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Global transport inconsistency #53
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Same with a Phasor locked patch CleanShot.2024-09-13.at.15.40.00.mp4-attachments/assets/d0769b54-9875-4c82-a21d-9a309af464e9) |
@Tomavatars can you verify the version of RNBO that you're using? |
Where can I verify this? |
{ } |
Haha;. So it's 1.2.1 |
our latest release is |
Ok, so it broke all my project. I don't have the latest vesion of the RNBO integration as I using UE 5.3.2. |
Hi @Tomavatars -- so, you can change back to the version of RNBO you were using before on the Max Package Manager using "Show All Available Versions" Just select However, it does look like some updates to locked metro stability were added in The one thing is, if you do this, you should make sure that any RNBO-exported nodes in your project are exported using the same version of RNBO. |
It worked thanks! |
After some tests with the 1.2.4 version, clock is better wut still not so much reliable. |
Hi! I'm now in 5.4 with the latest RNBO version 1.3.3, I'm still getting timing inconsistency when using Metro @lock. |
can you provide a small example patcher that shows your problem? |
I don't have a small example. I should make one, but I need to work on other stuff for the moment sorry. I just wanted to update this report. |
When using a patch with locked metro, there is inconsistency with the bangs.
Here's an screenshot of the patch and a video of what is not working well.
Made in Unreal 5.3 with the previous integration.
CleanShot.2024-09-13.at.15.07.26.mp4
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