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RPG2k: Battle Animation timings #1790

@Ghabry

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@Ghabry

Here some stuff I noticed while looking at the battle PR which I don't consider a merge-blocker, but should be documented:

Unterwegs in Düsterburg: https://rmarchiv.tk/games/68 (download the ZIP version)

Saves.zip

Fight the rabbit after loading the save.

(The dog has auto attack btw, this is correct)

  • What you see first is that Grandy appears as a battle animation sprite. When you smash enter to start the fight Player will wait until the animation is finished while RPG_RT will terminate the animation.
  • The attack animation (especially of Grandy) runs much faster in RPG_RT, twice as fast I guess?
  • The wait between the two-handed attacks is much longer in Player
  • Asgar shows the wrong battle animation when fighting the Düsterschreck

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