From ebb844d286426085204a394f1ff7ef0371f7f9fa Mon Sep 17 00:00:00 2001 From: Ghabry <gabriel+github@mastergk.de> Date: Fri, 4 Mar 2022 11:14:02 +0100 Subject: [PATCH] Add German translation for testing lcftrans and weblate --- TestGame-2000/Language/de/Map0001.po | 513 +++ TestGame-2000/Language/de/Map0002.po | 32 + TestGame-2000/Language/de/Map0003.po | 88 + TestGame-2000/Language/de/Map0004.po | 76 + TestGame-2000/Language/de/Map0005.po | 166 + TestGame-2000/Language/de/Map0006.po | 95 + TestGame-2000/Language/de/Map0007.po | 74 + TestGame-2000/Language/de/Map0008.po | 97 + TestGame-2000/Language/de/Map0009.po | 50 + TestGame-2000/Language/de/Map0010.po | 55 + TestGame-2000/Language/de/Map0011.po | 79 + TestGame-2000/Language/de/Map0012.po | 54 + TestGame-2000/Language/de/Map0013.po | 82 + TestGame-2000/Language/de/Map0014.po | 73 + TestGame-2000/Language/de/Map0015.po | 78 + TestGame-2000/Language/de/Map0016.po | 46 + TestGame-2000/Language/de/Map0017.po | 54 + TestGame-2000/Language/de/Map0018.po | 96 + TestGame-2000/Language/de/Map0019.po | 72 + TestGame-2000/Language/de/Map0020.po | 32 + TestGame-2000/Language/de/Map0021.po | 57 + TestGame-2000/Language/de/Map0022.po | 150 + TestGame-2000/Language/de/Map0023.po | 41 + TestGame-2000/Language/de/Map0024.po | 36 + TestGame-2000/Language/de/Map0025.po | 62 + TestGame-2000/Language/de/Map0026.po | 66 + TestGame-2000/Language/de/Map0027.po | 22 + TestGame-2000/Language/de/Map0028.po | 48 + TestGame-2000/Language/de/Map0030.po | 89 + TestGame-2000/Language/de/Map0033.po | 63 + TestGame-2000/Language/de/Map0034.po | 247 ++ TestGame-2000/Language/de/Map0035.po | 54 + TestGame-2000/Language/de/Map0036.po | 28 + TestGame-2000/Language/de/Map0037.po | 51 + TestGame-2000/Language/de/Map0038.po | 54 + TestGame-2000/Language/de/Map0039.po | 139 + TestGame-2000/Language/de/Map0040.po | 52 + TestGame-2000/Language/de/Map0041.po | 50 + TestGame-2000/Language/de/Map0042.po | 33 + TestGame-2000/Language/de/Map0043.po | 27 + TestGame-2000/Language/de/Map0044.po | 91 + TestGame-2000/Language/de/Map0045.po | 81 + TestGame-2000/Language/de/Map0046.po | 68 + TestGame-2000/Language/de/Map0047.po | 1257 ++++++ TestGame-2000/Language/de/Map0048.po | 73 + TestGame-2000/Language/de/Map0049.po | 24 + TestGame-2000/Language/de/Map0050.po | 49 + TestGame-2000/Language/de/Map0051.po | 308 ++ TestGame-2000/Language/de/Map0052.po | 40 + TestGame-2000/Language/de/Map0053.po | 126 + TestGame-2000/Language/de/Map0054.po | 34 + TestGame-2000/Language/de/Map0055.po | 64 + TestGame-2000/Language/de/Map0056.po | 42 + TestGame-2000/Language/de/Map0057.po | 26 + TestGame-2000/Language/de/Map0058.po | 42 + TestGame-2000/Language/de/Map0059.po | 44 + TestGame-2000/Language/de/Map0060.po | 63 + TestGame-2000/Language/de/Map0061.po | 73 + TestGame-2000/Language/de/Map0062.po | 77 + TestGame-2000/Language/de/Map0063.po | 62 + TestGame-2000/Language/de/Map0064.po | 46 + TestGame-2000/Language/de/Map0065.po | 49 + TestGame-2000/Language/de/Map0066.po | 50 + TestGame-2000/Language/de/Map0067.po | 18 + TestGame-2000/Language/de/Meta.ini | 3 + .../Language/de/RPG_RT.ldb.battle.po | 10 + .../Language/de/RPG_RT.ldb.common.po | 14 + TestGame-2000/Language/de/RPG_RT.ldb.po | 3526 +++++++++++++++++ TestGame-2000/Language/de/RPG_RT.lmt.po | 275 ++ 69 files changed, 9916 insertions(+) create mode 100644 TestGame-2000/Language/de/Map0001.po create mode 100644 TestGame-2000/Language/de/Map0002.po create mode 100644 TestGame-2000/Language/de/Map0003.po create mode 100644 TestGame-2000/Language/de/Map0004.po create mode 100644 TestGame-2000/Language/de/Map0005.po create mode 100644 TestGame-2000/Language/de/Map0006.po create mode 100644 TestGame-2000/Language/de/Map0007.po create mode 100644 TestGame-2000/Language/de/Map0008.po create mode 100644 TestGame-2000/Language/de/Map0009.po create mode 100644 TestGame-2000/Language/de/Map0010.po create mode 100644 TestGame-2000/Language/de/Map0011.po create mode 100644 TestGame-2000/Language/de/Map0012.po create mode 100644 TestGame-2000/Language/de/Map0013.po create mode 100644 TestGame-2000/Language/de/Map0014.po create mode 100644 TestGame-2000/Language/de/Map0015.po create mode 100644 TestGame-2000/Language/de/Map0016.po create mode 100644 TestGame-2000/Language/de/Map0017.po create mode 100644 TestGame-2000/Language/de/Map0018.po create mode 100644 TestGame-2000/Language/de/Map0019.po create mode 100644 TestGame-2000/Language/de/Map0020.po create mode 100644 TestGame-2000/Language/de/Map0021.po create mode 100644 TestGame-2000/Language/de/Map0022.po create mode 100644 TestGame-2000/Language/de/Map0023.po create mode 100644 TestGame-2000/Language/de/Map0024.po create mode 100644 TestGame-2000/Language/de/Map0025.po create mode 100644 TestGame-2000/Language/de/Map0026.po create mode 100644 TestGame-2000/Language/de/Map0027.po create mode 100644 TestGame-2000/Language/de/Map0028.po create mode 100644 TestGame-2000/Language/de/Map0030.po create mode 100644 TestGame-2000/Language/de/Map0033.po create mode 100644 TestGame-2000/Language/de/Map0034.po create mode 100644 TestGame-2000/Language/de/Map0035.po create mode 100644 TestGame-2000/Language/de/Map0036.po create mode 100644 TestGame-2000/Language/de/Map0037.po create mode 100644 TestGame-2000/Language/de/Map0038.po create mode 100644 TestGame-2000/Language/de/Map0039.po create mode 100644 TestGame-2000/Language/de/Map0040.po create mode 100644 TestGame-2000/Language/de/Map0041.po create mode 100644 TestGame-2000/Language/de/Map0042.po create mode 100644 TestGame-2000/Language/de/Map0043.po create mode 100644 TestGame-2000/Language/de/Map0044.po create mode 100644 TestGame-2000/Language/de/Map0045.po create mode 100644 TestGame-2000/Language/de/Map0046.po create mode 100644 TestGame-2000/Language/de/Map0047.po create mode 100644 TestGame-2000/Language/de/Map0048.po create mode 100644 TestGame-2000/Language/de/Map0049.po create mode 100644 TestGame-2000/Language/de/Map0050.po create mode 100644 TestGame-2000/Language/de/Map0051.po create mode 100644 TestGame-2000/Language/de/Map0052.po create mode 100644 TestGame-2000/Language/de/Map0053.po create mode 100644 TestGame-2000/Language/de/Map0054.po create mode 100644 TestGame-2000/Language/de/Map0055.po create mode 100644 TestGame-2000/Language/de/Map0056.po create mode 100644 TestGame-2000/Language/de/Map0057.po create mode 100644 TestGame-2000/Language/de/Map0058.po create mode 100644 TestGame-2000/Language/de/Map0059.po create mode 100644 TestGame-2000/Language/de/Map0060.po create mode 100644 TestGame-2000/Language/de/Map0061.po create mode 100644 TestGame-2000/Language/de/Map0062.po create mode 100644 TestGame-2000/Language/de/Map0063.po create mode 100644 TestGame-2000/Language/de/Map0064.po create mode 100644 TestGame-2000/Language/de/Map0065.po create mode 100644 TestGame-2000/Language/de/Map0066.po create mode 100644 TestGame-2000/Language/de/Map0067.po create mode 100644 TestGame-2000/Language/de/Meta.ini create mode 100644 TestGame-2000/Language/de/RPG_RT.ldb.battle.po create mode 100644 TestGame-2000/Language/de/RPG_RT.ldb.common.po create mode 100644 TestGame-2000/Language/de/RPG_RT.ldb.po create mode 100644 TestGame-2000/Language/de/RPG_RT.lmt.po diff --git a/TestGame-2000/Language/de/Map0001.po b/TestGame-2000/Language/de/Map0001.po new file mode 100644 index 0000000..19bbb88 --- /dev/null +++ b/TestGame-2000/Language/de/Map0001.po @@ -0,0 +1,513 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[1]Speed 1" +msgstr "" + +#. ID 1, Page 1, Line 3, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[2]Speed 2" +msgstr "" + +#. ID 1, Page 1, Line 5, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[3]Speed 3" +msgstr "" + +#. ID 1, Page 1, Line 7, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[4]Speed 4" +msgstr "" + +#. ID 1, Page 1, Line 9, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[5]Speed 5" +msgstr "" + +#. ID 1, Page 1, Line 11, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[6]Speed 6" +msgstr "" + +#. ID 1, Page 1, Line 13, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[7]Speed 7" +msgstr "" + +#. ID 1, Page 1, Line 15, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[8]Speed 8" +msgstr "" + +#. ID 1, Page 1, Line 17, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[9]Speed 9" +msgstr "" + +#. ID 1, Page 1, Line 19, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[10]Speed 10" +msgstr "" + +#. ID 1, Page 1, Line 21, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[11]Speed 11" +msgstr "" + +#. ID 1, Page 1, Line 23, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[12]Speed 12" +msgstr "" + +#. ID 1, Page 1, Line 25, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[13]Speed 13" +msgstr "" + +#. ID 1, Page 1, Line 27, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[14]Speed 14" +msgstr "" + +#. ID 1, Page 1, Line 29, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[15]Speed 15" +msgstr "" + +#. ID 1, Page 1, Line 31, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[16]Speed 16" +msgstr "" + +#. ID 1, Page 1, Line 33, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[17]Speed 17" +msgstr "" + +#. ID 1, Page 1, Line 35, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[18]Speed 18" +msgstr "" + +#. ID 1, Page 1, Line 37, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[19]Speed 19" +msgstr "" + +#. ID 1, Page 1, Line 39, Pos (5,5) +msgid "" +"Testing message speed:\n" +"\\s[20]Speed 20" +msgstr "" + +#. ID 1, Page 1, Line 41, Pos (5,5) +msgid "" +"Testing out-of-range speed codes:\n" +"\\s[36]Speed 36\n" +"\\s[-80]Speed -80" +msgstr "" + +#. ID 1, Page 1, Line 44, Pos (5,5) +msgid "" +"Doing speed combos:\n" +"Lorem ipsum\\s[15] dolor sit \\s[2]amet, consectetur \n" +"adipiscing elit. \\s[12]Nulla at\\s[6] suscipit massa. \n" +"\\s[20]Cras\\s[8] in lorem\\s[1] mi. " +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (8,9) +msgid "This is a Message." +msgstr "" + +#. ID 2, Page 1, Line 2, Pos (8,9) +msgid "Message skip works." +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (4,5) +msgid "" +"Show a \"slash\" sign\n" +"\\\\" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (6,5) +msgid "" +"Showing the hero name in position ID 4\n" +"\\n[0004]" +msgstr "" + +#. ID 4, Page 1, Line 3, Pos (6,5) +msgid "" +"Showing the hero name in position ID a.\n" +"Rpg_Rt 1.51 will crash now, Enjoy :)." +msgstr "" + +#. ID 4, Page 1, Line 5, Pos (6,5) +msgid "\\n[a]" +msgstr "" + +#. ID 5, Page 1, Line 2, Pos (7,3) +msgid "" +"Showing the hero name in position ID\n" +"in the var N° 0009. (Var 0009=2)\n" +"\\N[\\v[0009]]\n" +" " +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (7,5) +msgid "" +"Showing the value of the variable 0007\n" +"\\v[0007]" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (8,5) +msgid "" +"Showing your money\n" +"\\$" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (9,5) +msgid "" +"Showing instant speed messages.\n" +"\\>This is a instant message \\<---\n" +"This is a non instant message." +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[0]Color 0" +msgstr "" + +#. ID 9, Page 1, Line 3, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[1]Color 1" +msgstr "" + +#. ID 9, Page 1, Line 5, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[2]Color 2" +msgstr "" + +#. ID 9, Page 1, Line 7, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[3]Color 3" +msgstr "" + +#. ID 9, Page 1, Line 9, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[4]Color 4" +msgstr "" + +#. ID 9, Page 1, Line 11, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[5]Color 5" +msgstr "" + +#. ID 9, Page 1, Line 13, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[6]Color 6" +msgstr "" + +#. ID 9, Page 1, Line 15, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[7]Color 7" +msgstr "" + +#. ID 9, Page 1, Line 17, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[8]Color 8" +msgstr "" + +#. ID 9, Page 1, Line 19, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[9]Color 9" +msgstr "" + +#. ID 9, Page 1, Line 21, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[10]Color 10" +msgstr "" + +#. ID 9, Page 1, Line 23, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[11]Color 11" +msgstr "" + +#. ID 9, Page 1, Line 25, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[12]Color 12" +msgstr "" + +#. ID 9, Page 1, Line 27, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[13]Color 13" +msgstr "" + +#. ID 9, Page 1, Line 29, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[14]Color 14" +msgstr "" + +#. ID 9, Page 1, Line 31, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[15]Color 15" +msgstr "" + +#. ID 9, Page 1, Line 33, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[16]Color 16" +msgstr "" + +#. ID 9, Page 1, Line 35, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[17]Color 17" +msgstr "" + +#. ID 9, Page 1, Line 37, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[18]Color 18" +msgstr "" + +#. ID 9, Page 1, Line 39, Pos (10,5) +msgid "" +"Showing different colors in messages.\n" +"\\c[19]Color 19" +msgstr "" + +#. ID 9, Page 1, Line 41, Pos (10,5) +msgid "" +"Chossing a out-of-range color code.\n" +"\\c[36]Color 36\n" +"\\c[-80]Color -80" +msgstr "" + +#. ID 9, Page 1, Line 44, Pos (10,5) +msgid "" +"Doing color combos.\n" +"Lorem ipsum \\c[4]dolor sit amet, consectetur \n" +"adipiscing elit.\\c[16] Nulla at suscipit massa. \n" +"Cras in \\c[2]lorem mi. " +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (11,5) +msgid "" +"Test pauses in the message.\n" +"Press key to continue... \\!\n" +"The message has continued" +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (12,5) +msgid "" +"Test waiting times in message (0.25 sec):\n" +"\\.1\\.2\\.3\\.4\\.5\\.6\\.7\\.8" +msgstr "" + +#. ID 11, Page 1, Line 3, Pos (12,5) +msgid "" +"Test waiting times in message (1 sec):\n" +"\\|1\\|2\\|3" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (13,5) +msgid "Killing messages. Press a key to continue" +msgstr "" + +#. ID 12, Page 1, Line 2, Pos (13,5) +msgid "" +"Lorem ipsum dolor sit amet, consectetur \n" +"adipiscing elit. Nulla at suscipit massa.\n" +" Cras in lorem mi. \\^" +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (8,3) +msgid "" +"Doing some command combos in messages:\n" +"\\>\\C[4]1234\\C[0]\\< \\S[5]\\V[0003] \\..\\..\\..\\|\\^" +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (9,9) +msgid "" +"Special message icons:\n" +"$A$B$C$D$E$F$G$H$I$J$K$L$M$N$O$P$Q$R$S$T$U$V$W$X$Y$Z\n" +"$a$b$c$d$e$f$g$h$i$j$k$l$m$n$o$p$q$r$s$t$u$v$w$x$y$z\n" +"Last icons per row: $Y and $y. Missing: $Z and $z" +msgstr "" + +#. ID 15, Page 1, Line 1, Pos (14,5) +msgid "" +"Testing half size spaces:\n" +"This\\_message\\_has\\_half\\_size\\_spaces." +msgstr "" + +#. ID 16, Page 1, Line 1, Pos (9,3) +msgid "" +"Showing messages commands with wrong parameters\n" +"(Watch out!)" +msgstr "" + +#. ID 16, Page 1, Line 3, Pos (9,3) +msgid "" +"Showing variable -0003\n" +"\\v[-0003]" +msgstr "" + +#. ID 16, Page 1, Line 5, Pos (9,3) +msgid "" +"Showing variable \"hi\"\n" +"\\v[hi]" +msgstr "" + +#. ID 16, Page 1, Line 7, Pos (9,3) +msgid "" +"Showing variable 2.8\n" +"\\v[2.8]" +msgstr "" + +#. ID 16, Page 1, Line 9, Pos (9,3) +msgid "" +"Showing variable 10000 (out of range)\n" +"\\v[10000]" +msgstr "" + +#. ID 16, Page 1, Line 11, Pos (9,3) +msgid "" +"Picking color W\n" +"\\c[w]Test" +msgstr "" + +#. ID 16, Page 1, Line 13, Pos (9,3) +msgid "" +"Picking color 3.1415\n" +"\\c[3.1415]Test" +msgstr "" + +#. ID 16, Page 1, Line 15, Pos (9,3) +msgid "" +"Picking color 0001\n" +"\\c[0001]Test" +msgstr "" + +#. ID 17, Page 1, Line 4, Pos (10,3) +msgid "" +"Showing variable 0003 (= 42)\n" +"\\v[0003]" +msgstr "" + +#. ID 17, Page 1, Line 6, Pos (10,3) +msgid "" +"Showing variable 3\n" +"\\v[3]" +msgstr "" + +#. ID 17, Page 1, Line 8, Pos (10,3) +msgid "" +"Showing variable via indirect access.\n" +"Accessing Var 4 (=3) and use this as param for \\\\v\n" +"This is an EasyRPG Extension\n" +"\\v[\\v[4]]" +msgstr "" + +#. ID 17, Page 1, Line 12, Pos (10,3) +msgid "" +"Showing message using color value from variable 4\n" +"\\c[\\v[4]]This text is colored\\c[0]\n" +"EasyRPG Extension: Indirect over variable 5 (= 4):\n" +"\\c[\\v[\\v[5]]]This text is colored too" +msgstr "" + +#. ID 18, Page 1, Line 1, Pos (10,9) +msgid "" +"Message length test.\n" +"The X should be NOT visible." +msgstr "" + +#. ID 18, Page 1, Line 3, Pos (10,9) +msgid "" +"12345678901234567890123456789012345678901234567890XXXXX\n" +"ABCDEFGHIJKLMNOPQRSTUVWABCDEFGHIJKLMNOPQRSTUVWABCDXX\n" +"" +msgstr "" + +#. ID 18, Page 1, Line 6, Pos (10,9) +msgid "" +"The ExFont should be not visible on the next line:\n" +"1234567890123456789012345678901234567890123456789$A" +msgstr "" + +#. ID 20, Page 1, Line 1, Pos (11,3) +#. ChangeHeroName (Actor 1) +msgctxt "actors.name" +msgid "\\C[1]AAA\\" +msgstr "" + +#. ID 20, Page 1, Line 2, Pos (11,3) +#. ChangeHeroName (Actor 2) +msgctxt "actors.name" +msgid "C[2]BBB" +msgstr "" + +#. ID 20, Page 1, Line 3, Pos (11,3) +msgid "" +"Change Alex name to \"\\\\C[1]AAA\\\\\" and Brian to\n" +"\"C[2]BBB\". Result:\n" +"\\n[1]\\n[2]" +msgstr "" + +#. ID 20, Page 1, Line 6, Pos (11,3) +#. ChangeHeroName (Actor 1) +msgctxt "actors.name" +msgid "Alex" +msgstr "" + +#. ID 20, Page 1, Line 7, Pos (11,3) +#. ChangeHeroName (Actor 2) +msgctxt "actors.name" +msgid "Brian" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0002.po b/TestGame-2000/Language/de/Map0002.po new file mode 100644 index 0000000..1233a7f --- /dev/null +++ b/TestGame-2000/Language/de/Map0002.po @@ -0,0 +1,32 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 12, Page 1, Line 1, Pos (9,15) +#. ID 13, Page 1, Line 1, Pos (10,15) +#. ID 14, Page 1, Line 1, Pos (11,15) +#. ID 15, Page 1, Line 1, Pos (12,15) +#. ID 16, Page 1, Line 1, Pos (13,15) +#. ID 25, Page 1, Line 1, Pos (9,13) +#. ID 27, Page 1, Line 1, Pos (8,13) +#. ID 29, Page 1, Line 1, Pos (7,13) +#. ID 31, Page 1, Line 1, Pos (6,13) +msgid "Adding more heroes to your party to test this well." +msgstr "" + +#. ID 48, Page 1, Line 1, Pos (16,8) +msgid "" +"Characters standing on white tiles mark test\n" +"cases that are expected to pass in EasyRPG Player." +msgstr "" + +#. ID 50, Page 1, Line 1, Pos (13,7) +msgid "Adding Skills Teleport and Escape to Alex." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0003.po b/TestGame-2000/Language/de/Map0003.po new file mode 100644 index 0000000..a2db736 --- /dev/null +++ b/TestGame-2000/Language/de/Map0003.po @@ -0,0 +1,88 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 2, Pos (7,10) +msgid "Normal - Auto - Non continuing events" +msgstr "" + +#. ID 1, Page 1, Line 4, Pos (7,10) +msgid "" +"Normal - Up - Non continuing events\n" +"(Auto disabled)" +msgstr "" + +#. ID 1, Page 1, Line 7, Pos (7,10) +msgid "" +"Normal - Center - Non continuing events\n" +"(Auto disabled)" +msgstr "" + +#. ID 1, Page 1, Line 10, Pos (7,10) +msgid "" +"Normal - Down - Non continuing events\n" +"(Auto disabled)" +msgstr "" + +#. ID 1, Page 1, Line 13, Pos (7,10) +msgid "Transparent - Auto - Non continuing events" +msgstr "" + +#. ID 1, Page 1, Line 15, Pos (7,10) +msgid "" +"Transparent - Up - Non continuing events\n" +"(Auto disabled)" +msgstr "" + +#. ID 1, Page 1, Line 18, Pos (7,10) +msgid "" +"Transparent - Center - Non continuing events\n" +"(Auto disabled)" +msgstr "" + +#. ID 1, Page 1, Line 21, Pos (7,10) +msgid "" +"Transparent - Down - Non continuing events\n" +"(Auto disabled)" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (8,10) +msgid "" +"Just a simple message with no message \n" +"options before and after" +msgstr "" + +#. ID 3, Page 1, Line 2, Pos (10,10) +msgid "Resetting to RM2K defaults." +msgstr "" + +#. ID 4, Page 1, Line 2, Pos (9,10) +msgid "Normal - Auto - CONTINUING events" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (9,8) +msgid "" +"I'm moving. If not, movement is still \n" +"not implemented, so you can't test the\n" +"continuing events function in message options." +msgstr "" + +#. ID 6, Page 1, Line 2, Pos (3,8) +msgid "" +"Testing auto-message position.\n" +"(Normal-Auto-Non continuing events)" +msgstr "" + +#. ID 6, Page 1, Line 4, Pos (3,8) +msgid "" +"I'm moving. If not, movement is still \n" +"not implemented, so you can't test the\n" +"auto-positioning function in message options." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0004.po b/TestGame-2000/Language/de/Map0004.po new file mode 100644 index 0000000..ce1f7c6 --- /dev/null +++ b/TestGame-2000/Language/de/Map0004.po @@ -0,0 +1,76 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 2, Pos (6,7) +msgid "Showing a Face (this message has face)" +msgstr "" + +#. ID 1, Page 1, Line 3, Pos (6,7) +msgid "" +"Testing continuiting of the face\n" +"(this message has face too)" +msgstr "" + +#. ID 1, Page 1, Line 6, Pos (6,7) +msgid "" +"Changing the face\n" +"(The face changed)" +msgstr "" + +#. ID 1, Page 1, Line 9, Pos (6,7) +msgid "Clearing the face (this message has no face now)" +msgstr "" + +#. ID 2, Page 1, Line 2, Pos (9,7) +msgid "Showing a Face (Left)" +msgstr "" + +#. ID 2, Page 1, Line 4, Pos (9,7) +msgid "Showing a Face (Right)" +msgstr "" + +#. ID 2, Page 1, Line 6, Pos (9,7) +msgid "Showing a Face (Left-Inverted)" +msgstr "" + +#. ID 2, Page 1, Line 8, Pos (9,7) +msgid "Showing a Face (Right-Inverted)" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (8,7) +msgid "This message has no face." +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (8,5) +msgid "" +"Length test.the X should NOT be visible:\n" +"Next message has a face on the left:" +msgstr "" + +#. ID 4, Page 1, Line 4, Pos (8,5) +#. ID 5, Page 1, Line 4, Pos (9,5) +msgid "" +"123456789012345678901234567890123456789012345678XXXXX\n" +"ABCDEFGHIJKLMNOPQRSTUWABCDEFGHIJKLMNOPXXXXX" +msgstr "" + +#. ID 4, Page 1, Line 6, Pos (8,5) +#. ID 5, Page 1, Line 6, Pos (9,5) +msgid "" +"$A$B$C$D$E$F$G$H$I$J$K$L$M$N$O$P$Q$R$S$T$U$V$W$X$Y$Z\n" +"Last visible ExFont is $S" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (9,5) +msgid "" +"Length test.the X should NOT be visible:\n" +"Next message has a face on the right:" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0005.po b/TestGame-2000/Language/de/Map0005.po new file mode 100644 index 0000000..81bc5b5 --- /dev/null +++ b/TestGame-2000/Language/de/Map0005.po @@ -0,0 +1,166 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (2,9) +msgid "Choices (4 choices, no cancel option)" +msgstr "" + +#. ID 1, Page 1, Line 2, Pos (2,9) +#. Choice (4 options) +#. ID 9, Page 1, Line 4, Pos (8,9) +#. Choice (4 options) +#. ID 10, Page 1, Line 4, Pos (9,9) +#. Choice (4 options) +#. ID 11, Page 1, Line 4, Pos (3,9) +#. Choice (4 options) +msgid "" +"Choice 1\n" +"Choice 2\n" +"Choice 3\n" +"12345678901234567890123456789012" +msgstr "" + +#. ID 1, Page 1, Line 4, Pos (2,9) +#. ID 2, Page 1, Line 4, Pos (5,9) +#. ID 3, Page 1, Line 4, Pos (6,9) +#. ID 4, Page 1, Line 4, Pos (6,6) +#. ID 5, Page 1, Line 4, Pos (4,6) +#. ID 6, Page 1, Line 5, Pos (3,6) +#. ID 7, Page 1, Line 6, Pos (2,6) +#. ID 8, Page 1, Line 4, Pos (7,6) +#. ID 9, Page 1, Line 6, Pos (8,9) +#. ID 10, Page 1, Line 6, Pos (9,9) +#. ID 11, Page 1, Line 6, Pos (3,9) +msgid "Choice 1 has choosen" +msgstr "" + +#. ID 1, Page 1, Line 7, Pos (2,9) +#. ID 2, Page 1, Line 7, Pos (5,9) +#. ID 3, Page 1, Line 7, Pos (6,9) +#. ID 5, Page 1, Line 7, Pos (4,6) +#. ID 6, Page 1, Line 8, Pos (3,6) +#. ID 9, Page 1, Line 9, Pos (8,9) +#. ID 10, Page 1, Line 9, Pos (9,9) +#. ID 11, Page 1, Line 9, Pos (3,9) +msgid "Choice 2 has choosen" +msgstr "" + +#. ID 1, Page 1, Line 10, Pos (2,9) +#. ID 2, Page 1, Line 10, Pos (5,9) +#. ID 3, Page 1, Line 10, Pos (6,9) +#. ID 5, Page 1, Line 10, Pos (4,6) +#. ID 9, Page 1, Line 12, Pos (8,9) +#. ID 10, Page 1, Line 12, Pos (9,9) +#. ID 11, Page 1, Line 12, Pos (3,9) +msgid "Choice 3 has choosen" +msgstr "" + +#. ID 1, Page 1, Line 13, Pos (2,9) +#. ID 2, Page 1, Line 13, Pos (5,9) +#. ID 3, Page 1, Line 13, Pos (6,9) +#. ID 9, Page 1, Line 15, Pos (8,9) +#. ID 10, Page 1, Line 15, Pos (9,9) +#. ID 11, Page 1, Line 15, Pos (3,9) +msgid "Choice 4 has choosen" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (5,9) +msgid "Choices (4 choices, cancel option)" +msgstr "" + +#. ID 2, Page 1, Line 2, Pos (5,9) +#. Choice (4 options) +#. ID 3, Page 1, Line 2, Pos (6,9) +#. Choice (4 options) +msgid "" +"Choice 1\n" +"Choice 2\n" +"Choice 3\n" +"Choice 4" +msgstr "" + +#. ID 2, Page 1, Line 16, Pos (5,9) +msgid "Cancel option has choosen" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (6,9) +msgid "Choices (4 choices, cancel choose option 3)" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (6,6) +#. Contains choice at line 2 (1 options) +msgid "Choices (1 choose)" +msgstr "" + +#. ID 4, Page 1, Line 2, Pos (6,6) +#. Choice (1 options, embedded in a message) +#. ID 7, Page 1, Line 4, Pos (2,6) +#. Choice (1 options, embedded in a message) +msgid "Choice 1" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (4,6) +#. Contains choice at line 2 (3 options) +msgid "The choice screen will appear inside this message." +msgstr "" + +#. ID 5, Page 1, Line 2, Pos (4,6) +#. Choice (3 options, embedded in a message) +msgid "" +"Choice 1\n" +"Choice 2\n" +"Choice 3" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (3,6) +#. Contains choice at line 3 (2 options) +msgid "" +"The choice screen will appear inside this message.\n" +"Lorem ipsum dolor sit amet, consectetur" +msgstr "" + +#. ID 6, Page 1, Line 3, Pos (3,6) +#. Choice (2 options, embedded in a message) +msgid "" +"Choice 1\n" +"Choice 2" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (2,6) +#. Contains choice at line 4 (1 options) +msgid "" +"The choice screen will appear inside this message.\n" +"Lorem ipsum dolor sit amet, consectetur\n" +"ue dolor, rhoncus id semper in, porta in massa." +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (7,6) +#. Contains choice at line 2 (1 options) +msgid "Choices (no choices?)" +msgstr "" + +#. ID 9, Page 1, Line 2, Pos (8,9) +msgid "" +"Choices (4 choices, no cancel option)\n" +"Face on the left side." +msgstr "" + +#. ID 10, Page 1, Line 2, Pos (9,9) +msgid "" +"Choices (4 choices, no cancel option)\n" +"Face on the right side." +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (3,9) +msgid "" +"Choices (4 choices, no cancel option)\n" +"Background is transparent." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0006.po b/TestGame-2000/Language/de/Map0006.po new file mode 100644 index 0000000..b0e26af --- /dev/null +++ b/TestGame-2000/Language/de/Map0006.po @@ -0,0 +1,95 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (7,11) +msgid "" +"Variable input. Insert value. (6 digit range)\n" +"The value will be stored in variable 0017" +msgstr "" + +#. ID 1, Page 1, Line 4, Pos (7,11) +#. ID 2, Page 1, Line 4, Pos (10,11) +#. ID 3, Page 1, Line 4, Pos (10,10) +#. ID 4, Page 1, Line 4, Pos (10,9) +#. ID 5, Page 1, Line 4, Pos (10,8) +#. ID 6, Page 1, Line 4, Pos (10,7) +#. ID 9, Page 1, Line 6, Pos (7,10) +#. ID 10, Page 1, Line 6, Pos (7,9) +#. ID 11, Page 1, Line 5, Pos (7,8) +msgid "" +"Reading variable 0017\n" +"\\v[0017]" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (10,11) +msgid "" +"Variable input. Insert value (1 digit range)\n" +"The value will be stored in variable 0017" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (10,10) +msgid "" +"Variable input. Insert value (2 digit range)\n" +"The value will be stored in variable 0017" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (10,9) +msgid "" +"Variable input. Insert value (3 digit range)\n" +"The value will be stored in variable 0017" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (10,8) +msgid "" +"Variable input. Insert value (4 digit range)\n" +"The value will be stored in variable 0017" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (10,7) +msgid "" +"Variable input. Insert value (5 digit range)\n" +"The value will be stored in variable 0017" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (12,11) +msgid "" +"This variable input has been inside \n" +"this message box!\n" +"Lorem ipsum dolor sit amet" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (13,11) +msgid "" +"This variable input has been outside \n" +"this message box!\n" +"Lorem ipsum dolor sit ametsodales \n" +"aliquet, nisi lorem" +msgstr "" + +#. ID 9, Page 1, Line 2, Pos (7,10) +msgid "" +"Variable input. (6 digit range)\n" +"Stored in variable 0017. \n" +"Face on the left" +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (7,9) +msgid "" +"Variable input. (6 digit range)\n" +"Stored in variable 0017. \n" +"Next message has face on the right." +msgstr "" + +#. ID 11, Page 1, Line 2, Pos (7,8) +msgid "" +"Variable input. Insert value. (6 digit range)\n" +"All my messages are transparent" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0007.po b/TestGame-2000/Language/de/Map0007.po new file mode 100644 index 0000000..9ebadd4 --- /dev/null +++ b/TestGame-2000/Language/de/Map0007.po @@ -0,0 +1,74 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 2, Pos (8,11) +msgid "Turning Switch 0007 to ON" +msgstr "" + +#. ID 2, Page 1, Line 2, Pos (9,11) +msgid "Turning Switch 0007 to OFF" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (4,11) +msgid "I'm here beacuse switch 0007 is ON." +msgstr "" + +#. ID 4, Page 1, Line 2, Pos (10,11) +msgid "Turning Switch 0007 to ON or OFF" +msgstr "" + +#. ID 5, Page 1, Line 2, Pos (8,9) +msgid "Turning Switch 0001 to 0007 to ON" +msgstr "" + +#. ID 12, Page 1, Line 2, Pos (9,9) +msgid "Turning Switch 0001 to 0007 to OFF" +msgstr "" + +#. ID 13, Page 1, Line 2, Pos (10,9) +msgid "Turning Switch 0001 to 0007 to ON or OFF" +msgstr "" + +#. ID 14, Page 1, Line 3, Pos (8,7) +msgid "" +"Turning Switch N° (value in var 0004) to ON\n" +"Variable 0004 is = 7" +msgstr "" + +#. ID 15, Page 1, Line 3, Pos (9,7) +msgid "" +"Turning Switch N° (value in var 0004) to OFF\n" +"Variable 0004 is = 7" +msgstr "" + +#. ID 16, Page 1, Line 3, Pos (10,7) +msgid "" +"Turning Switch N° (value in var 0004) to ON or OFF\n" +"Variable 0004 is = 7" +msgstr "" + +#. ID 18, Page 1, Line 2, Pos (8,5) +msgid "" +"Turning Switch 0005 to 0001 to ON\n" +"Invalid Loop range, RPG_RT does nothing" +msgstr "" + +#. ID 19, Page 1, Line 2, Pos (9,5) +msgid "" +"Turning Switch 0005 to 0001 to OFF\n" +"Invalid Loop range, RPG_RT does nothing" +msgstr "" + +#. ID 20, Page 1, Line 2, Pos (10,5) +msgid "" +"Turning Switch 0005 to 0001 to ON or OFF\n" +"Invalid Loop range, RPG_RT does nothing" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0008.po b/TestGame-2000/Language/de/Map0008.po new file mode 100644 index 0000000..13198aa --- /dev/null +++ b/TestGame-2000/Language/de/Map0008.po @@ -0,0 +1,97 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (11,13) +msgid "Setting the variable 0004 = 7" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (12,13) +#. ID 3, Page 1, Line 4, Pos (3,10) +#. ID 4, Page 1, Line 4, Pos (4,10) +#. ID 5, Page 1, Line 4, Pos (5,10) +#. ID 6, Page 1, Line 4, Pos (6,10) +#. ID 7, Page 1, Line 4, Pos (7,10) +#. ID 8, Page 1, Line 5, Pos (0,10) +#. ID 9, Page 1, Line 5, Pos (1,10) +#. ID 10, Page 1, Line 6, Pos (0,7) +#. ID 12, Page 1, Line 5, Pos (1,7) +msgid "Variable 0004 is \\v[0004]" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (3,10) +msgid "" +"Variable 0004 is \\v[0004]\n" +"Setting the variable 0004 += 4" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (4,10) +msgid "" +"Variable 0004 is \\v[0004]\n" +"Setting the variable 0004 -= 6" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (5,10) +msgid "" +"Variable 0004 is \\v[0004]\n" +"Setting the variable 0004 x= 2" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (6,10) +msgid "" +"Variable 0004 is \\v[0004]\n" +"Setting the variable 0004 /= 2" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (7,10) +msgid "" +"Variable 0004 is \\v[0004]\n" +"Setting the variable 0004 mod= 9" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (0,10) +msgid "" +"Variable 0004 is \\v[0004]\n" +"Setting the variable 0004 /= 0\n" +"(Watch out!)" +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (1,10) +msgid "" +"Variable 0004 is \\v[0004]\n" +"Setting the variable 0004 mod= 0\n" +"(Watch out!)" +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (0,7) +msgid "" +"Setting Variable (Variable 0013) = 4 \n" +"Variable 0013=-5, points to variable -0005\n" +"(Watch out!)" +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (2,7) +msgid "" +"Variables 0001 to 0008 are\n" +"\\v[1] \\v[2] \\v[3] \\v[4] \\v[5] \\v[6] \\v[7] \\v[8]\n" +"Setting Variable 0001-0007 = 2" +msgstr "" + +#. ID 11, Page 1, Line 5, Pos (2,7) +msgid "" +"Variables 0001 to 0008 are\n" +"\\v[1] \\v[2] \\v[3] \\v[4] \\v[5] \\v[6] \\v[7] \\v[8]" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (1,7) +msgid "" +"Setting Variable (Variable 0013) = 4\n" +"Variable 0013=6, points to variable 0006" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0009.po b/TestGame-2000/Language/de/Map0009.po new file mode 100644 index 0000000..9bf11fb --- /dev/null +++ b/TestGame-2000/Language/de/Map0009.po @@ -0,0 +1,50 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 2, Pos (1,9) +msgid "Timer 1. Setting value to 1:45" +msgstr "" + +#. ID 2, Page 1, Line 2, Pos (3,9) +msgid "" +"Timer 1. Start, doesn't show in screen\n" +"doesn't show in battle." +msgstr "" + +#. ID 3, Page 1, Line 2, Pos (4,9) +msgid "" +"Timer 1. Start, Show in screen\n" +"doesn't show in battle." +msgstr "" + +#. ID 4, Page 1, Line 2, Pos (5,9) +msgid "" +"Timer 1. Start, Show in screen\n" +"Show in battle." +msgstr "" + +#. ID 5, Page 1, Line 2, Pos (6,9) +msgid "" +"Timer 1. Start, doesn't show in screen\n" +"Show in battle." +msgstr "" + +#. ID 6, Page 1, Line 2, Pos (8,9) +msgid "Timer 1. Stop" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (4,11) +msgid "I'm here beacuse timer is below 1:30" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (10,9) +msgid "Invoke battle" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0010.po b/TestGame-2000/Language/de/Map0010.po new file mode 100644 index 0000000..7974936 --- /dev/null +++ b/TestGame-2000/Language/de/Map0010.po @@ -0,0 +1,55 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (8,11) +msgid "This is your money \\$" +msgstr "" + +#. ID 2, Page 1, Line 2, Pos (9,11) +msgid "Add 653 to your money \\$" +msgstr "" + +#. ID 3, Page 1, Line 2, Pos (10,11) +msgid "Remove 486 from your money \\$" +msgstr "" + +#. ID 4, Page 1, Line 2, Pos (11,11) +msgid "" +"Remove 999999 from your money. Your money now\n" +"must be zero \\$" +msgstr "" + +#. ID 5, Page 1, Line 3, Pos (12,11) +msgid "" +"Add 999999 twice to your money. Watch out! The money\n" +"now must be 999999 \\$" +msgstr "" + +#. ID 6, Page 1, Line 3, Pos (8,9) +msgid "Set Variable 9 to 487 and add to your money. \\$" +msgstr "" + +#. ID 8, Page 1, Line 3, Pos (9,9) +msgid "Set Variable 9 to 487 and remove from your money. \\$" +msgstr "" + +#. ID 9, Page 1, Line 3, Pos (10,9) +msgid "" +"Set Variable 9 to -487 and add to your money.\n" +"Rpg Maker Bug: Money can underflow below 0. \\$" +msgstr "" + +#. ID 10, Page 1, Line 3, Pos (11,9) +msgid "" +"Set Variable 9 to -487 and decrease from your\n" +"money.\n" +"RPG Maker bug: Money can overflow above 999.999" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0011.po b/TestGame-2000/Language/de/Map0011.po new file mode 100644 index 0000000..6d2c199 --- /dev/null +++ b/TestGame-2000/Language/de/Map0011.po @@ -0,0 +1,79 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (9,12) +msgid "" +"Add item \"Test item\" (code 0002) once. \n" +"Look your items." +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (5,12) +msgid "I'm here beacuse you have \"Test item\"" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (10,12) +msgid "Remove item \"Test item\" (code 0002) once." +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (9,10) +msgid "" +"Add 6 items \"Test item\" (code 0002). Look your \n" +"items." +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (10,10) +msgid "Remove 6 items \"Test item\" (code 0002)." +msgstr "" + +#. ID 6, Page 1, Line 2, Pos (9,8) +msgid "" +"Add (Var 0005) items \"Test item\" (code 0002).\n" +"Look your items. (Var 0005=8)" +msgstr "" + +#. ID 7, Page 1, Line 2, Pos (10,8) +msgid "" +"Remove (Var 0005) items \"Test item\" (code 0002).\n" +"(Var 0005=8)" +msgstr "" + +#. ID 8, Page 1, Line 2, Pos (9,6) +msgid "" +"Add 3 items \"(Var 0007)\" (Var 0007=2, is \n" +"\"Test item\"). Look your items. " +msgstr "" + +#. ID 9, Page 1, Line 2, Pos (10,6) +msgid "" +"Remove 3 items \"(Var 0007)\" (Var 0007=2, is \n" +"\"Test item\")." +msgstr "" + +#. ID 10, Page 1, Line 2, Pos (14,9) +msgid "" +"Add (Var 0005) items \"Test item\" (code 0002).\n" +"Look your items. (Var 0005=-6) Watch out!\n" +"Nothing should happen." +msgstr "" + +#. ID 11, Page 1, Line 2, Pos (15,9) +msgid "" +"Remove (Var 0005) items \"Test item\" (code 0002).\n" +"(Var 0005=-9) Watch out!\n" +"Nothing should happen." +msgstr "" + +#. ID 12, Page 1, Line 2, Pos (16,9) +msgid "" +"Add 3 items \"(Var 0007)\" (Var 0007=-4, Watch \n" +"out!). Looking your items causes a error in \n" +"RPG_RT 1.51 " +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0012.po b/TestGame-2000/Language/de/Map0012.po new file mode 100644 index 0000000..ef6a7cb --- /dev/null +++ b/TestGame-2000/Language/de/Map0012.po @@ -0,0 +1,54 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (7,12) +msgid "Adding Member N°0005 (Enrike)" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (8,12) +msgid "Remove Member N°0005 (Enrike)" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (10,12) +msgid "" +"Adding any member from variable 0006\n" +"Set the variable 0006 (Range 1-8)" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (11,12) +msgid "" +"Removing any member from variable 0006\n" +"Set the variable 0006 (Range 0-8)" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (8,10) +msgid "" +"Removing Alex, Carol and Helen.\n" +"There's no members in the party, game continues\n" +"Go to the bottom left of the map to get Alex\n" +"back." +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (7,10) +msgid "Add Alex, Carol and Helen" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (10,10) +msgid "" +"Adding no-valid hero -0048\n" +"RPG_RT will exit." +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (11,10) +msgid "" +"Removing no-valid hero -0048\n" +"RPG_RT will exit." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0013.po b/TestGame-2000/Language/de/Map0013.po new file mode 100644 index 0000000..650aa20 --- /dev/null +++ b/TestGame-2000/Language/de/Map0013.po @@ -0,0 +1,82 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 2, Pos (8,10) +msgid "Add 10 EXP to all group" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (7,10) +msgid "" +"Add 2000 EXP to all group. Message if level \n" +"up in some hero." +msgstr "" + +#. ID 3, Page 1, Line 2, Pos (8,4) +msgid "" +"Add 999999 EXP to Deiji. EXP and level \n" +"now must be max (Level 50)" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (7,8) +msgid "Add (var 0002) EXP to all group. (Var 0002=80)" +msgstr "" + +#. ID 5, Page 1, Line 2, Pos (9,10) +msgid "Remove 100 EXP from all group" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (8,8) +msgid "" +"Add 80 EXP to hero (Var 0002). (Var 0002=4)\n" +"Code 0004=Deiji" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (9,8) +msgid "Add 80 EXP to Carol." +msgstr "" + +#. ID 8, Page 1, Line 2, Pos (8,6) +msgid "" +"Add 999999 EXP to Carol. EXP and level \n" +"now must be max (Level 45)" +msgstr "" + +#. ID 9, Page 1, Line 2, Pos (9,6) +msgid "" +"Remove 999999 EXP from Carol. EXP now must be 0 \n" +"and her level must be 1" +msgstr "" + +#. ID 11, Page 1, Line 2, Pos (9,4) +msgid "" +"Remove 999999 EXP from Deijil. EXP now must be 0 \n" +"and his level must be 1" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (3,8) +msgid "" +"Doing Full Recovery. Check on level down (EXP \n" +"decreased) if HP and MP are correctly adjusted!" +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (8,2) +msgid "" +"Add (var 0002) EXP to all group.\n" +"(Var 0002=-10000).\n" +"RPG_RT will not handle level down correctly." +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (9,2) +msgid "" +"Remove (var 0002) EXP from all group.\n" +"(Var 0002=-10000).\n" +"RPG_RT will not handle level up correctly." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0014.po b/TestGame-2000/Language/de/Map0014.po new file mode 100644 index 0000000..25aa768 --- /dev/null +++ b/TestGame-2000/Language/de/Map0014.po @@ -0,0 +1,73 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (4,7) +msgid "" +"Doing Full Recovery. Check on level down if HP\n" +"and MP are correctly adjusted!" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (7,9) +msgid "Add 3 lvl to all group (without msg)" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (8,9) +msgid "Add 2 lvl to all group (with msg)" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (9,9) +msgid "Remove 4 lvl from all group" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (12,9) +msgid "Add 2 lvl only to Carol." +msgstr "" + +#. ID 6, Page 1, Line 2, Pos (11,9) +msgid "" +"Add Var0003 lvl to all group (with msg)\n" +"(Var 0003=2)" +msgstr "" + +#. ID 7, Page 1, Line 2, Pos (13,9) +msgid "" +"Add 1 lvl only to Hero ID from variable 0007\n" +"(with msg)\n" +"(Variable 0007= 3, hero ID 0003= Carol)" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (9,7) +msgid "Add 49 lvl to Alex (alex lvl now must be 50)" +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (10,7) +msgid "Remove 49 lvl from Alex (alex lvl now must be 1)" +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (9,5) +msgid "Add 49 lvl to Carol (lvl now must be 45)" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (10,5) +msgid "Remove 49 lvl from Carol (lvl now must be 1)" +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (9,3) +msgid "" +"Add -5 (Var 2) level to party.\n" +"RPG_RT will not handle level down correctly." +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (10,3) +msgid "" +"Remove -5 (Var 2) level from party.\n" +"RPG_RT will not handle level up correctly." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0015.po b/TestGame-2000/Language/de/Map0015.po new file mode 100644 index 0000000..48d0a1e --- /dev/null +++ b/TestGame-2000/Language/de/Map0015.po @@ -0,0 +1,78 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 2, Pos (9,4) +msgid "" +"Add -3 attack (Var 4) to Alex.\n" +"Atk should decrease by 3." +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (9,10) +msgid "Add 5 max HP to Alex" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (10,10) +msgid "Add 5 max MP to Alex" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (11,10) +msgid "Add 5 Attack to Alex" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (12,10) +msgid "Add 5 defense to Alex" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (13,10) +msgid "Add 5 magic to Alex" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (14,10) +msgid "Add 5 speed to Alex" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (9,8) +msgid "Add 6 max MP to all group" +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (10,8) +msgid "Remove 2 speed from Alex" +msgstr "" + +#. ID 10, Page 1, Line 2, Pos (11,8) +msgid "" +"Add Var0005 speed to Alex\n" +"(Var 0005= 1)" +msgstr "" + +#. ID 11, Page 1, Line 2, Pos (12,8) +msgid "" +"Add 2 attack to ID from Var0004\n" +"(Var 0004= 3, ID 3: Carol)" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (10,6) +msgid "" +"Remove 999 max HP to Alex\n" +"(HP must be 738 for LV50)" +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (9,6) +msgid "" +"Add 999 max HP to Alex\n" +"(HP must be 999)" +msgstr "" + +#. ID 15, Page 1, Line 2, Pos (10,4) +msgid "" +"Remove -3 attack (Var 4) from Alex.\n" +"Atk should increase by 3." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0016.po b/TestGame-2000/Language/de/Map0016.po new file mode 100644 index 0000000..90a8595 --- /dev/null +++ b/TestGame-2000/Language/de/Map0016.po @@ -0,0 +1,46 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (8,10) +msgid "Learn Test ability to Alex" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (9,10) +msgid "Forget Test ability to Alex" +msgstr "" + +#. ID 4, Page 1, Line 2, Pos (8,8) +msgid "" +"Learn ability N° Var0009 to Alex\n" +"(Var 0009=2 , Ability N°0002: Test ability)" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (9,8) +msgid "Learn Test ability to all group" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (10,8) +msgid "Learn Test ability to carola" +msgstr "" + +#. ID 7, Page 1, Line 2, Pos (11,8) +msgid "" +"Learn Test ability to Hero ID from Var 0002\n" +"(Var 0002=4, Hero ID 4: Deiji)" +msgstr "" + +#. ID 8, Page 1, Line 2, Pos (13,8) +msgid "" +"Learn ability N° Var0009 to Alex\n" +"(Var 0009=-6 , watch out!)\n" +"Looking Alex's abilities causes a error in \n" +"RPG_RT 1.51 " +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0017.po b/TestGame-2000/Language/de/Map0017.po new file mode 100644 index 0000000..679dffd --- /dev/null +++ b/TestGame-2000/Language/de/Map0017.po @@ -0,0 +1,54 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (9,6) +msgid "Remove weapon equipment from entire party" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (8,10) +msgid "Add Bow equipable to Alex" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (9,8) +msgid "Unequip Alex' weapon" +msgstr "" + +#. ID 4, Page 1, Line 2, Pos (8,8) +msgid "Add equipment V9 = 2 (Bow) to Alex" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (8,6) +msgid "Add Bow equipment to entire party" +msgstr "" + +#. ID 6, Page 1, Line 2, Pos (11,6) +msgid "" +"Add Bow equip to Hero ID from Var 0002\n" +"(Var 0002=2, Hero ID 4: Deiji)\n" +"Deiji can't equip this." +msgstr "" + +#. ID 7, Page 1, Line 2, Pos (10,6) +msgid "" +"Add Bow equip to Hero ID from Var 0002\n" +"(Var 0002=2, Hero ID 2: Brian)" +msgstr "" + +#. ID 8, Page 1, Line 2, Pos (13,6) +msgid "" +"Add equip N° Var0009 to Alex\n" +"(Var 0009=-6 , watch out!)\n" +"RPG_RT will exit now." +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (8,4) +msgid "Adding non-equip item to Alex" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0018.po b/TestGame-2000/Language/de/Map0018.po new file mode 100644 index 0000000..d322275 --- /dev/null +++ b/TestGame-2000/Language/de/Map0018.po @@ -0,0 +1,96 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 2, Pos (6,4) +msgid "" +"Add -100 (Var 4) HP to Alex.\n" +"Kill not possible." +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (9,10) +msgid "Recover 5 HP to Alex" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (10,10) +msgid "Recover 5 MP to Alex" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (11,10) +msgid "Remove 5 HP from Alex" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (12,10) +msgid "Remove 5 MP from Alex" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (13,6) +msgid "" +"Remove 999 HP from all group. kill\n" +"is not possible. (All HP's must be 1)" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (12,6) +msgid "Remove 999 HP from all group. kill is possible." +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (6,8) +msgid "Remove 3 HP from all group" +msgstr "" + +#. ID 9, Page 1, Line 2, Pos (9,8) +msgid "" +"Remove 3 HP from (Var 0006)\n" +"(Var 0006=3, points to Carol)" +msgstr "" + +#. ID 10, Page 1, Line 2, Pos (12,8) +msgid "" +"Remove Var0005 HP from Alex\n" +"(Var 0005= 7)" +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (9,6) +msgid "" +"Recover 999 MP to Alex\n" +"(MP must be max)" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (14,6) +msgid "" +"Remove 999 MP from Alex\n" +"(MP must be 0)" +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (8,6) +msgid "" +"Recover 999 HP to Alex\n" +"(HP must be max)" +msgstr "" + +#. ID 14, Page 1, Line 2, Pos (13,8) +msgid "" +"Remove Var0005 MP from Alex\n" +"(Var 0005= 7)" +msgstr "" + +#. ID 15, Page 1, Line 1, Pos (7,8) +msgid "Remove 3 MP from all group" +msgstr "" + +#. ID 16, Page 1, Line 2, Pos (10,8) +msgid "" +"Remove 3 MP from (Var 0006)\n" +"(Var 0006=2, points to Carol)" +msgstr "" + +#. ID 18, Page 1, Line 2, Pos (7,4) +msgid "Remove -100 (Var 4) HP from Alex." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0019.po b/TestGame-2000/Language/de/Map0019.po new file mode 100644 index 0000000..cbd8d40 --- /dev/null +++ b/TestGame-2000/Language/de/Map0019.po @@ -0,0 +1,72 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (8,10) +msgid "Cause Death status to Alex" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (9,10) +msgid "Cause posion status to Alex" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (10,10) +msgid "Cause general status to Alex" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (11,10) +msgid "Cause Battle status to Alex" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (8,8) +msgid "" +"Cure Death status to Alex\n" +"(weird)" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (9,8) +msgid "Cure posion status to Alex" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (10,8) +msgid "Cure general status to Alex" +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (11,8) +msgid "Cure Battle status from Alex" +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (8,6) +msgid "Cause posion to all group" +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (9,6) +msgid "Cure posion to all group" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (11,6) +msgid "" +"Cause posion to (Variable 0003)\n" +"Variable 0003=2, points to Brian" +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (12,6) +msgid "" +"Cure posion to (Variable 0003)\n" +"Variable 0003=2, points to Brian" +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (9,4) +msgid "Cause death to Brian." +msgstr "" + +#. ID 15, Page 1, Line 1, Pos (10,4) +msgid "Cure death to Brian." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0020.po b/TestGame-2000/Language/de/Map0020.po new file mode 100644 index 0000000..4de776c --- /dev/null +++ b/TestGame-2000/Language/de/Map0020.po @@ -0,0 +1,32 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (8,8) +msgid "Remove 50 HP from all group" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (8,10) +msgid "Cure whole party." +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (9,10) +msgid "Cure all Deiji only" +msgstr "" + +#. ID 4, Page 1, Line 2, Pos (10,10) +msgid "" +"Cure all (Variable 0008)\n" +"(Variable 0008=3, points to Carol)" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (9,8) +msgid "Remove 50 MP from all group" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0021.po b/TestGame-2000/Language/de/Map0021.po new file mode 100644 index 0000000..492af22 --- /dev/null +++ b/TestGame-2000/Language/de/Map0021.po @@ -0,0 +1,57 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (4,7) +msgid "Doing Full Recovery." +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (6,9) +msgid "" +"Attack Brian with Atk 5\n" +"100% Def, 0% Mind\n" +"Result in Var1" +msgstr "" + +#. ID 3, Page 1, Line 5, Pos (6,9) +#. ID 4, Page 1, Line 5, Pos (7,9) +#. ID 5, Page 1, Line 5, Pos (8,9) +#. ID 6, Page 1, Line 5, Pos (6,7) +#. ID 7, Page 1, Line 6, Pos (7,7) +msgid "Damage: \\v[1]" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (7,9) +msgid "" +"Attack Brian with Atk 5\n" +"50% Def, 50% Mind\n" +"Result in Var1" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (8,9) +msgid "" +"Attack Brian with Atk 5\n" +"0% Def, 100% Mind\n" +"Result in Var1" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (6,7) +msgid "" +"Attack party with Atk 5\n" +"100% Def, 0% Mind\n" +"Result in Var1" +msgstr "" + +#. ID 7, Page 1, Line 2, Pos (7,7) +msgid "" +"Attack Var4 (Deiji) with Atk 5\n" +"100% Def, 0% Mind\n" +"Result in Var1" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0022.po b/TestGame-2000/Language/de/Map0022.po new file mode 100644 index 0000000..0312e78 --- /dev/null +++ b/TestGame-2000/Language/de/Map0022.po @@ -0,0 +1,150 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (8,10) +msgid "Changing the name of Alex to \\c[4]Test name\\c[0]" +msgstr "" + +#. ID 1, Page 1, Line 2, Pos (8,10) +#. ChangeHeroName (Actor 1) +msgctxt "actors.name" +msgid "Test Name" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (9,10) +msgid "Changing the name of Alex to \\c[4]1\\c[0]" +msgstr "" + +#. ID 2, Page 1, Line 2, Pos (9,10) +#. ChangeHeroName (Actor 1) +msgctxt "actors.name" +msgid "1" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (13,10) +msgid "" +"Changing the name of Alex to: \n" +"(No name, watch out!)" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (10,10) +msgid "Changing the name of Alex to \\c[4] $S$m$B\\c[0]" +msgstr "" + +#. ID 4, Page 1, Line 2, Pos (10,10) +#. ChangeHeroName (Actor 1) +msgctxt "actors.name" +msgid " $S$m$B" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (11,10) +msgid "" +"Changing the name of Alex to \n" +"\\c[4]abcdefghijkm\\c[0]\n" +"(max size)" +msgstr "" + +#. ID 5, Page 1, Line 4, Pos (11,10) +#. ChangeHeroName (Actor 1) +msgctxt "actors.name" +msgid "abcdefghijkm" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (12,10) +msgid "" +"Changing the name of Alex to not common \n" +"characters \\c[4]Æ©Œ@?ʼn\\c[0]" +msgstr "" + +#. ID 6, Page 1, Line 3, Pos (12,10) +#. ChangeHeroName (Actor 1) +msgctxt "actors.name" +msgid "Æ©Œ@?ʼn" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (8,8) +msgid "Changing the title of Alex to \\c[4]Test\\c[0]" +msgstr "" + +#. ID 7, Page 1, Line 2, Pos (8,8) +#. ChangeHeroTitle (Actor 1) +msgctxt "actors.title" +msgid "Test" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (9,8) +msgid "Changing the title of Alex to \\c[4]1\\c[0]" +msgstr "" + +#. ID 8, Page 1, Line 2, Pos (9,8) +#. ChangeHeroTitle (Actor 1) +msgctxt "actors.title" +msgid "1" +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (10,8) +msgid "Changing the title of Alex to \\c[4] $S$m$B\\c[0]" +msgstr "" + +#. ID 9, Page 1, Line 2, Pos (10,8) +#. ChangeHeroTitle (Actor 1) +msgctxt "actors.title" +msgid " $S$m$B" +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (11,8) +msgid "" +"Changing the title of Alex to \n" +"\\c[4]abcdefghijkm\\c[0]\n" +"(max size)" +msgstr "" + +#. ID 10, Page 1, Line 4, Pos (11,8) +#. ChangeHeroTitle (Actor 1) +msgctxt "actors.title" +msgid "abcdefghijkm" +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (12,8) +msgid "" +"Changing the title of Alex to not common \n" +"characters \\c[4]Æ©Œ@?ʼn\\c[0]" +msgstr "" + +#. ID 11, Page 1, Line 3, Pos (12,8) +#. ChangeHeroTitle (Actor 1) +msgctxt "actors.title" +msgid "Æ©Œ@?ʼn" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (13,8) +msgid "" +"Changing the title of Alex to: \n" +"(No name, watch out!)" +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (14,10) +msgid "" +"Changing the name of Alex to: \n" +"\\\\c[1]A\\\\c[2]" +msgstr "" + +#. ID 14, Page 1, Line 3, Pos (14,10) +#. ChangeHeroName (Actor 1) +msgctxt "actors.name" +msgid "\\c[1]A\\c[2]" +msgstr "" + +#. ID 14, Page 1, Line 4, Pos (14,10) +msgid "" +"Name: \\n[1]\n" +"(Should render colored)" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0023.po b/TestGame-2000/Language/de/Map0023.po new file mode 100644 index 0000000..f4a3c72 --- /dev/null +++ b/TestGame-2000/Language/de/Map0023.po @@ -0,0 +1,41 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (8,9) +msgid "" +"Change graphic of Alex to the last \n" +"chara of Chara1.png (that's me!)" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (9,11) +#. Choice (2 options) +msgid "" +"Remove alex/add brian\n" +"Remove brian/add alex" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (9,9) +msgid "" +"Change graphic of Brian to the second\n" +"chara of Chara1.png (that's me!)" +msgstr "" + +#. ID 4, Page 1, Line 2, Pos (8,7) +msgid "" +"Change face of Alex to the last \n" +"face of Chara1.png (this one)" +msgstr "" + +#. ID 5, Page 1, Line 2, Pos (9,7) +msgid "" +"Change face of Brian to the second\n" +"face of Chara1.png (this one)" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0024.po b/TestGame-2000/Language/de/Map0024.po new file mode 100644 index 0000000..0c7d622 --- /dev/null +++ b/TestGame-2000/Language/de/Map0024.po @@ -0,0 +1,36 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (9,12) +msgid "" +"If you can't see vehicles Set Vehicle Position is\n" +"not implemented.\n" +"Set this map as starting point for all vehicles\n" +"in the editor instead." +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (8,9) +msgid "" +"Change the chara of vehicle 1 to first chara from\n" +"Chara1.png" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (9,9) +msgid "" +"Change the chara of vehicle 2 to second chara from\n" +"Chara1.png" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (10,9) +msgid "" +"Change the chara of vehicle 3 to third chara \n" +"from Chara1.png" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0025.po b/TestGame-2000/Language/de/Map0025.po new file mode 100644 index 0000000..33fae0b --- /dev/null +++ b/TestGame-2000/Language/de/Map0025.po @@ -0,0 +1,62 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (7,11) +msgid "Reset to defaults" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (5,9) +msgid "Change default battle music to Battle3.mid" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (6,9) +msgid "Change default victory music to Hero1.mid" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (7,9) +msgid "Change default inn music to Dobut.mid" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (9,9) +msgid "Change default vehicle1 music to Anger.mid" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (10,9) +msgid "Change default vehicle2 music to GameOver1.mid" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (11,9) +msgid "Change default vehicle3 music to Mystery2.mid" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (8,9) +msgid "Change default GameOver music to Fiesta.mid" +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (6,7) +msgid "Invoke generic battle" +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (7,7) +msgid "Invoke generic inn" +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (8,7) +msgid "Invoke game over" +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (6,11) +msgid "" +"If you can't see vehicles Set Vehicle Position is\n" +"not implemented.\n" +"Set this map as starting point for all vehicles\n" +"in the editor instead." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0026.po b/TestGame-2000/Language/de/Map0026.po new file mode 100644 index 0000000..155216e --- /dev/null +++ b/TestGame-2000/Language/de/Map0026.po @@ -0,0 +1,66 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (6,10) +msgid "Reset to defaults" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (6,8) +msgid "Change cursor sound to Cold9.wav" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (7,8) +msgid "Change accept sound to Cat.wav" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (8,8) +msgid "Change cancel sound to Chicken.wav" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (9,8) +msgid "Change fail sound to Lion.wav" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (10,8) +msgid "Change battle start sound to Dog.wav" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (11,8) +msgid "Change escape sound to Cow.wav" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (12,8) +msgid "Change enemy attack sound to Blow2.wav" +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (13,8) +msgid "Change enemy damage sound to Down.wav" +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (14,8) +msgid "Change ally damage sound to Jump2.wav" +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (15,8) +msgid "Change evade sound to Sucess.wav" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (16,8) +msgid "Change enemy death sound to Sheep.wav" +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (17,8) +msgid "Change item sound to Kill2.wav" +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (4,6) +msgid "Invoke generic battle" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0027.po b/TestGame-2000/Language/de/Map0027.po new file mode 100644 index 0000000..2bd48fe --- /dev/null +++ b/TestGame-2000/Language/de/Map0027.po @@ -0,0 +1,22 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (3,9) +msgid "Change to System2 (Stretch)" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (4,9) +msgid "Change to System2 (Tiled)" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (5,9) +msgid "Change to system (stretch)" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0028.po b/TestGame-2000/Language/de/Map0028.po new file mode 100644 index 0000000..e7de613 --- /dev/null +++ b/TestGame-2000/Language/de/Map0028.po @@ -0,0 +1,48 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (6,9) +msgid "Make default Out/In transitions" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (7,9) +msgid "Change teleport transitions." +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (7,7) +msgid "Change battle out transitions." +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (6,7) +msgid "Invoke battle" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (8,7) +msgid "Change battle in transitions." +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (9,9) +msgid "Reset to defaults" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (7,11) +msgid "" +"This map tests changing transitions only.\n" +"If you want tests the transitions itself\n" +"go to transitions test map." +msgstr "" + +#. ID 7, Page 1, Line 4, Pos (7,11) +#. Choice (2 options) +msgid "" +"Go\n" +"Don't go" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0030.po b/TestGame-2000/Language/de/Map0030.po new file mode 100644 index 0000000..209b6b1 --- /dev/null +++ b/TestGame-2000/Language/de/Map0030.po @@ -0,0 +1,89 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (41,80) +msgid "" +"I'm the IRC Bot EV0001.\n" +"Visit me and the developers\n" +"in #easyrpg @ freenode.net" +msgstr "" +"Ich bin der IRC-Bot EV0001.\n" +"Besuche mich und die Entwickler\n" +"in #easyrpg @ irc.libera.chat" + +#. ID 2, Page 1, Line 1, Pos (34,79) +msgid "" +"That huge tree is awesome, must be hundreds of\n" +"years old!" +msgstr "" +"Dieser riesige Baum ist klasse, es muss hunderte\n" +"von Jahren alt sein!" + +#. ID 3, Page 1, Line 1, Pos (35,77) +msgid "Dev: I am busy!" +msgstr "Dev: Ich bin beschäftigt!" + +#. ID 4, Page 1, Line 1, Pos (38,83) +msgid "" +"Just taking a walk, the landscape is beautiful,\n" +"isn't it?" +msgstr "" +"Ich mache nur einen Spaziergang, die Landschaft\n" +"ist schön, oder?" + +#. ID 5, Page 1, Line 1, Pos (26,73) +msgid "I take a walk around the root" +msgstr "Ich spaziere um den Stumpf." + +#. ID 6, Page 1, Line 1, Pos (36,72) +msgid "" +"Welcome to the EasyRPG TestGame, Alex!\n" +"This game is used to verify how good EasyRPG (or\n" +"other RPG Maker implementations) work." +msgstr "" +"Willkommen zum EasyRPG-Testspiel, Alex!\n" +"Dieses Spiel wird verwendet um zu prüfen wie gut\n" +"EasyRPG und andere RPG-Maker-Implementationen\n" +"funktionieren." + +#. ID 6, Page 1, Line 4, Pos (36,72) +msgid "" +"Talk to one of the three characters waiting next\n" +"to the bridge to enter the test rooms." +msgstr "" +"Sprich mit einem der drei Charakteren die neben\n" +"der Brücke warten um die Testräume zu betreten." + +#. ID 6, Page 1, Line 6, Pos (36,72) +msgid "" +"The bridge is the first test case.\n" +"It is used to check passability on event\n" +"layer level. If you can't walk over the bridge\n" +"touch the magical bridge on the left." +msgstr "" +"Die Brücke ist der erste Testfall. Dieser wird\n" +"genutzt um die Überquerbarkeit auf der Ereignis-\n" +"schicht zu überprüfen.\n" +"<easyrpg:new_page>\n" +"Wenn Sie nicht über die Brücke gehen können\n" +"dann berühren Sie die magische Brücke links." + +#. ID 9, Page 1, Line 1, Pos (38,77) +msgid "Map events" +msgstr "Kartenereignisse" + +#. ID 10, Page 1, Line 1, Pos (39,77) +msgid "Test AB Blocks" +msgstr "Test der AB-Blöcke" + +#. ID 11, Page 1, Line 1, Pos (40,77) +msgid "Test D Blocks" +msgstr "Test der D-Blöcke" + diff --git a/TestGame-2000/Language/de/Map0033.po b/TestGame-2000/Language/de/Map0033.po new file mode 100644 index 0000000..4237f90 --- /dev/null +++ b/TestGame-2000/Language/de/Map0033.po @@ -0,0 +1,63 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (9,7) +msgid "" +"Normal Shop\n" +"Potion, Tear Drop, Magic Ether & Miracle Drop" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (11,7) +msgid "" +"No Sale.\n" +"Potion, Tear Drop, Iron sword, Bow, Robe,\n" +"Bandana & Magic Ring." +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (13,7) +msgid "Sale only." +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (5,9) +msgid "How much gold do you want?" +msgstr "" + +#. ID 4, Page 1, Line 4, Pos (5,9) +msgid "Ok, \\V[0001] gold added." +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (7,7) +msgid "Normal Shop." +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (15,9) +msgid "Shop with A dialogue." +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (15,10) +msgid "Shop with B dialogue." +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (15,11) +msgid "Shop with C dialogue." +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (17,9) +msgid "Shop with A dialogue and bought/sold condition." +msgstr "" + +#. ID 10, Page 1, Line 4, Pos (17,9) +msgid "Thanks for buying/selling" +msgstr "" + +#. ID 10, Page 1, Line 7, Pos (17,9) +msgid "Thanks for nothing!" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0034.po b/TestGame-2000/Language/de/Map0034.po new file mode 100644 index 0000000..4d6f2c0 --- /dev/null +++ b/TestGame-2000/Language/de/Map0034.po @@ -0,0 +1,247 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (1,9) +msgid "Switch 0001 is enabled" +msgstr "" + +#. ID 1, Page 1, Line 3, Pos (1,9) +#. ID 2, Page 1, Line 3, Pos (1,7) +#. ID 3, Page 1, Line 3, Pos (3,9) +#. ID 5, Page 1, Line 3, Pos (3,8) +#. ID 6, Page 1, Line 3, Pos (3,7) +#. ID 7, Page 1, Line 3, Pos (3,6) +#. ID 8, Page 1, Line 3, Pos (3,5) +#. ID 9, Page 1, Line 3, Pos (3,4) +#. ID 10, Page 1, Line 3, Pos (5,9) +#. ID 12, Page 1, Line 3, Pos (5,7) +#. ID 14, Page 1, Line 3, Pos (7,9) +#. ID 15, Page 1, Line 3, Pos (7,7) +#. ID 17, Page 1, Line 4, Pos (9,9) +#. ID 17, Page 1, Line 13, Pos (9,9) +#. ID 17, Page 1, Line 22, Pos (9,9) +#. ID 17, Page 1, Line 31, Pos (9,9) +#. ID 18, Page 1, Line 4, Pos (9,7) +#. ID 18, Page 1, Line 13, Pos (9,7) +#. ID 18, Page 1, Line 22, Pos (9,7) +#. ID 18, Page 1, Line 31, Pos (9,7) +#. ID 19, Page 1, Line 4, Pos (9,5) +#. ID 19, Page 1, Line 13, Pos (9,5) +#. ID 19, Page 1, Line 22, Pos (9,5) +#. ID 19, Page 1, Line 31, Pos (9,5) +#. ID 25, Page 1, Line 3, Pos (11,9) +#. ID 29, Page 1, Line 3, Pos (12,9) +#. ID 31, Page 1, Line 3, Pos (13,9) +#. ID 32, Page 1, Line 3, Pos (14,9) +#. ID 35, Page 1, Line 3, Pos (15,9) +#. ID 36, Page 1, Line 3, Pos (16,9) +msgid "True" +msgstr "" + +#. ID 1, Page 1, Line 6, Pos (1,9) +#. ID 2, Page 1, Line 6, Pos (1,7) +#. ID 3, Page 1, Line 6, Pos (3,9) +#. ID 5, Page 1, Line 6, Pos (3,8) +#. ID 6, Page 1, Line 6, Pos (3,7) +#. ID 7, Page 1, Line 6, Pos (3,6) +#. ID 8, Page 1, Line 6, Pos (3,5) +#. ID 9, Page 1, Line 6, Pos (3,4) +#. ID 10, Page 1, Line 6, Pos (5,9) +#. ID 12, Page 1, Line 6, Pos (5,7) +#. ID 14, Page 1, Line 6, Pos (7,9) +#. ID 15, Page 1, Line 6, Pos (7,7) +#. ID 17, Page 1, Line 7, Pos (9,9) +#. ID 17, Page 1, Line 16, Pos (9,9) +#. ID 17, Page 1, Line 25, Pos (9,9) +#. ID 17, Page 1, Line 34, Pos (9,9) +#. ID 18, Page 1, Line 7, Pos (9,7) +#. ID 18, Page 1, Line 16, Pos (9,7) +#. ID 18, Page 1, Line 25, Pos (9,7) +#. ID 18, Page 1, Line 34, Pos (9,7) +#. ID 19, Page 1, Line 7, Pos (9,5) +#. ID 19, Page 1, Line 16, Pos (9,5) +#. ID 19, Page 1, Line 25, Pos (9,5) +#. ID 19, Page 1, Line 34, Pos (9,5) +#. ID 25, Page 1, Line 6, Pos (11,9) +#. ID 29, Page 1, Line 6, Pos (12,9) +#. ID 31, Page 1, Line 6, Pos (13,9) +#. ID 32, Page 1, Line 6, Pos (14,9) +#. ID 35, Page 1, Line 6, Pos (15,9) +#. ID 36, Page 1, Line 6, Pos (16,9) +msgid "False" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (1,7) +msgid "Switch 0001 is disabled" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (3,9) +msgid "\\v[1] == \\v[2]" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (3,11) +msgid "Enter Value for Variable 0001" +msgstr "" + +#. ID 4, Page 1, Line 3, Pos (3,11) +msgid "Enter Value for Variable 0002" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (3,8) +msgid "\\v[1] != \\v[2]" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (3,7) +msgid "\\v[1] <= \\v[2]" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (3,6) +msgid "\\v[1] >= \\v[2]" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (3,5) +msgid "\\v[1] > \\v[2]" +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (3,4) +msgid "\\v[1] < \\v[2]" +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (5,9) +msgid "Money is >= 100" +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (1,11) +msgid "Toggling Switch 0001" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (5,7) +msgid "Money is <= 100" +msgstr "" + +#. ID 13, Page 1, Line 2, Pos (5,11) +msgid "Enter how many money you want" +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (7,9) +msgid "Hero has an apple" +msgstr "" + +#. ID 15, Page 1, Line 1, Pos (7,7) +msgid "Hero has no apple" +msgstr "" + +#. ID 16, Page 1, Line 1, Pos (7,11) +#. Contains choice at line 2 (2 options) +msgid "Do you want an apple?" +msgstr "" + +#. ID 16, Page 1, Line 2, Pos (7,11) +#. Choice (2 options, embedded in a message) +#. ID 26, Page 1, Line 2, Pos (11,11) +#. Choice (2 options, embedded in a message) +#. ID 37, Page 1, Line 2, Pos (16,11) +#. Choice (2 options, embedded in a message) +msgid "" +"Yes\n" +"No" +msgstr "" + +#. ID 16, Page 1, Line 8, Pos (7,11) +msgid "I took your apples" +msgstr "" + +#. ID 17, Page 1, Line 1, Pos (9,9) +#. Choice (4 options) +msgid "" +"Hero faces up\n" +"Down\n" +"Left\n" +"Right" +msgstr "" + +#. ID 18, Page 1, Line 1, Pos (9,7) +#. Choice (4 options) +msgid "" +"I face Up\n" +"Down\n" +"Left\n" +"Right" +msgstr "" + +#. ID 19, Page 1, Line 1, Pos (9,5) +#. Choice (4 options) +msgid "" +"Guy above me faces Up\n" +"Down\n" +"Left\n" +"Right" +msgstr "" + +#. ID 25, Page 1, Line 1, Pos (11,9) +msgid "Alex is in the party" +msgstr "" + +#. ID 26, Page 1, Line 1, Pos (11,11) +#. Contains choice at line 2 (2 options) +msgid "Do you want Alex in your party?" +msgstr "" + +#. ID 28, Page 1, Line 1, Pos (12,11) +msgid "Enter new name for Alex" +msgstr "" + +#. ID 29, Page 1, Line 1, Pos (12,9) +msgid "Alex is named Alex" +msgstr "" + +#. ID 30, Page 1, Line 1, Pos (13,11) +msgid "Enter new level for Alex" +msgstr "" + +#. ID 31, Page 1, Line 1, Pos (13,9) +msgid "Alex level is >= 25" +msgstr "" + +#. ID 32, Page 1, Line 1, Pos (14,9) +msgid "Alex HP is >= 50" +msgstr "" + +#. ID 33, Page 1, Line 1, Pos (14,11) +msgid "Enter HP for Alex" +msgstr "" + +#. ID 34, Page 1, Line 1, Pos (11,7) +msgid "I was triggered by action key" +msgstr "" + +#. ID 34, Page 1, Line 3, Pos (11,7) +msgid "Yepp!" +msgstr "" + +#. ID 34, Page 1, Line 6, Pos (11,7) +msgid "" +"Nope!\n" +"(Probably by collision)" +msgstr "" + +#. ID 35, Page 1, Line 1, Pos (15,9) +msgid "Alex has iron sword equipped" +msgstr "" + +#. ID 36, Page 1, Line 1, Pos (16,9) +msgid "Alex has skill Roar" +msgstr "" + +#. ID 37, Page 1, Line 1, Pos (16,11) +#. Contains choice at line 2 (2 options) +msgid "Add skill Roar to Alex?" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0035.po b/TestGame-2000/Language/de/Map0035.po new file mode 100644 index 0000000..58df75a --- /dev/null +++ b/TestGame-2000/Language/de/Map0035.po @@ -0,0 +1,54 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (9,7) +msgid "0 GP Inn (It don't ask)" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (11,7) +msgid "100 GP Inn (with branches)" +msgstr "" + +#. ID 2, Page 1, Line 4, Pos (11,7) +#. ID 3, Page 1, Line 5, Pos (13,7) +msgid "True" +msgstr "" + +#. ID 2, Page 1, Line 7, Pos (11,7) +#. ID 3, Page 1, Line 8, Pos (13,7) +msgid "False" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (13,7) +msgid "" +"0 GP Inn (with branches)\n" +"(It don't ask, return True)" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (5,9) +msgid "How much gold do you want?" +msgstr "" + +#. ID 4, Page 1, Line 4, Pos (5,9) +msgid "Ok, \\V[0001] gold added." +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (7,7) +msgid "100 GP Inn" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (16,9) +msgid "100 GP Inn with A dialogue." +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (16,10) +msgid "100 GP Inn with B dialogue." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0036.po b/TestGame-2000/Language/de/Map0036.po new file mode 100644 index 0000000..b37365c --- /dev/null +++ b/TestGame-2000/Language/de/Map0036.po @@ -0,0 +1,28 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (6,9) +msgid "" +"Renaming Alex \n" +"(Don't show original name, Higarana)" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (8,9) +msgid "" +"Renaming Alex \n" +"(Showing original name, Higarana)" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (10,9) +msgid "" +"Renaming Alex \n" +"(Showing original name, Katakana)" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0037.po b/TestGame-2000/Language/de/Map0037.po new file mode 100644 index 0000000..a4bd165 --- /dev/null +++ b/TestGame-2000/Language/de/Map0037.po @@ -0,0 +1,51 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (8,7) +msgid "Memorize this place (0037, 008, 007)" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (9,7) +msgid "" +"Go to memorized place stored in:\n" +"Var1 (Map ID)\n" +"Var2 (X)\n" +"Var3 (Y)" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (9,10) +msgid "" +"Go to Inexistent Map. (ID 9999999)\n" +"(RPG_RT 2000 1.51 tries to load map9999999.lmu and\n" +"it fails)." +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (8,10) +msgid "" +"Go to Inexistent Map. (ID -6)\n" +"(RPG_RT 2000 1.51 tries to load Map-0006.lmu and\n" +"it fails)." +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (8,12) +msgid "" +"Go to Other map with inexistent coordinates.\n" +"(X=-1 , Y=-1)\n" +"(It works, but hero doesn't show, cannot move)." +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (9,12) +msgid "" +"Go to Other map with inexistent coordinates.\n" +"(X=28 , Y=30)\n" +"(It works, hero has half-show, can move upside \n" +"with Ctrl in debug mode)." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0038.po b/TestGame-2000/Language/de/Map0038.po new file mode 100644 index 0000000..d5199c7 --- /dev/null +++ b/TestGame-2000/Language/de/Map0038.po @@ -0,0 +1,54 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (8,7) +msgid "Memorize this place (0038, 008, 007)" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (9,7) +msgid "" +"Go to memorized place stored in:\n" +"Var1 (Map ID)\n" +"Var2 (X)\n" +"Var3 (Y)" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (3,7) +msgid "" +"If you turn Switch 0001 ON, it will memorize\n" +"the place of hero has actually ( useful in\n" +"the case of GoTo x=-1 y=-1 cases).\n" +"(Paralel Process/Erase Event required)" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (0,0) +msgid "Memorize you actual place." +msgstr "" + +#. ID 6, Page 1, Line 3, Pos (0,0) +msgid "Put an event here" +msgstr "" + +#. ID 6, Page 1, Line 5, Pos (0,0) +msgid "Trying to obtain the terrain ID" +msgstr "" + +#. ID 6, Page 1, Line 7, Pos (0,0) +msgid "Terrain ID= \\v[4]" +msgstr "" + +#. ID 6, Page 1, Line 8, Pos (0,0) +msgid "Interchange an event here." +msgstr "" + +#. ID 6, Page 1, Line 10, Pos (0,0) +msgid "End of paralell process. Erasing it." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0039.po b/TestGame-2000/Language/de/Map0039.po new file mode 100644 index 0000000..6d5d8cc --- /dev/null +++ b/TestGame-2000/Language/de/Map0039.po @@ -0,0 +1,139 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 2, Pos (6,5) +msgid "" +"Call \"Enter or Exit Vehicle\"\n" +"(Hero facing right (to Vehicle) )." +msgstr "" + +#. ID 3, Page 1, Line 2, Pos (10,2) +#. ID 14, Page 1, Line 4, Pos (13,13) +msgid "" +"Call \"Enter or Exit Vehicle\"\n" +"(Hero facing down (to Vehicle) )." +msgstr "" + +#. ID 4, Page 1, Line 4, Pos (10,9) +msgid "" +"Call \"Enter or Exit Vehicle\"\n" +"(Vehicle facing down (to terrain) )." +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (14,1) +msgid "" +"Talk to left chara to set boats in this map or\n" +"set vehicle start position manually in this map \n" +"inside water (in the coast) before test this\n" +" command." +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (9,2) +#. ID 7, Page 1, Line 1, Pos (6,4) +#. ID 17, Page 1, Line 1, Pos (1,0) +msgid "" +"Call \"Enter or Exit Vehicle\"\n" +"(without facing to vehicle )." +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (11,9) +msgid "" +"Call \"Enter or Exit Vehicle\"\n" +"(Without facing on terrain )." +msgstr "" + +#. ID 9, Page 1, Line 4, Pos (15,5) +msgid "" +"Call \"Enter or Exit Vehicle\"\n" +"(Vehicle facing right (to terrain) )." +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (15,6) +msgid "" +"Call \"Enter or Exit Vehicle\"\n" +"(Whithout facing (to terrain) )." +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (13,1) +msgid "" +"Reset vehicle position. \n" +"( Requires \"Set vehicle position\")" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (1,8) +msgid "" +"Call \"Enter or Exit Vehicle\"\n" +"(without movement vehicle ).\n" +"(NOTE: Will not enter to vehicle in \n" +"this way)" +msgstr "" + +#. ID 13, Page 1, Line 2, Pos (3,8) +msgid "" +"Call \"Enter or Exit Vehicle\"\n" +"(moving hero to vehicle )." +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (13,13) +#. Choice (2 options) +msgid "" +"Face Down\n" +"Face Up" +msgstr "" + +#. ID 14, Page 1, Line 9, Pos (13,13) +msgid "" +"Call \"Enter or Exit Vehicle\"\n" +"(Hero facing up (to Vehicle) )." +msgstr "" + +#. ID 15, Page 1, Line 1, Pos (4,1) +msgid "" +"Set vehicle position to out-of-range areas of \n" +"this map.\n" +"Boat (1,-1), Ship (21,21), Airship (0,-1)." +msgstr "" + +#. ID 15, Page 1, Line 14, Pos (4,1) +msgid "" +"(If you go 1,0, hero facing up, you can\n" +"enter to boat, and it teleports at 1,0.\n" +"For testing pruposes, do you want to set\n" +"\"Enter/exit vehicle\" command in 1,0?)" +msgstr "" + +#. ID 15, Page 1, Line 18, Pos (4,1) +#. Choice (2 options) +#. ID 18, Page 1, Line 14, Pos (5,1) +#. Choice (2 options, embedded in a message) +msgid "" +"Yes\n" +"No" +msgstr "" + +#. ID 16, Page 1, Line 1, Pos (3,1) +msgid "" +"Set all vehicle position to single area for\n" +"this map.\n" +"(0,0)" +msgstr "" + +#. ID 18, Page 1, Line 1, Pos (5,1) +msgid "" +"Set vehicle position to Standard world test\n" +"(ID 0030).\n" +"Boat (33,72), Ship (33,74), Airship (37,74)." +msgstr "" + +#. ID 18, Page 1, Line 13, Pos (5,1) +#. Contains choice at line 2 (2 options) +msgid "Do you want go to main Test Suite map?" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0040.po b/TestGame-2000/Language/de/Map0040.po new file mode 100644 index 0000000..3b4433b --- /dev/null +++ b/TestGame-2000/Language/de/Map0040.po @@ -0,0 +1,52 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (2,5) +msgid "All color spectrum" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (1,7) +msgid "Reset Screen Tone to 100,100,100,100" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (2,7) +msgid "" +"Screen Tone to 80,80,80,100, 3,0 sec transition,\n" +"wait." +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (3,7) +msgid "" +"Screen Tone to 120,80,60,100, 3,0 sec transition,\n" +"no wait." +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (12,2) +msgid "Red" +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (12,5) +msgid "Green" +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (12,8) +msgid "Blue" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (12,11) +msgid "Chroma" +msgstr "" + +#. ID 33, Page 1, Line 2, Pos (10,11) +msgid "" +"You must not see the map.\n" +"Return to screen tone 100,100,100,100." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0041.po b/TestGame-2000/Language/de/Map0041.po new file mode 100644 index 0000000..2b5aa07 --- /dev/null +++ b/TestGame-2000/Language/de/Map0041.po @@ -0,0 +1,50 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (5,9) +msgid "" +"Flash screen\n" +"31, 31, 31, 31, 0,5 seg, no wait" +msgstr "" + +#. ID 18, Page 1, Line 1, Pos (6,9) +msgid "" +"Flash screen\n" +"31, 31, 31, 31, 3 seg, wait" +msgstr "" + +#. ID 19, Page 1, Line 1, Pos (7,9) +msgid "" +"Flash screen\n" +"31, 31, 31, 31, 0,0 seg, no wait" +msgstr "" + +#. ID 20, Page 1, Line 1, Pos (9,9) +msgid "" +"Flash screen\n" +"23, 07, 19, 20, 0,5 seg, no wait" +msgstr "" + +#. ID 21, Page 1, Line 1, Pos (2,6) +msgid "Red" +msgstr "" + +#. ID 22, Page 1, Line 1, Pos (4,6) +msgid "Green" +msgstr "" + +#. ID 23, Page 1, Line 1, Pos (6,6) +msgid "Blue" +msgstr "" + +#. ID 24, Page 1, Line 1, Pos (8,6) +msgid "Power" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0042.po b/TestGame-2000/Language/de/Map0042.po new file mode 100644 index 0000000..458e679 --- /dev/null +++ b/TestGame-2000/Language/de/Map0042.po @@ -0,0 +1,33 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (7,6) +msgid "" +"Shake Screen, default parameters, 2 seconds,\n" +"wait to finish.\n" +"(Testing in 20x15 map, black bordes will shown)" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (5,6) +msgid "" +"Test all possible patterns, 0.5 sec each one, \n" +"(40,5 sec in total), wait to finish." +msgstr "" + +#. ID 2, Page 1, Line 84, Pos (5,6) +msgid "Finished" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (8,6) +msgid "" +"Shake Screen, default parameters, 4.5 seconds,\n" +"no wait." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0043.po b/TestGame-2000/Language/de/Map0043.po new file mode 100644 index 0000000..a125abe --- /dev/null +++ b/TestGame-2000/Language/de/Map0043.po @@ -0,0 +1,27 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (11,6) +msgid "" +"Shake Screen, default parameters, 2 seconds,\n" +"wait to finish.\n" +"(Testing in 24x15 map, rest of map will shown)" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (11,7) +msgid "" +"Test all possible patterns, 0.5 sec each one, \n" +"(40,5 sec in total), wait to finish." +msgstr "" + +#. ID 4, Page 1, Line 84, Pos (11,7) +msgid "Finished" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0044.po b/TestGame-2000/Language/de/Map0044.po new file mode 100644 index 0000000..2625eef --- /dev/null +++ b/TestGame-2000/Language/de/Map0044.po @@ -0,0 +1,91 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (9,8) +msgid "" +"This map (20x15) have both scrolling.\n" +"Want to go to other big-sized map?\n" +"(Fix screen still enabled in other maps)" +msgstr "" + +#. ID 1, Page 1, Line 4, Pos (9,8) +#. Choice (2 options) +msgid "" +"Yes\n" +"No" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (10,8) +#. ID 4, Page 1, Line 1, Pos (2,2) +#. ID 9, Page 1, Line 1, Pos (16,2) +#. ID 10, Page 1, Line 1, Pos (16,12) +#. ID 11, Page 1, Line 1, Pos (2,12) +msgid "Fix screen" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (11,8) +#. ID 5, Page 1, Line 1, Pos (3,2) +#. ID 6, Page 1, Line 1, Pos (3,12) +#. ID 7, Page 1, Line 1, Pos (17,12) +#. ID 8, Page 1, Line 1, Pos (17,2) +msgid "" +"Cancel Fix ( Cam focus must be more below to \n" +"normal. Fixes after hero movement in the map)" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (11,10) +msgid "" +"Move screen 4 tiles up, 4 tiles left, 4 tiles\n" +"down, 4 tiles right, normal speed, wait.\n" +"Screen must be at the same place of start." +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (10,10) +msgid "Pan screen 8 tiles up, normal speed, no wait." +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (9,10) +#. ID 15, Page 1, Line 1, Pos (4,2) +#. ID 16, Page 1, Line 1, Pos (15,2) +#. ID 17, Page 1, Line 1, Pos (15,12) +#. ID 18, Page 1, Line 1, Pos (4,12) +msgid "Return original position, vel 4, wait." +msgstr "" + +#. ID 19, Page 1, Line 1, Pos (12,10) +msgid "" +"Doing a 2 Pan screen command combo:\n" +"> 4 tiles up, normal speed. (no wait)\n" +"> 6 tiles left, 1/8 speed. (wait).\n" +"( Executes a 1/8 diagonal pan, wait)." +msgstr "" + +#. ID 19, Page 1, Line 7, Pos (12,10) +msgid "Now return to original position (vel 5, wait)." +msgstr "" + +#. ID 20, Page 1, Line 1, Pos (7,8) +msgid "" +"Pan 20 tiles down, vel 5, no wait. \n" +"(The screen must be scrolling)." +msgstr "" + +#. ID 21, Page 1, Line 1, Pos (7,10) +msgid "" +"Testing al speeds, with 2 pan's:\n" +"> 6 tiles left\n" +"> Return original\n" +"(wait)." +msgstr "" + +#. ID 21, Page 1, Line 17, Pos (7,10) +msgid "Finished" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0045.po b/TestGame-2000/Language/de/Map0045.po new file mode 100644 index 0000000..52ba90b --- /dev/null +++ b/TestGame-2000/Language/de/Map0045.po @@ -0,0 +1,81 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (13,13) +msgid "This map (30x30) does not have any scrolling." +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (14,13) +#. ID 4, Page 1, Line 1, Pos (2,2) +#. ID 9, Page 1, Line 1, Pos (26,2) +#. ID 10, Page 1, Line 1, Pos (26,27) +#. ID 11, Page 1, Line 1, Pos (2,27) +msgid "Fix screen" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (15,13) +#. ID 5, Page 1, Line 1, Pos (3,2) +#. ID 6, Page 1, Line 1, Pos (3,27) +#. ID 7, Page 1, Line 1, Pos (27,27) +#. ID 8, Page 1, Line 1, Pos (27,2) +msgid "" +"Cancel Fix ( Cam focus must be more below to \n" +"normal. Fixes after hero movement in the map)" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (15,15) +msgid "" +"Move screen 4 tiles up, 4 tiles left, 4 tiles\n" +"down, 4 tiles right, normal speed, wait.\n" +"Screen must be at the same place of start." +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (14,15) +msgid "Pan screen 8 tiles up, normal speed, no wait." +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (13,15) +#. ID 15, Page 1, Line 1, Pos (4,2) +#. ID 16, Page 1, Line 1, Pos (25,2) +#. ID 17, Page 1, Line 1, Pos (25,27) +#. ID 18, Page 1, Line 1, Pos (4,27) +msgid "Return original position, vel 4, wait." +msgstr "" + +#. ID 19, Page 1, Line 1, Pos (16,15) +msgid "" +"Doing a 2 Pan screen command combo:\n" +"> 4 tiles up, normal speed. (no wait)\n" +"> 6 tiles left, 1/8 speed. (wait).\n" +"( Executes a 1/8 diagonal pan, wait)." +msgstr "" + +#. ID 19, Page 1, Line 7, Pos (16,15) +msgid "Now return to original position (vel 5, wait)." +msgstr "" + +#. ID 20, Page 1, Line 1, Pos (10,13) +msgid "" +"Pan 20 tiles down, vel 5, no wait. \n" +"(Pan must stop when reaches the end of map)." +msgstr "" + +#. ID 21, Page 1, Line 1, Pos (10,15) +msgid "" +"Testing al speeds, with 2 pan's:\n" +"> 6 tiles left\n" +"> Return original\n" +"(wait)." +msgstr "" + +#. ID 21, Page 1, Line 17, Pos (10,15) +msgid "Finished" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0046.po b/TestGame-2000/Language/de/Map0046.po new file mode 100644 index 0000000..2823910 --- /dev/null +++ b/TestGame-2000/Language/de/Map0046.po @@ -0,0 +1,68 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (4,8) +msgid "Off" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (6,8) +msgid "Rain, low" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (6,7) +msgid "Rain, medium" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (6,6) +msgid "Rain, high" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (8,8) +msgid "Snow, low" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (8,7) +msgid "Snow, medium" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (8,6) +msgid "Snow, high" +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (12,8) +msgid "Fog (RM2003), low" +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (10,9) +msgid "" +"Events to the right are RPG Maker 2003 only \n" +"weather efects." +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (14,8) +msgid "Sandstorm (RM2003), low" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (12,7) +msgid "Fog (RM2003), medium" +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (12,6) +msgid "Fog (RM2003), high" +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (14,7) +msgid "Sandstorm (RM2003), medium" +msgstr "" + +#. ID 15, Page 1, Line 1, Pos (14,6) +msgid "Sandstorm (RM2003), high" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0047.po b/TestGame-2000/Language/de/Map0047.po new file mode 100644 index 0000000..1952979 --- /dev/null +++ b/TestGame-2000/Language/de/Map0047.po @@ -0,0 +1,1257 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (13,9) +msgid "" +"Show test image, magnitude 0% to 2000% \n" +"(RPG Maker max), step 10%.(200 times).\n" +"(waving)" +msgstr "" + +#. ID 1, Page 1, Line 7, Pos (13,9) +#. ID 1, Page 1, Line 10, Pos (13,9) +#. ID 1, Page 1, Line 13, Pos (13,9) +#. ID 1, Page 1, Line 16, Pos (13,9) +#. ID 1, Page 1, Line 19, Pos (13,9) +#. ID 1, Page 1, Line 22, Pos (13,9) +#. ID 1, Page 1, Line 25, Pos (13,9) +#. ID 1, Page 1, Line 28, Pos (13,9) +#. ID 1, Page 1, Line 31, Pos (13,9) +#. ID 1, Page 1, Line 34, Pos (13,9) +#. ID 1, Page 1, Line 37, Pos (13,9) +#. ID 1, Page 1, Line 40, Pos (13,9) +#. ID 1, Page 1, Line 43, Pos (13,9) +#. ID 1, Page 1, Line 46, Pos (13,9) +#. ID 1, Page 1, Line 49, Pos (13,9) +#. ID 1, Page 1, Line 52, Pos (13,9) +#. ID 1, Page 1, Line 55, Pos (13,9) +#. ID 1, Page 1, Line 58, Pos (13,9) +#. ID 1, Page 1, Line 61, Pos (13,9) +#. ID 1, Page 1, Line 64, Pos (13,9) +#. ID 1, Page 1, Line 67, Pos (13,9) +#. ID 1, Page 1, Line 70, Pos (13,9) +#. ID 1, Page 1, Line 73, Pos (13,9) +#. ID 1, Page 1, Line 76, Pos (13,9) +#. ID 1, Page 1, Line 79, Pos (13,9) +#. ID 1, Page 1, Line 82, Pos (13,9) +#. ID 1, Page 1, Line 85, Pos (13,9) +#. ID 1, Page 1, Line 88, Pos (13,9) +#. ID 1, Page 1, Line 91, Pos (13,9) +#. ID 1, Page 1, Line 94, Pos (13,9) +#. ID 1, Page 1, Line 97, Pos (13,9) +#. ID 1, Page 1, Line 100, Pos (13,9) +#. ID 1, Page 1, Line 103, Pos (13,9) +#. ID 1, Page 1, Line 106, Pos (13,9) +#. ID 1, Page 1, Line 109, Pos (13,9) +#. ID 1, Page 1, Line 112, Pos (13,9) +#. ID 1, Page 1, Line 115, Pos (13,9) +#. ID 1, Page 1, Line 118, Pos (13,9) +#. ID 1, Page 1, Line 121, Pos (13,9) +#. ID 1, Page 1, Line 124, Pos (13,9) +#. ID 1, Page 1, Line 127, Pos (13,9) +#. ID 1, Page 1, Line 130, Pos (13,9) +#. ID 1, Page 1, Line 133, Pos (13,9) +#. ID 1, Page 1, Line 136, Pos (13,9) +#. ID 1, Page 1, Line 139, Pos (13,9) +#. ID 1, Page 1, Line 142, Pos (13,9) +#. ID 1, Page 1, Line 145, Pos (13,9) +#. ID 1, Page 1, Line 148, Pos (13,9) +#. ID 1, Page 1, Line 151, Pos (13,9) +#. ID 1, Page 1, Line 154, Pos (13,9) +#. ID 1, Page 1, Line 157, Pos (13,9) +#. ID 1, Page 1, Line 160, Pos (13,9) +#. ID 1, Page 1, Line 163, Pos (13,9) +#. ID 1, Page 1, Line 166, Pos (13,9) +#. ID 1, Page 1, Line 169, Pos (13,9) +#. ID 1, Page 1, Line 172, Pos (13,9) +#. ID 1, Page 1, Line 175, Pos (13,9) +#. ID 1, Page 1, Line 178, Pos (13,9) +#. ID 1, Page 1, Line 181, Pos (13,9) +#. ID 1, Page 1, Line 184, Pos (13,9) +#. ID 1, Page 1, Line 187, Pos (13,9) +#. ID 1, Page 1, Line 190, Pos (13,9) +#. ID 1, Page 1, Line 193, Pos (13,9) +#. ID 1, Page 1, Line 196, Pos (13,9) +#. ID 1, Page 1, Line 199, Pos (13,9) +#. ID 1, Page 1, Line 202, Pos (13,9) +#. ID 1, Page 1, Line 205, Pos (13,9) +#. ID 1, Page 1, Line 208, Pos (13,9) +#. ID 1, Page 1, Line 211, Pos (13,9) +#. ID 1, Page 1, Line 214, Pos (13,9) +#. ID 1, Page 1, Line 217, Pos (13,9) +#. ID 1, Page 1, Line 220, Pos (13,9) +#. ID 1, Page 1, Line 223, Pos (13,9) +#. ID 1, Page 1, Line 226, Pos (13,9) +#. ID 1, Page 1, Line 229, Pos (13,9) +#. ID 1, Page 1, Line 232, Pos (13,9) +#. ID 1, Page 1, Line 235, Pos (13,9) +#. ID 1, Page 1, Line 238, Pos (13,9) +#. ID 1, Page 1, Line 241, Pos (13,9) +#. ID 1, Page 1, Line 244, Pos (13,9) +#. ID 1, Page 1, Line 247, Pos (13,9) +#. ID 1, Page 1, Line 250, Pos (13,9) +#. ID 1, Page 1, Line 253, Pos (13,9) +#. ID 1, Page 1, Line 256, Pos (13,9) +#. ID 1, Page 1, Line 259, Pos (13,9) +#. ID 1, Page 1, Line 262, Pos (13,9) +#. ID 1, Page 1, Line 265, Pos (13,9) +#. ID 1, Page 1, Line 268, Pos (13,9) +#. ID 1, Page 1, Line 271, Pos (13,9) +#. ID 1, Page 1, Line 274, Pos (13,9) +#. ID 1, Page 1, Line 277, Pos (13,9) +#. ID 1, Page 1, Line 280, Pos (13,9) +#. ID 1, Page 1, Line 283, Pos (13,9) +#. ID 1, Page 1, Line 286, Pos (13,9) +#. ID 1, Page 1, Line 289, Pos (13,9) +#. ID 1, Page 1, Line 292, Pos (13,9) +#. ID 1, Page 1, Line 295, Pos (13,9) +#. ID 1, Page 1, Line 298, Pos (13,9) +#. ID 1, Page 1, Line 301, Pos (13,9) +#. ID 1, Page 1, Line 304, Pos (13,9) +#. ID 1, Page 1, Line 307, Pos (13,9) +#. ID 1, Page 1, Line 310, Pos (13,9) +#. ID 1, Page 1, Line 313, Pos (13,9) +#. ID 1, Page 1, Line 316, Pos (13,9) +#. ID 1, Page 1, Line 319, Pos (13,9) +#. ID 1, Page 1, Line 322, Pos (13,9) +#. ID 1, Page 1, Line 325, Pos (13,9) +#. ID 1, Page 1, Line 328, Pos (13,9) +#. ID 1, Page 1, Line 331, Pos (13,9) +#. ID 1, Page 1, Line 334, Pos (13,9) +#. ID 1, Page 1, Line 337, Pos (13,9) +#. ID 1, Page 1, Line 340, Pos (13,9) +#. ID 1, Page 1, Line 343, Pos (13,9) +#. ID 1, Page 1, Line 346, Pos (13,9) +#. ID 1, Page 1, Line 349, Pos (13,9) +#. ID 1, Page 1, Line 352, Pos (13,9) +#. ID 1, Page 1, Line 355, Pos (13,9) +#. ID 1, Page 1, Line 358, Pos (13,9) +#. ID 1, Page 1, Line 361, Pos (13,9) +#. ID 1, Page 1, Line 364, Pos (13,9) +#. ID 1, Page 1, Line 367, Pos (13,9) +#. ID 1, Page 1, Line 370, Pos (13,9) +#. ID 1, Page 1, Line 373, Pos (13,9) +#. ID 1, Page 1, Line 376, Pos (13,9) +#. ID 1, Page 1, Line 379, Pos (13,9) +#. ID 1, Page 1, Line 382, Pos (13,9) +#. ID 1, Page 1, Line 385, Pos (13,9) +#. ID 1, Page 1, Line 388, Pos (13,9) +#. ID 1, Page 1, Line 391, Pos (13,9) +#. ID 1, Page 1, Line 394, Pos (13,9) +#. ID 1, Page 1, Line 397, Pos (13,9) +#. ID 1, Page 1, Line 400, Pos (13,9) +#. ID 1, Page 1, Line 403, Pos (13,9) +#. ID 1, Page 1, Line 406, Pos (13,9) +#. ID 1, Page 1, Line 409, Pos (13,9) +#. ID 1, Page 1, Line 412, Pos (13,9) +#. ID 1, Page 1, Line 415, Pos (13,9) +#. ID 1, Page 1, Line 418, Pos (13,9) +#. ID 1, Page 1, Line 421, Pos (13,9) +#. ID 1, Page 1, Line 424, Pos (13,9) +#. ID 1, Page 1, Line 427, Pos (13,9) +#. ID 1, Page 1, Line 430, Pos (13,9) +#. ID 1, Page 1, Line 433, Pos (13,9) +#. ID 1, Page 1, Line 436, Pos (13,9) +#. ID 1, Page 1, Line 439, Pos (13,9) +#. ID 1, Page 1, Line 442, Pos (13,9) +#. ID 1, Page 1, Line 445, Pos (13,9) +#. ID 1, Page 1, Line 448, Pos (13,9) +#. ID 1, Page 1, Line 451, Pos (13,9) +#. ID 1, Page 1, Line 454, Pos (13,9) +#. ID 1, Page 1, Line 457, Pos (13,9) +#. ID 1, Page 1, Line 460, Pos (13,9) +#. ID 1, Page 1, Line 463, Pos (13,9) +#. ID 1, Page 1, Line 466, Pos (13,9) +#. ID 1, Page 1, Line 469, Pos (13,9) +#. ID 1, Page 1, Line 472, Pos (13,9) +#. ID 1, Page 1, Line 475, Pos (13,9) +#. ID 1, Page 1, Line 478, Pos (13,9) +#. ID 1, Page 1, Line 481, Pos (13,9) +#. ID 1, Page 1, Line 484, Pos (13,9) +#. ID 1, Page 1, Line 487, Pos (13,9) +#. ID 1, Page 1, Line 490, Pos (13,9) +#. ID 1, Page 1, Line 493, Pos (13,9) +#. ID 1, Page 1, Line 496, Pos (13,9) +#. ID 1, Page 1, Line 499, Pos (13,9) +#. ID 1, Page 1, Line 502, Pos (13,9) +#. ID 1, Page 1, Line 505, Pos (13,9) +#. ID 1, Page 1, Line 508, Pos (13,9) +#. ID 1, Page 1, Line 511, Pos (13,9) +#. ID 1, Page 1, Line 514, Pos (13,9) +#. ID 1, Page 1, Line 517, Pos (13,9) +#. ID 1, Page 1, Line 520, Pos (13,9) +#. ID 1, Page 1, Line 523, Pos (13,9) +#. ID 1, Page 1, Line 526, Pos (13,9) +#. ID 1, Page 1, Line 529, Pos (13,9) +#. ID 1, Page 1, Line 532, Pos (13,9) +#. ID 1, Page 1, Line 535, Pos (13,9) +#. ID 1, Page 1, Line 538, Pos (13,9) +#. ID 1, Page 1, Line 541, Pos (13,9) +#. ID 1, Page 1, Line 544, Pos (13,9) +#. ID 1, Page 1, Line 547, Pos (13,9) +#. ID 1, Page 1, Line 550, Pos (13,9) +#. ID 1, Page 1, Line 553, Pos (13,9) +#. ID 1, Page 1, Line 556, Pos (13,9) +#. ID 1, Page 1, Line 559, Pos (13,9) +#. ID 1, Page 1, Line 562, Pos (13,9) +#. ID 1, Page 1, Line 565, Pos (13,9) +#. ID 1, Page 1, Line 568, Pos (13,9) +#. ID 1, Page 1, Line 571, Pos (13,9) +#. ID 1, Page 1, Line 574, Pos (13,9) +#. ID 1, Page 1, Line 577, Pos (13,9) +#. ID 1, Page 1, Line 580, Pos (13,9) +#. ID 1, Page 1, Line 583, Pos (13,9) +#. ID 1, Page 1, Line 586, Pos (13,9) +#. ID 1, Page 1, Line 589, Pos (13,9) +#. ID 1, Page 1, Line 592, Pos (13,9) +#. ID 1, Page 1, Line 595, Pos (13,9) +#. ID 1, Page 1, Line 598, Pos (13,9) +#. ID 1, Page 1, Line 601, Pos (13,9) +#. ID 1, Page 1, Line 604, Pos (13,9) +#. ID 1, Page 1, Line 607, Pos (13,9) +#. ID 7, Page 1, Line 6, Pos (11,9) +#. ID 7, Page 1, Line 9, Pos (11,9) +#. ID 7, Page 1, Line 12, Pos (11,9) +#. ID 7, Page 1, Line 15, Pos (11,9) +#. ID 7, Page 1, Line 18, Pos (11,9) +#. ID 7, Page 1, Line 21, Pos (11,9) +#. ID 7, Page 1, Line 24, Pos (11,9) +#. ID 7, Page 1, Line 27, Pos (11,9) +#. ID 7, Page 1, Line 30, Pos (11,9) +#. ID 7, Page 1, Line 33, Pos (11,9) +#. ID 7, Page 1, Line 36, Pos (11,9) +#. ID 7, Page 1, Line 39, Pos (11,9) +#. ID 7, Page 1, Line 42, Pos (11,9) +#. ID 7, Page 1, Line 45, Pos (11,9) +#. ID 7, Page 1, Line 48, Pos (11,9) +#. ID 7, Page 1, Line 51, Pos (11,9) +#. ID 7, Page 1, Line 54, Pos (11,9) +#. ID 7, Page 1, Line 57, Pos (11,9) +#. ID 7, Page 1, Line 60, Pos (11,9) +#. ID 7, Page 1, Line 63, Pos (11,9) +#. ID 7, Page 1, Line 66, Pos (11,9) +#. ID 7, Page 1, Line 69, Pos (11,9) +#. ID 7, Page 1, Line 72, Pos (11,9) +#. ID 7, Page 1, Line 75, Pos (11,9) +#. ID 7, Page 1, Line 78, Pos (11,9) +#. ID 7, Page 1, Line 81, Pos (11,9) +#. ID 7, Page 1, Line 84, Pos (11,9) +#. ID 7, Page 1, Line 87, Pos (11,9) +#. ID 7, Page 1, Line 90, Pos (11,9) +#. ID 7, Page 1, Line 93, Pos (11,9) +#. ID 7, Page 1, Line 96, Pos (11,9) +#. ID 7, Page 1, Line 99, Pos (11,9) +#. ID 7, Page 1, Line 102, Pos (11,9) +#. ID 7, Page 1, Line 105, Pos (11,9) +#. ID 7, Page 1, Line 108, Pos (11,9) +#. ID 7, Page 1, Line 111, Pos (11,9) +#. ID 7, Page 1, Line 114, Pos (11,9) +#. ID 7, Page 1, Line 117, Pos (11,9) +#. ID 7, Page 1, Line 120, Pos (11,9) +#. ID 7, Page 1, Line 123, Pos (11,9) +#. ID 7, Page 1, Line 126, Pos (11,9) +#. ID 7, Page 1, Line 129, Pos (11,9) +#. ID 7, Page 1, Line 132, Pos (11,9) +#. ID 7, Page 1, Line 135, Pos (11,9) +#. ID 7, Page 1, Line 138, Pos (11,9) +#. ID 7, Page 1, Line 141, Pos (11,9) +#. ID 7, Page 1, Line 144, Pos (11,9) +#. ID 7, Page 1, Line 147, Pos (11,9) +#. ID 7, Page 1, Line 150, Pos (11,9) +#. ID 7, Page 1, Line 153, Pos (11,9) +#. ID 7, Page 1, Line 156, Pos (11,9) +#. ID 7, Page 1, Line 159, Pos (11,9) +#. ID 7, Page 1, Line 162, Pos (11,9) +#. ID 7, Page 1, Line 165, Pos (11,9) +#. ID 7, Page 1, Line 168, Pos (11,9) +#. ID 7, Page 1, Line 171, Pos (11,9) +#. ID 7, Page 1, Line 174, Pos (11,9) +#. ID 7, Page 1, Line 177, Pos (11,9) +#. ID 7, Page 1, Line 180, Pos (11,9) +#. ID 7, Page 1, Line 183, Pos (11,9) +#. ID 7, Page 1, Line 186, Pos (11,9) +#. ID 7, Page 1, Line 189, Pos (11,9) +#. ID 7, Page 1, Line 192, Pos (11,9) +#. ID 7, Page 1, Line 195, Pos (11,9) +#. ID 7, Page 1, Line 198, Pos (11,9) +#. ID 7, Page 1, Line 201, Pos (11,9) +#. ID 7, Page 1, Line 204, Pos (11,9) +#. ID 7, Page 1, Line 207, Pos (11,9) +#. ID 7, Page 1, Line 210, Pos (11,9) +#. ID 7, Page 1, Line 213, Pos (11,9) +#. ID 7, Page 1, Line 216, Pos (11,9) +#. ID 7, Page 1, Line 219, Pos (11,9) +#. ID 7, Page 1, Line 222, Pos (11,9) +#. ID 7, Page 1, Line 225, Pos (11,9) +#. ID 7, Page 1, Line 228, Pos (11,9) +#. ID 7, Page 1, Line 231, Pos (11,9) +#. ID 7, Page 1, Line 234, Pos (11,9) +#. ID 7, Page 1, Line 237, Pos (11,9) +#. ID 7, Page 1, Line 240, Pos (11,9) +#. ID 7, Page 1, Line 243, Pos (11,9) +#. ID 7, Page 1, Line 246, Pos (11,9) +#. ID 7, Page 1, Line 249, Pos (11,9) +#. ID 7, Page 1, Line 252, Pos (11,9) +#. ID 7, Page 1, Line 255, Pos (11,9) +#. ID 7, Page 1, Line 258, Pos (11,9) +#. ID 7, Page 1, Line 261, Pos (11,9) +#. ID 7, Page 1, Line 264, Pos (11,9) +#. ID 7, Page 1, Line 267, Pos (11,9) +#. ID 7, Page 1, Line 270, Pos (11,9) +#. ID 7, Page 1, Line 273, Pos (11,9) +#. ID 7, Page 1, Line 276, Pos (11,9) +#. ID 7, Page 1, Line 279, Pos (11,9) +#. ID 7, Page 1, Line 282, Pos (11,9) +#. ID 7, Page 1, Line 285, Pos (11,9) +#. ID 7, Page 1, Line 288, Pos (11,9) +#. ID 7, Page 1, Line 291, Pos (11,9) +#. ID 7, Page 1, Line 294, Pos (11,9) +#. ID 7, Page 1, Line 297, Pos (11,9) +#. ID 7, Page 1, Line 300, Pos (11,9) +#. ID 7, Page 1, Line 303, Pos (11,9) +#. ID 7, Page 1, Line 306, Pos (11,9) +#. ID 7, Page 1, Line 309, Pos (11,9) +#. ID 7, Page 1, Line 312, Pos (11,9) +#. ID 7, Page 1, Line 315, Pos (11,9) +#. ID 7, Page 1, Line 318, Pos (11,9) +#. ID 7, Page 1, Line 321, Pos (11,9) +#. ID 7, Page 1, Line 324, Pos (11,9) +#. ID 7, Page 1, Line 327, Pos (11,9) +#. ID 7, Page 1, Line 330, Pos (11,9) +#. ID 7, Page 1, Line 333, Pos (11,9) +#. ID 7, Page 1, Line 336, Pos (11,9) +#. ID 7, Page 1, Line 339, Pos (11,9) +#. ID 7, Page 1, Line 342, Pos (11,9) +#. ID 7, Page 1, Line 345, Pos (11,9) +#. ID 7, Page 1, Line 348, Pos (11,9) +#. ID 7, Page 1, Line 351, Pos (11,9) +#. ID 7, Page 1, Line 354, Pos (11,9) +#. ID 7, Page 1, Line 357, Pos (11,9) +#. ID 7, Page 1, Line 360, Pos (11,9) +#. ID 7, Page 1, Line 363, Pos (11,9) +#. ID 7, Page 1, Line 366, Pos (11,9) +#. ID 7, Page 1, Line 369, Pos (11,9) +#. ID 7, Page 1, Line 372, Pos (11,9) +#. ID 7, Page 1, Line 375, Pos (11,9) +#. ID 7, Page 1, Line 378, Pos (11,9) +#. ID 7, Page 1, Line 381, Pos (11,9) +#. ID 7, Page 1, Line 384, Pos (11,9) +#. ID 7, Page 1, Line 387, Pos (11,9) +#. ID 7, Page 1, Line 390, Pos (11,9) +#. ID 7, Page 1, Line 393, Pos (11,9) +#. ID 7, Page 1, Line 396, Pos (11,9) +#. ID 7, Page 1, Line 399, Pos (11,9) +#. ID 7, Page 1, Line 402, Pos (11,9) +#. ID 7, Page 1, Line 405, Pos (11,9) +#. ID 7, Page 1, Line 408, Pos (11,9) +#. ID 7, Page 1, Line 411, Pos (11,9) +#. ID 7, Page 1, Line 414, Pos (11,9) +#. ID 7, Page 1, Line 417, Pos (11,9) +#. ID 7, Page 1, Line 420, Pos (11,9) +#. ID 7, Page 1, Line 423, Pos (11,9) +#. ID 7, Page 1, Line 426, Pos (11,9) +#. ID 7, Page 1, Line 429, Pos (11,9) +#. ID 7, Page 1, Line 432, Pos (11,9) +#. ID 7, Page 1, Line 435, Pos (11,9) +#. ID 7, Page 1, Line 438, Pos (11,9) +#. ID 7, Page 1, Line 441, Pos (11,9) +#. ID 7, Page 1, Line 444, Pos (11,9) +#. ID 7, Page 1, Line 447, Pos (11,9) +#. ID 7, Page 1, Line 450, Pos (11,9) +#. ID 7, Page 1, Line 453, Pos (11,9) +#. ID 7, Page 1, Line 456, Pos (11,9) +#. ID 7, Page 1, Line 459, Pos (11,9) +#. ID 7, Page 1, Line 462, Pos (11,9) +#. ID 7, Page 1, Line 465, Pos (11,9) +#. ID 7, Page 1, Line 468, Pos (11,9) +#. ID 7, Page 1, Line 471, Pos (11,9) +#. ID 7, Page 1, Line 474, Pos (11,9) +#. ID 7, Page 1, Line 477, Pos (11,9) +#. ID 7, Page 1, Line 480, Pos (11,9) +#. ID 7, Page 1, Line 483, Pos (11,9) +#. ID 7, Page 1, Line 486, Pos (11,9) +#. ID 7, Page 1, Line 489, Pos (11,9) +#. ID 7, Page 1, Line 492, Pos (11,9) +#. ID 7, Page 1, Line 495, Pos (11,9) +#. ID 7, Page 1, Line 498, Pos (11,9) +#. ID 7, Page 1, Line 501, Pos (11,9) +#. ID 7, Page 1, Line 504, Pos (11,9) +#. ID 7, Page 1, Line 507, Pos (11,9) +#. ID 7, Page 1, Line 510, Pos (11,9) +#. ID 7, Page 1, Line 513, Pos (11,9) +#. ID 7, Page 1, Line 516, Pos (11,9) +#. ID 7, Page 1, Line 519, Pos (11,9) +#. ID 7, Page 1, Line 522, Pos (11,9) +#. ID 7, Page 1, Line 525, Pos (11,9) +#. ID 7, Page 1, Line 528, Pos (11,9) +#. ID 7, Page 1, Line 531, Pos (11,9) +#. ID 7, Page 1, Line 534, Pos (11,9) +#. ID 7, Page 1, Line 537, Pos (11,9) +#. ID 7, Page 1, Line 540, Pos (11,9) +#. ID 7, Page 1, Line 543, Pos (11,9) +#. ID 7, Page 1, Line 546, Pos (11,9) +#. ID 7, Page 1, Line 549, Pos (11,9) +#. ID 7, Page 1, Line 552, Pos (11,9) +#. ID 7, Page 1, Line 555, Pos (11,9) +#. ID 7, Page 1, Line 558, Pos (11,9) +#. ID 7, Page 1, Line 561, Pos (11,9) +#. ID 7, Page 1, Line 564, Pos (11,9) +#. ID 7, Page 1, Line 567, Pos (11,9) +#. ID 7, Page 1, Line 570, Pos (11,9) +#. ID 7, Page 1, Line 573, Pos (11,9) +#. ID 7, Page 1, Line 576, Pos (11,9) +#. ID 7, Page 1, Line 579, Pos (11,9) +#. ID 7, Page 1, Line 582, Pos (11,9) +#. ID 7, Page 1, Line 585, Pos (11,9) +#. ID 7, Page 1, Line 588, Pos (11,9) +#. ID 7, Page 1, Line 591, Pos (11,9) +#. ID 7, Page 1, Line 594, Pos (11,9) +#. ID 7, Page 1, Line 597, Pos (11,9) +#. ID 7, Page 1, Line 600, Pos (11,9) +#. ID 7, Page 1, Line 603, Pos (11,9) +#. ID 7, Page 1, Line 606, Pos (11,9) +#. ID 8, Page 1, Line 7, Pos (12,9) +#. ID 8, Page 1, Line 10, Pos (12,9) +#. ID 8, Page 1, Line 13, Pos (12,9) +#. ID 8, Page 1, Line 16, Pos (12,9) +#. ID 8, Page 1, Line 19, Pos (12,9) +#. ID 8, Page 1, Line 22, Pos (12,9) +#. ID 8, Page 1, Line 25, Pos (12,9) +#. ID 8, Page 1, Line 28, Pos (12,9) +#. ID 8, Page 1, Line 31, Pos (12,9) +#. ID 8, Page 1, Line 34, Pos (12,9) +#. ID 8, Page 1, Line 37, Pos (12,9) +#. ID 8, Page 1, Line 40, Pos (12,9) +#. ID 8, Page 1, Line 43, Pos (12,9) +#. ID 8, Page 1, Line 46, Pos (12,9) +#. ID 8, Page 1, Line 49, Pos (12,9) +#. ID 8, Page 1, Line 52, Pos (12,9) +#. ID 8, Page 1, Line 55, Pos (12,9) +#. ID 8, Page 1, Line 58, Pos (12,9) +#. ID 8, Page 1, Line 61, Pos (12,9) +#. ID 8, Page 1, Line 64, Pos (12,9) +#. ID 8, Page 1, Line 67, Pos (12,9) +#. ID 8, Page 1, Line 70, Pos (12,9) +#. ID 8, Page 1, Line 73, Pos (12,9) +#. ID 8, Page 1, Line 76, Pos (12,9) +#. ID 8, Page 1, Line 79, Pos (12,9) +#. ID 8, Page 1, Line 82, Pos (12,9) +#. ID 8, Page 1, Line 85, Pos (12,9) +#. ID 8, Page 1, Line 88, Pos (12,9) +#. ID 8, Page 1, Line 91, Pos (12,9) +#. ID 8, Page 1, Line 94, Pos (12,9) +#. ID 8, Page 1, Line 97, Pos (12,9) +#. ID 8, Page 1, Line 100, Pos (12,9) +#. ID 8, Page 1, Line 103, Pos (12,9) +#. ID 8, Page 1, Line 106, Pos (12,9) +#. ID 8, Page 1, Line 109, Pos (12,9) +#. ID 8, Page 1, Line 112, Pos (12,9) +#. ID 8, Page 1, Line 115, Pos (12,9) +#. ID 8, Page 1, Line 118, Pos (12,9) +#. ID 8, Page 1, Line 121, Pos (12,9) +#. ID 8, Page 1, Line 124, Pos (12,9) +#. ID 8, Page 1, Line 127, Pos (12,9) +#. ID 8, Page 1, Line 130, Pos (12,9) +#. ID 8, Page 1, Line 133, Pos (12,9) +#. ID 8, Page 1, Line 136, Pos (12,9) +#. ID 8, Page 1, Line 139, Pos (12,9) +#. ID 8, Page 1, Line 142, Pos (12,9) +#. ID 8, Page 1, Line 145, Pos (12,9) +#. ID 8, Page 1, Line 148, Pos (12,9) +#. ID 8, Page 1, Line 151, Pos (12,9) +#. ID 8, Page 1, Line 154, Pos (12,9) +#. ID 8, Page 1, Line 157, Pos (12,9) +#. ID 8, Page 1, Line 160, Pos (12,9) +#. ID 8, Page 1, Line 163, Pos (12,9) +#. ID 8, Page 1, Line 166, Pos (12,9) +#. ID 8, Page 1, Line 169, Pos (12,9) +#. ID 8, Page 1, Line 172, Pos (12,9) +#. ID 8, Page 1, Line 175, Pos (12,9) +#. ID 8, Page 1, Line 178, Pos (12,9) +#. ID 8, Page 1, Line 181, Pos (12,9) +#. ID 8, Page 1, Line 184, Pos (12,9) +#. ID 8, Page 1, Line 187, Pos (12,9) +#. ID 8, Page 1, Line 190, Pos (12,9) +#. ID 8, Page 1, Line 193, Pos (12,9) +#. ID 8, Page 1, Line 196, Pos (12,9) +#. ID 8, Page 1, Line 199, Pos (12,9) +#. ID 8, Page 1, Line 202, Pos (12,9) +#. ID 8, Page 1, Line 205, Pos (12,9) +#. ID 8, Page 1, Line 208, Pos (12,9) +#. ID 8, Page 1, Line 211, Pos (12,9) +#. ID 8, Page 1, Line 214, Pos (12,9) +#. ID 8, Page 1, Line 217, Pos (12,9) +#. ID 8, Page 1, Line 220, Pos (12,9) +#. ID 8, Page 1, Line 223, Pos (12,9) +#. ID 8, Page 1, Line 226, Pos (12,9) +#. ID 8, Page 1, Line 229, Pos (12,9) +#. ID 8, Page 1, Line 232, Pos (12,9) +#. ID 8, Page 1, Line 235, Pos (12,9) +#. ID 8, Page 1, Line 238, Pos (12,9) +#. ID 8, Page 1, Line 241, Pos (12,9) +#. ID 8, Page 1, Line 244, Pos (12,9) +#. ID 8, Page 1, Line 247, Pos (12,9) +#. ID 8, Page 1, Line 250, Pos (12,9) +#. ID 8, Page 1, Line 253, Pos (12,9) +#. ID 8, Page 1, Line 256, Pos (12,9) +#. ID 8, Page 1, Line 259, Pos (12,9) +#. ID 8, Page 1, Line 262, Pos (12,9) +#. ID 8, Page 1, Line 265, Pos (12,9) +#. ID 8, Page 1, Line 268, Pos (12,9) +#. ID 8, Page 1, Line 271, Pos (12,9) +#. ID 8, Page 1, Line 274, Pos (12,9) +#. ID 8, Page 1, Line 277, Pos (12,9) +#. ID 8, Page 1, Line 280, Pos (12,9) +#. ID 8, Page 1, Line 283, Pos (12,9) +#. ID 8, Page 1, Line 286, Pos (12,9) +#. ID 8, Page 1, Line 289, Pos (12,9) +#. ID 8, Page 1, Line 292, Pos (12,9) +#. ID 8, Page 1, Line 295, Pos (12,9) +#. ID 8, Page 1, Line 298, Pos (12,9) +#. ID 8, Page 1, Line 301, Pos (12,9) +#. ID 8, Page 1, Line 304, Pos (12,9) +#. ID 8, Page 1, Line 307, Pos (12,9) +#. ID 8, Page 1, Line 310, Pos (12,9) +#. ID 8, Page 1, Line 313, Pos (12,9) +#. ID 8, Page 1, Line 316, Pos (12,9) +#. ID 8, Page 1, Line 319, Pos (12,9) +#. ID 8, Page 1, Line 322, Pos (12,9) +#. ID 8, Page 1, Line 325, Pos (12,9) +#. ID 8, Page 1, Line 328, Pos (12,9) +#. ID 8, Page 1, Line 331, Pos (12,9) +#. ID 8, Page 1, Line 334, Pos (12,9) +#. ID 8, Page 1, Line 337, Pos (12,9) +#. ID 8, Page 1, Line 340, Pos (12,9) +#. ID 8, Page 1, Line 343, Pos (12,9) +#. ID 8, Page 1, Line 346, Pos (12,9) +#. ID 8, Page 1, Line 349, Pos (12,9) +#. ID 8, Page 1, Line 352, Pos (12,9) +#. ID 8, Page 1, Line 355, Pos (12,9) +#. ID 8, Page 1, Line 358, Pos (12,9) +#. ID 8, Page 1, Line 361, Pos (12,9) +#. ID 8, Page 1, Line 364, Pos (12,9) +#. ID 8, Page 1, Line 367, Pos (12,9) +#. ID 8, Page 1, Line 370, Pos (12,9) +#. ID 8, Page 1, Line 373, Pos (12,9) +#. ID 8, Page 1, Line 376, Pos (12,9) +#. ID 8, Page 1, Line 379, Pos (12,9) +#. ID 8, Page 1, Line 382, Pos (12,9) +#. ID 8, Page 1, Line 385, Pos (12,9) +#. ID 8, Page 1, Line 388, Pos (12,9) +#. ID 8, Page 1, Line 391, Pos (12,9) +#. ID 8, Page 1, Line 394, Pos (12,9) +#. ID 8, Page 1, Line 397, Pos (12,9) +#. ID 8, Page 1, Line 400, Pos (12,9) +#. ID 8, Page 1, Line 403, Pos (12,9) +#. ID 8, Page 1, Line 406, Pos (12,9) +#. ID 8, Page 1, Line 409, Pos (12,9) +#. ID 8, Page 1, Line 412, Pos (12,9) +#. ID 8, Page 1, Line 415, Pos (12,9) +#. ID 8, Page 1, Line 418, Pos (12,9) +#. ID 8, Page 1, Line 421, Pos (12,9) +#. ID 8, Page 1, Line 424, Pos (12,9) +#. ID 8, Page 1, Line 427, Pos (12,9) +#. ID 8, Page 1, Line 430, Pos (12,9) +#. ID 8, Page 1, Line 433, Pos (12,9) +#. ID 8, Page 1, Line 436, Pos (12,9) +#. ID 8, Page 1, Line 439, Pos (12,9) +#. ID 8, Page 1, Line 442, Pos (12,9) +#. ID 8, Page 1, Line 445, Pos (12,9) +#. ID 8, Page 1, Line 448, Pos (12,9) +#. ID 8, Page 1, Line 451, Pos (12,9) +#. ID 8, Page 1, Line 454, Pos (12,9) +#. ID 8, Page 1, Line 457, Pos (12,9) +#. ID 8, Page 1, Line 460, Pos (12,9) +#. ID 8, Page 1, Line 463, Pos (12,9) +#. ID 8, Page 1, Line 466, Pos (12,9) +#. ID 8, Page 1, Line 469, Pos (12,9) +#. ID 8, Page 1, Line 472, Pos (12,9) +#. ID 8, Page 1, Line 475, Pos (12,9) +#. ID 8, Page 1, Line 478, Pos (12,9) +#. ID 8, Page 1, Line 481, Pos (12,9) +#. ID 8, Page 1, Line 484, Pos (12,9) +#. ID 8, Page 1, Line 487, Pos (12,9) +#. ID 8, Page 1, Line 490, Pos (12,9) +#. ID 8, Page 1, Line 493, Pos (12,9) +#. ID 8, Page 1, Line 496, Pos (12,9) +#. ID 8, Page 1, Line 499, Pos (12,9) +#. ID 8, Page 1, Line 502, Pos (12,9) +#. ID 8, Page 1, Line 505, Pos (12,9) +#. ID 8, Page 1, Line 508, Pos (12,9) +#. ID 8, Page 1, Line 511, Pos (12,9) +#. ID 8, Page 1, Line 514, Pos (12,9) +#. ID 8, Page 1, Line 517, Pos (12,9) +#. ID 8, Page 1, Line 520, Pos (12,9) +#. ID 8, Page 1, Line 523, Pos (12,9) +#. ID 8, Page 1, Line 526, Pos (12,9) +#. ID 8, Page 1, Line 529, Pos (12,9) +#. ID 8, Page 1, Line 532, Pos (12,9) +#. ID 8, Page 1, Line 535, Pos (12,9) +#. ID 8, Page 1, Line 538, Pos (12,9) +#. ID 8, Page 1, Line 541, Pos (12,9) +#. ID 8, Page 1, Line 544, Pos (12,9) +#. ID 8, Page 1, Line 547, Pos (12,9) +#. ID 8, Page 1, Line 550, Pos (12,9) +#. ID 8, Page 1, Line 553, Pos (12,9) +#. ID 8, Page 1, Line 556, Pos (12,9) +#. ID 8, Page 1, Line 559, Pos (12,9) +#. ID 8, Page 1, Line 562, Pos (12,9) +#. ID 8, Page 1, Line 565, Pos (12,9) +#. ID 8, Page 1, Line 568, Pos (12,9) +#. ID 8, Page 1, Line 571, Pos (12,9) +#. ID 8, Page 1, Line 574, Pos (12,9) +#. ID 8, Page 1, Line 577, Pos (12,9) +#. ID 8, Page 1, Line 580, Pos (12,9) +#. ID 8, Page 1, Line 583, Pos (12,9) +#. ID 8, Page 1, Line 586, Pos (12,9) +#. ID 8, Page 1, Line 589, Pos (12,9) +#. ID 8, Page 1, Line 592, Pos (12,9) +#. ID 8, Page 1, Line 595, Pos (12,9) +#. ID 8, Page 1, Line 598, Pos (12,9) +#. ID 8, Page 1, Line 601, Pos (12,9) +#. ID 8, Page 1, Line 604, Pos (12,9) +#. ID 8, Page 1, Line 607, Pos (12,9) +msgid "\\>\\v[1]%\\<\\.\\^" +msgstr "" + +#. ID 1, Page 1, Line 611, Pos (13,9) +#. ID 2, Page 1, Line 17, Pos (11,6) +#. ID 3, Page 1, Line 9, Pos (12,6) +#. ID 4, Page 1, Line 44, Pos (13,6) +#. ID 5, Page 1, Line 34, Pos (17,6) +#. ID 6, Page 1, Line 40, Pos (15,6) +#. ID 7, Page 1, Line 610, Pos (11,9) +#. ID 8, Page 1, Line 611, Pos (12,9) +#. ID 9, Page 1, Line 30, Pos (9,8) +#. ID 20, Page 1, Line 35, Pos (18,6) +#. ID 21, Page 1, Line 35, Pos (19,6) +#. ID 22, Page 1, Line 15, Pos (6,6) +#. ID 23, Page 1, Line 10, Pos (7,6) +#. ID 24, Page 1, Line 7, Pos (18,8) +msgid "Finished" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (11,6) +msgid "" +"Show an image (1, 100%, 160x120 coordinates, \n" +"no effects, no transparency color), and deleting\n" +"it. (Press a key to continue)." +msgstr "" + +#. ID 2, Page 1, Line 9, Pos (11,6) +msgid "" +"Show an image (1, 100%, 160x120 coordinates, \n" +"no effects, with transparency color), and deleting\n" +"it. (Press a key to continue)." +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (12,6) +msgid "" +"Show an image (1, 100%, 0x0 coordinates, \n" +"no effects, no transparency color), and deleting\n" +"it. (Press a key to continue)." +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (13,6) +msgid "" +"Make appear a image ( Show image with 100% \n" +"transparency, transparency color and Move image\n" +" 3,0 sec 0% transparency, wait). ( Press a key\n" +" to continue)." +msgstr "" + +#. ID 4, Page 1, Line 12, Pos (13,6) +msgid "" +"Make appear a image ( Show image with 100% \n" +"transparency, transparency color, from bottom \n" +"and Move image 3,0 sec 0% transparency, wait).\n" +"( Press a key to continue). " +msgstr "" + +#. ID 4, Page 1, Line 23, Pos (13,6) +msgid "" +"Make appear a image, same conditions of last \n" +"image plus rotating and waving disappear.\n" +"( Press a key to continue). " +msgstr "" + +#. ID 4, Page 1, Line 33, Pos (13,6) +msgid "" +"Make appear a image, same conditions of last \n" +"image plus magnitud 0 to 100, and 100 to zero.\n" +"( Press a key to continue). \n" +"(Known bug in RPG_RT, will crash sometimes)" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (17,6) +msgid "" +"Do images animation effects and turning it.\n" +"(With move images command only)\n" +"(curiously RPG_RT doesn't apply effects)." +msgstr "" + +#. ID 5, Page 1, Line 6, Pos (17,6) +#. ID 20, Page 1, Line 7, Pos (18,6) +#. ID 21, Page 1, Line 6, Pos (19,6) +msgid "Normal (Next: rotating, 5)" +msgstr "" + +#. ID 5, Page 1, Line 8, Pos (17,6) +#. ID 20, Page 1, Line 9, Pos (18,6) +#. ID 21, Page 1, Line 8, Pos (19,6) +msgid "Rotating 5 (Next: Rotating 1 (transition, 3 sec no wait))" +msgstr "" + +#. ID 5, Page 1, Line 10, Pos (17,6) +#. ID 20, Page 1, Line 11, Pos (18,6) +#. ID 21, Page 1, Line 10, Pos (19,6) +msgid "Rotating 1 (Next: Rotating 9 (transition, 3 sec no wait))" +msgstr "" + +#. ID 5, Page 1, Line 12, Pos (17,6) +#. ID 20, Page 1, Line 13, Pos (18,6) +#. ID 21, Page 1, Line 12, Pos (19,6) +msgid "Rotating 9 (Next: No rotating (transition, 3 sec no wait))" +msgstr "" + +#. ID 5, Page 1, Line 14, Pos (17,6) +#. ID 20, Page 1, Line 15, Pos (18,6) +#. ID 21, Page 1, Line 14, Pos (19,6) +msgid "Normal (Next: Waving 5)" +msgstr "" + +#. ID 5, Page 1, Line 16, Pos (17,6) +#. ID 20, Page 1, Line 17, Pos (18,6) +#. ID 21, Page 1, Line 16, Pos (19,6) +msgid "Waving 5 (Next: Waving 1 (transition, 3 sec no wait))" +msgstr "" + +#. ID 5, Page 1, Line 18, Pos (17,6) +#. ID 20, Page 1, Line 19, Pos (18,6) +#. ID 21, Page 1, Line 18, Pos (19,6) +msgid "Waving 1 (Next: Waving 9 (transition, 3 sec no wait))" +msgstr "" + +#. ID 5, Page 1, Line 20, Pos (17,6) +#. ID 20, Page 1, Line 21, Pos (18,6) +#. ID 21, Page 1, Line 20, Pos (19,6) +msgid "" +"Waving 9 (Next: Waving 9 150 magnitude,\n" +"50 transparency (transition, 3 sec no wait))" +msgstr "" + +#. ID 5, Page 1, Line 23, Pos (17,6) +#. ID 20, Page 1, Line 24, Pos (18,6) +#. ID 21, Page 1, Line 23, Pos (19,6) +msgid "" +"Waving 9 150 magnitude,\n" +"50 transparency (Next: Normal\n" +"(transition, 3 sec no wait))" +msgstr "" + +#. ID 5, Page 1, Line 27, Pos (17,6) +#. ID 20, Page 1, Line 28, Pos (18,6) +#. ID 21, Page 1, Line 27, Pos (19,6) +msgid "" +"Normal (Next: Rotating 9 + 150\n" +" magnitude + 50 transparency\n" +"(transition, 3 sec no wait))" +msgstr "" + +#. ID 5, Page 1, Line 31, Pos (17,6) +#. ID 20, Page 1, Line 32, Pos (18,6) +#. ID 21, Page 1, Line 32, Pos (19,6) +msgid "" +"Rotating 9 + 150 magnitude + 50 transparency \n" +"(Next: normal (transition, 3 sec no wait))" +msgstr "" + +#. ID 6, Page 1, Line 3, Pos (15,6) +msgid "Rotating 1" +msgstr "" + +#. ID 6, Page 1, Line 5, Pos (15,6) +msgid "Rotating 2" +msgstr "" + +#. ID 6, Page 1, Line 7, Pos (15,6) +msgid "Rotating 3" +msgstr "" + +#. ID 6, Page 1, Line 9, Pos (15,6) +msgid "Rotating 4" +msgstr "" + +#. ID 6, Page 1, Line 11, Pos (15,6) +msgid "Rotating 5" +msgstr "" + +#. ID 6, Page 1, Line 13, Pos (15,6) +msgid "Rotating 6" +msgstr "" + +#. ID 6, Page 1, Line 15, Pos (15,6) +msgid "Rotating 7" +msgstr "" + +#. ID 6, Page 1, Line 17, Pos (15,6) +msgid "Rotating 8" +msgstr "" + +#. ID 6, Page 1, Line 19, Pos (15,6) +msgid "Rotating 9" +msgstr "" + +#. ID 6, Page 1, Line 21, Pos (15,6) +msgid "Waving 1" +msgstr "" + +#. ID 6, Page 1, Line 23, Pos (15,6) +msgid "Waving 2" +msgstr "" + +#. ID 6, Page 1, Line 25, Pos (15,6) +msgid "Waving 3" +msgstr "" + +#. ID 6, Page 1, Line 27, Pos (15,6) +msgid "Waving 4" +msgstr "" + +#. ID 6, Page 1, Line 29, Pos (15,6) +msgid "Waving 5" +msgstr "" + +#. ID 6, Page 1, Line 31, Pos (15,6) +msgid "Waving 6" +msgstr "" + +#. ID 6, Page 1, Line 33, Pos (15,6) +msgid "Waving 7" +msgstr "" + +#. ID 6, Page 1, Line 35, Pos (15,6) +msgid "Waving 8" +msgstr "" + +#. ID 6, Page 1, Line 37, Pos (15,6) +msgid "Waving 9" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (11,9) +msgid "" +"Show test image, magnitude 0% to 2000% \n" +"(RPG Maker max), step 10%.(200 times)." +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (12,9) +msgid "" +"Show test image, magnitude 0% to 2000% \n" +"(RPG Maker max), step 10%.(200 times).\n" +"(rotating 5, 50%transparency)" +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (9,8) +msgid "" +"Show an image with coordinates according to \n" +"Variables 0001 and 0002." +msgstr "" + +#. ID 9, Page 1, Line 3, Pos (9,8) +msgid "Enter var 0001" +msgstr "" + +#. ID 9, Page 1, Line 5, Pos (9,8) +msgid "Enter var 0002" +msgstr "" + +#. ID 9, Page 1, Line 7, Pos (9,8) +#. Contains choice at line 3 (2 options) +msgid "" +"Do you want to move the image? (Pause, move 3 \n" +"seconds (wait) and pause again)." +msgstr "" + +#. ID 9, Page 1, Line 9, Pos (9,8) +#. Choice (2 options, embedded in a message) +#. ID 19, Page 1, Line 3, Pos (2,11) +#. Choice (2 options, embedded in a message) +msgid "" +"Yes\n" +"No" +msgstr "" + +#. ID 9, Page 1, Line 11, Pos (9,8) +msgid "" +"Move to coordinates according to variable 0003\n" +"and 0004. Variable 0003?" +msgstr "" + +#. ID 9, Page 1, Line 14, Pos (9,8) +msgid "Variable 0004?" +msgstr "" + +#. ID 9, Page 1, Line 18, Pos (9,8) +#. ID 9, Page 1, Line 20, Pos (9,8) +#. ID 9, Page 1, Line 25, Pos (9,8) +#. ID 22, Page 1, Line 11, Pos (6,6) +msgid " " +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (8,8) +msgid "" +"Show (and move) many images at once.\n" +"The animation must be uniform and without\n" +"flicks." +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (7,8) +msgid "Testing showing 50 images ( max ID) at once." +msgstr "" + +#. ID 11, Page 1, Line 53, Pos (7,8) +msgid "Finished." +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (3,7) +msgid "" +"Show an static image in screen\n" +"(small)\n" +"Talk to the left chara to erase it." +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (2,7) +#. ID 17, Page 1, Line 1, Pos (2,9) +msgid "Erase image #1 and #40" +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (4,7) +msgid "" +"Show an image in screen moving with the map\n" +"(small)\n" +"Talk to the left chara to erase it." +msgstr "" + +#. ID 15, Page 1, Line 1, Pos (3,9) +msgid "" +"Show an static image in screen\n" +"(big, zoomed, 50% transparency)\n" +"Talk to the left chara to erase it." +msgstr "" + +#. ID 16, Page 1, Line 1, Pos (4,9) +msgid "" +"Show an image in screen moving with the map\n" +"(big, zoomed, 50% transparency)\n" +"Talk to the left chara to erase it." +msgstr "" + +#. ID 18, Page 1, Line 1, Pos (5,9) +msgid "" +"Show 2 images in screen moving with the map\n" +"(big, zoomed, 50% transparency)\n" +"Talk to the left chara to erase it." +msgstr "" + +#. ID 19, Page 1, Line 1, Pos (2,11) +#. Contains choice at line 3 (2 options) +msgid "" +"Do you want go to main Test Suite map?\n" +"(all images must be erased)" +msgstr "" + +#. ID 20, Page 1, Line 1, Pos (18,6) +msgid "" +"Do images animation effects and turning it.\n" +"(With move images command, and show image while\n" +"turning to rotating effect)\n" +"(curiously RPG_RT doesn't turn rotate to waving)." +msgstr "" + +#. ID 21, Page 1, Line 1, Pos (19,6) +msgid "" +"Do images animation effects and turning it.\n" +"(With move images command, and show images while\n" +"turning effects). " +msgstr "" + +#. ID 22, Page 1, Line 1, Pos (6,6) +msgid "Doing image commands to no existent images." +msgstr "" + +#. ID 22, Page 1, Line 2, Pos (6,6) +msgid "" +"Moving picture #15\n" +"(wait 3.0 sec to finish)" +msgstr "" + +#. ID 22, Page 1, Line 5, Pos (6,6) +msgid "Erasing picture #44" +msgstr "" + +#. ID 22, Page 1, Line 7, Pos (6,6) +msgid "" +"Show image 1, and erasing it. Apply zoom to image \n" +"1 then (wait 3.0 sec to finish)" +msgstr "" + +#. ID 23, Page 1, Line 1, Pos (7,6) +msgid "" +"Showing a test image and do some battle \n" +"animations (show battle animation required, \n" +"wait to finish)\n" +"(Images priority must be below to animations)." +msgstr "" + +#. ID 24, Page 1, Line 1, Pos (18,8) +msgid "" +"Moving a 0% zoomed image. \n" +"(Watch out! RPG_RT can crash!)\n" +"(Wait 3.0 sec)." +msgstr "" + +#. ID 70, Page 1, Line 1, Pos (18,24) +msgid "Picture layer" +msgstr "" + +#. ID 70, Page 1, Line 3, Pos (18,24) +msgid "Lowest (Above parallax)" +msgstr "" + +#. ID 70, Page 1, Line 5, Pos (18,24) +msgid "" +"Above lower tileset\n" +"Castle & Lower part of tree" +msgstr "" + +#. ID 70, Page 1, Line 8, Pos (18,24) +msgid "" +"Above below Player events\n" +"1st Carol" +msgstr "" + +#. ID 70, Page 1, Line 11, Pos (18,24) +msgid "" +"Above same as Player events\n" +"2nd Carol & Player" +msgstr "" + +#. ID 70, Page 1, Line 14, Pos (18,24) +msgid "" +"Above upper tileset\n" +"Hole (Square tile) and upper tree (Star tile)" +msgstr "" + +#. ID 70, Page 1, Line 18, Pos (18,24) +msgid "" +"Above above Player events\n" +"3rd Carol" +msgstr "" + +#. ID 70, Page 1, Line 22, Pos (18,24) +msgid "Above weather (default)" +msgstr "" + +#. ID 70, Page 1, Line 25, Pos (18,24) +msgid "Above Battle Animations" +msgstr "" + +#. ID 70, Page 1, Line 30, Pos (18,24) +msgid "" +"\n" +"\n" +"\n" +" Above Message" +msgstr "" + +#. ID 70, Page 1, Line 35, Pos (18,24) +msgid "" +" Highest\n" +"\n" +"\n" +" Above Timers" +msgstr "" + +#. ID 71, Page 1, Line 2, Pos (15,9) +msgid "This picture has an alpha-channel" +msgstr "" + +#. ID 71, Page 1, Line 4, Pos (15,9) +msgid "" +"This picture has an alpha-channel\n" +"and 50% transparency" +msgstr "" + +#. ID 71, Page 1, Line 7, Pos (15,9) +msgid "This picture has no alpha-channel" +msgstr "" + +#. ID 71, Page 1, Line 9, Pos (15,9) +msgid "" +"This picture has no alpha-channel\n" +"and 50% transparency" +msgstr "" + +#. ID 72, Page 1, Line 1, Pos (4,24) +msgid "" +"Changing transparency from 0 to 100\n" +"via ShowPicture" +msgstr "" + +#. ID 73, Page 1, Line 1, Pos (4,23) +msgid "" +"Changing transparency from 0 to 100\n" +"via MovePicture" +msgstr "" + +#. ID 74, Page 1, Line 1, Pos (8,24) +#. ID 75, Page 1, Line 1, Pos (8,23) +msgid "" +"Testing showing 50 images (max ID) at once.\n" +"Using a fancy loop." +msgstr "" + +#. ID 74, Page 1, Line 33, Pos (8,24) +msgid "" +"Finished.\n" +"Next: Batch erase" +msgstr "" + +#. ID 75, Page 1, Line 33, Pos (8,23) +msgid "" +"Finished.\n" +"Next: Loop erase" +msgstr "" + +#. ID 76, Page 1, Line 1, Pos (6,24) +msgid "" +"Changing zoom from 0 to 2000\n" +"via ShowPicture" +msgstr "" + +#. ID 77, Page 1, Line 1, Pos (6,23) +msgid "" +"Changing zoom from 0 to 2000\n" +"via MovePicture" +msgstr "" + +#. ID 78, Page 1, Line 1, Pos (2,24) +msgid "All events below the stairs require RPG Maker 2k3 1.12" +msgstr "" + +#. ID 79, Page 1, Line 1, Pos (10,24) +msgid "Insert a number" +msgstr "" + +#. ID 79, Page 1, Line 4, Pos (10,24) +msgid "The picture shows \\V[3]" +msgstr "" + +#. ID 80, Page 1, Line 1, Pos (10,23) +msgid "Showing 0 to 9 through Filename substitution" +msgstr "" + +#. ID 81, Page 1, Line 2, Pos (12,24) +msgid "Spritesheet: Frame 1" +msgstr "" + +#. ID 81, Page 1, Line 4, Pos (12,24) +msgid "Spritesheet: Frame 7" +msgstr "" + +#. ID 81, Page 1, Line 6, Pos (12,24) +msgid "Spritesheet: Frame 13" +msgstr "" + +#. ID 81, Page 1, Line 8, Pos (12,24) +msgid "Spritesheet: Frame 19" +msgstr "" + +#. ID 81, Page 1, Line 10, Pos (12,24) +msgid "Spritesheet: Frame 25" +msgstr "" + +#. ID 82, Page 1, Line 2, Pos (12,23) +msgid "Using a 2x5 Spritesheet: Frame 1" +msgstr "" + +#. ID 82, Page 1, Line 4, Pos (12,23) +msgid "Spritesheet: Frame 2" +msgstr "" + +#. ID 82, Page 1, Line 6, Pos (12,23) +msgid "Spritesheet: Frame 4" +msgstr "" + +#. ID 82, Page 1, Line 8, Pos (12,23) +msgid "Spritesheet: Frame 10" +msgstr "" + +#. ID 83, Page 1, Line 1, Pos (12,21) +msgid "" +"Spritesheet: Loop\n" +"6/60s per frame" +msgstr "" + +#. ID 83, Page 1, Line 4, Pos (12,21) +msgid "Hit enter" +msgstr "" + +#. ID 83, Page 1, Line 6, Pos (12,21) +msgid "" +"Spritesheet: Loop and erase\n" +"4/60s per frame" +msgstr "" + +#. ID 84, Page 1, Line 1, Pos (12,22) +msgid "Spritesheet: Insert a frame (1-25)" +msgstr "" + +#. ID 84, Page 1, Line 4, Pos (12,22) +#. ID 84, Page 1, Line 8, Pos (12,22) +msgid "Bad input. Nothing shown" +msgstr "" + +#. ID 84, Page 1, Line 16, Pos (12,22) +msgid "The picture shows \\V[2]" +msgstr "" + +#. ID 85, Page 1, Line 3, Pos (14,24) +msgid "Moving to World Map" +msgstr "" + +#. ID 85, Page 1, Line 5, Pos (14,24) +msgid "The 1 survived the map change" +msgstr "" + +#. ID 85, Page 1, Line 7, Pos (14,24) +#. ID 89, Page 1, Line 6, Pos (10,22) +msgid "Done" +msgstr "" + +#. ID 86, Page 1, Line 4, Pos (16,24) +msgid "Image 1 doesn't shake" +msgstr "" + +#. ID 87, Page 1, Line 4, Pos (16,23) +msgid "Image 1 doesn't flash" +msgstr "" + +#. ID 88, Page 1, Line 4, Pos (16,22) +msgid "Image 1 tints" +msgstr "" + +#. ID 89, Page 1, Line 2, Pos (10,22) +msgid "" +"Showing 10 through Filename substitution\n" +"But the size of the replacement char \n" +"width is only 1." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0048.po b/TestGame-2000/Language/de/Map0048.po new file mode 100644 index 0000000..66e36c5 --- /dev/null +++ b/TestGame-2000/Language/de/Map0048.po @@ -0,0 +1,73 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (7,5) +msgid "" +"Show battle animation to Hero,\n" +"wait until finish." +msgstr "" + +#. ID 1, Page 1, Line 4, Pos (7,5) +msgid "Finished" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (3,10) +msgid "I'm EV0002." +msgstr "" + +#. ID 2, Page 1, Line 2, Pos (3,10) +msgid "" +"Show battle animation to myself.\n" +"No wait." +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (8,5) +msgid "" +"Show battle animation to Hero,\n" +"no wait." +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (9,5) +msgid "" +"Show battle animation to whole map.\n" +"(But hero selected to apply FX)\n" +"No wait." +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (10,5) +msgid "" +"Show battle animation to EV0002.\n" +"No wait." +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (12,5) +msgid "" +"Show battle animation to EV0002, myself and \n" +"hero at the same time, same animation.\n" +"No wait. (RPG_RT only shows last battle \n" +"animation: to hero)." +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (13,5) +msgid "" +"Show battle animation to EV0002, myself and \n" +"hero, 0.5 sec pause one each other, same anim.\n" +"No wait. (RPG_RT aborts last animation to \n" +"show the new one)." +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (14,5) +msgid "" +"Show battle animation to EV0002, myself and \n" +"hero at the same time, different animations.\n" +"No wait. (RPG_RT only shows last battle \n" +"animation: to hero)." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0049.po b/TestGame-2000/Language/de/Map0049.po new file mode 100644 index 0000000..cce1461 --- /dev/null +++ b/TestGame-2000/Language/de/Map0049.po @@ -0,0 +1,24 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (8,7) +msgid "" +"Hero transparency ON.\n" +"Hero is invisible now.\n" +"Go to the stairs to become visible\n" +"again." +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (9,7) +msgid "" +"Hero transparency OFF.\n" +"Hero is visible now." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0050.po b/TestGame-2000/Language/de/Map0050.po new file mode 100644 index 0000000..bb63178 --- /dev/null +++ b/TestGame-2000/Language/de/Map0050.po @@ -0,0 +1,49 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (6,7) +msgid "" +"Flash hero 3.0 sec.\n" +"Wait to finish" +msgstr "" + +#. ID 1, Page 1, Line 4, Pos (6,7) +#. ID 2, Page 1, Line 4, Pos (6,4) +msgid "Finished" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (6,4) +msgid "" +"Flash hero 0.0 sec.\n" +"Wait to finish" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (7,7) +msgid "" +"Flash EV0005 3.0 sec.\n" +"No wait" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (2,11) +msgid "I'm EV0005." +msgstr "" + +#. ID 5, Page 1, Line 2, Pos (2,11) +msgid "" +"Flash myself 3.0 sec.\n" +"No wait" +msgstr "" + +#. ID 30, Page 1, Line 1, Pos (8,7) +msgid "" +"Flash EV0005, myself an hero 3.0 sec at once.\n" +"No wait" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0051.po b/TestGame-2000/Language/de/Map0051.po new file mode 100644 index 0000000..494a3ff --- /dev/null +++ b/TestGame-2000/Language/de/Map0051.po @@ -0,0 +1,308 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (13,10) +msgid "Move down." +msgstr "" + +#. ID 1, Page 1, Line 3, Pos (13,10) +msgid "Move left." +msgstr "" + +#. ID 1, Page 1, Line 5, Pos (13,10) +msgid "Move up." +msgstr "" + +#. ID 1, Page 1, Line 7, Pos (13,10) +msgid "Move right." +msgstr "" + +#. ID 1, Page 1, Line 9, Pos (13,10) +msgid "Move right-up." +msgstr "" + +#. ID 1, Page 1, Line 11, Pos (13,10) +msgid "Move left-down." +msgstr "" + +#. ID 1, Page 1, Line 13, Pos (13,10) +msgid "Move left-up." +msgstr "" + +#. ID 1, Page 1, Line 15, Pos (13,10) +msgid "Move right-down." +msgstr "" + +#. ID 1, Page 1, Line 17, Pos (13,10) +#. ID 11, Page 1, Line 24, Pos (15,8) +#. ID 13, Page 1, Line 5, Pos (17,8) +#. ID 19, Page 1, Line 16, Pos (14,6) +msgid "Finished" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (11,9) +msgid "Look down" +msgstr "" + +#. ID 2, Page 1, Line 3, Pos (11,9) +msgid "Look up" +msgstr "" + +#. ID 2, Page 1, Line 5, Pos (11,9) +msgid "Look left" +msgstr "" + +#. ID 2, Page 1, Line 7, Pos (11,9) +msgid "Look right" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (15,10) +msgid "Move down, left, up, right." +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (16,10) +msgid "Move random position." +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (3,12) +msgid "I'm testing chara." +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (18,10) +msgid "Make TestChara follow hero (1 step)." +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (19,10) +msgid "Make TestChara run away hero (1 step)." +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (19,14) +msgid "" +"Make hero run away hero (1 step- watch out).\n" +"(RPG_RT tries to move up?)." +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (19,13) +msgid "" +"Make hero follow hero (1 step- watch out).\n" +"(RPG_RT tries to move down?)." +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (13,8) +msgid "" +"Step foward. (Be sure this chara has low \n" +"priority), or else player will be event-level\n" +"hang." +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (15,8) +msgid "Testing chara's speeds." +msgstr "" + +#. ID 11, Page 1, Line 2, Pos (15,8) +msgid "1 speed Lower" +msgstr "" + +#. ID 11, Page 1, Line 4, Pos (15,8) +#. ID 11, Page 1, Line 6, Pos (15,8) +#. ID 11, Page 1, Line 20, Pos (15,8) +#. ID 11, Page 1, Line 22, Pos (15,8) +msgid "Next: 1 speed Lower" +msgstr "" + +#. ID 11, Page 1, Line 8, Pos (15,8) +#. ID 11, Page 1, Line 10, Pos (15,8) +#. ID 11, Page 1, Line 12, Pos (15,8) +#. ID 11, Page 1, Line 14, Pos (15,8) +#. ID 11, Page 1, Line 16, Pos (15,8) +#. ID 11, Page 1, Line 18, Pos (15,8) +msgid "Next: 1 speed upper" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (16,8) +msgid "Testing rotations." +msgstr "" + +#. ID 12, Page 1, Line 2, Pos (16,8) +msgid "Next:90°right." +msgstr "" + +#. ID 12, Page 1, Line 4, Pos (16,8) +msgid "Next:90°left." +msgstr "" + +#. ID 12, Page 1, Line 6, Pos (16,8) +msgid "Next:180° " +msgstr "" + +#. ID 12, Page 1, Line 8, Pos (16,8) +msgid "Next: Left-right 90°. (?)" +msgstr "" + +#. ID 12, Page 1, Line 10, Pos (16,8) +msgid "Next: Random rotation." +msgstr "" + +#. ID 12, Page 1, Line 12, Pos (16,8) +#. ID 28, Page 1, Line 6, Pos (14,1) +#. ID 29, Page 1, Line 8, Pos (15,1) +msgid "Finished." +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (17,8) +msgid "Make TestChara Look to hero." +msgstr "" + +#. ID 13, Page 1, Line 3, Pos (17,8) +msgid "NEXT: Make TestChara Look away to hero." +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (18,8) +msgid "" +"Make hero Look to hero.\n" +"(Watch out- RPG_RT make hero look down?)" +msgstr "" + +#. ID 15, Page 1, Line 1, Pos (19,8) +msgid "" +"Make hero Look away to hero.\n" +"(Watch out! - RPG_RT makes hero look upside?)" +msgstr "" + +#. ID 16, Page 1, Line 1, Pos (11,6) +msgid "Set a pause in movement" +msgstr "" + +#. ID 16, Page 1, Line 3, Pos (11,6) +msgid "" +"Next: Move in circles with a pause bewteen lap.\n" +"(3 laps)." +msgstr "" + +#. ID 17, Page 1, Line 1, Pos (12,6) +#. Contains choice at line 3 (2 options) +msgid "" +"Testing frecuency to TestChara2 (doesn't apply\n" +"in map-event commands?)" +msgstr "" + +#. ID 17, Page 1, Line 3, Pos (12,6) +#. Choice (2 options, embedded in a message) +msgid "" +"More frecuency\n" +"Less frecuency" +msgstr "" + +#. ID 18, Page 1, Line 1, Pos (0,10) +msgid "I'm testing chara number2." +msgstr "" + +#. ID 19, Page 1, Line 1, Pos (14,6) +msgid "Jumping test" +msgstr "" + +#. ID 19, Page 1, Line 2, Pos (14,6) +msgid "Jump in the same position." +msgstr "" + +#. ID 19, Page 1, Line 4, Pos (14,6) +msgid "NEXT: Jumping 2 tiles left." +msgstr "" + +#. ID 19, Page 1, Line 6, Pos (14,6) +msgid "" +"NEXT: Jumping 2 tiles right, 2 left, and \n" +"2 right again. (player must be reduce this\n" +"at 2 tiles right)." +msgstr "" + +#. ID 19, Page 1, Line 10, Pos (14,6) +msgid "" +"NEXT: Jump 2 tiles up, 3 tiles left.\n" +"And back." +msgstr "" + +#. ID 19, Page 1, Line 13, Pos (14,6) +msgid "" +"NEXT: Incomplete jumping.\n" +"(without End jump command - Does not excecute)." +msgstr "" + +#. ID 20, Page 1, Line 1, Pos (15,6) +#. Choice (2 options) +msgid "" +"Enable fixed direction\n" +"Disable fixed direction" +msgstr "" + +#. ID 21, Page 1, Line 1, Pos (16,6) +#. Choice (2 options) +msgid "" +"Enable ghost mode\n" +"Disable ghost mode" +msgstr "" + +#. ID 22, Page 1, Line 1, Pos (17,6) +#. Choice (2 options) +msgid "" +"Disable chara animation\n" +"Enable chara animation" +msgstr "" + +#. ID 23, Page 1, Line 2, Pos (12,4) +msgid "Switch 0006 is ON." +msgstr "" + +#. ID 23, Page 1, Line 5, Pos (12,4) +msgid "Switch 0006 is OFF." +msgstr "" + +#. ID 23, Page 1, Line 8, Pos (12,4) +#. Choice (2 options) +msgid "" +"Enable switch [0006]\n" +"Disable switch [0006]" +msgstr "" + +#. ID 24, Page 1, Line 1, Pos (19,6) +#. Choice (2 options) +msgid "" +"More transparency\n" +"Less transparency" +msgstr "" + +#. ID 25, Page 1, Line 1, Pos (13,4) +msgid "Change hero's chara." +msgstr "" + +#. ID 26, Page 1, Line 1, Pos (14,4) +msgid "Play sound effect." +msgstr "" + +#. ID 27, Page 1, Line 1, Pos (3,10) +msgid "" +"Move up 2 tiles ( with ignore impossible\n" +"movements ON). The movement will stop at half." +msgstr "" + +#. ID 28, Page 1, Line 1, Pos (14,1) +msgid "" +"Move in circles, repeat event activated.\n" +"Wait 5 sec. and Stop Movement will be called." +msgstr "" + +#. ID 29, Page 1, Line 1, Pos (15,1) +msgid "" +"Move in circles 5 times.\n" +"Move test chara to random position many times.\n" +"Wait until finish both.\n" +"(using excecute all movement command)." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0052.po b/TestGame-2000/Language/de/Map0052.po new file mode 100644 index 0000000..16eafbd --- /dev/null +++ b/TestGame-2000/Language/de/Map0052.po @@ -0,0 +1,40 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (7,7) +msgid "" +"Wait 1.0 sec.\n" +"During waits the messagebox closes." +msgstr "" + +#. ID 1, Page 1, Line 4, Pos (7,7) +#. ID 2, Page 1, Line 3, Pos (8,7) +#. ID 3, Page 1, Line 3, Pos (9,7) +msgid "Finished" +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (8,7) +msgid "Wait 0.1 sec." +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (9,7) +msgid "Wait 0.0 sec. RPG_RT waits for one frame." +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (2,8) +msgid "Playing a beep sound effect." +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (9,9) +msgid "" +"A pararell process is running. It waits a 1.0\n" +"sec, and plays a beep sound." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0053.po b/TestGame-2000/Language/de/Map0053.po new file mode 100644 index 0000000..57a1c13 --- /dev/null +++ b/TestGame-2000/Language/de/Map0053.po @@ -0,0 +1,126 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1, Page 1, Line 1, Pos (4,7) +msgid "" +"Play MIDI Music. Default parameters.\n" +"(Wait ~2 min to loop)." +msgstr "" + +#. ID 2, Page 1, Line 1, Pos (5,7) +msgid "" +"Play MIDI Music (With midi controller event 111\n" +"enabled for loop). Default parameters.\n" +"(Wait ~2 min to loop)" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (7,7) +msgid "" +"Play MIDI fanfare. Default parameters.\n" +"(Doesn't have Midi event controller, it will\n" +"repeat forever)." +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (8,7) +msgid "" +"Play MIDI fanfare. Default parameters.\n" +"(With midi controller event 111\n" +"enabled for stopping)." +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (2,7) +#. ID 6, Page 1, Line 1, Pos (2,6) +msgid "Fade out music (3.0 sec, no wait)." +msgstr "" + +#. ID 6, Page 1, Line 2, Pos (2,6) +#. Choice (4 options) +msgid "" +"Play melody 1\n" +"Play melody 2\n" +"Memorize melody\n" +"Play memorized melody" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (2,4) +msgid "Test PCM Wave." +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (4,4) +msgid "Test ACM Wave." +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (5,4) +msgid "Test MP3 Wave." +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (6,4) +msgid "" +"Can't test OGG Wave. (not supported by original\n" +"RPG Maker)." +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (2,8) +msgid "Fade in melody 1(3.0 sec, no wait)." +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (2,11) +msgid "Stop Melody." +msgstr "" + +#. ID 13, Page 1, Line 1, Pos (4,11) +msgid "Testing balance (MIDI)" +msgstr "" + +#. ID 13, Page 1, Line 25, Pos (4,11) +#. ID 14, Page 1, Line 6, Pos (2,9) +#. ID 15, Page 1, Line 6, Pos (1,9) +#. ID 16, Page 1, Line 25, Pos (5,11) +#. ID 17, Page 1, Line 25, Pos (4,13) +#. ID 18, Page 1, Line 25, Pos (5,13) +msgid "Finished" +msgstr "" + +#. ID 14, Page 1, Line 1, Pos (2,9) +msgid "Play melody 1 (default parameter)." +msgstr "" + +#. ID 14, Page 1, Line 3, Pos (2,9) +msgid "" +"NEXT: Play same melody, with some parameters\n" +"changed ( song don't restart)." +msgstr "" + +#. ID 15, Page 1, Line 1, Pos (1,9) +msgid "Play melody 2 (default parameter)." +msgstr "" + +#. ID 15, Page 1, Line 3, Pos (1,9) +msgid "" +"NEXT: Play same melody, with some parameters\n" +"changed." +msgstr "" + +#. ID 16, Page 1, Line 1, Pos (5,11) +msgid "Testing speed (MIDI)" +msgstr "" + +#. ID 17, Page 1, Line 1, Pos (4,13) +msgid "Testing balance (stream)" +msgstr "" + +#. ID 18, Page 1, Line 1, Pos (5,13) +msgid "Testing speed (stream)" +msgstr "" + +#. ID 20, Page 1, Line 1, Pos (3,4) +msgid "Test ADPCM Wave." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0054.po b/TestGame-2000/Language/de/Map0054.po new file mode 100644 index 0000000..78e411d --- /dev/null +++ b/TestGame-2000/Language/de/Map0054.po @@ -0,0 +1,34 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 2, Pos (5,7) +msgid "Enable save menu" +msgstr "" + +#. ID 3, Page 1, Line 2, Pos (6,7) +msgid "Disable save menu" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (3,7) +msgid "Call save menu" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (3,5) +msgid "Call system menu" +msgstr "" + +#. ID 6, Page 1, Line 2, Pos (5,5) +msgid "Enable system menu" +msgstr "" + +#. ID 7, Page 1, Line 2, Pos (6,5) +msgid "Disable system menu" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0055.po b/TestGame-2000/Language/de/Map0055.po new file mode 100644 index 0000000..8327e3a --- /dev/null +++ b/TestGame-2000/Language/de/Map0055.po @@ -0,0 +1,64 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 4, Pos (4,9) +msgid "" +"Added 3 teleport points.\n" +"Use Teleport skill (Alex)." +msgstr "" + +#. ID 3, Page 1, Line 3, Pos (5,9) +msgid "Removed all teleport points except World test." +msgstr "" + +#. ID 4, Page 1, Line 4, Pos (8,9) +msgid "" +"Add 3 teleports on this map. One overlapping.\n" +"Only the last is used." +msgstr "" + +#. ID 5, Page 1, Line 2, Pos (4,7) +msgid "" +"Added escape point to map2\n" +"Use Escape skill (Alex)." +msgstr "" + +#. ID 6, Page 1, Line 3, Pos (5,7) +msgid "" +"Added two escape locations.\n" +"Only the 2nd (this map) is respected." +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (12,9) +msgid "Teleport enabled" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (11,9) +msgid "Teleport disabled" +msgstr "" + +#. ID 9, Page 1, Line 4, Pos (9,9) +msgid "Remove the 3 teleports on this map." +msgstr "" + +#. ID 10, Page 1, Line 4, Pos (6,9) +msgid "" +"Removed all teleport points. Using different\n" +"coordinates. Do not matter." +msgstr "" + +#. ID 11, Page 1, Line 1, Pos (7,7) +msgid "Escape disabled" +msgstr "" + +#. ID 12, Page 1, Line 1, Pos (8,7) +msgid "Escape enabled" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0056.po b/TestGame-2000/Language/de/Map0056.po new file mode 100644 index 0000000..ec6f4fc --- /dev/null +++ b/TestGame-2000/Language/de/Map0056.po @@ -0,0 +1,42 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (4,9) +msgid "Moving event to 0,0" +msgstr "" + +#. ID 3, Page 1, Line 3, Pos (5,9) +msgid "" +"Moving event to 1,2\n" +"Indirect via Variable" +msgstr "" + +#. ID 4, Page 1, Line 3, Pos (6,9) +msgid "" +"Moving event to -1,2\n" +"Indirect via Variable" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (5,12) +msgid "I'm moved around" +msgstr "" + +#. ID 7, Page 1, Line 3, Pos (7,9) +msgid "" +"Moving event to -10,-10\n" +"Indirect via Variable" +msgstr "" + +#. ID 8, Page 1, Line 3, Pos (8,9) +msgid "" +"Moving event to 50,100\n" +"Indirect via Variable" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0057.po b/TestGame-2000/Language/de/Map0057.po new file mode 100644 index 0000000..21e6c25 --- /dev/null +++ b/TestGame-2000/Language/de/Map0057.po @@ -0,0 +1,26 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (4,9) +msgid "Swapping the two bottom events" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (5,9) +msgid "Swapping myself with the female bottom one" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (5,12) +msgid "I'm moved around" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (6,12) +msgid "Me too" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0058.po b/TestGame-2000/Language/de/Map0058.po new file mode 100644 index 0000000..54dca0f --- /dev/null +++ b/TestGame-2000/Language/de/Map0058.po @@ -0,0 +1,42 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (4,9) +msgid "" +"Get Terrain ID at 0,0\n" +"Store in V1" +msgstr "" + +#. ID 2, Page 1, Line 4, Pos (4,9) +#. ID 3, Page 1, Line 4, Pos (5,9) +#. ID 4, Page 1, Line 6, Pos (4,7) +#. ID 5, Page 1, Line 6, Pos (5,7) +#. ID 6, Page 1, Line 6, Pos (6,7) +#. ID 7, Page 1, Line 6, Pos (6,9) +#. ID 8, Page 1, Line 6, Pos (7,9) +msgid "ID: \\v[1]" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (5,9) +msgid "" +"Get Terrain ID at 1,2\n" +"Store in V1" +msgstr "" + +#. ID 4, Page 1, Line 3, Pos (4,7) +#. ID 5, Page 1, Line 3, Pos (5,7) +#. ID 6, Page 1, Line 3, Pos (6,7) +#. ID 7, Page 1, Line 3, Pos (6,9) +#. ID 8, Page 1, Line 3, Pos (7,9) +msgid "" +"Get Terrain ID at \\v[3]x\\v[4]\n" +"Store in V1. Indirect via Var." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0059.po b/TestGame-2000/Language/de/Map0059.po new file mode 100644 index 0000000..63b7cce --- /dev/null +++ b/TestGame-2000/Language/de/Map0059.po @@ -0,0 +1,44 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (4,9) +msgid "" +"Getting Event ID at 4x9 (thats me)\n" +"Saved in Var1" +msgstr "" + +#. ID 2, Page 1, Line 4, Pos (4,9) +#. ID 3, Page 1, Line 7, Pos (5,9) +#. ID 5, Page 1, Line 6, Pos (4,7) +#. ID 6, Page 1, Line 6, Pos (5,7) +#. ID 7, Page 1, Line 6, Pos (6,7) +msgid "ID: \\v[1]" +msgstr "" + +#. ID 3, Page 1, Line 3, Pos (5,9) +msgid "" +"Getting Event ID of Hero. Hero has no ID.\n" +"Saved in Var1.\n" +"Note: Required Var Op: Hero position" +msgstr "" + +#. ID 5, Page 1, Line 3, Pos (4,7) +#. ID 7, Page 1, Line 3, Pos (6,7) +msgid "" +"Get Event ID at \\v[3]x\\v[4]\n" +"Store in V1. Indirect via Var." +msgstr "" + +#. ID 6, Page 1, Line 3, Pos (5,7) +msgid "" +"Get Terrain ID at \\v[3]x\\v[4]\n" +"Store in V1. Indirect via Var." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0060.po b/TestGame-2000/Language/de/Map0060.po new file mode 100644 index 0000000..fc724ed --- /dev/null +++ b/TestGame-2000/Language/de/Map0060.po @@ -0,0 +1,63 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (4,9) +msgid "" +"Press a key\n" +"Direction, Confirm, Cancel, Shift\n" +"result in Var 1" +msgstr "" + +#. ID 2, Page 1, Line 5, Pos (4,9) +#. ID 3, Page 1, Line 4, Pos (5,9) +msgid "You pressed \\v[1]" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (5,9) +msgid "" +"Press a key\n" +"I only accept confirm" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (6,9) +msgid "" +"Press a key. No wait.\n" +"End with confirm, again with Cancel" +msgstr "" + +#. ID 4, Page 1, Line 6, Pos (6,9) +msgid "Confirm" +msgstr "" + +#. ID 4, Page 1, Line 11, Pos (6,9) +msgid "Cancel" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (4,5) +msgid "" +"Press a number key.\n" +"result in Var 1. Time in Var 2.\n" +"RPG2k3 feature." +msgstr "" + +#. ID 5, Page 1, Line 5, Pos (4,5) +msgid "" +"You pressed \\v[1]\n" +"And needed \\v[2]/10 seconds." +msgstr "" + +#. ID 5, Page 1, Line 8, Pos (4,5) +msgid "And needed less then 1 second" +msgstr "" + +#. ID 5, Page 1, Line 11, Pos (4,5) +msgid "And needed more then 1 second" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0061.po b/TestGame-2000/Language/de/Map0061.po new file mode 100644 index 0000000..c436746 --- /dev/null +++ b/TestGame-2000/Language/de/Map0061.po @@ -0,0 +1,73 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (4,9) +msgid "Looping 5 times and breaking" +msgstr "" + +#. ID 2, Page 1, Line 5, Pos (4,9) +#. ID 3, Page 1, Line 6, Pos (4,7) +msgid "Loop \\v[1]" +msgstr "" + +#. ID 2, Page 1, Line 12, Pos (4,9) +#. ID 3, Page 1, Line 11, Pos (4,7) +msgid "Done \\v[1]" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (4,7) +msgid "" +"Jumping to label 5 times\n" +"FIXME" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (5,7) +msgid "Jumping downwards" +msgstr "" + +#. ID 4, Page 1, Line 3, Pos (5,7) +msgid "FAIL" +msgstr "" + +#. ID 4, Page 1, Line 5, Pos (5,7) +#. ID 5, Page 1, Line 2, Pos (5,9) +msgid "OK" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (5,9) +msgid "Breaking outside of a loop" +msgstr "" + +#. ID 5, Page 1, Line 4, Pos (5,9) +msgid "ERROR" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (6,7) +msgid "Jumping to invalid label" +msgstr "" + +#. ID 6, Page 1, Line 3, Pos (6,7) +#. ID 7, Page 1, Line 2, Pos (7,7) +msgid "1" +msgstr "" + +#. ID 6, Page 1, Line 5, Pos (6,7) +#. ID 7, Page 1, Line 5, Pos (7,7) +msgid "2" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (7,7) +msgid "Same label multiple times" +msgstr "" + +#. ID 7, Page 1, Line 7, Pos (7,7) +msgid "3" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0062.po b/TestGame-2000/Language/de/Map0062.po new file mode 100644 index 0000000..f03a78c --- /dev/null +++ b/TestGame-2000/Language/de/Map0062.po @@ -0,0 +1,77 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (4,9) +#. ID 7, Page 1, Line 1, Pos (8,7) +msgid "" +"Tree: Deleting myself.\n" +"Next message should appear." +msgstr "" + +#. ID 2, Page 1, Line 4, Pos (4,9) +#. ID 7, Page 1, Line 4, Pos (8,7) +#. ID 10, Page 1, Line 5, Pos (9,6) +msgid "SUCCESS" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (5,9) +msgid "" +"Ending event processing\n" +"This is the last message." +msgstr "" + +#. ID 3, Page 1, Line 4, Pos (5,9) +#. ID 6, Page 2, Line 5, Pos (7,7) +msgid "FAIL" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (8,9) +msgid "CallEvent Tree (behind me)" +msgstr "" + +#. ID 5, Page 1, Line 3, Pos (8,9) +msgid "" +"This message should appear.\n" +"Only the tree was deleted." +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (7,7) +#. ID 7, Page 2, Line 1, Pos (8,7) +#. ID 9, Page 1, Line 1, Pos (9,7) +#. ID 10, Page 2, Line 1, Pos (9,6) +msgid "Talk to the person in front of me" +msgstr "" + +#. ID 6, Page 2, Line 1, Pos (7,7) +msgid "" +"Parallel process (Tree):\n" +"Deleting myself. The next message should not\n" +"appear." +msgstr "" + +#. ID 9, Page 2, Line 1, Pos (9,7) +msgid "" +"Parallel Process (Tree):\n" +"CallEvent Tree (behind me)" +msgstr "" + +#. ID 9, Page 2, Line 4, Pos (9,7) +msgid "" +"This message should appear.\n" +"Only the last tree was deleted." +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (9,6) +msgid "" +"Event called by PP:\n" +"Deleting myself.\n" +"The next message should appear." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0063.po b/TestGame-2000/Language/de/Map0063.po new file mode 100644 index 0000000..545cf9f --- /dev/null +++ b/TestGame-2000/Language/de/Map0063.po @@ -0,0 +1,62 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (5,11) +msgid "Setting parallax" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (5,9) +msgid "Loop Horizontal" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (6,9) +msgid "Loop Vertical" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (7,9) +msgid "Loop Both" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (5,7) +msgid "" +"Loop Horizontal\n" +"Speed 0" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (6,7) +msgid "" +"Loop Horizontal\n" +"Speed 5" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (7,7) +msgid "" +"Loop Vertical\n" +"Speed -5" +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (6,5) +msgid "" +"Loop Both\n" +"Speed 5,-5" +msgstr "" + +#. ID 10, Page 1, Line 1, Pos (8,11) +#. Contains choice at line 2 (2 options) +msgid "Go to a looping map?" +msgstr "" + +#. ID 10, Page 1, Line 2, Pos (8,11) +#. Choice (2 options, embedded in a message) +msgid "" +"Yes\n" +"No" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0064.po b/TestGame-2000/Language/de/Map0064.po new file mode 100644 index 0000000..1ad6dc1 --- /dev/null +++ b/TestGame-2000/Language/de/Map0064.po @@ -0,0 +1,46 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (4,9) +msgid "" +"Substitute lower.\n" +"Wood with Plate" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (5,9) +msgid "" +"Substitute lower.\n" +"Plate with Spike" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (6,9) +msgid "" +"Substitute lower.\n" +"Spike with Plate" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (4,7) +msgid "" +"Substitute upper.\n" +"House with Snow House." +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (5,7) +msgid "" +"Substitute upper.\n" +"Snow House with stone house" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (6,7) +msgid "" +"Substitute upper.\n" +"Stone house with normal house" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0065.po b/TestGame-2000/Language/de/Map0065.po new file mode 100644 index 0000000..7af8634 --- /dev/null +++ b/TestGame-2000/Language/de/Map0065.po @@ -0,0 +1,49 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (4,9) +msgid "Calling Common Event" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (5,9) +msgid "Calling page2 of This event" +msgstr "" + +#. ID 3, Page 2, Line 1, Pos (5,9) +#. ID 4, Page 2, Line 1, Pos (4,7) +#. ID 5, Page 2, Line 1, Pos (5,7) +#. ID 6, Page 2, Line 1, Pos (6,7) +#. ID 7, Page 2, Line 1, Pos (7,7) +#. ID 8, Page 2, Line 1, Pos (8,7) +msgid "Page 2 called" +msgstr "" + +#. ID 4, Page 1, Line 3, Pos (4,7) +msgid "" +"Calling page \\v[4] of event \\v[3]\n" +"indirect via variables" +msgstr "" + +#. ID 5, Page 1, Line 3, Pos (5,7) +#. ID 6, Page 1, Line 3, Pos (6,7) +msgid "" +"Calling invalid page \\v[4] of event \\v[3]\n" +"indirect via variables\n" +"RPG_RT will exit." +msgstr "" + +#. ID 7, Page 1, Line 3, Pos (7,7) +#. ID 8, Page 1, Line 3, Pos (8,7) +msgid "" +"Calling invalid event \\v[3]\n" +"indirect via variables\n" +"RPG_RT will exit." +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0066.po b/TestGame-2000/Language/de/Map0066.po new file mode 100644 index 0000000..9842564 --- /dev/null +++ b/TestGame-2000/Language/de/Map0066.po @@ -0,0 +1,50 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Page 1, Line 1, Pos (5,11) +msgid "Setting parallax" +msgstr "" + +#. ID 3, Page 1, Line 1, Pos (5,9) +msgid "Loop Horizontal" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (6,9) +msgid "Loop Vertical" +msgstr "" + +#. ID 5, Page 1, Line 1, Pos (7,9) +msgid "Loop Both" +msgstr "" + +#. ID 6, Page 1, Line 1, Pos (5,7) +msgid "" +"Loop Horizontal\n" +"Speed 0" +msgstr "" + +#. ID 7, Page 1, Line 1, Pos (6,7) +msgid "" +"Loop Horizontal\n" +"Speed 5" +msgstr "" + +#. ID 8, Page 1, Line 1, Pos (7,7) +msgid "" +"Loop Vertical\n" +"Speed -5" +msgstr "" + +#. ID 9, Page 1, Line 1, Pos (6,5) +msgid "" +"Loop Both\n" +"Speed 5,-5" +msgstr "" + diff --git a/TestGame-2000/Language/de/Map0067.po b/TestGame-2000/Language/de/Map0067.po new file mode 100644 index 0000000..f086b92 --- /dev/null +++ b/TestGame-2000/Language/de/Map0067.po @@ -0,0 +1,18 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 3, Page 1, Line 1, Pos (3,6) +msgid "I'm here because teleport enabled Switch 5" +msgstr "" + +#. ID 4, Page 1, Line 1, Pos (4,6) +msgid "I'm here because escape enabled Switch 6" +msgstr "" + diff --git a/TestGame-2000/Language/de/Meta.ini b/TestGame-2000/Language/de/Meta.ini new file mode 100644 index 0000000..086b0a7 --- /dev/null +++ b/TestGame-2000/Language/de/Meta.ini @@ -0,0 +1,3 @@ +[Language] +Name=Deutsch +Description=Spiel in deutscher Sprache diff --git a/TestGame-2000/Language/de/RPG_RT.ldb.battle.po b/TestGame-2000/Language/de/RPG_RT.ldb.battle.po new file mode 100644 index 0000000..53c9311 --- /dev/null +++ b/TestGame-2000/Language/de/RPG_RT.ldb.battle.po @@ -0,0 +1,10 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + diff --git a/TestGame-2000/Language/de/RPG_RT.ldb.common.po b/TestGame-2000/Language/de/RPG_RT.ldb.common.po new file mode 100644 index 0000000..9d54056 --- /dev/null +++ b/TestGame-2000/Language/de/RPG_RT.ldb.common.po @@ -0,0 +1,14 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2, Line 1 +msgid "Hello from Common Event" +msgstr "" + diff --git a/TestGame-2000/Language/de/RPG_RT.ldb.po b/TestGame-2000/Language/de/RPG_RT.ldb.po new file mode 100644 index 0000000..af2a486 --- /dev/null +++ b/TestGame-2000/Language/de/RPG_RT.ldb.po @@ -0,0 +1,3526 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 1 +msgctxt "actors.name" +msgid "Alex" +msgstr "" + +#. ID 1 +#. ID 2 +msgctxt "actors.title" +msgid "Soldier" +msgstr "" + +#. ID 1 +msgctxt "actors.skill_name" +msgid "sorcery" +msgstr "" + +#. ID 2 +msgctxt "actors.name" +msgid "Brian" +msgstr "" + +#. ID 3 +msgctxt "actors.name" +msgid "Carol" +msgstr "" + +#. ID 3 +msgctxt "actors.title" +msgid "Magician" +msgstr "" + +#. ID 4 +msgctxt "actors.name" +msgid "Deiji" +msgstr "" + +#. ID 4 +msgctxt "actors.title" +msgid "Priest" +msgstr "" + +#. ID 5 +msgctxt "actors.name" +msgid "Enrike" +msgstr "" + +#. ID 5 +msgctxt "actors.title" +msgid "Hand Fighter" +msgstr "" + +#. ID 6 +msgctxt "actors.name" +msgid "Arkon" +msgstr "" + +#. ID 6 +msgctxt "actors.title" +msgid "Thief" +msgstr "" + +#. ID 7 +msgctxt "actors.name" +msgid "Homes" +msgstr "" + +#. ID 7 +msgctxt "actors.title" +msgid "Pirate" +msgstr "" + +#. ID 8 +msgctxt "actors.name" +msgid "Helen" +msgstr "" + +#. ID 8 +msgctxt "actors.title" +msgid "Elf" +msgstr "" + +#. ID 1 +#. ID 50 +msgctxt "skills.name" +msgid "Poison" +msgstr "" + +#. ID 1 +msgctxt "skills.description" +msgid "Poisons the enemy" +msgstr "" + +#. ID 1 +msgctxt "skills.using_message1" +msgid " uses poison" +msgstr "" + +#. ID 2 +msgctxt "skills.name" +msgid "Test" +msgstr "" + +#. ID 2 +msgctxt "skills.description" +msgid "Dark strike at an enemy" +msgstr "" + +#. ID 2 +msgctxt "skills.using_message1" +msgid " uses dark strike" +msgstr "" + +#. ID 3 +#. ID 55 +msgctxt "skills.name" +msgid "Sleep" +msgstr "" + +#. ID 3 +msgctxt "skills.description" +msgid "Causes an enemy to go into deep sleep" +msgstr "" + +#. ID 3 +msgctxt "skills.using_message1" +msgid " chants sleep" +msgstr "" + +#. ID 4 +#. ID 29 +msgctxt "skills.name" +msgid "Paralysis" +msgstr "" + +#. ID 4 +msgctxt "skills.description" +msgid "Paralyze's an enemy" +msgstr "" + +#. ID 4 +msgctxt "skills.using_message1" +msgid " chants Paralysis" +msgstr "" + +#. ID 5 +msgctxt "skills.name" +msgid "Flame Field" +msgstr "" + +#. ID 5 +msgctxt "skills.description" +msgid "Creates a flame field around all enemys" +msgstr "" + +#. ID 5 +msgctxt "skills.using_message1" +msgid " calls flame field" +msgstr "" + +#. ID 6 +msgctxt "skills.name" +msgid "Snow Storm" +msgstr "" + +#. ID 6 +msgctxt "skills.description" +msgid "Causes a Snow storm to hit all the enemies" +msgstr "" + +#. ID 6 +msgctxt "skills.using_message1" +msgid " calls a snow storm" +msgstr "" + +#. ID 7 +msgctxt "skills.name" +msgid "Electric Shock" +msgstr "" + +#. ID 7 +msgctxt "skills.description" +msgid "Calls an eletric shock to hit all enemies" +msgstr "" + +#. ID 7 +msgctxt "skills.using_message1" +msgid " calls eletric shock" +msgstr "" + +#. ID 8 +#. ID 97 +msgctxt "skills.name" +msgid "Tidal Wave" +msgstr "" + +#. ID 8 +msgctxt "skills.description" +msgid "Calls a tidal wave to hit all enemies" +msgstr "" + +#. ID 8 +msgctxt "skills.using_message1" +msgid " calls tidal wave" +msgstr "" + +#. ID 9 +#. ID 98 +msgctxt "skills.name" +msgid "Earth" +msgstr "" + +#. ID 9 +msgctxt "skills.description" +msgid "Calls the elemental earth to damage all enemies" +msgstr "" + +#. ID 9 +msgctxt "skills.using_message1" +msgid " uses earth" +msgstr "" + +#. ID 10 +msgctxt "skills.name" +msgid "Trick" +msgstr "" + +#. ID 10 +msgctxt "skills.description" +msgid "A unknown spell suposedly damages all enemys" +msgstr "" + +#. ID 10 +msgctxt "skills.using_message1" +msgid " casts trick" +msgstr "" + +#. ID 11 +msgctxt "skills.name" +msgid "Ultra Poison" +msgstr "" + +#. ID 11 +msgctxt "skills.description" +msgid "A stronger spell of Poison" +msgstr "" + +#. ID 11 +msgctxt "skills.using_message1" +msgid " casts ultra poison" +msgstr "" + +#. ID 12 +msgctxt "skills.name" +msgid "Ultra Sleep" +msgstr "" + +#. ID 12 +msgctxt "skills.description" +msgid "A stronger spell of sleep" +msgstr "" + +#. ID 12 +msgctxt "skills.using_message1" +msgid " casts ultra sleep" +msgstr "" + +#. ID 13 +msgctxt "skills.name" +msgid "Poison dust" +msgstr "" + +#. ID 13 +msgctxt "skills.description" +msgid "A spell of dust that causes poison" +msgstr "" + +#. ID 13 +msgctxt "skills.using_message1" +msgid " casts posion dust" +msgstr "" + +#. ID 14 +msgctxt "skills.name" +msgid "Blind Dust" +msgstr "" + +#. ID 14 +msgctxt "skills.description" +msgid "A spell of dust that causes blindness" +msgstr "" + +#. ID 14 +msgctxt "skills.using_message1" +msgid " casts blind dust" +msgstr "" + +#. ID 15 +msgctxt "skills.name" +msgid "Berserk Dust" +msgstr "" + +#. ID 15 +msgctxt "skills.description" +msgid "A spell of dust that causes beserk" +msgstr "" + +#. ID 15 +msgctxt "skills.using_message1" +msgid " casts beserk dust" +msgstr "" + +#. ID 16 +msgctxt "skills.name" +msgid "Chaos Pollen" +msgstr "" + +#. ID 16 +msgctxt "skills.description" +msgid "Causes chaos to all enemies " +msgstr "" + +#. ID 16 +msgctxt "skills.using_message1" +msgid " cast chaos pollen" +msgstr "" + +#. ID 17 +msgctxt "skills.name" +msgid "Paralysis Pollen" +msgstr "" + +#. ID 17 +msgctxt "skills.description" +msgid "Paralyzes all enemies" +msgstr "" + +#. ID 17 +msgctxt "skills.using_message1" +msgid " casts paralysis pollen" +msgstr "" + +#. ID 18 +msgctxt "skills.name" +msgid "Sound Wave" +msgstr "" + +#. ID 18 +msgctxt "skills.description" +msgid "Loud sound spell that makes all enemies go beserk" +msgstr "" + +#. ID 18 +msgctxt "skills.using_message1" +msgid " casts sound wave" +msgstr "" + +#. ID 19 +msgctxt "skills.name" +msgid "Super Sound Wave" +msgstr "" + +#. ID 19 +msgctxt "skills.description" +msgid "Loud sound spell that makes all enemies confused" +msgstr "" + +#. ID 19 +msgctxt "skills.using_message1" +msgid " supersonic waves go!" +msgstr "" + +#. ID 20 +msgctxt "skills.name" +msgid "Sleep Sound" +msgstr "" + +#. ID 20 +msgctxt "skills.description" +msgid "Loud sound scausing all enemies to go to sleep" +msgstr "" + +#. ID 20 +msgctxt "skills.using_message1" +msgid " casts sleep sound" +msgstr "" + +#. ID 21 +msgctxt "skills.name" +msgid "Mist of Silence" +msgstr "" + +#. ID 21 +msgctxt "skills.description" +msgid "Causes silence to all enimies" +msgstr "" + +#. ID 21 +msgctxt "skills.using_message1" +msgid " casts mist of silence" +msgstr "" + +#. ID 22 +msgctxt "skills.name" +msgid "Sleep Fog" +msgstr "" + +#. ID 22 +msgctxt "skills.description" +msgid "A fog that puts all enemies to sleep" +msgstr "" + +#. ID 22 +msgctxt "skills.using_message1" +msgid " calls sleep fog" +msgstr "" + +#. ID 23 +msgctxt "skills.name" +msgid "Silence Song" +msgstr "" + +#. ID 23 +msgctxt "skills.description" +msgid "A song that makes all enemies silenced" +msgstr "" + +#. ID 23 +msgctxt "skills.using_message1" +msgid " sings silence song" +msgstr "" + +#. ID 24 +msgctxt "skills.name" +msgid "Childs Song" +msgstr "" + +#. ID 24 +msgctxt "skills.description" +msgid "A song that makes all enemies sleep" +msgstr "" + +#. ID 24 +msgctxt "skills.using_message1" +msgid " sings childs song" +msgstr "" + +#. ID 25 +msgctxt "skills.name" +msgid "Lure Song" +msgstr "" + +#. ID 25 +msgctxt "skills.description" +msgid "A song that makes all enemies confused" +msgstr "" + +#. ID 25 +msgctxt "skills.using_message1" +msgid " sings lure song" +msgstr "" + +#. ID 26 +msgctxt "skills.name" +msgid "Sand Flash" +msgstr "" + +#. ID 26 +msgctxt "skills.description" +msgid "A sand attack damages all enemies" +msgstr "" + +#. ID 26 +msgctxt "skills.using_message1" +msgid "does Sand Flash" +msgstr "" + +#. ID 27 +msgctxt "skills.name" +msgid "Radiant Ray" +msgstr "" + +#. ID 27 +msgctxt "skills.description" +msgid "The whole of the enemy is made darkness condition." +msgstr "" + +#. ID 27 +msgctxt "skills.using_message1" +msgid " emitted glaring light!" +msgstr "" + +#. ID 28 +msgctxt "skills.name" +msgid "Stun Weed" +msgstr "" + +#. ID 28 +#. ID 29 +msgctxt "skills.description" +msgid "Causes Paralysis to an enemy" +msgstr "" + +#. ID 28 +msgctxt "skills.using_message1" +msgid " casts stun weed" +msgstr "" + +#. ID 29 +msgctxt "skills.using_message1" +msgid "casts paralysis" +msgstr "" + +#. ID 30 +msgctxt "skills.name" +msgid "Blood Suck" +msgstr "" + +#. ID 30 +msgctxt "skills.description" +msgid "Absorbs hp from a single enemy" +msgstr "" + +#. ID 30 +msgctxt "skills.using_message1" +msgid " uses blood suck" +msgstr "" + +#. ID 31 +msgctxt "skills.name" +msgid "Weird Dance" +msgstr "" + +#. ID 31 +msgctxt "skills.description" +msgid "Absorbs Mp from all enemies" +msgstr "" + +#. ID 31 +msgctxt "skills.using_message1" +msgid " uses wierd dance" +msgstr "" + +#. ID 32 +msgctxt "skills.name" +msgid "Body Blow" +msgstr "" + +#. ID 32 +msgctxt "skills.description" +msgid "Causes Hp damage and surprise to a single enemy" +msgstr "" + +#. ID 32 +msgctxt "skills.using_message1" +msgid "does a body blow" +msgstr "" + +#. ID 33 +msgctxt "skills.name" +msgid "Fast Move" +msgstr "" + +#. ID 33 +msgctxt "skills.description" +msgid "Causes surprise to a single enemy" +msgstr "" + +#. ID 33 +msgctxt "skills.using_message1" +msgid " does a fast move" +msgstr "" + +#. ID 34 +msgctxt "skills.name" +msgid "Roar" +msgstr "" + +#. ID 34 +msgctxt "skills.description" +msgid "Causes MindBlow to all enemies" +msgstr "" + +#. ID 34 +msgctxt "skills.using_message1" +msgid " does a loud roar" +msgstr "" + +#. ID 35 +#. ID 48 +#. ID 57 +#. ID 70 +#. ID 73 +#. ID 128 +msgctxt "skills.name" +msgid "--------------------" +msgstr "" + +#. ID 36 +msgctxt "skills.name" +msgid "Heal" +msgstr "" + +#. ID 36 +msgctxt "skills.description" +msgid "Raises hp by 30" +msgstr "" + +#. ID 36 +msgctxt "skills.using_message1" +msgid " casts heal" +msgstr "" + +#. ID 37 +msgctxt "skills.name" +msgid "Heal Party" +msgstr "" + +#. ID 37 +msgctxt "skills.description" +msgid "Raises hp of all by 30" +msgstr "" + +#. ID 37 +msgctxt "skills.using_message1" +msgid "casts advanced heal" +msgstr "" + +#. ID 38 +msgctxt "skills.name" +msgid "Heal Self" +msgstr "" + +#. ID 38 +msgctxt "skills.description" +msgid "Cures 30hp of the caster" +msgstr "" + +#. ID 38 +msgctxt "skills.using_message1" +msgid "casts restore" +msgstr "" + +#. ID 39 +msgctxt "skills.name" +msgid "Cure" +msgstr "" + +#. ID 39 +msgctxt "skills.description" +msgid "Restores 20 hp to the whole party" +msgstr "" + +#. ID 39 +msgctxt "skills.using_message1" +msgid "casts cure" +msgstr "" + +#. ID 40 +msgctxt "skills.name" +msgid "Recover" +msgstr "" + +#. ID 40 +msgctxt "skills.description" +msgid "Restores 80 hp to the whole party" +msgstr "" + +#. ID 40 +msgctxt "skills.using_message1" +msgid "casts recover" +msgstr "" + +#. ID 41 +msgctxt "skills.name" +msgid "Savior" +msgstr "" + +#. ID 41 +msgctxt "skills.description" +msgid "Restores 320 hp to all members " +msgstr "" + +#. ID 41 +msgctxt "skills.using_message1" +msgid "casts savior" +msgstr "" + +#. ID 42 +msgctxt "skills.name" +msgid "Antidote" +msgstr "" + +#. ID 42 +msgctxt "skills.description" +msgid "Cures Poison" +msgstr "" + +#. ID 42 +msgctxt "skills.using_message1" +msgid " casts antidote" +msgstr "" + +#. ID 43 +msgctxt "skills.name" +msgid "Medicine" +msgstr "" + +#. ID 43 +msgctxt "skills.description" +msgid "Cures Poison,Blind,Silence,and Sleep" +msgstr "" + +#. ID 43 +msgctxt "skills.using_message1" +msgid "cast medicine" +msgstr "" + +#. ID 44 +msgctxt "skills.name" +msgid "Miracle" +msgstr "" + +#. ID 44 +msgctxt "skills.description" +msgid "Cures any status ailment" +msgstr "" + +#. ID 44 +msgctxt "skills.using_message1" +msgid "casts miracle" +msgstr "" + +#. ID 45 +msgctxt "skills.name" +msgid "Raise" +msgstr "" + +#. ID 45 +msgctxt "skills.description" +msgid "Revives a dead ally and restores 10 hp" +msgstr "" + +#. ID 45 +msgctxt "skills.using_message1" +msgid " casts Raise" +msgstr "" + +#. ID 46 +msgctxt "skills.name" +msgid "Phoenix" +msgstr "" + +#. ID 46 +msgctxt "skills.description" +msgid "Revives a dead ally and restores 50 hp" +msgstr "" + +#. ID 46 +msgctxt "skills.using_message1" +msgid "casts phoenix" +msgstr "" + +#. ID 47 +msgctxt "skills.name" +msgid "Revive" +msgstr "" + +#. ID 47 +msgctxt "skills.description" +msgid "Revives a dead ally and restores 100 hp" +msgstr "" + +#. ID 47 +msgctxt "skills.using_message1" +msgid "casts revive" +msgstr "" + +#. ID 49 +msgctxt "skills.name" +msgid "Knockout" +msgstr "" + +#. ID 49 +msgctxt "skills.description" +msgid "Causes all enemys to die" +msgstr "" + +#. ID 49 +msgctxt "skills.using_message1" +msgid "attempts a knockout" +msgstr "" + +#. ID 50 +msgctxt "skills.description" +msgid "Causes all enemies to be poisioned" +msgstr "" + +#. ID 50 +msgctxt "skills.using_message1" +msgid " casts poison" +msgstr "" + +#. ID 51 +msgctxt "skills.name" +msgid "Blind" +msgstr "" + +#. ID 51 +msgctxt "skills.description" +msgid "Causes all enemies to be blinded" +msgstr "" + +#. ID 51 +msgctxt "skills.using_message1" +msgid " casts blind" +msgstr "" + +#. ID 52 +msgctxt "skills.name" +msgid "Silence" +msgstr "" + +#. ID 52 +msgctxt "skills.description" +msgid "Causes all enemies to be silenced" +msgstr "" + +#. ID 52 +msgctxt "skills.using_message1" +msgid " casts silence" +msgstr "" + +#. ID 53 +msgctxt "skills.name" +msgid "WildRun" +msgstr "" + +#. ID 53 +msgctxt "skills.description" +msgid "Causes all enemies to become berserk" +msgstr "" + +#. ID 53 +msgctxt "skills.using_message1" +msgid " casts beserk" +msgstr "" + +#. ID 54 +msgctxt "skills.name" +msgid "Confusion" +msgstr "" + +#. ID 54 +msgctxt "skills.description" +msgid "Causes all enemies to be confused" +msgstr "" + +#. ID 54 +msgctxt "skills.using_message1" +msgid " casts confusion" +msgstr "" + +#. ID 55 +msgctxt "skills.description" +msgid "Causes all enemies to fall asleep" +msgstr "" + +#. ID 55 +msgctxt "skills.using_message1" +msgid " casts sleep" +msgstr "" + +#. ID 56 +msgctxt "skills.name" +msgid "Paralyze" +msgstr "" + +#. ID 56 +msgctxt "skills.description" +msgid "Causes all enemies to be paralyzed" +msgstr "" + +#. ID 56 +msgctxt "skills.using_message1" +msgid " casts paralyze" +msgstr "" + +#. ID 58 +msgctxt "skills.name" +msgid "Attack Up" +msgstr "" + +#. ID 58 +msgctxt "skills.description" +msgid "Causes attack power to increase" +msgstr "" + +#. ID 58 +msgctxt "skills.using_message1" +msgid "casts attack up" +msgstr "" + +#. ID 59 +msgctxt "skills.name" +msgid "Attack Down" +msgstr "" + +#. ID 59 +msgctxt "skills.description" +msgid "Decrease all enemies attack power" +msgstr "" + +#. ID 59 +msgctxt "skills.using_message1" +msgid "casts attack down" +msgstr "" + +#. ID 60 +msgctxt "skills.name" +msgid "Defense Up" +msgstr "" + +#. ID 60 +msgctxt "skills.description" +msgid "Causes defense power to increase" +msgstr "" + +#. ID 60 +msgctxt "skills.using_message1" +msgid "casts defense up" +msgstr "" + +#. ID 61 +msgctxt "skills.name" +msgid "Defense Down" +msgstr "" + +#. ID 61 +msgctxt "skills.description" +msgid "Decrease all enemies defense power" +msgstr "" + +#. ID 61 +msgctxt "skills.using_message1" +msgid "casts defense down" +msgstr "" + +#. ID 62 +msgctxt "skills.name" +msgid "Spirit Up" +msgstr "" + +#. ID 62 +msgctxt "skills.description" +msgid "Causes mind force to rise" +msgstr "" + +#. ID 62 +msgctxt "skills.using_message1" +msgid "casts Spirit Up" +msgstr "" + +#. ID 63 +msgctxt "skills.name" +msgid "Spirit Down" +msgstr "" + +#. ID 63 +msgctxt "skills.description" +msgid "Decrease all enemies mind force power" +msgstr "" + +#. ID 63 +msgctxt "skills.using_message1" +msgid "casts spirit down" +msgstr "" + +#. ID 64 +msgctxt "skills.name" +msgid "Speed Up" +msgstr "" + +#. ID 64 +msgctxt "skills.description" +msgid "Causes speed to rise" +msgstr "" + +#. ID 64 +msgctxt "skills.using_message1" +msgid "casts speed up" +msgstr "" + +#. ID 65 +msgctxt "skills.name" +msgid "Speed Down" +msgstr "" + +#. ID 65 +msgctxt "skills.description" +msgid "Causes all enemies speed to go down" +msgstr "" + +#. ID 65 +msgctxt "skills.using_message1" +msgid "casts speed down" +msgstr "" + +#. ID 66 +msgctxt "skills.name" +msgid "Heat Barrier" +msgstr "" + +#. ID 66 +msgctxt "skills.description" +msgid "Protects The whole party against fire attacks" +msgstr "" + +#. ID 66 +msgctxt "skills.using_message1" +msgid "casts heat barrier" +msgstr "" + +#. ID 67 +msgctxt "skills.name" +msgid "Cold Barrier" +msgstr "" + +#. ID 67 +msgctxt "skills.description" +msgid "Protects The whole party against ice attacks" +msgstr "" + +#. ID 67 +msgctxt "skills.using_message1" +msgid "casts cold barrier" +msgstr "" + +#. ID 68 +msgctxt "skills.name" +msgid "Hp Absorb" +msgstr "" + +#. ID 68 +msgctxt "skills.description" +msgid "Absorbs 20 hp from an enemy" +msgstr "" + +#. ID 68 +msgctxt "skills.using_message1" +msgid "casts hp absorb" +msgstr "" + +#. ID 69 +msgctxt "skills.name" +msgid "Mp Absorb" +msgstr "" + +#. ID 69 +msgctxt "skills.description" +msgid "Absorbs 20 mp from an enemy" +msgstr "" + +#. ID 69 +msgctxt "skills.using_message1" +msgid "casts mp absorb" +msgstr "" + +#. ID 71 +msgctxt "skills.name" +msgid "Teleport" +msgstr "" + +#. ID 71 +msgctxt "skills.description" +msgid "Teleports to a visited place" +msgstr "" + +#. ID 71 +msgctxt "skills.using_message1" +msgid "‚̓eƒŒƒ|[ƒg‚𥂦‚½I" +msgstr "" + +#. ID 72 +msgctxt "skills.name" +msgid "Escape" +msgstr "" + +#. ID 72 +msgctxt "skills.description" +msgid "Escapes from a dungeon" +msgstr "" + +#. ID 72 +msgctxt "skills.using_message1" +msgid "‚̓GƒXƒP[ƒv‚𥂦‚½I" +msgstr "" + +#. ID 74 +msgctxt "skills.name" +msgid "Fire" +msgstr "" + +#. ID 74 +#. ID 75 +#. ID 76 +msgctxt "skills.description" +msgid "An attack with the elemental power of fire" +msgstr "" + +#. ID 74 +#. ID 75 +msgctxt "skills.using_message1" +msgid "casts flame" +msgstr "" + +#. ID 75 +msgctxt "skills.name" +msgid "Flame" +msgstr "" + +#. ID 76 +msgctxt "skills.name" +msgid "Fire Ball" +msgstr "" + +#. ID 76 +msgctxt "skills.using_message1" +msgid "casts fire ball" +msgstr "" + +#. ID 77 +msgctxt "skills.name" +msgid "Flame Line" +msgstr "" + +#. ID 77 +#. ID 78 +#. ID 79 +msgctxt "skills.description" +msgid "A fire attack that damages all enemies" +msgstr "" + +#. ID 77 +msgctxt "skills.using_message1" +msgid "cast flame line" +msgstr "" + +#. ID 78 +msgctxt "skills.name" +msgid "Flame Blast" +msgstr "" + +#. ID 78 +msgctxt "skills.using_message1" +msgid "casts flame blast" +msgstr "" + +#. ID 79 +msgctxt "skills.name" +msgid "Brush Fire" +msgstr "" + +#. ID 79 +msgctxt "skills.using_message1" +msgid "casts brush fire" +msgstr "" + +#. ID 80 +msgctxt "skills.name" +msgid "Ice" +msgstr "" + +#. ID 80 +#. ID 81 +#. ID 82 +msgctxt "skills.description" +msgid "An attack with the elemental power of ice" +msgstr "" + +#. ID 80 +msgctxt "skills.using_message1" +msgid "casts ice" +msgstr "" + +#. ID 81 +msgctxt "skills.name" +msgid "Ice Crystal" +msgstr "" + +#. ID 81 +msgctxt "skills.using_message1" +msgid "casts ice crystal" +msgstr "" + +#. ID 82 +msgctxt "skills.name" +msgid "Frost" +msgstr "" + +#. ID 82 +msgctxt "skills.using_message1" +msgid "casts frost" +msgstr "" + +#. ID 83 +msgctxt "skills.name" +msgid "Frost Wave" +msgstr "" + +#. ID 83 +#. ID 84 +#. ID 85 +msgctxt "skills.description" +msgid "A ice attack that damages all enemies" +msgstr "" + +#. ID 83 +msgctxt "skills.using_message1" +msgid "casts frost wave" +msgstr "" + +#. ID 84 +msgctxt "skills.name" +msgid "Icicle" +msgstr "" + +#. ID 84 +msgctxt "skills.using_message1" +msgid "casts icicle" +msgstr "" + +#. ID 85 +msgctxt "skills.name" +msgid "Winter" +msgstr "" + +#. ID 85 +msgctxt "skills.using_message1" +msgid "casts winter" +msgstr "" + +#. ID 86 +msgctxt "skills.name" +msgid "Thunder" +msgstr "" + +#. ID 86 +#. ID 87 +#. ID 88 +msgctxt "skills.description" +msgid "An attack with the elemental power of thunder" +msgstr "" + +#. ID 86 +msgctxt "skills.using_message1" +msgid "casts thunder" +msgstr "" + +#. ID 87 +msgctxt "skills.name" +msgid "Flash" +msgstr "" + +#. ID 87 +msgctxt "skills.using_message1" +msgid "uses flash" +msgstr "" + +#. ID 88 +msgctxt "skills.name" +msgid "Lightning" +msgstr "" + +#. ID 88 +msgctxt "skills.using_message1" +msgid "casts lightning" +msgstr "" + +#. ID 89 +msgctxt "skills.name" +msgid "Sparkle" +msgstr "" + +#. ID 89 +#. ID 90 +#. ID 91 +msgctxt "skills.description" +msgid "A thunder attack that damages all enemies" +msgstr "" + +#. ID 89 +msgctxt "skills.using_message1" +msgid "casts sparkle" +msgstr "" + +#. ID 90 +msgctxt "skills.name" +msgid "Lightning Dance" +msgstr "" + +#. ID 90 +msgctxt "skills.using_message1" +msgid " casts lightning dance" +msgstr "" + +#. ID 91 +msgctxt "skills.name" +msgid "Blast" +msgstr "" + +#. ID 91 +msgctxt "skills.using_message1" +msgid "casts blast" +msgstr "" + +#. ID 92 +msgctxt "skills.name" +msgid "Water Tunnel" +msgstr "" + +#. ID 92 +#. ID 93 +#. ID 94 +msgctxt "skills.description" +msgid "An attack with the elemental power of water" +msgstr "" + +#. ID 92 +msgctxt "skills.using_message1" +msgid "casts water tunnel" +msgstr "" + +#. ID 93 +msgctxt "skills.name" +msgid "Water Beam" +msgstr "" + +#. ID 93 +msgctxt "skills.using_message1" +msgid "casts water beam" +msgstr "" + +#. ID 94 +msgctxt "skills.name" +msgid "Bubbles" +msgstr "" + +#. ID 94 +msgctxt "skills.using_message1" +msgid "casts bubbles" +msgstr "" + +#. ID 95 +msgctxt "skills.name" +msgid "Water Smash" +msgstr "" + +#. ID 95 +#. ID 96 +#. ID 97 +msgctxt "skills.description" +msgid "A water attack that damages all enemies" +msgstr "" + +#. ID 95 +msgctxt "skills.using_message1" +msgid "cast water smash" +msgstr "" + +#. ID 96 +msgctxt "skills.name" +msgid "Massive Bubbles" +msgstr "" + +#. ID 96 +msgctxt "skills.using_message1" +msgid "casts massive bubbles" +msgstr "" + +#. ID 97 +msgctxt "skills.using_message1" +msgid "calls a tidal wave" +msgstr "" + +#. ID 98 +#. ID 99 +#. ID 100 +msgctxt "skills.description" +msgid "An attack with the elemental power of earth" +msgstr "" + +#. ID 98 +msgctxt "skills.using_message1" +msgid "casts stone egg!" +msgstr "" + +#. ID 99 +msgctxt "skills.name" +msgid "Rock throw" +msgstr "" + +#. ID 99 +msgctxt "skills.using_message1" +msgid "casts rock throw" +msgstr "" + +#. ID 100 +msgctxt "skills.name" +msgid "Quake" +msgstr "" + +#. ID 100 +msgctxt "skills.using_message1" +msgid "casts quake" +msgstr "" + +#. ID 101 +msgctxt "skills.name" +msgid "Earth Smash" +msgstr "" + +#. ID 101 +#. ID 102 +#. ID 103 +msgctxt "skills.description" +msgid "An earth attack that damages all enemies" +msgstr "" + +#. ID 101 +msgctxt "skills.using_message1" +msgid "casts earth smash" +msgstr "" + +#. ID 102 +msgctxt "skills.name" +msgid "Stone Thorn" +msgstr "" + +#. ID 102 +msgctxt "skills.using_message1" +msgid "casts stone thorn" +msgstr "" + +#. ID 103 +msgctxt "skills.name" +msgid "Earth Quake" +msgstr "" + +#. ID 103 +msgctxt "skills.using_message1" +msgid "casts earth quake" +msgstr "" + +#. ID 104 +msgctxt "skills.name" +msgid "Wind" +msgstr "" + +#. ID 104 +#. ID 105 +#. ID 106 +msgctxt "skills.description" +msgid "An attack with the elemental power of wind" +msgstr "" + +#. ID 104 +msgctxt "skills.using_message1" +msgid "casts wind" +msgstr "" + +#. ID 105 +msgctxt "skills.name" +msgid "Gust" +msgstr "" + +#. ID 105 +msgctxt "skills.using_message1" +msgid "casts gust" +msgstr "" + +#. ID 106 +msgctxt "skills.name" +msgid "Wind Tunnel" +msgstr "" + +#. ID 106 +msgctxt "skills.using_message1" +msgid "casts wind tunnel" +msgstr "" + +#. ID 107 +msgctxt "skills.name" +msgid "Hurricane" +msgstr "" + +#. ID 107 +#. ID 108 +#. ID 109 +msgctxt "skills.description" +msgid "A strong wind attack" +msgstr "" + +#. ID 107 +msgctxt "skills.using_message1" +msgid "casts hurricane" +msgstr "" + +#. ID 108 +msgctxt "skills.name" +msgid "Tornado" +msgstr "" + +#. ID 108 +msgctxt "skills.using_message1" +msgid "casts tornado" +msgstr "" + +#. ID 109 +msgctxt "skills.name" +msgid "Wind Blast" +msgstr "" + +#. ID 109 +msgctxt "skills.using_message1" +msgid "cast wind blast" +msgstr "" + +#. ID 110 +msgctxt "skills.name" +msgid "Holy" +msgstr "" + +#. ID 110 +#. ID 111 +#. ID 112 +msgctxt "skills.description" +msgid "An attack with a holy attribute" +msgstr "" + +#. ID 110 +msgctxt "skills.using_message1" +msgid "casts holy" +msgstr "" + +#. ID 111 +msgctxt "skills.name" +msgid "Chat" +msgstr "" + +#. ID 111 +msgctxt "skills.using_message1" +msgid "does a chant" +msgstr "" + +#. ID 112 +msgctxt "skills.name" +msgid "Prayer" +msgstr "" + +#. ID 112 +msgctxt "skills.using_message1" +msgid "does a prayer" +msgstr "" + +#. ID 113 +msgctxt "skills.name" +msgid "Star Light" +msgstr "" + +#. ID 113 +#. ID 114 +#. ID 115 +msgctxt "skills.description" +msgid "A holy attack that damages all enemies" +msgstr "" + +#. ID 113 +msgctxt "skills.using_message1" +msgid "casts star light" +msgstr "" + +#. ID 114 +msgctxt "skills.name" +msgid "Holy Flash" +msgstr "" + +#. ID 114 +msgctxt "skills.using_message1" +msgid "casts holy flash" +msgstr "" + +#. ID 115 +msgctxt "skills.name" +msgid "Preist Light" +msgstr "" + +#. ID 115 +msgctxt "skills.using_message1" +msgid "casts priest light" +msgstr "" + +#. ID 116 +msgctxt "skills.name" +msgid "Dark Bolt" +msgstr "" + +#. ID 116 +msgctxt "skills.description" +msgid "A bolt of darkness" +msgstr "" + +#. ID 116 +msgctxt "skills.using_message1" +msgid "casts dark bolt" +msgstr "" + +#. ID 117 +msgctxt "skills.name" +msgid "Dark Wave" +msgstr "" + +#. ID 117 +msgctxt "skills.description" +msgid "A wave of darkness" +msgstr "" + +#. ID 117 +msgctxt "skills.using_message1" +msgid "cast dark wave" +msgstr "" + +#. ID 118 +msgctxt "skills.name" +msgid "Dark Smash" +msgstr "" + +#. ID 118 +msgctxt "skills.description" +msgid "A smash of darkness" +msgstr "" + +#. ID 118 +msgctxt "skills.using_message1" +msgid "casts dark smash" +msgstr "" + +#. ID 119 +msgctxt "skills.name" +msgid "Dark Flash" +msgstr "" + +#. ID 119 +msgctxt "skills.description" +msgid "A dark flash" +msgstr "" + +#. ID 119 +msgctxt "skills.using_message1" +msgid "casts dark flash" +msgstr "" + +#. ID 120 +msgctxt "skills.name" +msgid "Dark Ghosts" +msgstr "" + +#. ID 120 +msgctxt "skills.description" +msgid "A wave of ghosts" +msgstr "" + +#. ID 120 +msgctxt "skills.using_message1" +msgid "casts dark ghosts" +msgstr "" + +#. ID 121 +msgctxt "skills.name" +msgid "Darkness" +msgstr "" + +#. ID 121 +msgctxt "skills.description" +msgid "A overwhelming force of Darkness" +msgstr "" + +#. ID 121 +msgctxt "skills.using_message1" +msgid "casts darkness" +msgstr "" + +#. ID 122 +msgctxt "skills.name" +msgid "Holy Sound" +msgstr "" + +#. ID 122 +msgctxt "skills.description" +msgid "A holy sound" +msgstr "" + +#. ID 122 +msgctxt "skills.using_message1" +msgid "casts holy sound" +msgstr "" + +#. ID 123 +msgctxt "skills.name" +msgid "Holy Cross" +msgstr "" + +#. ID 123 +#. ID 124 +msgctxt "skills.description" +msgid "A holy attack" +msgstr "" + +#. ID 123 +msgctxt "skills.using_message1" +msgid "casts holy cross" +msgstr "" + +#. ID 124 +msgctxt "skills.name" +msgid "Holy Sparkle" +msgstr "" + +#. ID 124 +msgctxt "skills.using_message1" +msgid "casts holy sparkle" +msgstr "" + +#. ID 125 +msgctxt "skills.name" +msgid "Holy Savior" +msgstr "" + +#. ID 125 +msgctxt "skills.description" +msgid "A holy savior spell" +msgstr "" + +#. ID 125 +msgctxt "skills.using_message1" +msgid "casts holy savior" +msgstr "" + +#. ID 126 +msgctxt "skills.name" +msgid "Creation" +msgstr "" + +#. ID 126 +msgctxt "skills.description" +msgid "A holy spell of creation" +msgstr "" + +#. ID 126 +msgctxt "skills.using_message1" +msgid "casts creation" +msgstr "" + +#. ID 127 +msgctxt "skills.name" +msgid "Ultima" +msgstr "" + +#. ID 127 +msgctxt "skills.description" +msgid "The holy spell of ultima" +msgstr "" + +#. ID 127 +msgctxt "skills.using_message1" +msgid "casts ultima" +msgstr "" + +#. ID 129 +msgctxt "skills.name" +msgid "Switch On!" +msgstr "" + +#. ID 129 +msgctxt "skills.description" +msgid "Activates Switch 0002" +msgstr "" + +#. ID 1 +msgctxt "items.name" +msgid "Potion" +msgstr "" + +#. ID 1 +msgctxt "items.description" +msgid "Recovers 50 hp" +msgstr "" + +#. ID 2 +msgctxt "items.name" +msgid "Test item" +msgstr "" + +#. ID 2 +msgctxt "items.description" +msgid "Recovers 250 HP" +msgstr "" + +#. ID 3 +msgctxt "items.name" +msgid "Magic Ether" +msgstr "" + +#. ID 3 +msgctxt "items.description" +msgid "Restore 80 mp" +msgstr "" + +#. ID 4 +msgctxt "items.name" +msgid "Miracle Drop" +msgstr "" + +#. ID 4 +msgctxt "items.description" +msgid "Restores Mp and Hp to 100%" +msgstr "" + +#. ID 5 +msgctxt "items.name" +msgid "Phoenix Down" +msgstr "" + +#. ID 5 +msgctxt "items.description" +msgid "Revive a Dead Ally" +msgstr "" + +#. ID 6 +msgctxt "items.name" +msgid "Antidote" +msgstr "" + +#. ID 6 +msgctxt "items.description" +msgid "Cures Poison" +msgstr "" + +#. ID 7 +msgctxt "items.name" +msgid "OmniAntidote" +msgstr "" + +#. ID 7 +msgctxt "items.description" +msgid "Cures All Bad Conditions" +msgstr "" + +#. ID 8 +msgctxt "items.name" +msgid "Pocket Shelter" +msgstr "" + +#. ID 8 +msgctxt "items.description" +msgid "All Allies Full Recovery. (Unusable in battle)" +msgstr "" + +#. ID 9 +#. ID 16 +#. ID 43 +#. ID 52 +#. ID 66 +#. ID 75 +msgctxt "items.name" +msgid "--------------------" +msgstr "" + +#. ID 10 +msgctxt "items.name" +msgid "Apple" +msgstr "" + +#. ID 10 +msgctxt "items.description" +msgid "Raises max Hp by 5" +msgstr "" + +#. ID 11 +msgctxt "items.name" +msgid "MP Apple" +msgstr "" + +#. ID 11 +msgctxt "items.description" +msgid "Raises Max mp by 5" +msgstr "" + +#. ID 12 +msgctxt "items.name" +msgid "Powr-Up" +msgstr "" + +#. ID 12 +msgctxt "items.description" +msgid "Raises attack power by 3" +msgstr "" + +#. ID 13 +msgctxt "items.name" +msgid "Defensive-Up" +msgstr "" + +#. ID 13 +msgctxt "items.description" +msgid "Raises defensive power by 3" +msgstr "" + +#. ID 14 +msgctxt "items.name" +msgid "Mind-Up" +msgstr "" + +#. ID 14 +msgctxt "items.description" +msgid "Raises mind force by 3" +msgstr "" + +#. ID 15 +msgctxt "items.name" +msgid "Speed Up" +msgstr "" + +#. ID 15 +msgctxt "items.description" +msgid "Raises agility by 3" +msgstr "" + +#. ID 17 +msgctxt "items.name" +msgid "Club" +msgstr "" + +#. ID 17 +msgctxt "items.description" +msgid "A club" +msgstr "" + +#. ID 18 +msgctxt "items.name" +msgid "Iron sword" +msgstr "" + +#. ID 18 +msgctxt "items.description" +msgid "The generally, widely used iron sword" +msgstr "" + +#. ID 19 +msgctxt "items.name" +msgid "Spear" +msgstr "" + +#. ID 19 +msgctxt "items.description" +msgid "A spear" +msgstr "" + +#. ID 20 +msgctxt "items.name" +msgid "Bow" +msgstr "" + +#. ID 20 +msgctxt "items.description" +msgid "A bow" +msgstr "" + +#. ID 21 +msgctxt "items.name" +msgid "Claw" +msgstr "" + +#. ID 21 +msgctxt "items.description" +msgid "A claw" +msgstr "" + +#. ID 22 +msgctxt "items.name" +msgid "Thin Blade" +msgstr "" + +#. ID 22 +msgctxt "items.description" +msgid "A thin blade" +msgstr "" + +#. ID 23 +msgctxt "items.name" +msgid "Iron Knuckle" +msgstr "" + +#. ID 23 +msgctxt "items.description" +msgid "An iron knuckle" +msgstr "" + +#. ID 24 +msgctxt "items.name" +msgid "Leather Fist" +msgstr "" + +#. ID 24 +msgctxt "items.description" +msgid "A fist of leather worn on the hands" +msgstr "" + +#. ID 25 +msgctxt "items.name" +msgid "Flint Spear" +msgstr "" + +#. ID 25 +msgctxt "items.description" +msgid "A spear with a flint head" +msgstr "" + +#. ID 26 +msgctxt "items.name" +msgid "Thick Blade" +msgstr "" + +#. ID 26 +msgctxt "items.description" +msgid "A thick blade" +msgstr "" + +#. ID 27 +msgctxt "items.name" +msgid "Long Bow" +msgstr "" + +#. ID 27 +msgctxt "items.description" +msgid "A long range bow" +msgstr "" + +#. ID 28 +msgctxt "items.name" +msgid "Axe" +msgstr "" + +#. ID 28 +msgctxt "items.description" +msgid "An axe" +msgstr "" + +#. ID 29 +msgctxt "items.name" +msgid "Katana" +msgstr "" + +#. ID 29 +msgctxt "items.description" +msgid "A nicely made sword" +msgstr "" + +#. ID 30 +msgctxt "items.name" +msgid "Arbalet" +msgstr "" + +#. ID 30 +msgctxt "items.description" +msgid "A kind of spear" +msgstr "" + +#. ID 31 +msgctxt "items.name" +msgid "Metal Fists" +msgstr "" + +#. ID 31 +msgctxt "items.description" +msgid "A glove made of metal that fits over ones hands" +msgstr "" + +#. ID 32 +msgctxt "items.name" +msgid "Soul Blade" +msgstr "" + +#. ID 32 +msgctxt "items.description" +msgid "A blade made out of one of the finest steels" +msgstr "" + +#. ID 33 +msgctxt "items.name" +msgid "Crossbow" +msgstr "" + +#. ID 33 +msgctxt "items.description" +msgid "An accurate and more effective bow" +msgstr "" + +#. ID 34 +msgctxt "items.name" +msgid "Spiked Knuckles" +msgstr "" + +#. ID 34 +msgctxt "items.description" +msgid "Strong knuckles with spikes on them" +msgstr "" + +#. ID 35 +msgctxt "items.name" +msgid "Bear Claws" +msgstr "" + +#. ID 35 +msgctxt "items.description" +msgid "Claws as strong as a bear" +msgstr "" + +#. ID 36 +msgctxt "items.name" +msgid "Bee Sting" +msgstr "" + +#. ID 36 +msgctxt "items.description" +msgid "A special made spear with incredible power" +msgstr "" + +#. ID 37 +msgctxt "items.name" +msgid "Long Sword" +msgstr "" + +#. ID 37 +msgctxt "items.description" +msgid "A very long but thin sword" +msgstr "" + +#. ID 38 +msgctxt "items.name" +msgid "Big Axe" +msgstr "" + +#. ID 38 +msgctxt "items.description" +msgid "A much bigger version of the axe" +msgstr "" + +#. ID 39 +msgctxt "items.name" +msgid "Ice Bow" +msgstr "" + +#. ID 39 +msgctxt "items.description" +msgid "A bow with the elemental power of ice" +msgstr "" + +#. ID 40 +msgctxt "items.name" +msgid "Dragon Claws" +msgstr "" + +#. ID 40 +msgctxt "items.description" +msgid "Claws with the power of a dragon" +msgstr "" + +#. ID 41 +msgctxt "items.name" +msgid "Titan Spear" +msgstr "" + +#. ID 41 +msgctxt "items.description" +msgid "The most powerful kind of spear ever made" +msgstr "" + +#. ID 42 +msgctxt "items.name" +msgid "Titanium Sword" +msgstr "" + +#. ID 42 +msgctxt "items.description" +msgid "A powerful sword made out of titanium" +msgstr "" + +#. ID 44 +msgctxt "items.name" +msgid "Wooden Shield" +msgstr "" + +#. ID 44 +msgctxt "items.description" +msgid "A shield made out of wood" +msgstr "" + +#. ID 45 +msgctxt "items.name" +msgid "Bronze Shield" +msgstr "" + +#. ID 45 +msgctxt "items.description" +msgid "A shield made out of bronze" +msgstr "" + +#. ID 46 +msgctxt "items.name" +msgid "Heavy Shield" +msgstr "" + +#. ID 46 +msgctxt "items.description" +msgid "A heavy but powerful shield" +msgstr "" + +#. ID 47 +msgctxt "items.name" +msgid "Iron Shield" +msgstr "" + +#. ID 47 +msgctxt "items.description" +msgid "A shield made of iron" +msgstr "" + +#. ID 48 +msgctxt "items.name" +msgid "Titanium Shield" +msgstr "" + +#. ID 48 +msgctxt "items.description" +msgid "A shield made from titanium" +msgstr "" + +#. ID 49 +msgctxt "items.name" +msgid "Body Shield" +msgstr "" + +#. ID 49 +msgctxt "items.description" +msgid "A powerful shield the size of the body" +msgstr "" + +#. ID 50 +msgctxt "items.name" +msgid "Sacred Shield" +msgstr "" + +#. ID 50 +msgctxt "items.description" +msgid "A holy shield" +msgstr "" + +#. ID 51 +msgctxt "items.name" +msgid "Dragon Scale" +msgstr "" + +#. ID 51 +msgctxt "items.description" +msgid "A shield with the toughness of a dragons scales" +msgstr "" + +#. ID 53 +msgctxt "items.name" +msgid "Robe" +msgstr "" + +#. ID 53 +msgctxt "items.description" +msgid "A robe made out of fine silk" +msgstr "" + +#. ID 54 +msgctxt "items.name" +msgid "Cloth Armor" +msgstr "" + +#. ID 54 +msgctxt "items.description" +msgid "The armor which was made with robust cloth" +msgstr "" + +#. ID 55 +msgctxt "items.name" +msgid "Wood Armor" +msgstr "" + +#. ID 55 +msgctxt "items.description" +msgid "An armor made of wood" +msgstr "" + +#. ID 56 +msgctxt "items.name" +msgid "Leather Armor" +msgstr "" + +#. ID 56 +msgctxt "items.description" +msgid "An Armor made of fine leather" +msgstr "" + +#. ID 57 +msgctxt "items.name" +msgid "Light Armor" +msgstr "" + +#. ID 57 +msgctxt "items.description" +msgid "Light but powerful armor" +msgstr "" + +#. ID 58 +msgctxt "items.name" +msgid "Heavy Armor" +msgstr "" + +#. ID 58 +msgctxt "items.description" +msgid "Heavier but more powerful armor" +msgstr "" + +#. ID 59 +msgctxt "items.name" +msgid "Steel Armor" +msgstr "" + +#. ID 59 +msgctxt "items.description" +msgid "Armor made from high quality steel" +msgstr "" + +#. ID 60 +msgctxt "items.name" +msgid "Iron Armor" +msgstr "" + +#. ID 60 +msgctxt "items.description" +msgid "Armor made from iron" +msgstr "" + +#. ID 61 +msgctxt "items.name" +msgid "Armadillo Armor" +msgstr "" + +#. ID 61 +msgctxt "items.description" +msgid "Tough armor made to look that of an armadillo's" +msgstr "" + +#. ID 62 +msgctxt "items.name" +msgid "Bronze Armor" +msgstr "" + +#. ID 62 +msgctxt "items.description" +msgid "Armor made of Bronze" +msgstr "" + +#. ID 63 +msgctxt "items.name" +msgid "Diamond Armor" +msgstr "" + +#. ID 63 +msgctxt "items.description" +msgid "Armor made of the toughest jewel a diamond" +msgstr "" + +#. ID 64 +msgctxt "items.name" +msgid "Titanium Armor" +msgstr "" + +#. ID 64 +msgctxt "items.description" +msgid "Armor made of pure titanium" +msgstr "" + +#. ID 65 +msgctxt "items.name" +msgid "Dragon Armor" +msgstr "" + +#. ID 65 +msgctxt "items.description" +msgid "Armor made from the tough scales of a dragon" +msgstr "" + +#. ID 67 +msgctxt "items.name" +msgid "Hat" +msgstr "" + +#. ID 67 +msgctxt "items.description" +msgid "A plain hat" +msgstr "" + +#. ID 68 +msgctxt "items.name" +msgid "Wood Helmet" +msgstr "" + +#. ID 68 +msgctxt "items.description" +msgid "A helmet made of wood" +msgstr "" + +#. ID 69 +msgctxt "items.name" +msgid "Leather Helmet" +msgstr "" + +#. ID 69 +msgctxt "items.description" +msgid "A helmet made of leather" +msgstr "" + +#. ID 70 +msgctxt "items.name" +msgid "Light Helmet" +msgstr "" + +#. ID 70 +msgctxt "items.description" +msgid "A light but powerful helmet" +msgstr "" + +#. ID 71 +msgctxt "items.name" +msgid "Heavy Helmet" +msgstr "" + +#. ID 71 +msgctxt "items.description" +msgid "A heavier but more powerful helmet" +msgstr "" + +#. ID 72 +msgctxt "items.name" +msgid "Steel Helmet" +msgstr "" + +#. ID 72 +msgctxt "items.description" +msgid "A helmet made of steel" +msgstr "" + +#. ID 73 +msgctxt "items.name" +msgid "Iron Helmet" +msgstr "" + +#. ID 73 +msgctxt "items.description" +msgid "A helmet made of iron" +msgstr "" + +#. ID 74 +msgctxt "items.name" +msgid "Dragon Helmet" +msgstr "" + +#. ID 74 +msgctxt "items.description" +msgid "A helmet made from dragon scales" +msgstr "" + +#. ID 76 +msgctxt "items.name" +msgid "Talisman" +msgstr "" + +#. ID 76 +msgctxt "items.description" +msgid "Allows an ally to kill any enemy" +msgstr "" + +#. ID 77 +msgctxt "items.name" +msgid "Magic Pedant" +msgstr "" + +#. ID 77 +msgctxt "items.description" +msgid "Half's the mp cost" +msgstr "" + +#. ID 78 +msgctxt "items.name" +msgid "Safe Tea Boots" +msgstr "" + +#. ID 78 +msgctxt "items.description" +msgid "Can walk over any terrain without damage." +msgstr "" + +#. ID 79 +msgctxt "items.name" +msgid "Bandana" +msgstr "" + +#. ID 79 +msgctxt "items.description" +msgid "A bandana that increases the attack by 5" +msgstr "" + +#. ID 80 +msgctxt "items.name" +msgid "Magic Ring" +msgstr "" + +#. ID 80 +msgctxt "items.description" +msgid "Increase mind force by 7" +msgstr "" + +#. ID 81 +msgctxt "items.name" +msgid "Switcher" +msgstr "" + +#. ID 81 +msgctxt "items.description" +msgid "Enables Switch 0001" +msgstr "" + +#. ID 1 +msgctxt "enemies.name" +msgid "Slime" +msgstr "" + +#. ID 2 +msgctxt "enemies.name" +msgid "Bat" +msgstr "" + +#. ID 3 +msgctxt "enemies.name" +msgid "Spider" +msgstr "" + +#. ID 4 +msgctxt "enemies.name" +msgid "Snake" +msgstr "" + +#. ID 5 +msgctxt "enemies.name" +msgid "Big Snake" +msgstr "" + +#. ID 6 +msgctxt "enemies.name" +msgid "Mystic Knight" +msgstr "" + +#. ID 7 +msgctxt "enemies.name" +msgid "Ghost" +msgstr "" + +#. ID 8 +msgctxt "enemies.name" +msgid "Ice Flame" +msgstr "" + +#. ID 9 +msgctxt "enemies.name" +msgid "Mystic Fish" +msgstr "" + +#. ID 10 +msgctxt "enemies.name" +msgid "Will-o'-the-wisp" +msgstr "" + +#. ID 11 +msgctxt "enemies.name" +msgid "Messenger Demon" +msgstr "" + +#. ID 12 +msgctxt "enemies.name" +msgid "Skeleton" +msgstr "" + +#. ID 13 +msgctxt "enemies.name" +msgid "Phosphorous Gobu" +msgstr "" + +#. ID 14 +msgctxt "enemies.name" +msgid "Zombie" +msgstr "" + +#. ID 15 +msgctxt "enemies.name" +msgid "Oak" +msgstr "" + +#. ID 16 +msgctxt "enemies.name" +msgid "Golem" +msgstr "" + +#. ID 17 +msgctxt "enemies.name" +msgid "Wolf" +msgstr "" + +#. ID 18 +msgctxt "enemies.name" +msgid "Mimic" +msgstr "" + +#. ID 19 +msgctxt "enemies.name" +msgid "Rich" +msgstr "" + +#. ID 20 +msgctxt "enemies.name" +msgid "Lizadrman" +msgstr "" + +#. ID 21 +msgctxt "enemies.name" +msgid "Ghoul" +msgstr "" + +#. ID 22 +msgctxt "enemies.name" +msgid "Scythe Demon" +msgstr "" + +#. ID 23 +msgctxt "enemies.name" +msgid "Knight" +msgstr "" + +#. ID 24 +msgctxt "enemies.name" +msgid "Medusa" +msgstr "" + +#. ID 25 +msgctxt "enemies.name" +msgid "Purple Dragon" +msgstr "" + +#. ID 26 +msgctxt "enemies.name" +msgid "Hell Knight" +msgstr "" + +#. ID 27 +msgctxt "enemies.name" +msgid "Thief" +msgstr "" + +#. ID 28 +msgctxt "enemies.name" +msgid "Chimera" +msgstr "" + +#. ID 29 +msgctxt "enemies.name" +msgid "Dark Elf" +msgstr "" + +#. ID 30 +msgctxt "enemies.name" +msgid "Gargoyle" +msgstr "" + +#. ID 31 +msgctxt "enemies.name" +msgid "Harpy" +msgstr "" + +#. ID 32 +msgctxt "enemies.name" +msgid "Minotaur" +msgstr "" + +#. ID 33 +msgctxt "enemies.name" +msgid "Unholy angel" +msgstr "" + +#. ID 34 +msgctxt "enemies.name" +msgid "Red Scorpion" +msgstr "" + +#. ID 35 +msgctxt "enemies.name" +msgid "Dragon" +msgstr "" + +#. ID 36 +msgctxt "enemies.name" +msgid "Wraith" +msgstr "" + +#. ID 37 +msgctxt "enemies.name" +msgid "Levithan" +msgstr "" + +#. ID 38 +msgctxt "enemies.name" +msgid "Dark Knight" +msgstr "" + +#. ID 39 +msgctxt "enemies.name" +msgid "Blue Dragon" +msgstr "" + +#. ID 40 +msgctxt "enemies.name" +msgid "Demon" +msgstr "" + +#. ID 41 +msgctxt "enemies.name" +msgid "Mistress" +msgstr "" + +#. ID 42 +msgctxt "enemies.name" +msgid "Cobra" +msgstr "" + +#. ID 43 +msgctxt "enemies.name" +msgid "Knight Dragon" +msgstr "" + +#. ID 44 +msgctxt "enemies.name" +msgid "Demon King" +msgstr "" + +#. ID 45 +msgctxt "enemies.name" +msgid "Witch" +msgstr "" + +#. ID 1 +msgctxt "states.name" +msgid "Dead" +msgstr "" + +#. ID 1 +msgctxt "states.message_actor" +msgid " has fallen!" +msgstr "" + +#. ID 1 +msgctxt "states.message_enemy" +msgid " collapses!" +msgstr "" + +#. ID 1 +msgctxt "states.message_recovery" +msgid " has revived!" +msgstr "" + +#. ID 2 +msgctxt "states.name" +msgid "Poison" +msgstr "" + +#. ID 2 +msgctxt "states.message_actor" +msgid " has been poisoned" +msgstr "" + +#. ID 2 +msgctxt "states.message_enemy" +msgid " has been poisoned" +msgstr "" + +#. ID 2 +msgctxt "states.message_recovery" +msgid " is no longer poisoned" +msgstr "" + +#. ID 3 +msgctxt "states.name" +msgid "Blind" +msgstr "" + +#. ID 3 +msgctxt "states.message_actor" +msgid " is now blind" +msgstr "" + +#. ID 3 +msgctxt "states.message_enemy" +msgid " has become blind" +msgstr "" + +#. ID 3 +msgctxt "states.message_recovery" +msgid " is no longer blind" +msgstr "" + +#. ID 4 +msgctxt "states.name" +msgid "Silence" +msgstr "" + +#. ID 4 +msgctxt "states.message_actor" +msgid " has become silenced" +msgstr "" + +#. ID 4 +msgctxt "states.message_enemy" +msgid " has become silenced" +msgstr "" + +#. ID 4 +msgctxt "states.message_recovery" +msgid " is no longer silenced" +msgstr "" + +#. ID 5 +msgctxt "states.name" +msgid "Berserk" +msgstr "" + +#. ID 5 +msgctxt "states.message_actor" +msgid " has become beserk" +msgstr "" + +#. ID 5 +msgctxt "states.message_enemy" +msgid " has become beserk" +msgstr "" + +#. ID 5 +msgctxt "states.message_recovery" +msgid " is no longer beserk" +msgstr "" + +#. ID 6 +msgctxt "states.name" +msgid "Chaos" +msgstr "" + +#. ID 6 +msgctxt "states.message_actor" +msgid " is now confused" +msgstr "" + +#. ID 6 +msgctxt "states.message_enemy" +msgid " has become confused" +msgstr "" + +#. ID 6 +msgctxt "states.message_recovery" +msgid " is no longer confused" +msgstr "" + +#. ID 7 +msgctxt "states.name" +msgid "Sleep" +msgstr "" + +#. ID 7 +msgctxt "states.message_actor" +msgid " has fallen fast asleep" +msgstr "" + +#. ID 7 +msgctxt "states.message_enemy" +msgid " falls fast asleep" +msgstr "" + +#. ID 7 +msgctxt "states.message_recovery" +msgid " is now awake" +msgstr "" + +#. ID 8 +msgctxt "states.name" +msgid "Numb" +msgstr "" + +#. ID 8 +msgctxt "states.message_actor" +msgid " has become numb" +msgstr "" + +#. ID 8 +msgctxt "states.message_enemy" +msgid " has become numb" +msgstr "" + +#. ID 8 +msgctxt "states.message_recovery" +msgid " is no longer numb" +msgstr "" + +#. ID 9 +msgctxt "states.name" +msgid "Shock" +msgstr "" + +#. ID 9 +msgctxt "states.message_actor" +msgid " has become shocked for a move" +msgstr "" + +#. ID 9 +msgctxt "states.message_enemy" +msgid " has become shocked for a move" +msgstr "" + +#. ID 9 +msgctxt "states.message_recovery" +msgid " is no longer shocked" +msgstr "" + +#. ID 10 +msgctxt "states.name" +msgid "MindBlow" +msgstr "" + +#. ID 10 +msgctxt "states.message_actor" +msgid " mind has been blown" +msgstr "" + +#. ID 10 +msgctxt "states.message_enemy" +msgid " mind has been blown" +msgstr "" + +#. ID 10 +msgctxt "states.message_recovery" +msgid " is no longer under mindblow" +msgstr "" + +msgctxt "terms.encounter" +msgid " emerges!" +msgstr "" + +msgctxt "terms.special_combat" +msgid " Pre-emptive attack" +msgstr "" + +msgctxt "terms.escape_success" +msgid " You ran away safely!" +msgstr "" + +msgctxt "terms.escape_failure" +msgid " You Failed to escape..." +msgstr "" + +msgctxt "terms.victory" +msgid " You won a combat!" +msgstr "" + +msgctxt "terms.defeat" +msgid " Your Party has Perished" +msgstr "" + +msgctxt "terms.exp_received" +msgid " EXP" +msgstr "" + +msgctxt "terms.gold_recieved_a" +msgid " You found" +msgstr "" + +msgctxt "terms.gold_recieved_b" +msgid " money!" +msgstr "" + +msgctxt "terms.item_recieved" +msgid " recieved!" +msgstr "" + +msgctxt "terms.attacking" +msgid " attacks the enemy" +msgstr "" + +msgctxt "terms.enemy_critical" +msgid " A critical hit!" +msgstr "" + +msgctxt "terms.actor_critical" +msgid " A critical blow!" +msgstr "" + +msgctxt "terms.defending" +msgid " defends." +msgstr "" + +msgctxt "terms.observing" +msgid " is waiting and watching." +msgstr "" + +msgctxt "terms.focus" +msgid " is building strength." +msgstr "" + +msgctxt "terms.autodestruction" +msgid " pounces." +msgstr "" + +msgctxt "terms.enemy_escape" +msgid " runs away!" +msgstr "" + +msgctxt "terms.enemy_transform" +msgid " transforms." +msgstr "" + +msgctxt "terms.enemy_damaged" +msgid " hp is lost" +msgstr "" + +msgctxt "terms.enemy_undamaged" +msgid " misses" +msgstr "" + +msgctxt "terms.actor_damaged" +msgid " hp is lost" +msgstr "" + +msgctxt "terms.actor_undamaged" +msgid " misses" +msgstr "" + +msgctxt "terms.skill_failure_a" +msgid " Failed" +msgstr "" + +msgctxt "terms.skill_failure_b" +msgid " Failed" +msgstr "" + +msgctxt "terms.skill_failure_c" +msgid " Failed" +msgstr "" + +msgctxt "terms.dodge" +msgid " dodges" +msgstr "" + +msgctxt "terms.use_item" +msgid "uses" +msgstr "" + +msgctxt "terms.hp_recovery" +msgid " Recovered" +msgstr "" + +msgctxt "terms.parameter_increase" +msgid " " +msgstr "" + +msgctxt "terms.resistance_increase" +msgid "Defense increases!" +msgstr "" + +msgctxt "terms.resistance_decrease" +msgid "Defense Decreases!" +msgstr "" + +msgctxt "terms.level_up" +msgid "Raised a level!" +msgstr "" + +msgctxt "terms.skill_learned" +msgid "Acquired" +msgstr "" + +msgctxt "terms.shop_greeting1" +msgid "How can i help you?" +msgstr "" + +msgctxt "terms.shop_regreeting1" +msgid "Hurry up and buy!!!" +msgstr "" + +msgctxt "terms.shop_buy1" +msgid " Buy" +msgstr "" + +msgctxt "terms.shop_sell1" +msgid " Sell" +msgstr "" + +msgctxt "terms.shop_leave1" +msgid " Leave" +msgstr "" + +msgctxt "terms.shop_buy_select1" +msgid " What do you want to buy?" +msgstr "" + +msgctxt "terms.shop_buy_number1" +msgid " How Many" +msgstr "" + +msgctxt "terms.shop_purchased1" +msgid " Done" +msgstr "" + +msgctxt "terms.shop_sell_select1" +msgid " What do you wish to sell?" +msgstr "" + +msgctxt "terms.shop_sell_number1" +msgid " How many" +msgstr "" + +msgctxt "terms.shop_sold1" +msgid " Thank you!" +msgstr "" + +msgctxt "terms.shop_greeting2" +msgid "Hurry up would you please!" +msgstr "" + +msgctxt "terms.shop_regreeting2" +msgid "Hurry up already!!!" +msgstr "" + +msgctxt "terms.shop_buy2" +msgid "Buy" +msgstr "" + +msgctxt "terms.shop_sell2" +msgid "Sell" +msgstr "" + +msgctxt "terms.shop_leave2" +msgid "Leave" +msgstr "" + +msgctxt "terms.shop_buy_select2" +msgid "Bought" +msgstr "" + +msgctxt "terms.shop_buy_number2" +msgid "How Many" +msgstr "" + +msgctxt "terms.shop_purchased2" +msgid "Done" +msgstr "" + +msgctxt "terms.shop_sell_select2" +msgid "Sold" +msgstr "" + +msgctxt "terms.shop_sell_number2" +msgid "How many" +msgstr "" + +msgctxt "terms.shop_sold2" +msgid "Go now!" +msgstr "" + +msgctxt "terms.shop_greeting3" +msgid "Good day!" +msgstr "" + +msgctxt "terms.shop_regreeting3" +msgid "I dont have all day you know!!!!" +msgstr "" + +msgctxt "terms.shop_buy3" +msgid "BUY" +msgstr "" + +msgctxt "terms.shop_sell3" +msgid "SELL" +msgstr "" + +msgctxt "terms.shop_leave3" +msgid "GO HOME" +msgstr "" + +msgctxt "terms.shop_buy_select3" +msgid "Bought" +msgstr "" + +msgctxt "terms.shop_buy_number3" +msgid "How much?" +msgstr "" + +msgctxt "terms.shop_purchased3" +msgid "Done" +msgstr "" + +msgctxt "terms.shop_sell_select3" +msgid "Sold" +msgstr "" + +msgctxt "terms.shop_sell_number3" +msgid "How many?" +msgstr "" + +msgctxt "terms.shop_sold3" +msgid "Thanx!" +msgstr "" + +msgctxt "terms.inn_a_greeting_1" +msgid "Only" +msgstr "" + +msgctxt "terms.inn_a_greeting_2" +msgid " to rest here" +msgstr "" + +msgctxt "terms.inn_a_greeting_3" +msgid "Do you wish to rest here?" +msgstr "" + +msgctxt "terms.inn_a_accept" +msgid "Yes" +msgstr "" + +msgctxt "terms.inn_a_cancel" +msgid "No" +msgstr "" + +msgctxt "terms.inn_b_greeting_1" +msgid "Its only" +msgstr "" + +msgctxt "terms.inn_b_greeting_2" +msgid " for the night" +msgstr "" + +msgctxt "terms.inn_b_greeting_3" +msgid "Do you wish to stay here for the night?" +msgstr "" + +msgctxt "terms.inn_b_accept" +msgid "Yes" +msgstr "" + +msgctxt "terms.inn_b_cancel" +msgid "No" +msgstr "" + +msgctxt "terms.possessed_items" +msgid "Owned Items" +msgstr "" + +msgctxt "terms.equipped_items" +msgid "Equipped Items" +msgstr "" + +msgctxt "terms.gold" +msgid "GP2" +msgstr "" + +msgctxt "terms.battle_fight" +msgid "Fight" +msgstr "" + +msgctxt "terms.battle_auto" +msgid "AutoBattle" +msgstr "" + +msgctxt "terms.battle_escape" +msgid "Run away" +msgstr "" + +msgctxt "terms.command_attack" +msgid "Attack" +msgstr "" + +msgctxt "terms.command_defend" +msgid "Defense" +msgstr "" + +msgctxt "terms.command_item" +msgid "Item$A" +msgstr "" + +msgctxt "terms.command_skill" +msgid "Tech Skill" +msgstr "" + +msgctxt "terms.menu_equipment" +msgid "Equipment" +msgstr "" + +msgctxt "terms.menu_save" +msgid "Save" +msgstr "" + +msgctxt "terms.menu_quit" +msgid "End Game$c" +msgstr "" + +msgctxt "terms.new_game" +msgid "Start" +msgstr "" + +msgctxt "terms.load_game" +msgid "Load" +msgstr "" + +msgctxt "terms.exit_game" +msgid "End" +msgstr "" + +msgctxt "terms.level" +msgid "LEVEL" +msgstr "" + +msgctxt "terms.health_points" +msgid "HP" +msgstr "" + +msgctxt "terms.spirit_points" +msgid "MP" +msgstr "" + +msgctxt "terms.normal_status" +msgid "Normal" +msgstr "" + +msgctxt "terms.exp_short" +msgid "Ex" +msgstr "" + +msgctxt "terms.lvl_short" +msgid "L" +msgstr "" + +msgctxt "terms.hp_short" +msgid "H" +msgstr "" + +msgctxt "terms.sp_short" +msgid "M" +msgstr "" + +msgctxt "terms.sp_cost" +msgid "Cost" +msgstr "" + +msgctxt "terms.attack" +msgid "Attack" +msgstr "" + +msgctxt "terms.defense" +msgid "Defence" +msgstr "" + +msgctxt "terms.spirit" +msgid "Mental" +msgstr "" + +msgctxt "terms.agility" +msgid "Ability" +msgstr "" + +msgctxt "terms.weapon" +msgid "Arms" +msgstr "" + +msgctxt "terms.shield" +msgid "Shield" +msgstr "" + +msgctxt "terms.armor" +msgid "Armor" +msgstr "" + +msgctxt "terms.helmet" +msgid "Helmet" +msgstr "" + +msgctxt "terms.accessory" +msgid "Stuff" +msgstr "" + +msgctxt "terms.save_game_message" +msgid "Save in which slot?" +msgstr "" + +msgctxt "terms.load_game_message" +msgid "Load which slot?" +msgstr "" + +msgctxt "terms.file" +msgid "File" +msgstr "" + +msgctxt "terms.exit_game_message" +msgid "End game?" +msgstr "" + +msgctxt "terms.yes" +msgid "Yes" +msgstr "" + +msgctxt "terms.no" +msgid "No" +msgstr "" + +msgctxt "terms.easyrpg_item_number_separator" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_skill_cost_separator" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_equipment_arrow" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_status_scene_name" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_status_scene_class" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_status_scene_title" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_status_scene_condition" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_status_scene_front" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_status_scene_back" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_order_scene_confirm" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_order_scene_redo" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_battle2k3_double_attack" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_battle2k3_defend" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_battle2k3_observe" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_battle2k3_charge" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_battle2k3_selfdestruct" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_battle2k3_escape" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_battle2k3_skill" +msgid "default_term" +msgstr "" + +msgctxt "terms.easyrpg_battle2k3_item" +msgid "default_term" +msgstr "" + diff --git a/TestGame-2000/Language/de/RPG_RT.lmt.po b/TestGame-2000/Language/de/RPG_RT.lmt.po new file mode 100644 index 0000000..3702096 --- /dev/null +++ b/TestGame-2000/Language/de/RPG_RT.lmt.po @@ -0,0 +1,275 @@ +msgid "" +msgstr "" +"Project-Id-Version: GAME_NAME 1.0\n" +"Language-Team: YOUR NAME <mail@your.address>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-CreatedBy: LcfTrans" + +#. ID 2 +msgid "Message" +msgstr "" + +#. ID 3 +msgid "Map events" +msgstr "" + +#. ID 4 +msgid "Message options" +msgstr "" + +#. ID 5 +msgid "Show face" +msgstr "" + +#. ID 6 +msgid "Choices" +msgstr "" + +#. ID 7 +msgid "Number input" +msgstr "" + +#. ID 8 +msgid "Switch operation" +msgstr "" + +#. ID 9 +msgid "Variable operation" +msgstr "" + +#. ID 10 +msgid "Timer operations" +msgstr "" + +#. ID 11 +msgid "Money operations" +msgstr "" + +#. ID 12 +msgid "Items operation" +msgstr "" + +#. ID 13 +msgid "Hero operations" +msgstr "" + +#. ID 14 +msgid "Experience" +msgstr "" + +#. ID 15 +msgid "Level" +msgstr "" + +#. ID 16 +msgid "Parameters" +msgstr "" + +#. ID 17 +msgid "Abilities" +msgstr "" + +#. ID 18 +msgid "Equip" +msgstr "" + +#. ID 19 +msgid "HP/MP Recover/Remove" +msgstr "" + +#. ID 20 +msgid "Status (command only)" +msgstr "" + +#. ID 21 +msgid "Cure all" +msgstr "" + +#. ID 22 +msgid "Damage" +msgstr "" + +#. ID 23 +msgid "Change hero name/title" +msgstr "" + +#. ID 24 +msgid "Change hero chara/face" +msgstr "" + +#. ID 25 +msgid "Change vehicles chara" +msgstr "" + +#. ID 26 +msgid "Change system BGM" +msgstr "" + +#. ID 27 +msgid "Change System sounds" +msgstr "" + +#. ID 28 +msgid "Change system (graphic)" +msgstr "" + +#. ID 29 +msgid "Chane default scr.trans." +msgstr "" + +#. ID 30 +msgid "Transitions" +msgstr "" + +#. ID 31 +msgid "Standard world test" +msgstr "" + +#. ID 32 +msgid "Test AB Blocks" +msgstr "" + +#. ID 33 +msgid "Test D Blocks" +msgstr "" + +#. ID 34 +msgid "Item Shop" +msgstr "" + +#. ID 35 +msgid "Branching" +msgstr "" + +#. ID 36 +msgid "Inn" +msgstr "" + +#. ID 37 +msgid "Hero name input" +msgstr "" + +#. ID 38 +msgid "Memo/GoTo Place" +msgstr "" + +#. ID 39 +#. ID 68 +msgid "Map2" +msgstr "" + +#. ID 40 +msgid "Vehicle commands" +msgstr "" + +#. ID 41 +msgid "Screen Tone" +msgstr "" + +#. ID 42 +msgid "Screen Flash" +msgstr "" + +#. ID 43 +msgid "Shake Screen" +msgstr "" + +#. ID 44 +msgid "Shake Screen 2" +msgstr "" + +#. ID 45 +msgid "Pan Screen" +msgstr "" + +#. ID 46 +msgid "Big map" +msgstr "" + +#. ID 47 +msgid "Weather effects" +msgstr "" + +#. ID 48 +msgid "Image operations" +msgstr "" + +#. ID 49 +msgid "Battle Animations" +msgstr "" + +#. ID 50 +msgid "Hero transparency" +msgstr "" + +#. ID 51 +msgid "Hero flash" +msgstr "" + +#. ID 52 +msgid "Event Movement" +msgstr "" + +#. ID 53 +msgid "Wait" +msgstr "" + +#. ID 54 +msgid "Music playing" +msgstr "" + +#. ID 55 +msgid "Menu testing" +msgstr "" + +#. ID 56 +msgid "Teleport/Escape place" +msgstr "" + +#. ID 57 +msgid "Change Event Position" +msgstr "" + +#. ID 58 +msgid "Swap Event" +msgstr "" + +#. ID 59 +msgid "Get Terrain ID" +msgstr "" + +#. ID 60 +msgid "Get Event ID" +msgstr "" + +#. ID 61 +msgid "Key input" +msgstr "" + +#. ID 62 +msgid "Loop Label" +msgstr "" + +#. ID 63 +msgid "Event delete" +msgstr "" + +#. ID 64 +msgid "Panorama" +msgstr "" + +#. ID 65 +msgid "Tile substiution" +msgstr "" + +#. ID 66 +msgid "Call Event" +msgstr "" + +#. ID 67 +msgid "Panorama Loop" +msgstr "" +