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Accelerometer.wrl
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# An Accelerometer node is used to measure the acceleration in a physics-based
# simulation. The acceleration is measured along the 3 axes (X, Y and Z) and is
# expressed in m/s^2. It is mostly used to measure the direction of the
# gravity, but can be used for many other purposes.
# parent: Solid
Accelerometer {
#fields that inherit from the Solid node:
w3dField SFVec3f translation 0 0 0
w3dField SFRotation rotation 0 0 1 0
w3dField MFNode children [] # shape and solids fixed to that solid
field SFString name "accelerometer" # used by wb_robot_get_device()
field SFString model "" # generic name of the solid (eg: "chair")
field SFString description "" # a short (1 line) of description of the solid
field SFString contactMaterial "default" # see ContactProperties node
field MFNode immersionProperties [] # see ImmersionProperties node
field SFNode boundingObject NULL # for collision detection
field SFNode physics NULL # physical properties (Physics node)
field SFBool locked FALSE # to avoid moving objects with the mouse
field SFFloat translationStep 0.01 # step size used by translation manipulator
field SFFloat rotationStep 0.261799387 # step size used by rotation manipulator (PI/12)
field SFFloat radarCrossSection 0.0 # radar cross section of this solid
field MFColor recognitionColors [] # colors returned for this Solid by Cameras with a Recognition node
#fields specific to the Accelerometer node:
field MFVec3f lookupTable [] # by default: no interpolation
field SFBool xAxis TRUE
field SFBool yAxis TRUE
field SFBool zAxis TRUE
field SFFloat resolution -1 # resolution
# hidden fields
hiddenField SFVec3f linearVelocity 0 0 0 # (m/s) Solid's initial linear velocity
hiddenField SFVec3f angularVelocity 0 0 0 # (rad/s) Solid's initial angular velocity
}