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I'm using the range sensor layer together with the voxel layer. After hacking around a bit, I wonder how to implement this.
As far as I understand the currently implementing logic follows the CostmapLayer::updateWithMax behaviour. However, this does not allow to clear obstacles added by another layer.
An implementation similar to CostmapLayer::updateWithOverwrite allows the clearing, but does not play nicely with the clear costmap recovery behaviour.
Any suggestions how to implement marking and clearing for the range sensor layer?
Before I further attempt new implementations, I'll wait for #13 to be answered.
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