Open
Description
Build Version
Operating System Environment
- Microsoft Windows (32-bit)
- Microsoft Windows (64-bit)
- macOS
- Linux (specify distribution and version below)
CPU Environment
- x86 (32-bit Intel/AMD)
- x86_64 (64-bit Intel/AMD)
- ARM (32-bit)
- ARM64 (64-bit; sometimes called AArch64 or Apple Silicon)
- Other (RISC V, PPC...)
Game Modes Affected
- Single player
- Anarchy
- Hyper-Anarchy
- Robo-Anarchy
- Team Anarchy
- Capture the Flag
- Bounty
- Entropy
- Hoard
- Monsterball
- Cooperative
Game Environment
No response
Description
Something I noticed while testing #695 : "Flight Sim" mode is inverted, as in moving the mouse forward pitches down. Mouselook mode is normal: Moving the mouse forward pitches up. This is probably super expected by users of both... but... if you shoot a guided missile in mouselook, it flies with flight sim mode always, //which causes you to flip from normal to inverted flight controls//. Pretty disconcerting. Should we flip the control orientation when flying a guided missile in mouselook mode?
Regression Status
No response
Steps to Reproduce
No response