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Releases: Dawn-of-Light/DOLSharp

1.9.7.3690

26 Jun 06:50

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Added DreadedSealCollector.cs (#164)

DreadedSealCollector.cs was already there, it just needed to be added to the project.

1.9.7.3689

31 May 16:04

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Fix debuff in SpellRangePercentCalculator (#162)

* Fix debuff in SpellRangePercentCalculator

Change (int) rounding for debuff calculation to be applied after multiplication

* Fix debuff in ArcheryRangePercentCalculator

Same error as in SpellRangePercentCalculator

1.9.7.3688

17 Feb 14:39

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new emotes (#160)

some emotes that got added a while back but missing from DOL. Cower exists but i couldnt find the ID for now.

1.9.7.3686

10 Dec 10:38

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Bard heal song fix (#158)

fix for bard healing song being overridden by songs in other spec lines

1.9.7.3685

06 Aug 07:30
7d0a43b

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Merge pull request #156 from NetDwarf/CharacterizationTests

Characterization tests

1.9.7.3684

20 Jul 07:53

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Prevent Archer Insta-Kill Bug (#153)

Causes archers to drop aggro on targets that move outside their aggro range.  This prevents them from continuing to draw and fire arrows each Think(), leading to all the arrows striking the target at once when they're back in range.

1.9.7.3683

08 Jul 21:39

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Make PvE Lord heals interruptible (#152)

Removes the uninterruptible tag from PvE lords' self heal.  Lords should be soloable in PvE, and an uninterruptible self heal makes that impossible.

1.9.7.3682

08 Jul 21:36

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Fixing Stacking Buffs, added more buff types (#151)

Added a few more buff types that mobs and pets weren't checking for.

LivingHasEffect() was checking for both matching spell effect group and spell type, which is incorrect.  Offensive procs should stack, as should pulsed damage adds and damage buffs.  Spell effect group exists specifically to allow those combinations, so it's odd to not use it exclusively.

1.9.7.3681

08 Jul 08:18

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Add Dreaded Seals Content (#149)

DreadedSealCollector.cs and LootGeneratorDreadedSeals.cs were already written and added, but weren't added to the solution.

1.9.7.3677

08 Jul 08:12

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Make Lord heal self-only (#142)

Currently, Lords have a heal spell which has realm as the target, so they can heal other mobs.  Since there's no LOS check on that, it leads to lords spamming heal over and over again to heal guards on the outside of the keep.

This changes the three lord heal spells to be self targetted instead.