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[Runtime Issue]: Flying guided missiles in Mouselook mode temporarily inverts flight controls and is very jarring #696

@tophyr

Description

@tophyr

Build Version

e28d6bc

Operating System Environment

  • Microsoft Windows (32-bit)
  • Microsoft Windows (64-bit)
  • macOS
  • Linux (specify distribution and version below)

CPU Environment

  • x86 (32-bit Intel/AMD)
  • x86_64 (64-bit Intel/AMD)
  • ARM (32-bit)
  • ARM64 (64-bit; sometimes called AArch64 or Apple Silicon)
  • Other (RISC V, PPC...)

Game Modes Affected

  • Single player
  • Anarchy
  • Hyper-Anarchy
  • Robo-Anarchy
  • Team Anarchy
  • Capture the Flag
  • Bounty
  • Entropy
  • Hoard
  • Monsterball
  • Cooperative

Game Environment

No response

Description

Something I noticed while testing #695 : "Flight Sim" mode is inverted, as in moving the mouse forward pitches down. Mouselook mode is normal: Moving the mouse forward pitches up. This is probably super expected by users of both... but... if you shoot a guided missile in mouselook, it flies with flight sim mode always, //which causes you to flip from normal to inverted flight controls//. Pretty disconcerting. Should we flip the control orientation when flying a guided missile in mouselook mode?

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