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I discovered that, at least in the vulkan world, the BC texture compression is the most supported on desktop: in wgpu there is the feature TEXTURE_COMPRESSION_BC in order to use it |
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Here are some resources about it:
ktx2 parsing library (used also by Bevy):
https://github.com/BVE-Reborn/ktx2
Introduction of the ASTC Texture Compression:
https://blog.en.uwa4d.com/2022/11/23/introduction-of-the-astc-texture-compression-format/
Texture Compression in 2020 (charts quality/speed):
https://aras-p.info/blog/2020/12/08/Texture-Compression-in-2020/
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