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Here some stuff I noticed while looking at the battle PR which I don't consider a merge-blocker, but should be documented:
Unterwegs in Düsterburg: https://rmarchiv.tk/games/68 (download the ZIP version)
Fight the rabbit after loading the save.
(The dog has auto attack btw, this is correct)
- What you see first is that Grandy appears as a battle animation sprite. When you smash enter to start the fight Player will wait until the animation is finished while RPG_RT will terminate the animation.
- The attack animation (especially of Grandy) runs much faster in RPG_RT, twice as fast I guess?
- The wait between the two-handed attacks is much longer in Player
- Asgar shows the wrong battle animation when fighting the Düsterschreck
fdelapena