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[Runtime Issue]: Mouse focus not captured at runtime #676

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Description

@0xFADDAD

Build Version

d48b0f1

Operating System Environment

  • Microsoft Windows (32-bit)
  • Microsoft Windows (64-bit)
  • Mac OS X
  • Linux (specify distribution and version below)

CPU Environment

  • x86 (32-bit Intel/AMD)
  • x86_64 (64-bit Intel/AMD)
  • ARM (32-bit)
  • ARM64 (64-bit; sometimes called AArch64)
  • Other (RISC V, PPC...)

Game Modes Affected

  • Single player
  • Anarchy
  • Hyper-Anarchy
  • Robo-Anarchy
  • Team Anarchy
  • Capture the Flag
  • Bounty
  • Entropy
  • Hoard
  • Monsterball
  • Cooperative

Game Environment

No response

Description

On startup, mouse cursor does not dissapear to be replaced and controlled by in-game cursor. Desktop cursor and in-game cursor are shown at the same time and desktop cursor is controlled instead.

Game also hung once with this console output upon exit of game:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 40 (X_TranslateCoords)
Resource id in failed request: 0xe02388
Serial number of failed request: 872
Current serial number in output stream: 872

Running on Ubuntu Mate 24.04.2 using X11

Regression Status

Probably started with the changeover to SDL3

Steps to Reproduce

Launch game, main menu loads, but control of in-game cursor is not captured. Keyboard and Joystick inputs are captured as normal.

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