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README.md

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@@ -56,13 +56,13 @@ Just put the `macatalauncher.jar` in some folder of your choice and double click
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Story time! [TL:DR](#TLDR) at the bottom:
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A couple of years ago, during the pandemic, I discovered [Cataclysm - Dark Days Ahead](https://github.com/CleverRaven/Cataclysm-DDA). Being a zombie game and a survival game aficionado, upon finding one that scratched both itches in such a comprehensive way that I hadn't seen since [Project Zomboid](https://store.steampowered.com/app/108600/Project_Zomboid/), well... lets just say I got hooked immediately 😆
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A couple of years ago, during the pandemic, I discovered [Cataclysm - Dark Days Ahead](https://github.com/CleverRaven/Cataclysm-DDA). Being a zombie game and a survival game aficionado, upon finding one that scratched both itches in such a comprehensive way that I hadn't seen since [Project Zomboid](https://store.steampowered.com/app/108600/Project_Zomboid/), well... lets just say I got hooked immediately.
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I started my CDDA journey on Windows, on which [remyroy's launcher](https://github.com/remyroy/CDDA-Game-Launcher) was an absolute boon for getting a newbie like me started. When I had found out it was no longer receiving updates, [I picked up its maintenance](https://github.com/DazedNConfused-/CDDA-Game-Launcher) in an effort to keep my main CDDA driver alive.
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Other tools emerged soon afterwards, like the incredible [Catapult Launcher](https://github.com/qrrk/Catapult) which is doubly excellent for both providing Linux support and for being able to use it for [Cataclysm Bright Nights](https://github.com/cataclysmbnteam/Cataclysm-BN).
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Some time later, I shifted into using a Mac as my main development machine, and thus I started playing CDDA on it. Unfortunately for me though, I couldn't find any launcher that worked with the Mac version of the game (or with Mac at all!). Remyroy's launcher is too specifically tailored for Windows for me to ever be able to add cross-platform support without having to completely rewrite the tool from scratch. As for Catapult, being developed in [Godot](https://godotengine.org/), I had high hopes I could make it work with a bit of elbow grease. Alas, I like to think I got pretty far, but I could never make it work completely (I never got the .dmg unpacking to work quite right on GDScript).
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Some time later, I shifted into using a Mac as my main development machine, and thus I started playing CDDA on it. Unfortunately for me though, I couldn't find any launcher that worked with the Mac version of the game! Remyroy's launcher is too specifically tailored for Windows for me to ever be able to add cross-platform support without having to completely rewrite the tool from scratch. As for Catapult, being developed in [Godot](https://godotengine.org/), I had high hopes I could make it work with a bit of elbow grease. Alas, I like to think I got pretty far, but I could never make it function completely (I never got the .dmg unpacking to work quite right on GDScript).
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Defeated, I had resigned myself to waiting until someone, anyone, made a launcher that worked with Mac. I wasn't asking for much, just a tool that allowed me to manage my saves and could spare me the tedium of having to use bash scripts for automating the tasks. Until one day I snapped...
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