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LightSensor.wrl
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# A LightSensor node can be used to model a phototransistor, a photodiode or any type
# of device that measures the irradiance of light on its surface.
# A LightSensor node detects the light emitted by PointLight, SpotLight and DirectionalLight nodes.
# parent: Solid
LightSensor {
# fields inherited from the Solid node:
w3dField SFVec3f translation 0 0 0
w3dField SFRotation rotation 0 0 1 0
w3dField MFNode children [] # shape and solids fixed to that solid
field SFString name "light sensor" # used by wb_robot_get_device()
field SFString model "" # generic name of the solid (eg: "chair")
field SFString description "" # a short (1 line) of description of the solid
field SFString contactMaterial "default" # see ContactProperties node
field MFNode immersionProperties [] # see ImmersionProperties node
field SFNode boundingObject NULL # for collision detection
field SFNode physics NULL # physical properties (Physics node)
field SFBool locked FALSE # to avoid moving objects with the mouse
field SFFloat translationStep 0.01 # step size used by translation manipulator
field SFFloat rotationStep 0.261799387 # step size used by rotation manipulator
field SFFloat radarCrossSection 0.0 # radar cross section of this solid
field MFColor recognitionColors [] # colors returned for this Solid by Cameras with a Recognition node
# fields specific to the LightSensor node:
field MFVec3f lookupTable [ 0 0 0, 1 1000 0 ] # return values are computed by extrapoling this table (measure in lux, returned value integer, associated noise)
field SFColor colorFilter 1 1 1 # rgb color filter
field SFBool occlusion FALSE # take obstacles into account
field SFFloat resolution -1 # resolution
# hidden fields
hiddenField SFVec3f linearVelocity 0 0 0 # (m/s) Solid's initial linear velocity
hiddenField SFVec3f angularVelocity 0 0 0 # (rad/s) Solid's initial angular velocity
}