Open
Description
I have a terrain that I generated a heightfield from and I noticed that casting rays downward onto the terrain seemed to go below the height at the particular X-Z by about 0.09f. Thinking my heightfield's collider was simply off by a little bit, I added other objects (e.g. Box Colliders) and I noticed they were also off by about the same amount. Is this a known issue with the library or raycast? If so, what can I do to fix it? Thanks in advance.
Metadata
Metadata
Assignees
Labels
No labels