Over time numerous reoccurring patterns have emerged from or were adopted by the serenity code base. This document aims to track and describe them, so they can be propagated further and the code base can be kept consistent.
The TRY(..)
macro is used for error propagation in the serenity code base.
The goal being to reduce the amount of boiler plate error code required to
properly handle and propagate errors throughout the code base.
Any code surrounded by TRY(..)
will attempt to be executed, and any error
will immediately be returned from the function. If no error occurs then the
result of the contents of the TRY will be the result of the macro's execution.
Example from LibGUI:
#include <AK/Try.h>
... snip ...
ErrorOr<NonnullRefPtr<Menu>> Window::try_add_menu(String name)
{
auto menu = TRY(m_menubar->try_add_menu({}, move(name)));
if (m_window_id) {
menu->realize_menu_if_needed();
ConnectionToWindowServer::the().async_add_menu(m_window_id, menu->menu_id());
}
return menu;
}
Example from the Kernel:
#include <AK/Try.h>
... snip ...
ErrorOr<Region*> AddressSpace::allocate_region(VirtualRange const& range, StringView name, int prot, AllocationStrategy strategy)
{
VERIFY(range.is_valid());
OwnPtr<KString> region_name;
if (!name.is_null())
region_name = TRY(KString::try_create(name));
auto vmobject = TRY(AnonymousVMObject::try_create_with_size(range.size(), strategy));
auto region = TRY(Region::try_create_user_accessible(range, move(vmobject), 0, move(region_name), prot_to_region_access_flags(prot), Region::Cacheable::Yes, false));
TRY(region->map(page_directory()));
return add_region(move(region));
}
Note: Our TRY(...)
macro functions similarly to the ?
operator in rust.
The MUST(...)
macro is similar to TRY(...)
except the macro enforces that
the code run inside the macro must succeed, otherwise we assert.
#include <AK/Try.h>
#include <AK/String.h>
... snip ...
void log_that_can_not_fail(StringView fmtstr, TypeErasedFormatParams& params)
{
StringBuilder builder;
MUST(vformat(builder, fmtstr, params));
return builder.to_string();
}
Serenity has moved to a pattern where executables do not expose a normal C
main function. A serenity_main(..)
is exposed instead. The main reasoning
is that the Main::Arguments
struct can provide arguments in a more idiomatic
way that fits with the serenity API surface area. The ErrorOr likewise
allows the program to propagate errors seamlessly with the TRY(...)
macro,
avoiding a significant amount of clunky C style error handling.
These executables are then linked with the LibMain
library, which will link in
the normal C int main(int, char**)
function which will call into the programs
serenity_main(..)
on program startup.
The creation of the pattern was documented in the following video: OS hacking: A better main() for SerenityOS C++ programs
A function main(..)
would normally look something like:
int main(int argc, char** argv)
{
return 0;
}
Instead, serenity_main(..)
is defined like this:
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
return 0;
}
Intrusive lists are common in the Kernel and in some specific cases
are used in the SerenityOS userland. A data structure is said to be
"intrusive" when each element holds the metadata that tracks the
element's membership in the data structure. In the case of a list, this
means that every element in an intrusive linked list has a node embedded
inside it. The main advantage of intrusive
data structures is you don't need to worry about handling out of memory (OOM)
on insertion into the data structure. This means error handling code is
much simpler than say, using a Vector
in environments that need to be durable
to OOM.
The common pattern for declaring an intrusive list is to add the storage
for the intrusive list node as a private member. A public type alias is
then used to expose the list type to anyone who might need to create it.
Here is an example from the Region
class in the Kernel:
class Region final
: public Weakable<Region> {
public:
... snip ...
private:
bool m_syscall_region : 1 { false };
IntrusiveListNode<Region> m_memory_manager_list_node;
IntrusiveListNode<Region> m_vmobject_list_node;
public:
using ListInMemoryManager = IntrusiveList<&Region::m_memory_manager_list_node>;
using ListInVMObject = IntrusiveList<&Region::m_vmobject_list_node>;
};
You can then use the list by referencing the public type alias like so:
class MemoryManager {
... snip ...
Region::ListInMemoryManager m_kernel_regions;
Vector<UsedMemoryRange> m_used_memory_ranges;
Vector<PhysicalMemoryRange> m_physical_memory_ranges;
Vector<ContiguousReservedMemoryRange> m_reserved_memory_ranges;
};
It's a universal pattern to use static_assert
to validate the size of a
type matches the author's expectations. Unfortunately when these assertions
fail they don't give you the values that actually caused the failure. This
forces one to go investigate by printing out the size, or checking it in a
debugger, etc.
For this reason AK::AssertSize
was added. It exploits the fact that the
compiler will emit template argument values for compiler errors to provide
debugging information. Instead of getting no information you'll get the actual
type sizes in your compiler error output.
Example Usage:
#include <AK/StdLibExtras.h>
struct Empty { };
static_assert(AssertSize<Empty, 1>());
AK::StringView
support for operator"" sv
which is a special string literal operator that was added as of
C++17 to enable std::string_view
literals.
[[nodiscard]] ALWAYS_INLINE constexpr AK::StringView operator"" sv(const char* cstring, size_t length)
{
return AK::StringView(cstring, length);
}
This allows AK::StringView
to be constructed from string literals with no runtime
cost to find the string length, and the data the AK::StringView
points to will
reside in the data section of the binary.
Example Usage:
#include <AK/String.h>
#include <AK/StringView.h>
#include <LibTest/TestCase.h>
TEST_CASE(string_view_literal_operator)
{
StringView literal_view = "foo"sv;
String test_string = "foo";
EXPECT_EQ(literal_view.length(), test_string.length());
EXPECT_EQ(literal_view, test_string);
}
C++20 added std::source_location, which lets you capture the callers FILE / LINE / FUNCTION etc as a default argument to functions. See: https://en.cppreference.com/w/cpp/utility/source_location
AK::SourceLocation
is the implementation of this feature in
SerenityOS. It's become the idiomatic way to capture the location
when adding extra debugging instrumentation, without resorting to
littering the code with preprocessor macros.
To use it, you can add the AK::SourceLocation
as a default argument
to any function, using AK::SourceLocation::current()
to initialize the
default argument.
Example Usage:
#include <AK/SourceLocation.h>
#include <AK/StringView.h>
static StringView example_fn(const SourceLocation& loc = SourceLocation::current())
{
return loc.function_name();
}
int main(int, char**)
{
return example_fn().length();
}
If you only want to only capture AK::SourceLocation
data with a certain debug macro enabled, avoid
adding #ifdef
's to all functions which have the AK::SourceLocation
argument. Since SourceLocation
is just a simple struct, you can just declare an empty class which can be optimized away by the
compiler, and alias both to the same name.
Example Usage:
#if LOCK_DEBUG
# include <AK/SourceLocation.h>
#endif
#if LOCK_DEBUG
using LockLocation = SourceLocation;
#else
struct LockLocation {
static constexpr LockLocation current() { return {}; }
private:
constexpr LockLocation() = default;
};
#endif
There are four "contiguous list" / array-like types, including C-style arrays themselves. They share a lot of their API, but their use cases are all slightly different, mostly relating to how they allocate their data.
Note that Span<type>
differs from all of these types in that it provides a view on data owned by somebody else. The four types mentioned above all own their data, but they can provide Span
's which view all or part of their data. For APIs that aren't specific to the kind of list and don't need to handle resizing in any way, Span
is a good choice.
- C-style arrays are generally discouraged (and this also holds for pointer+size-style arrays when passing them around). They are only used for the implementation of other collections or in specific circumstances.
Array
is a thin wrapper around C-style arrays similar tostd::array
, where the template arguments include the size of the array. It allocates its data inline, just as arrays do, and never does any dynamic allocations.Vector
is similar tostd::vector
and represents a dynamic resizable array. For most basic use cases of lists, this is the go-to collection. It has an optional inline capacity (the second template argument) which will allocate inline as the name suggests, but this is not always used. If the contents outgrow the inline capacity, Vector will automatically switch to the standard out-of-line storage. This is allocated on the heap, and the space is automatically resized and moved when more (or less) space is needed.FixedArray
is essentially a runtime-sizedArray
. It can't resize likeVector
, but it's ideal for circumstances where the size is not known at compile time but doesn't need to change once the collection is initialized.FixedArray
guarantees to not allocate or deallocate except for its constructor and destructor.