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canvas tickers
The PixiJS Ticker is a class that manages the update loop. It is used to animate the canvas components.
In Pixi’VN, you can use the Ticker, but through functions of the canvas
class.
The reason is that this way I can keep track of the Tickers and delete those that are no longer used.
-
Primitives (Ticker): They are classes, that can be used to perform basic actions. For example, the
MoveTicker
class is primitive animation that can be used to move a canvas component. They are classes that extend the Ticker. So for add, remove... a primitive animation or effect you must use the Ticker's methods. The advantage is that they can be joined to create more complex animations and effects.
For moving a canvas component in (x, y)
direction you can use the MoveTicker
class.
This Ticker will edit the x
and y
properties to reach the destination.
MoveTicker
have a constructor that takes the a object with the following properties:
-
destination
: is an object that contains the destination of the movement. It has the following properties:-
x
: is a number that represents the destination in the x direction. -
y
: is a number that represents the destination in the y direction. -
type
(Optional): is a string that represents the type of the destination. Possible values arepixel
,percentage
andalign
:-
pixel
: The destination is in pixel. -
percentage
: The destination is in percentage. -
align
: The destination is in align. default ispixel
.
-
-
-
speed
(Optional): is a number that represents the speed of the movement. -
speedProgression
(Optional): in case the movement needs to increase/decrease in speed over time, this property can be used. You can read more about it here. -
startOnlyIfHaveTexture
(Optional): is a boolean that represents if the animation should start only if the canvas component have a texture not empty. Iftrue
and the canvas component not have a texture, the animation will not edit thex
andy
properties, but will be executed. You can read more about it here. -
aliasToRemoveAfter
(Optional): is a string[] that contains the aliases of the canvas component that will be removed after the movement. You can read more about it here. -
tickerAliasToResume
(Optional): in case you want to continue some tickers that were previously paused, you can pass the aliases of the canvas components that have the tickers to be resumed. You can read more about it here.
For rotating a canvas component you can use the RotateTicker
class.
This Ticker edit the rotation
property of the canvas component.
It is possible to start rotation on all canvas component.
RotateTicker
have a constructor that takes the a object with the following properties:
-
speed
: is a number that represents the speed of the rotation. default is0.01
. -
clockwise
: is a boolean that represents the direction of the rotation. iftrue
the rotation is clockwise, iffalse
the rotation is counterclockwise. default istrue
. -
speedProgression
: is aTickerProgrationType
. default isundefined
. -
startOnlyIfHaveTexture
: is a boolean that represents if the animation should start only if the canvas component have a texture not empty. default isfalse
.
for example:
const texture = await Assets.load('https://pixijs.com/assets/eggHead.png');
const alien = Sprite.from(texture);
alien.anchor.set(0.5);
canvas.add("alien", alien);
// in this example we rotate the canvas component "alien" with a speed of 0.2
canvas.addTicker("alien", new RotateTicker({ speed: 0.2 }));
const texture = await Assets.load('https://pixijs.com/assets/eggHead.png');
const alien = Sprite.from(texture);
alien.anchor.set(0.5);
canvas.add("alien", alien);
// in this example we rotate the canvas component "alien" with a speed of 0.2 and counterclockwise
canvas.addTicker("alien", new RotateTicker({ speed: 0.2, clockwise: false }, 2))
const texture = await Assets.load('https://pixijs.com/assets/eggHead.png');
const alien = Sprite.from(texture);
alien.anchor.set(0.5);
canvas.add("alien", alien);
// in this example the canvas component "alien" will rotate with a speed of 0 and the speed will increase linearly until it reaches 0.5
canvas.addTicker("alien", new RotateTicker({ speed: 0, speedProgression: { type: "linear", amt: 0.001, limit: 0.5 } }))
For fading a canvas component you can use the FadeAlphaTicker
class.
This Ticker edit the alpha
property of the canvas component.
It is possible to start fading on all canvas component.
FadeAlphaTicker
have a constructor that takes the a object with the following properties:
-
duration
: is a number that represents the duration of the fade. default is1
. -
type
: it can behide
orshow
. ifhide
the canvas component will disappear, ifshow
the canvas component will appear. default isshow
. -
limit
: is a number that represents the limit of the fade. default is1
iftype
isshow
and0
iftype
ishide
. -
startOnlyIfHaveTexture
: is a boolean that represents if the animation should start only if the canvas component have a texture not empty. default isfalse
. -
aliasToRemoveAfter
: is a string[] that contains the aliases of the canvas component that will be removed after the fade. default is[]
.
for example:
const texture = await Assets.load('https://pixijs.com/assets/eggHead.png');
const alien = Sprite.from(texture);
alien.alpha = 0;
canvas.add("alien", alien);
// in this example we fade the canvas component "alien" with a duration of 2 seconds
canvas.addTicker("alien", new FadeAlphaTicker({ duration: 2 }));
In Pixi.js, you can add a Ticker by passing a lambda as a parameter that will be executed on each frame.
In Pixi’VN, you must create a class tha extends TickerBase
, add a decorator @tickerDecorator
to the class and override the fn
method.
@tickerDecorator
is a decorator that save the ticker in memory. It have a optional parameter that is the id of the ticker (must be unique). If you don't pass the id, the ticker will be saved with the class name. ( How enable the decorators in TypeScript? )
@tickerDecorator() // or @tickerDecorator('RotateTicker')
export default class RotateTicker extends TickerBase<{ speed?: number, clockwise?: boolean }> {
override fn(
t: Ticker,
args: {
speed?: number,
clockwise?: boolean,
},
aliases: string[]
): void {
let speed = args.speed === undefined ? 0.1 : args.speed
let clockwise = args.clockwise === undefined ? true : args.clockwise
aliases.forEach((alias) => {
let component = canvas.find(alias)
if (component && component instanceof Container) {
if (clockwise)
component.rotation += speed * t.deltaTime
else
component.rotation -= speed * t.deltaTime
}
})
}
}