Releases: Dawn-of-Light/DOLSharp
Releases · Dawn-of-Light/DOLSharp
1.9.7.3690
Added DreadedSealCollector.cs (#164) DreadedSealCollector.cs was already there, it just needed to be added to the project.
1.9.7.3689
Fix debuff in SpellRangePercentCalculator (#162) * Fix debuff in SpellRangePercentCalculator Change (int) rounding for debuff calculation to be applied after multiplication * Fix debuff in ArcheryRangePercentCalculator Same error as in SpellRangePercentCalculator
1.9.7.3688
new emotes (#160) some emotes that got added a while back but missing from DOL. Cower exists but i couldnt find the ID for now.
1.9.7.3686
Bard heal song fix (#158) fix for bard healing song being overridden by songs in other spec lines
1.9.7.3685
Merge pull request #156 from NetDwarf/CharacterizationTests Characterization tests
1.9.7.3684
Prevent Archer Insta-Kill Bug (#153) Causes archers to drop aggro on targets that move outside their aggro range. This prevents them from continuing to draw and fire arrows each Think(), leading to all the arrows striking the target at once when they're back in range.
1.9.7.3683
Make PvE Lord heals interruptible (#152) Removes the uninterruptible tag from PvE lords' self heal. Lords should be soloable in PvE, and an uninterruptible self heal makes that impossible.
1.9.7.3682
Fixing Stacking Buffs, added more buff types (#151) Added a few more buff types that mobs and pets weren't checking for. LivingHasEffect() was checking for both matching spell effect group and spell type, which is incorrect. Offensive procs should stack, as should pulsed damage adds and damage buffs. Spell effect group exists specifically to allow those combinations, so it's odd to not use it exclusively.
1.9.7.3681
Add Dreaded Seals Content (#149) DreadedSealCollector.cs and LootGeneratorDreadedSeals.cs were already written and added, but weren't added to the solution.
1.9.7.3677
Make Lord heal self-only (#142) Currently, Lords have a heal spell which has realm as the target, so they can heal other mobs. Since there's no LOS check on that, it leads to lords spamming heal over and over again to heal guards on the outside of the keep. This changes the three lord heal spells to be self targetted instead.