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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Zayachiy Scroller"
config/name_localized={
"ru_RU": "Заячий Скроллер"
}
run/main_scene="res://scenes/start.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
boot_splash/bg_color=Color(0.223529, 0.168627, 0.207843, 1)
boot_splash/image="res://assets/img/HUD/Logo.png"
config/icon="res://icon.svg"
[autoload]
Globals="*res://Globals.gd"
PrintToScreen="*res://print_to_screen.gd"
[display]
window/size/mode=3
window/stretch/mode="viewport"
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true