From ebb844d286426085204a394f1ff7ef0371f7f9fa Mon Sep 17 00:00:00 2001
From: Ghabry <gabriel+github@mastergk.de>
Date: Fri, 4 Mar 2022 11:14:02 +0100
Subject: [PATCH] Add German translation for testing lcftrans and weblate

---
 TestGame-2000/Language/de/Map0001.po          |  513 +++
 TestGame-2000/Language/de/Map0002.po          |   32 +
 TestGame-2000/Language/de/Map0003.po          |   88 +
 TestGame-2000/Language/de/Map0004.po          |   76 +
 TestGame-2000/Language/de/Map0005.po          |  166 +
 TestGame-2000/Language/de/Map0006.po          |   95 +
 TestGame-2000/Language/de/Map0007.po          |   74 +
 TestGame-2000/Language/de/Map0008.po          |   97 +
 TestGame-2000/Language/de/Map0009.po          |   50 +
 TestGame-2000/Language/de/Map0010.po          |   55 +
 TestGame-2000/Language/de/Map0011.po          |   79 +
 TestGame-2000/Language/de/Map0012.po          |   54 +
 TestGame-2000/Language/de/Map0013.po          |   82 +
 TestGame-2000/Language/de/Map0014.po          |   73 +
 TestGame-2000/Language/de/Map0015.po          |   78 +
 TestGame-2000/Language/de/Map0016.po          |   46 +
 TestGame-2000/Language/de/Map0017.po          |   54 +
 TestGame-2000/Language/de/Map0018.po          |   96 +
 TestGame-2000/Language/de/Map0019.po          |   72 +
 TestGame-2000/Language/de/Map0020.po          |   32 +
 TestGame-2000/Language/de/Map0021.po          |   57 +
 TestGame-2000/Language/de/Map0022.po          |  150 +
 TestGame-2000/Language/de/Map0023.po          |   41 +
 TestGame-2000/Language/de/Map0024.po          |   36 +
 TestGame-2000/Language/de/Map0025.po          |   62 +
 TestGame-2000/Language/de/Map0026.po          |   66 +
 TestGame-2000/Language/de/Map0027.po          |   22 +
 TestGame-2000/Language/de/Map0028.po          |   48 +
 TestGame-2000/Language/de/Map0030.po          |   89 +
 TestGame-2000/Language/de/Map0033.po          |   63 +
 TestGame-2000/Language/de/Map0034.po          |  247 ++
 TestGame-2000/Language/de/Map0035.po          |   54 +
 TestGame-2000/Language/de/Map0036.po          |   28 +
 TestGame-2000/Language/de/Map0037.po          |   51 +
 TestGame-2000/Language/de/Map0038.po          |   54 +
 TestGame-2000/Language/de/Map0039.po          |  139 +
 TestGame-2000/Language/de/Map0040.po          |   52 +
 TestGame-2000/Language/de/Map0041.po          |   50 +
 TestGame-2000/Language/de/Map0042.po          |   33 +
 TestGame-2000/Language/de/Map0043.po          |   27 +
 TestGame-2000/Language/de/Map0044.po          |   91 +
 TestGame-2000/Language/de/Map0045.po          |   81 +
 TestGame-2000/Language/de/Map0046.po          |   68 +
 TestGame-2000/Language/de/Map0047.po          | 1257 ++++++
 TestGame-2000/Language/de/Map0048.po          |   73 +
 TestGame-2000/Language/de/Map0049.po          |   24 +
 TestGame-2000/Language/de/Map0050.po          |   49 +
 TestGame-2000/Language/de/Map0051.po          |  308 ++
 TestGame-2000/Language/de/Map0052.po          |   40 +
 TestGame-2000/Language/de/Map0053.po          |  126 +
 TestGame-2000/Language/de/Map0054.po          |   34 +
 TestGame-2000/Language/de/Map0055.po          |   64 +
 TestGame-2000/Language/de/Map0056.po          |   42 +
 TestGame-2000/Language/de/Map0057.po          |   26 +
 TestGame-2000/Language/de/Map0058.po          |   42 +
 TestGame-2000/Language/de/Map0059.po          |   44 +
 TestGame-2000/Language/de/Map0060.po          |   63 +
 TestGame-2000/Language/de/Map0061.po          |   73 +
 TestGame-2000/Language/de/Map0062.po          |   77 +
 TestGame-2000/Language/de/Map0063.po          |   62 +
 TestGame-2000/Language/de/Map0064.po          |   46 +
 TestGame-2000/Language/de/Map0065.po          |   49 +
 TestGame-2000/Language/de/Map0066.po          |   50 +
 TestGame-2000/Language/de/Map0067.po          |   18 +
 TestGame-2000/Language/de/Meta.ini            |    3 +
 .../Language/de/RPG_RT.ldb.battle.po          |   10 +
 .../Language/de/RPG_RT.ldb.common.po          |   14 +
 TestGame-2000/Language/de/RPG_RT.ldb.po       | 3526 +++++++++++++++++
 TestGame-2000/Language/de/RPG_RT.lmt.po       |  275 ++
 69 files changed, 9916 insertions(+)
 create mode 100644 TestGame-2000/Language/de/Map0001.po
 create mode 100644 TestGame-2000/Language/de/Map0002.po
 create mode 100644 TestGame-2000/Language/de/Map0003.po
 create mode 100644 TestGame-2000/Language/de/Map0004.po
 create mode 100644 TestGame-2000/Language/de/Map0005.po
 create mode 100644 TestGame-2000/Language/de/Map0006.po
 create mode 100644 TestGame-2000/Language/de/Map0007.po
 create mode 100644 TestGame-2000/Language/de/Map0008.po
 create mode 100644 TestGame-2000/Language/de/Map0009.po
 create mode 100644 TestGame-2000/Language/de/Map0010.po
 create mode 100644 TestGame-2000/Language/de/Map0011.po
 create mode 100644 TestGame-2000/Language/de/Map0012.po
 create mode 100644 TestGame-2000/Language/de/Map0013.po
 create mode 100644 TestGame-2000/Language/de/Map0014.po
 create mode 100644 TestGame-2000/Language/de/Map0015.po
 create mode 100644 TestGame-2000/Language/de/Map0016.po
 create mode 100644 TestGame-2000/Language/de/Map0017.po
 create mode 100644 TestGame-2000/Language/de/Map0018.po
 create mode 100644 TestGame-2000/Language/de/Map0019.po
 create mode 100644 TestGame-2000/Language/de/Map0020.po
 create mode 100644 TestGame-2000/Language/de/Map0021.po
 create mode 100644 TestGame-2000/Language/de/Map0022.po
 create mode 100644 TestGame-2000/Language/de/Map0023.po
 create mode 100644 TestGame-2000/Language/de/Map0024.po
 create mode 100644 TestGame-2000/Language/de/Map0025.po
 create mode 100644 TestGame-2000/Language/de/Map0026.po
 create mode 100644 TestGame-2000/Language/de/Map0027.po
 create mode 100644 TestGame-2000/Language/de/Map0028.po
 create mode 100644 TestGame-2000/Language/de/Map0030.po
 create mode 100644 TestGame-2000/Language/de/Map0033.po
 create mode 100644 TestGame-2000/Language/de/Map0034.po
 create mode 100644 TestGame-2000/Language/de/Map0035.po
 create mode 100644 TestGame-2000/Language/de/Map0036.po
 create mode 100644 TestGame-2000/Language/de/Map0037.po
 create mode 100644 TestGame-2000/Language/de/Map0038.po
 create mode 100644 TestGame-2000/Language/de/Map0039.po
 create mode 100644 TestGame-2000/Language/de/Map0040.po
 create mode 100644 TestGame-2000/Language/de/Map0041.po
 create mode 100644 TestGame-2000/Language/de/Map0042.po
 create mode 100644 TestGame-2000/Language/de/Map0043.po
 create mode 100644 TestGame-2000/Language/de/Map0044.po
 create mode 100644 TestGame-2000/Language/de/Map0045.po
 create mode 100644 TestGame-2000/Language/de/Map0046.po
 create mode 100644 TestGame-2000/Language/de/Map0047.po
 create mode 100644 TestGame-2000/Language/de/Map0048.po
 create mode 100644 TestGame-2000/Language/de/Map0049.po
 create mode 100644 TestGame-2000/Language/de/Map0050.po
 create mode 100644 TestGame-2000/Language/de/Map0051.po
 create mode 100644 TestGame-2000/Language/de/Map0052.po
 create mode 100644 TestGame-2000/Language/de/Map0053.po
 create mode 100644 TestGame-2000/Language/de/Map0054.po
 create mode 100644 TestGame-2000/Language/de/Map0055.po
 create mode 100644 TestGame-2000/Language/de/Map0056.po
 create mode 100644 TestGame-2000/Language/de/Map0057.po
 create mode 100644 TestGame-2000/Language/de/Map0058.po
 create mode 100644 TestGame-2000/Language/de/Map0059.po
 create mode 100644 TestGame-2000/Language/de/Map0060.po
 create mode 100644 TestGame-2000/Language/de/Map0061.po
 create mode 100644 TestGame-2000/Language/de/Map0062.po
 create mode 100644 TestGame-2000/Language/de/Map0063.po
 create mode 100644 TestGame-2000/Language/de/Map0064.po
 create mode 100644 TestGame-2000/Language/de/Map0065.po
 create mode 100644 TestGame-2000/Language/de/Map0066.po
 create mode 100644 TestGame-2000/Language/de/Map0067.po
 create mode 100644 TestGame-2000/Language/de/Meta.ini
 create mode 100644 TestGame-2000/Language/de/RPG_RT.ldb.battle.po
 create mode 100644 TestGame-2000/Language/de/RPG_RT.ldb.common.po
 create mode 100644 TestGame-2000/Language/de/RPG_RT.ldb.po
 create mode 100644 TestGame-2000/Language/de/RPG_RT.lmt.po

diff --git a/TestGame-2000/Language/de/Map0001.po b/TestGame-2000/Language/de/Map0001.po
new file mode 100644
index 0000000..19bbb88
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0001.po
@@ -0,0 +1,513 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[1]Speed 1"
+msgstr ""
+
+#. ID 1, Page 1, Line 3, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[2]Speed 2"
+msgstr ""
+
+#. ID 1, Page 1, Line 5, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[3]Speed 3"
+msgstr ""
+
+#. ID 1, Page 1, Line 7, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[4]Speed 4"
+msgstr ""
+
+#. ID 1, Page 1, Line 9, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[5]Speed 5"
+msgstr ""
+
+#. ID 1, Page 1, Line 11, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[6]Speed 6"
+msgstr ""
+
+#. ID 1, Page 1, Line 13, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[7]Speed 7"
+msgstr ""
+
+#. ID 1, Page 1, Line 15, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[8]Speed 8"
+msgstr ""
+
+#. ID 1, Page 1, Line 17, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[9]Speed 9"
+msgstr ""
+
+#. ID 1, Page 1, Line 19, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[10]Speed 10"
+msgstr ""
+
+#. ID 1, Page 1, Line 21, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[11]Speed 11"
+msgstr ""
+
+#. ID 1, Page 1, Line 23, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[12]Speed 12"
+msgstr ""
+
+#. ID 1, Page 1, Line 25, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[13]Speed 13"
+msgstr ""
+
+#. ID 1, Page 1, Line 27, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[14]Speed 14"
+msgstr ""
+
+#. ID 1, Page 1, Line 29, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[15]Speed 15"
+msgstr ""
+
+#. ID 1, Page 1, Line 31, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[16]Speed 16"
+msgstr ""
+
+#. ID 1, Page 1, Line 33, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[17]Speed 17"
+msgstr ""
+
+#. ID 1, Page 1, Line 35, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[18]Speed 18"
+msgstr ""
+
+#. ID 1, Page 1, Line 37, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[19]Speed 19"
+msgstr ""
+
+#. ID 1, Page 1, Line 39, Pos (5,5)
+msgid ""
+"Testing message speed:\n"
+"\\s[20]Speed 20"
+msgstr ""
+
+#. ID 1, Page 1, Line 41, Pos (5,5)
+msgid ""
+"Testing out-of-range speed codes:\n"
+"\\s[36]Speed 36\n"
+"\\s[-80]Speed -80"
+msgstr ""
+
+#. ID 1, Page 1, Line 44, Pos (5,5)
+msgid ""
+"Doing speed combos:\n"
+"Lorem ipsum\\s[15] dolor sit \\s[2]amet, consectetur \n"
+"adipiscing elit. \\s[12]Nulla at\\s[6] suscipit massa. \n"
+"\\s[20]Cras\\s[8] in lorem\\s[1] mi. "
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (8,9)
+msgid "This is a Message."
+msgstr ""
+
+#. ID 2, Page 1, Line 2, Pos (8,9)
+msgid "Message skip works."
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (4,5)
+msgid ""
+"Show a \"slash\" sign\n"
+"\\\\"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (6,5)
+msgid ""
+"Showing the hero name in position ID 4\n"
+"\\n[0004]"
+msgstr ""
+
+#. ID 4, Page 1, Line 3, Pos (6,5)
+msgid ""
+"Showing the hero name in position ID a.\n"
+"Rpg_Rt 1.51 will crash now, Enjoy :)."
+msgstr ""
+
+#. ID 4, Page 1, Line 5, Pos (6,5)
+msgid "\\n[a]"
+msgstr ""
+
+#. ID 5, Page 1, Line 2, Pos (7,3)
+msgid ""
+"Showing the hero name in position ID\n"
+"in the var N° 0009. (Var 0009=2)\n"
+"\\N[\\v[0009]]\n"
+" "
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (7,5)
+msgid ""
+"Showing the value of the variable 0007\n"
+"\\v[0007]"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (8,5)
+msgid ""
+"Showing your money\n"
+"\\$"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (9,5)
+msgid ""
+"Showing instant speed messages.\n"
+"\\>This is a instant message  \\<---\n"
+"This is a non instant message."
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[0]Color 0"
+msgstr ""
+
+#. ID 9, Page 1, Line 3, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[1]Color 1"
+msgstr ""
+
+#. ID 9, Page 1, Line 5, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[2]Color 2"
+msgstr ""
+
+#. ID 9, Page 1, Line 7, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[3]Color 3"
+msgstr ""
+
+#. ID 9, Page 1, Line 9, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[4]Color 4"
+msgstr ""
+
+#. ID 9, Page 1, Line 11, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[5]Color 5"
+msgstr ""
+
+#. ID 9, Page 1, Line 13, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[6]Color 6"
+msgstr ""
+
+#. ID 9, Page 1, Line 15, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[7]Color 7"
+msgstr ""
+
+#. ID 9, Page 1, Line 17, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[8]Color 8"
+msgstr ""
+
+#. ID 9, Page 1, Line 19, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[9]Color 9"
+msgstr ""
+
+#. ID 9, Page 1, Line 21, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[10]Color 10"
+msgstr ""
+
+#. ID 9, Page 1, Line 23, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[11]Color 11"
+msgstr ""
+
+#. ID 9, Page 1, Line 25, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[12]Color 12"
+msgstr ""
+
+#. ID 9, Page 1, Line 27, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[13]Color 13"
+msgstr ""
+
+#. ID 9, Page 1, Line 29, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[14]Color 14"
+msgstr ""
+
+#. ID 9, Page 1, Line 31, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[15]Color 15"
+msgstr ""
+
+#. ID 9, Page 1, Line 33, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[16]Color 16"
+msgstr ""
+
+#. ID 9, Page 1, Line 35, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[17]Color 17"
+msgstr ""
+
+#. ID 9, Page 1, Line 37, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[18]Color 18"
+msgstr ""
+
+#. ID 9, Page 1, Line 39, Pos (10,5)
+msgid ""
+"Showing different colors in messages.\n"
+"\\c[19]Color 19"
+msgstr ""
+
+#. ID 9, Page 1, Line 41, Pos (10,5)
+msgid ""
+"Chossing a out-of-range color code.\n"
+"\\c[36]Color 36\n"
+"\\c[-80]Color -80"
+msgstr ""
+
+#. ID 9, Page 1, Line 44, Pos (10,5)
+msgid ""
+"Doing color combos.\n"
+"Lorem ipsum \\c[4]dolor sit amet, consectetur \n"
+"adipiscing elit.\\c[16] Nulla at suscipit massa. \n"
+"Cras in \\c[2]lorem mi. "
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (11,5)
+msgid ""
+"Test pauses in the message.\n"
+"Press key to continue... \\!\n"
+"The message has continued"
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (12,5)
+msgid ""
+"Test waiting times in message (0.25 sec):\n"
+"\\.1\\.2\\.3\\.4\\.5\\.6\\.7\\.8"
+msgstr ""
+
+#. ID 11, Page 1, Line 3, Pos (12,5)
+msgid ""
+"Test waiting times in message (1 sec):\n"
+"\\|1\\|2\\|3"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (13,5)
+msgid "Killing messages. Press a key to continue"
+msgstr ""
+
+#. ID 12, Page 1, Line 2, Pos (13,5)
+msgid ""
+"Lorem ipsum dolor sit amet, consectetur \n"
+"adipiscing elit. Nulla at suscipit massa.\n"
+" Cras in lorem mi. \\^"
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (8,3)
+msgid ""
+"Doing some command combos in messages:\n"
+"\\>\\C[4]1234\\C[0]\\< \\S[5]\\V[0003] \\..\\..\\..\\|\\^"
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (9,9)
+msgid ""
+"Special message icons:\n"
+"$A$B$C$D$E$F$G$H$I$J$K$L$M$N$O$P$Q$R$S$T$U$V$W$X$Y$Z\n"
+"$a$b$c$d$e$f$g$h$i$j$k$l$m$n$o$p$q$r$s$t$u$v$w$x$y$z\n"
+"Last icons per row: $Y and $y. Missing: $Z and $z"
+msgstr ""
+
+#. ID 15, Page 1, Line 1, Pos (14,5)
+msgid ""
+"Testing half size spaces:\n"
+"This\\_message\\_has\\_half\\_size\\_spaces."
+msgstr ""
+
+#. ID 16, Page 1, Line 1, Pos (9,3)
+msgid ""
+"Showing messages commands with wrong parameters\n"
+"(Watch out!)"
+msgstr ""
+
+#. ID 16, Page 1, Line 3, Pos (9,3)
+msgid ""
+"Showing variable -0003\n"
+"\\v[-0003]"
+msgstr ""
+
+#. ID 16, Page 1, Line 5, Pos (9,3)
+msgid ""
+"Showing variable \"hi\"\n"
+"\\v[hi]"
+msgstr ""
+
+#. ID 16, Page 1, Line 7, Pos (9,3)
+msgid ""
+"Showing variable 2.8\n"
+"\\v[2.8]"
+msgstr ""
+
+#. ID 16, Page 1, Line 9, Pos (9,3)
+msgid ""
+"Showing variable 10000 (out of range)\n"
+"\\v[10000]"
+msgstr ""
+
+#. ID 16, Page 1, Line 11, Pos (9,3)
+msgid ""
+"Picking color W\n"
+"\\c[w]Test"
+msgstr ""
+
+#. ID 16, Page 1, Line 13, Pos (9,3)
+msgid ""
+"Picking color 3.1415\n"
+"\\c[3.1415]Test"
+msgstr ""
+
+#. ID 16, Page 1, Line 15, Pos (9,3)
+msgid ""
+"Picking color 0001\n"
+"\\c[0001]Test"
+msgstr ""
+
+#. ID 17, Page 1, Line 4, Pos (10,3)
+msgid ""
+"Showing variable 0003 (= 42)\n"
+"\\v[0003]"
+msgstr ""
+
+#. ID 17, Page 1, Line 6, Pos (10,3)
+msgid ""
+"Showing variable 3\n"
+"\\v[3]"
+msgstr ""
+
+#. ID 17, Page 1, Line 8, Pos (10,3)
+msgid ""
+"Showing variable via indirect access.\n"
+"Accessing Var 4 (=3) and use this as param for \\\\v\n"
+"This is an EasyRPG Extension\n"
+"\\v[\\v[4]]"
+msgstr ""
+
+#. ID 17, Page 1, Line 12, Pos (10,3)
+msgid ""
+"Showing message using color value from variable 4\n"
+"\\c[\\v[4]]This text is colored\\c[0]\n"
+"EasyRPG Extension: Indirect over variable 5 (= 4):\n"
+"\\c[\\v[\\v[5]]]This text is colored too"
+msgstr ""
+
+#. ID 18, Page 1, Line 1, Pos (10,9)
+msgid ""
+"Message length test.\n"
+"The X should be NOT visible."
+msgstr ""
+
+#. ID 18, Page 1, Line 3, Pos (10,9)
+msgid ""
+"12345678901234567890123456789012345678901234567890XXXXX\n"
+"ABCDEFGHIJKLMNOPQRSTUVWABCDEFGHIJKLMNOPQRSTUVWABCDXX\n"
+""
+msgstr ""
+
+#. ID 18, Page 1, Line 6, Pos (10,9)
+msgid ""
+"The ExFont should be not visible on the next line:\n"
+"1234567890123456789012345678901234567890123456789$A"
+msgstr ""
+
+#. ID 20, Page 1, Line 1, Pos (11,3)
+#. ChangeHeroName (Actor 1)
+msgctxt "actors.name"
+msgid "\\C[1]AAA\\"
+msgstr ""
+
+#. ID 20, Page 1, Line 2, Pos (11,3)
+#. ChangeHeroName (Actor 2)
+msgctxt "actors.name"
+msgid "C[2]BBB"
+msgstr ""
+
+#. ID 20, Page 1, Line 3, Pos (11,3)
+msgid ""
+"Change Alex name to \"\\\\C[1]AAA\\\\\" and Brian to\n"
+"\"C[2]BBB\". Result:\n"
+"\\n[1]\\n[2]"
+msgstr ""
+
+#. ID 20, Page 1, Line 6, Pos (11,3)
+#. ChangeHeroName (Actor 1)
+msgctxt "actors.name"
+msgid "Alex"
+msgstr ""
+
+#. ID 20, Page 1, Line 7, Pos (11,3)
+#. ChangeHeroName (Actor 2)
+msgctxt "actors.name"
+msgid "Brian"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0002.po b/TestGame-2000/Language/de/Map0002.po
new file mode 100644
index 0000000..1233a7f
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0002.po
@@ -0,0 +1,32 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 12, Page 1, Line 1, Pos (9,15)
+#. ID 13, Page 1, Line 1, Pos (10,15)
+#. ID 14, Page 1, Line 1, Pos (11,15)
+#. ID 15, Page 1, Line 1, Pos (12,15)
+#. ID 16, Page 1, Line 1, Pos (13,15)
+#. ID 25, Page 1, Line 1, Pos (9,13)
+#. ID 27, Page 1, Line 1, Pos (8,13)
+#. ID 29, Page 1, Line 1, Pos (7,13)
+#. ID 31, Page 1, Line 1, Pos (6,13)
+msgid "Adding more heroes to your party to test this well."
+msgstr ""
+
+#. ID 48, Page 1, Line 1, Pos (16,8)
+msgid ""
+"Characters standing on white tiles mark test\n"
+"cases that are expected to pass in EasyRPG Player."
+msgstr ""
+
+#. ID 50, Page 1, Line 1, Pos (13,7)
+msgid "Adding Skills Teleport and Escape to Alex."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0003.po b/TestGame-2000/Language/de/Map0003.po
new file mode 100644
index 0000000..a2db736
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0003.po
@@ -0,0 +1,88 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 2, Pos (7,10)
+msgid "Normal - Auto - Non continuing events"
+msgstr ""
+
+#. ID 1, Page 1, Line 4, Pos (7,10)
+msgid ""
+"Normal - Up - Non continuing events\n"
+"(Auto disabled)"
+msgstr ""
+
+#. ID 1, Page 1, Line 7, Pos (7,10)
+msgid ""
+"Normal - Center - Non continuing events\n"
+"(Auto disabled)"
+msgstr ""
+
+#. ID 1, Page 1, Line 10, Pos (7,10)
+msgid ""
+"Normal - Down - Non continuing events\n"
+"(Auto disabled)"
+msgstr ""
+
+#. ID 1, Page 1, Line 13, Pos (7,10)
+msgid "Transparent - Auto - Non continuing events"
+msgstr ""
+
+#. ID 1, Page 1, Line 15, Pos (7,10)
+msgid ""
+"Transparent - Up - Non continuing events\n"
+"(Auto disabled)"
+msgstr ""
+
+#. ID 1, Page 1, Line 18, Pos (7,10)
+msgid ""
+"Transparent - Center - Non continuing events\n"
+"(Auto disabled)"
+msgstr ""
+
+#. ID 1, Page 1, Line 21, Pos (7,10)
+msgid ""
+"Transparent - Down - Non continuing events\n"
+"(Auto disabled)"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (8,10)
+msgid ""
+"Just a simple message with no message \n"
+"options before and after"
+msgstr ""
+
+#. ID 3, Page 1, Line 2, Pos (10,10)
+msgid "Resetting to RM2K defaults."
+msgstr ""
+
+#. ID 4, Page 1, Line 2, Pos (9,10)
+msgid "Normal - Auto - CONTINUING events"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (9,8)
+msgid ""
+"I'm moving. If not, movement is still \n"
+"not implemented, so you can't test the\n"
+"continuing events function in message options."
+msgstr ""
+
+#. ID 6, Page 1, Line 2, Pos (3,8)
+msgid ""
+"Testing auto-message position.\n"
+"(Normal-Auto-Non continuing events)"
+msgstr ""
+
+#. ID 6, Page 1, Line 4, Pos (3,8)
+msgid ""
+"I'm moving. If not, movement is still \n"
+"not implemented, so you can't test the\n"
+"auto-positioning function in message options."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0004.po b/TestGame-2000/Language/de/Map0004.po
new file mode 100644
index 0000000..ce1f7c6
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0004.po
@@ -0,0 +1,76 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 2, Pos (6,7)
+msgid "Showing a Face (this message has face)"
+msgstr ""
+
+#. ID 1, Page 1, Line 3, Pos (6,7)
+msgid ""
+"Testing continuiting of the face\n"
+"(this message has face too)"
+msgstr ""
+
+#. ID 1, Page 1, Line 6, Pos (6,7)
+msgid ""
+"Changing the face\n"
+"(The face changed)"
+msgstr ""
+
+#. ID 1, Page 1, Line 9, Pos (6,7)
+msgid "Clearing the face (this message has no face now)"
+msgstr ""
+
+#. ID 2, Page 1, Line 2, Pos (9,7)
+msgid "Showing a Face (Left)"
+msgstr ""
+
+#. ID 2, Page 1, Line 4, Pos (9,7)
+msgid "Showing a Face (Right)"
+msgstr ""
+
+#. ID 2, Page 1, Line 6, Pos (9,7)
+msgid "Showing a Face (Left-Inverted)"
+msgstr ""
+
+#. ID 2, Page 1, Line 8, Pos (9,7)
+msgid "Showing a Face (Right-Inverted)"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (8,7)
+msgid "This message has no face."
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (8,5)
+msgid ""
+"Length test.the X should NOT be visible:\n"
+"Next message has a face on the left:"
+msgstr ""
+
+#. ID 4, Page 1, Line 4, Pos (8,5)
+#. ID 5, Page 1, Line 4, Pos (9,5)
+msgid ""
+"123456789012345678901234567890123456789012345678XXXXX\n"
+"ABCDEFGHIJKLMNOPQRSTUWABCDEFGHIJKLMNOPXXXXX"
+msgstr ""
+
+#. ID 4, Page 1, Line 6, Pos (8,5)
+#. ID 5, Page 1, Line 6, Pos (9,5)
+msgid ""
+"$A$B$C$D$E$F$G$H$I$J$K$L$M$N$O$P$Q$R$S$T$U$V$W$X$Y$Z\n"
+"Last visible ExFont is $S"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (9,5)
+msgid ""
+"Length test.the X should NOT be visible:\n"
+"Next message has a face on the right:"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0005.po b/TestGame-2000/Language/de/Map0005.po
new file mode 100644
index 0000000..81bc5b5
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0005.po
@@ -0,0 +1,166 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (2,9)
+msgid "Choices (4 choices, no cancel option)"
+msgstr ""
+
+#. ID 1, Page 1, Line 2, Pos (2,9)
+#. Choice (4 options)
+#. ID 9, Page 1, Line 4, Pos (8,9)
+#. Choice (4 options)
+#. ID 10, Page 1, Line 4, Pos (9,9)
+#. Choice (4 options)
+#. ID 11, Page 1, Line 4, Pos (3,9)
+#. Choice (4 options)
+msgid ""
+"Choice 1\n"
+"Choice 2\n"
+"Choice 3\n"
+"12345678901234567890123456789012"
+msgstr ""
+
+#. ID 1, Page 1, Line 4, Pos (2,9)
+#. ID 2, Page 1, Line 4, Pos (5,9)
+#. ID 3, Page 1, Line 4, Pos (6,9)
+#. ID 4, Page 1, Line 4, Pos (6,6)
+#. ID 5, Page 1, Line 4, Pos (4,6)
+#. ID 6, Page 1, Line 5, Pos (3,6)
+#. ID 7, Page 1, Line 6, Pos (2,6)
+#. ID 8, Page 1, Line 4, Pos (7,6)
+#. ID 9, Page 1, Line 6, Pos (8,9)
+#. ID 10, Page 1, Line 6, Pos (9,9)
+#. ID 11, Page 1, Line 6, Pos (3,9)
+msgid "Choice 1 has choosen"
+msgstr ""
+
+#. ID 1, Page 1, Line 7, Pos (2,9)
+#. ID 2, Page 1, Line 7, Pos (5,9)
+#. ID 3, Page 1, Line 7, Pos (6,9)
+#. ID 5, Page 1, Line 7, Pos (4,6)
+#. ID 6, Page 1, Line 8, Pos (3,6)
+#. ID 9, Page 1, Line 9, Pos (8,9)
+#. ID 10, Page 1, Line 9, Pos (9,9)
+#. ID 11, Page 1, Line 9, Pos (3,9)
+msgid "Choice 2 has choosen"
+msgstr ""
+
+#. ID 1, Page 1, Line 10, Pos (2,9)
+#. ID 2, Page 1, Line 10, Pos (5,9)
+#. ID 3, Page 1, Line 10, Pos (6,9)
+#. ID 5, Page 1, Line 10, Pos (4,6)
+#. ID 9, Page 1, Line 12, Pos (8,9)
+#. ID 10, Page 1, Line 12, Pos (9,9)
+#. ID 11, Page 1, Line 12, Pos (3,9)
+msgid "Choice 3 has choosen"
+msgstr ""
+
+#. ID 1, Page 1, Line 13, Pos (2,9)
+#. ID 2, Page 1, Line 13, Pos (5,9)
+#. ID 3, Page 1, Line 13, Pos (6,9)
+#. ID 9, Page 1, Line 15, Pos (8,9)
+#. ID 10, Page 1, Line 15, Pos (9,9)
+#. ID 11, Page 1, Line 15, Pos (3,9)
+msgid "Choice 4 has choosen"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (5,9)
+msgid "Choices (4 choices, cancel option)"
+msgstr ""
+
+#. ID 2, Page 1, Line 2, Pos (5,9)
+#. Choice (4 options)
+#. ID 3, Page 1, Line 2, Pos (6,9)
+#. Choice (4 options)
+msgid ""
+"Choice 1\n"
+"Choice 2\n"
+"Choice 3\n"
+"Choice 4"
+msgstr ""
+
+#. ID 2, Page 1, Line 16, Pos (5,9)
+msgid "Cancel option has choosen"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (6,9)
+msgid "Choices (4 choices, cancel choose option 3)"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (6,6)
+#. Contains choice at line 2 (1 options)
+msgid "Choices (1 choose)"
+msgstr ""
+
+#. ID 4, Page 1, Line 2, Pos (6,6)
+#. Choice (1 options, embedded in a message)
+#. ID 7, Page 1, Line 4, Pos (2,6)
+#. Choice (1 options, embedded in a message)
+msgid "Choice 1"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (4,6)
+#. Contains choice at line 2 (3 options)
+msgid "The choice screen will appear inside this message."
+msgstr ""
+
+#. ID 5, Page 1, Line 2, Pos (4,6)
+#. Choice (3 options, embedded in a message)
+msgid ""
+"Choice 1\n"
+"Choice 2\n"
+"Choice 3"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (3,6)
+#. Contains choice at line 3 (2 options)
+msgid ""
+"The choice screen will appear inside this message.\n"
+"Lorem ipsum dolor sit amet, consectetur"
+msgstr ""
+
+#. ID 6, Page 1, Line 3, Pos (3,6)
+#. Choice (2 options, embedded in a message)
+msgid ""
+"Choice 1\n"
+"Choice 2"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (2,6)
+#. Contains choice at line 4 (1 options)
+msgid ""
+"The choice screen will appear inside this message.\n"
+"Lorem ipsum dolor sit amet, consectetur\n"
+"ue dolor, rhoncus id semper in, porta in massa."
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (7,6)
+#. Contains choice at line 2 (1 options)
+msgid "Choices (no choices?)"
+msgstr ""
+
+#. ID 9, Page 1, Line 2, Pos (8,9)
+msgid ""
+"Choices (4 choices, no cancel option)\n"
+"Face on the left side."
+msgstr ""
+
+#. ID 10, Page 1, Line 2, Pos (9,9)
+msgid ""
+"Choices (4 choices, no cancel option)\n"
+"Face on the right side."
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (3,9)
+msgid ""
+"Choices (4 choices, no cancel option)\n"
+"Background is transparent."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0006.po b/TestGame-2000/Language/de/Map0006.po
new file mode 100644
index 0000000..b0e26af
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0006.po
@@ -0,0 +1,95 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (7,11)
+msgid ""
+"Variable input. Insert value. (6 digit range)\n"
+"The value will be stored in variable 0017"
+msgstr ""
+
+#. ID 1, Page 1, Line 4, Pos (7,11)
+#. ID 2, Page 1, Line 4, Pos (10,11)
+#. ID 3, Page 1, Line 4, Pos (10,10)
+#. ID 4, Page 1, Line 4, Pos (10,9)
+#. ID 5, Page 1, Line 4, Pos (10,8)
+#. ID 6, Page 1, Line 4, Pos (10,7)
+#. ID 9, Page 1, Line 6, Pos (7,10)
+#. ID 10, Page 1, Line 6, Pos (7,9)
+#. ID 11, Page 1, Line 5, Pos (7,8)
+msgid ""
+"Reading variable 0017\n"
+"\\v[0017]"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (10,11)
+msgid ""
+"Variable input. Insert value (1 digit range)\n"
+"The value will be stored in variable 0017"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (10,10)
+msgid ""
+"Variable input. Insert value (2 digit range)\n"
+"The value will be stored in variable 0017"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (10,9)
+msgid ""
+"Variable input. Insert value (3 digit range)\n"
+"The value will be stored in variable 0017"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (10,8)
+msgid ""
+"Variable input. Insert value (4 digit range)\n"
+"The value will be stored in variable 0017"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (10,7)
+msgid ""
+"Variable input. Insert value (5 digit range)\n"
+"The value will be stored in variable 0017"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (12,11)
+msgid ""
+"This variable input has been inside \n"
+"this message box!\n"
+"Lorem ipsum dolor sit amet"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (13,11)
+msgid ""
+"This variable input has been outside \n"
+"this message box!\n"
+"Lorem ipsum dolor sit ametsodales \n"
+"aliquet, nisi lorem"
+msgstr ""
+
+#. ID 9, Page 1, Line 2, Pos (7,10)
+msgid ""
+"Variable input. (6 digit range)\n"
+"Stored in variable 0017. \n"
+"Face on the left"
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (7,9)
+msgid ""
+"Variable input. (6 digit range)\n"
+"Stored in variable 0017. \n"
+"Next message has face on the right."
+msgstr ""
+
+#. ID 11, Page 1, Line 2, Pos (7,8)
+msgid ""
+"Variable input. Insert value. (6 digit range)\n"
+"All my messages are transparent"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0007.po b/TestGame-2000/Language/de/Map0007.po
new file mode 100644
index 0000000..9ebadd4
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0007.po
@@ -0,0 +1,74 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 2, Pos (8,11)
+msgid "Turning Switch 0007 to ON"
+msgstr ""
+
+#. ID 2, Page 1, Line 2, Pos (9,11)
+msgid "Turning Switch 0007 to OFF"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (4,11)
+msgid "I'm here beacuse switch 0007 is ON."
+msgstr ""
+
+#. ID 4, Page 1, Line 2, Pos (10,11)
+msgid "Turning Switch 0007 to ON or OFF"
+msgstr ""
+
+#. ID 5, Page 1, Line 2, Pos (8,9)
+msgid "Turning Switch 0001 to 0007 to ON"
+msgstr ""
+
+#. ID 12, Page 1, Line 2, Pos (9,9)
+msgid "Turning Switch 0001 to 0007 to OFF"
+msgstr ""
+
+#. ID 13, Page 1, Line 2, Pos (10,9)
+msgid "Turning Switch 0001 to 0007 to ON or OFF"
+msgstr ""
+
+#. ID 14, Page 1, Line 3, Pos (8,7)
+msgid ""
+"Turning Switch N° (value in var 0004) to ON\n"
+"Variable 0004 is = 7"
+msgstr ""
+
+#. ID 15, Page 1, Line 3, Pos (9,7)
+msgid ""
+"Turning Switch N° (value in var 0004) to OFF\n"
+"Variable 0004 is = 7"
+msgstr ""
+
+#. ID 16, Page 1, Line 3, Pos (10,7)
+msgid ""
+"Turning Switch N° (value in var 0004) to ON or OFF\n"
+"Variable 0004 is = 7"
+msgstr ""
+
+#. ID 18, Page 1, Line 2, Pos (8,5)
+msgid ""
+"Turning Switch 0005 to 0001 to ON\n"
+"Invalid Loop range, RPG_RT does nothing"
+msgstr ""
+
+#. ID 19, Page 1, Line 2, Pos (9,5)
+msgid ""
+"Turning Switch 0005 to 0001 to OFF\n"
+"Invalid Loop range, RPG_RT does nothing"
+msgstr ""
+
+#. ID 20, Page 1, Line 2, Pos (10,5)
+msgid ""
+"Turning Switch 0005 to 0001 to ON or OFF\n"
+"Invalid Loop range, RPG_RT does nothing"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0008.po b/TestGame-2000/Language/de/Map0008.po
new file mode 100644
index 0000000..13198aa
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0008.po
@@ -0,0 +1,97 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (11,13)
+msgid "Setting the variable 0004 = 7"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (12,13)
+#. ID 3, Page 1, Line 4, Pos (3,10)
+#. ID 4, Page 1, Line 4, Pos (4,10)
+#. ID 5, Page 1, Line 4, Pos (5,10)
+#. ID 6, Page 1, Line 4, Pos (6,10)
+#. ID 7, Page 1, Line 4, Pos (7,10)
+#. ID 8, Page 1, Line 5, Pos (0,10)
+#. ID 9, Page 1, Line 5, Pos (1,10)
+#. ID 10, Page 1, Line 6, Pos (0,7)
+#. ID 12, Page 1, Line 5, Pos (1,7)
+msgid "Variable 0004 is \\v[0004]"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (3,10)
+msgid ""
+"Variable 0004 is \\v[0004]\n"
+"Setting the variable 0004 += 4"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (4,10)
+msgid ""
+"Variable 0004 is \\v[0004]\n"
+"Setting the variable 0004 -= 6"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (5,10)
+msgid ""
+"Variable 0004 is \\v[0004]\n"
+"Setting the variable 0004 x= 2"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (6,10)
+msgid ""
+"Variable 0004 is \\v[0004]\n"
+"Setting the variable 0004 /= 2"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (7,10)
+msgid ""
+"Variable 0004 is \\v[0004]\n"
+"Setting the variable 0004 mod= 9"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (0,10)
+msgid ""
+"Variable 0004 is \\v[0004]\n"
+"Setting the variable 0004 /= 0\n"
+"(Watch out!)"
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (1,10)
+msgid ""
+"Variable 0004 is \\v[0004]\n"
+"Setting the variable 0004 mod= 0\n"
+"(Watch out!)"
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (0,7)
+msgid ""
+"Setting Variable (Variable 0013) = 4 \n"
+"Variable 0013=-5, points to variable -0005\n"
+"(Watch out!)"
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (2,7)
+msgid ""
+"Variables 0001 to 0008 are\n"
+"\\v[1] \\v[2] \\v[3] \\v[4] \\v[5] \\v[6] \\v[7] \\v[8]\n"
+"Setting Variable 0001-0007 = 2"
+msgstr ""
+
+#. ID 11, Page 1, Line 5, Pos (2,7)
+msgid ""
+"Variables 0001 to 0008 are\n"
+"\\v[1] \\v[2] \\v[3] \\v[4] \\v[5] \\v[6] \\v[7] \\v[8]"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (1,7)
+msgid ""
+"Setting Variable (Variable 0013) = 4\n"
+"Variable 0013=6, points to variable 0006"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0009.po b/TestGame-2000/Language/de/Map0009.po
new file mode 100644
index 0000000..9bf11fb
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0009.po
@@ -0,0 +1,50 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 2, Pos (1,9)
+msgid "Timer 1. Setting value to 1:45"
+msgstr ""
+
+#. ID 2, Page 1, Line 2, Pos (3,9)
+msgid ""
+"Timer 1. Start, doesn't show in screen\n"
+"doesn't show in battle."
+msgstr ""
+
+#. ID 3, Page 1, Line 2, Pos (4,9)
+msgid ""
+"Timer 1. Start, Show in screen\n"
+"doesn't show in battle."
+msgstr ""
+
+#. ID 4, Page 1, Line 2, Pos (5,9)
+msgid ""
+"Timer 1. Start, Show in screen\n"
+"Show in battle."
+msgstr ""
+
+#. ID 5, Page 1, Line 2, Pos (6,9)
+msgid ""
+"Timer 1. Start, doesn't show in screen\n"
+"Show in battle."
+msgstr ""
+
+#. ID 6, Page 1, Line 2, Pos (8,9)
+msgid "Timer 1. Stop"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (4,11)
+msgid "I'm here beacuse timer is below 1:30"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (10,9)
+msgid "Invoke battle"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0010.po b/TestGame-2000/Language/de/Map0010.po
new file mode 100644
index 0000000..7974936
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0010.po
@@ -0,0 +1,55 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (8,11)
+msgid "This is your money \\$"
+msgstr ""
+
+#. ID 2, Page 1, Line 2, Pos (9,11)
+msgid "Add 653 to your money \\$"
+msgstr ""
+
+#. ID 3, Page 1, Line 2, Pos (10,11)
+msgid "Remove 486 from your money \\$"
+msgstr ""
+
+#. ID 4, Page 1, Line 2, Pos (11,11)
+msgid ""
+"Remove 999999 from your money. Your money now\n"
+"must be zero \\$"
+msgstr ""
+
+#. ID 5, Page 1, Line 3, Pos (12,11)
+msgid ""
+"Add 999999 twice to your money. Watch out! The money\n"
+"now must be 999999 \\$"
+msgstr ""
+
+#. ID 6, Page 1, Line 3, Pos (8,9)
+msgid "Set Variable 9 to 487 and add to your money. \\$"
+msgstr ""
+
+#. ID 8, Page 1, Line 3, Pos (9,9)
+msgid "Set Variable 9 to 487 and remove from your money. \\$"
+msgstr ""
+
+#. ID 9, Page 1, Line 3, Pos (10,9)
+msgid ""
+"Set Variable 9 to -487 and add to your money.\n"
+"Rpg Maker Bug: Money can underflow below 0. \\$"
+msgstr ""
+
+#. ID 10, Page 1, Line 3, Pos (11,9)
+msgid ""
+"Set Variable 9 to -487 and decrease from your\n"
+"money.\n"
+"RPG Maker bug: Money can overflow above 999.999"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0011.po b/TestGame-2000/Language/de/Map0011.po
new file mode 100644
index 0000000..6d2c199
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0011.po
@@ -0,0 +1,79 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (9,12)
+msgid ""
+"Add item \"Test item\" (code 0002) once. \n"
+"Look your items."
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (5,12)
+msgid "I'm here beacuse you have \"Test item\""
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (10,12)
+msgid "Remove item \"Test item\" (code 0002) once."
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (9,10)
+msgid ""
+"Add 6 items \"Test item\" (code 0002). Look your \n"
+"items."
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (10,10)
+msgid "Remove 6 items \"Test item\" (code 0002)."
+msgstr ""
+
+#. ID 6, Page 1, Line 2, Pos (9,8)
+msgid ""
+"Add (Var 0005) items \"Test item\" (code 0002).\n"
+"Look your items. (Var 0005=8)"
+msgstr ""
+
+#. ID 7, Page 1, Line 2, Pos (10,8)
+msgid ""
+"Remove (Var 0005) items \"Test item\" (code 0002).\n"
+"(Var 0005=8)"
+msgstr ""
+
+#. ID 8, Page 1, Line 2, Pos (9,6)
+msgid ""
+"Add 3 items \"(Var 0007)\" (Var 0007=2, is \n"
+"\"Test item\"). Look your items. "
+msgstr ""
+
+#. ID 9, Page 1, Line 2, Pos (10,6)
+msgid ""
+"Remove 3 items \"(Var 0007)\" (Var 0007=2, is \n"
+"\"Test item\")."
+msgstr ""
+
+#. ID 10, Page 1, Line 2, Pos (14,9)
+msgid ""
+"Add (Var 0005) items \"Test item\" (code 0002).\n"
+"Look your items. (Var 0005=-6) Watch out!\n"
+"Nothing should happen."
+msgstr ""
+
+#. ID 11, Page 1, Line 2, Pos (15,9)
+msgid ""
+"Remove (Var 0005) items \"Test item\" (code 0002).\n"
+"(Var 0005=-9) Watch out!\n"
+"Nothing should happen."
+msgstr ""
+
+#. ID 12, Page 1, Line 2, Pos (16,9)
+msgid ""
+"Add 3 items \"(Var 0007)\" (Var 0007=-4, Watch \n"
+"out!).  Looking your items causes a error in \n"
+"RPG_RT 1.51 "
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0012.po b/TestGame-2000/Language/de/Map0012.po
new file mode 100644
index 0000000..ef6a7cb
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0012.po
@@ -0,0 +1,54 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (7,12)
+msgid "Adding Member N°0005 (Enrike)"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (8,12)
+msgid "Remove Member N°0005 (Enrike)"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (10,12)
+msgid ""
+"Adding any member from variable 0006\n"
+"Set the variable 0006 (Range 1-8)"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (11,12)
+msgid ""
+"Removing any member from variable 0006\n"
+"Set the variable 0006 (Range 0-8)"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (8,10)
+msgid ""
+"Removing Alex, Carol and Helen.\n"
+"There's no members in the party, game continues\n"
+"Go to the bottom left of the map to get Alex\n"
+"back."
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (7,10)
+msgid "Add Alex, Carol and Helen"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (10,10)
+msgid ""
+"Adding no-valid hero -0048\n"
+"RPG_RT will exit."
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (11,10)
+msgid ""
+"Removing no-valid hero -0048\n"
+"RPG_RT will exit."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0013.po b/TestGame-2000/Language/de/Map0013.po
new file mode 100644
index 0000000..650aa20
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0013.po
@@ -0,0 +1,82 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 2, Pos (8,10)
+msgid "Add 10 EXP to all group"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (7,10)
+msgid ""
+"Add 2000 EXP to all group. Message if level \n"
+"up in some hero."
+msgstr ""
+
+#. ID 3, Page 1, Line 2, Pos (8,4)
+msgid ""
+"Add 999999 EXP to Deiji. EXP and level \n"
+"now must be max (Level 50)"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (7,8)
+msgid "Add (var 0002) EXP to all group. (Var 0002=80)"
+msgstr ""
+
+#. ID 5, Page 1, Line 2, Pos (9,10)
+msgid "Remove 100 EXP from all group"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (8,8)
+msgid ""
+"Add 80 EXP to hero (Var 0002). (Var 0002=4)\n"
+"Code 0004=Deiji"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (9,8)
+msgid "Add 80 EXP to Carol."
+msgstr ""
+
+#. ID 8, Page 1, Line 2, Pos (8,6)
+msgid ""
+"Add 999999 EXP to Carol. EXP and level \n"
+"now must be max (Level 45)"
+msgstr ""
+
+#. ID 9, Page 1, Line 2, Pos (9,6)
+msgid ""
+"Remove 999999 EXP from Carol. EXP now must be 0 \n"
+"and her level must be 1"
+msgstr ""
+
+#. ID 11, Page 1, Line 2, Pos (9,4)
+msgid ""
+"Remove 999999 EXP from Deijil. EXP now must be 0 \n"
+"and his level must be 1"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (3,8)
+msgid ""
+"Doing Full Recovery. Check on level down (EXP \n"
+"decreased) if HP and MP are correctly adjusted!"
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (8,2)
+msgid ""
+"Add (var 0002) EXP to all group.\n"
+"(Var 0002=-10000).\n"
+"RPG_RT will not handle level down correctly."
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (9,2)
+msgid ""
+"Remove (var 0002) EXP from all group.\n"
+"(Var 0002=-10000).\n"
+"RPG_RT will not handle level up correctly."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0014.po b/TestGame-2000/Language/de/Map0014.po
new file mode 100644
index 0000000..25aa768
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0014.po
@@ -0,0 +1,73 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (4,7)
+msgid ""
+"Doing Full Recovery. Check on level down if HP\n"
+"and MP are correctly adjusted!"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (7,9)
+msgid "Add 3 lvl to all group (without msg)"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (8,9)
+msgid "Add 2 lvl to all group (with msg)"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (9,9)
+msgid "Remove 4 lvl from all group"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (12,9)
+msgid "Add 2 lvl only to Carol."
+msgstr ""
+
+#. ID 6, Page 1, Line 2, Pos (11,9)
+msgid ""
+"Add Var0003 lvl to all group (with msg)\n"
+"(Var 0003=2)"
+msgstr ""
+
+#. ID 7, Page 1, Line 2, Pos (13,9)
+msgid ""
+"Add 1 lvl only to Hero ID from variable 0007\n"
+"(with msg)\n"
+"(Variable 0007= 3, hero ID 0003= Carol)"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (9,7)
+msgid "Add 49 lvl to Alex (alex lvl now must be 50)"
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (10,7)
+msgid "Remove 49 lvl from Alex (alex lvl now must be 1)"
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (9,5)
+msgid "Add 49 lvl to Carol (lvl now must be 45)"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (10,5)
+msgid "Remove 49 lvl from Carol (lvl now must be 1)"
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (9,3)
+msgid ""
+"Add -5 (Var 2) level to party.\n"
+"RPG_RT will not handle level down correctly."
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (10,3)
+msgid ""
+"Remove -5 (Var 2) level from party.\n"
+"RPG_RT will not handle level up correctly."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0015.po b/TestGame-2000/Language/de/Map0015.po
new file mode 100644
index 0000000..48d0a1e
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0015.po
@@ -0,0 +1,78 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 2, Pos (9,4)
+msgid ""
+"Add -3 attack (Var 4) to Alex.\n"
+"Atk should decrease by 3."
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (9,10)
+msgid "Add 5 max HP to Alex"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (10,10)
+msgid "Add 5 max MP to Alex"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (11,10)
+msgid "Add 5 Attack to Alex"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (12,10)
+msgid "Add 5 defense to Alex"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (13,10)
+msgid "Add 5 magic to Alex"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (14,10)
+msgid "Add 5 speed to Alex"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (9,8)
+msgid "Add 6 max MP to all group"
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (10,8)
+msgid "Remove 2 speed from Alex"
+msgstr ""
+
+#. ID 10, Page 1, Line 2, Pos (11,8)
+msgid ""
+"Add Var0005 speed to Alex\n"
+"(Var 0005= 1)"
+msgstr ""
+
+#. ID 11, Page 1, Line 2, Pos (12,8)
+msgid ""
+"Add 2 attack to ID from Var0004\n"
+"(Var 0004= 3, ID 3: Carol)"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (10,6)
+msgid ""
+"Remove 999 max HP to Alex\n"
+"(HP must be 738 for LV50)"
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (9,6)
+msgid ""
+"Add 999 max HP to Alex\n"
+"(HP must be 999)"
+msgstr ""
+
+#. ID 15, Page 1, Line 2, Pos (10,4)
+msgid ""
+"Remove -3 attack (Var 4) from Alex.\n"
+"Atk should increase by 3."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0016.po b/TestGame-2000/Language/de/Map0016.po
new file mode 100644
index 0000000..90a8595
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0016.po
@@ -0,0 +1,46 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (8,10)
+msgid "Learn Test ability to Alex"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (9,10)
+msgid "Forget Test ability to Alex"
+msgstr ""
+
+#. ID 4, Page 1, Line 2, Pos (8,8)
+msgid ""
+"Learn ability N° Var0009 to Alex\n"
+"(Var 0009=2 , Ability N°0002: Test ability)"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (9,8)
+msgid "Learn Test ability to all group"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (10,8)
+msgid "Learn Test ability to carola"
+msgstr ""
+
+#. ID 7, Page 1, Line 2, Pos (11,8)
+msgid ""
+"Learn Test ability to Hero ID from Var 0002\n"
+"(Var 0002=4, Hero ID 4: Deiji)"
+msgstr ""
+
+#. ID 8, Page 1, Line 2, Pos (13,8)
+msgid ""
+"Learn ability N° Var0009 to Alex\n"
+"(Var 0009=-6 , watch out!)\n"
+"Looking Alex's abilities causes a error in \n"
+"RPG_RT 1.51 "
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0017.po b/TestGame-2000/Language/de/Map0017.po
new file mode 100644
index 0000000..679dffd
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0017.po
@@ -0,0 +1,54 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (9,6)
+msgid "Remove weapon equipment from entire party"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (8,10)
+msgid "Add Bow equipable to Alex"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (9,8)
+msgid "Unequip Alex' weapon"
+msgstr ""
+
+#. ID 4, Page 1, Line 2, Pos (8,8)
+msgid "Add equipment V9 = 2 (Bow) to Alex"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (8,6)
+msgid "Add Bow equipment to entire party"
+msgstr ""
+
+#. ID 6, Page 1, Line 2, Pos (11,6)
+msgid ""
+"Add Bow equip to Hero ID from Var 0002\n"
+"(Var 0002=2, Hero ID 4: Deiji)\n"
+"Deiji can't equip this."
+msgstr ""
+
+#. ID 7, Page 1, Line 2, Pos (10,6)
+msgid ""
+"Add Bow equip to Hero ID from Var 0002\n"
+"(Var 0002=2, Hero ID 2: Brian)"
+msgstr ""
+
+#. ID 8, Page 1, Line 2, Pos (13,6)
+msgid ""
+"Add equip N° Var0009 to Alex\n"
+"(Var 0009=-6 , watch out!)\n"
+"RPG_RT will exit now."
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (8,4)
+msgid "Adding non-equip item to Alex"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0018.po b/TestGame-2000/Language/de/Map0018.po
new file mode 100644
index 0000000..d322275
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0018.po
@@ -0,0 +1,96 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 2, Pos (6,4)
+msgid ""
+"Add -100 (Var 4) HP to Alex.\n"
+"Kill not possible."
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (9,10)
+msgid "Recover 5 HP to Alex"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (10,10)
+msgid "Recover 5 MP to Alex"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (11,10)
+msgid "Remove 5 HP from Alex"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (12,10)
+msgid "Remove 5 MP from Alex"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (13,6)
+msgid ""
+"Remove 999 HP from all group. kill\n"
+"is not possible. (All HP's must be 1)"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (12,6)
+msgid "Remove 999 HP from all group. kill is possible."
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (6,8)
+msgid "Remove 3 HP from all group"
+msgstr ""
+
+#. ID 9, Page 1, Line 2, Pos (9,8)
+msgid ""
+"Remove 3 HP from (Var 0006)\n"
+"(Var 0006=3, points to Carol)"
+msgstr ""
+
+#. ID 10, Page 1, Line 2, Pos (12,8)
+msgid ""
+"Remove Var0005 HP from Alex\n"
+"(Var 0005= 7)"
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (9,6)
+msgid ""
+"Recover 999 MP to Alex\n"
+"(MP must be max)"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (14,6)
+msgid ""
+"Remove 999 MP from Alex\n"
+"(MP must be 0)"
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (8,6)
+msgid ""
+"Recover 999 HP to Alex\n"
+"(HP must be max)"
+msgstr ""
+
+#. ID 14, Page 1, Line 2, Pos (13,8)
+msgid ""
+"Remove Var0005 MP from Alex\n"
+"(Var 0005= 7)"
+msgstr ""
+
+#. ID 15, Page 1, Line 1, Pos (7,8)
+msgid "Remove 3 MP from all group"
+msgstr ""
+
+#. ID 16, Page 1, Line 2, Pos (10,8)
+msgid ""
+"Remove 3 MP from (Var 0006)\n"
+"(Var 0006=2, points to Carol)"
+msgstr ""
+
+#. ID 18, Page 1, Line 2, Pos (7,4)
+msgid "Remove -100 (Var 4) HP from Alex."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0019.po b/TestGame-2000/Language/de/Map0019.po
new file mode 100644
index 0000000..cbd8d40
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0019.po
@@ -0,0 +1,72 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (8,10)
+msgid "Cause Death status to Alex"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (9,10)
+msgid "Cause posion status to Alex"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (10,10)
+msgid "Cause general status to Alex"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (11,10)
+msgid "Cause Battle status to Alex"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (8,8)
+msgid ""
+"Cure Death status to Alex\n"
+"(weird)"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (9,8)
+msgid "Cure posion status to Alex"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (10,8)
+msgid "Cure general status to Alex"
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (11,8)
+msgid "Cure Battle status from Alex"
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (8,6)
+msgid "Cause posion to all group"
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (9,6)
+msgid "Cure posion to all group"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (11,6)
+msgid ""
+"Cause posion to (Variable 0003)\n"
+"Variable 0003=2, points to Brian"
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (12,6)
+msgid ""
+"Cure posion to (Variable 0003)\n"
+"Variable 0003=2, points to Brian"
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (9,4)
+msgid "Cause death to Brian."
+msgstr ""
+
+#. ID 15, Page 1, Line 1, Pos (10,4)
+msgid "Cure death to Brian."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0020.po b/TestGame-2000/Language/de/Map0020.po
new file mode 100644
index 0000000..4de776c
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0020.po
@@ -0,0 +1,32 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (8,8)
+msgid "Remove 50 HP from all group"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (8,10)
+msgid "Cure whole party."
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (9,10)
+msgid "Cure all Deiji only"
+msgstr ""
+
+#. ID 4, Page 1, Line 2, Pos (10,10)
+msgid ""
+"Cure all (Variable 0008)\n"
+"(Variable 0008=3, points to Carol)"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (9,8)
+msgid "Remove 50 MP from all group"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0021.po b/TestGame-2000/Language/de/Map0021.po
new file mode 100644
index 0000000..492af22
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0021.po
@@ -0,0 +1,57 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (4,7)
+msgid "Doing Full Recovery."
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (6,9)
+msgid ""
+"Attack Brian with Atk 5\n"
+"100% Def, 0% Mind\n"
+"Result in Var1"
+msgstr ""
+
+#. ID 3, Page 1, Line 5, Pos (6,9)
+#. ID 4, Page 1, Line 5, Pos (7,9)
+#. ID 5, Page 1, Line 5, Pos (8,9)
+#. ID 6, Page 1, Line 5, Pos (6,7)
+#. ID 7, Page 1, Line 6, Pos (7,7)
+msgid "Damage: \\v[1]"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (7,9)
+msgid ""
+"Attack Brian with Atk 5\n"
+"50% Def, 50% Mind\n"
+"Result in Var1"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (8,9)
+msgid ""
+"Attack Brian with Atk 5\n"
+"0% Def, 100% Mind\n"
+"Result in Var1"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (6,7)
+msgid ""
+"Attack party with Atk 5\n"
+"100% Def, 0% Mind\n"
+"Result in Var1"
+msgstr ""
+
+#. ID 7, Page 1, Line 2, Pos (7,7)
+msgid ""
+"Attack Var4 (Deiji) with Atk 5\n"
+"100% Def, 0% Mind\n"
+"Result in Var1"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0022.po b/TestGame-2000/Language/de/Map0022.po
new file mode 100644
index 0000000..0312e78
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0022.po
@@ -0,0 +1,150 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (8,10)
+msgid "Changing the name of Alex to \\c[4]Test name\\c[0]"
+msgstr ""
+
+#. ID 1, Page 1, Line 2, Pos (8,10)
+#. ChangeHeroName (Actor 1)
+msgctxt "actors.name"
+msgid "Test Name"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (9,10)
+msgid "Changing the name of Alex to \\c[4]1\\c[0]"
+msgstr ""
+
+#. ID 2, Page 1, Line 2, Pos (9,10)
+#. ChangeHeroName (Actor 1)
+msgctxt "actors.name"
+msgid "1"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (13,10)
+msgid ""
+"Changing the name of Alex to: \n"
+"(No name, watch out!)"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (10,10)
+msgid "Changing the name of Alex to \\c[4] $S$m$B\\c[0]"
+msgstr ""
+
+#. ID 4, Page 1, Line 2, Pos (10,10)
+#. ChangeHeroName (Actor 1)
+msgctxt "actors.name"
+msgid " $S$m$B"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (11,10)
+msgid ""
+"Changing the name of Alex to \n"
+"\\c[4]abcdefghijkm\\c[0]\n"
+"(max size)"
+msgstr ""
+
+#. ID 5, Page 1, Line 4, Pos (11,10)
+#. ChangeHeroName (Actor 1)
+msgctxt "actors.name"
+msgid "abcdefghijkm"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (12,10)
+msgid ""
+"Changing the name of Alex to not common \n"
+"characters \\c[4]Æ©Œ@?ʼn\\c[0]"
+msgstr ""
+
+#. ID 6, Page 1, Line 3, Pos (12,10)
+#. ChangeHeroName (Actor 1)
+msgctxt "actors.name"
+msgid "Æ©Œ@?ʼn"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (8,8)
+msgid "Changing the title of Alex to \\c[4]Test\\c[0]"
+msgstr ""
+
+#. ID 7, Page 1, Line 2, Pos (8,8)
+#. ChangeHeroTitle (Actor 1)
+msgctxt "actors.title"
+msgid "Test"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (9,8)
+msgid "Changing the title of Alex to \\c[4]1\\c[0]"
+msgstr ""
+
+#. ID 8, Page 1, Line 2, Pos (9,8)
+#. ChangeHeroTitle (Actor 1)
+msgctxt "actors.title"
+msgid "1"
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (10,8)
+msgid "Changing the title of Alex to \\c[4] $S$m$B\\c[0]"
+msgstr ""
+
+#. ID 9, Page 1, Line 2, Pos (10,8)
+#. ChangeHeroTitle (Actor 1)
+msgctxt "actors.title"
+msgid " $S$m$B"
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (11,8)
+msgid ""
+"Changing the title of Alex to \n"
+"\\c[4]abcdefghijkm\\c[0]\n"
+"(max size)"
+msgstr ""
+
+#. ID 10, Page 1, Line 4, Pos (11,8)
+#. ChangeHeroTitle (Actor 1)
+msgctxt "actors.title"
+msgid "abcdefghijkm"
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (12,8)
+msgid ""
+"Changing the title of Alex to not common \n"
+"characters \\c[4]Æ©Œ@?ʼn\\c[0]"
+msgstr ""
+
+#. ID 11, Page 1, Line 3, Pos (12,8)
+#. ChangeHeroTitle (Actor 1)
+msgctxt "actors.title"
+msgid "Æ©Œ@?ʼn"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (13,8)
+msgid ""
+"Changing the title of Alex to: \n"
+"(No name, watch out!)"
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (14,10)
+msgid ""
+"Changing the name of Alex to: \n"
+"\\\\c[1]A\\\\c[2]"
+msgstr ""
+
+#. ID 14, Page 1, Line 3, Pos (14,10)
+#. ChangeHeroName (Actor 1)
+msgctxt "actors.name"
+msgid "\\c[1]A\\c[2]"
+msgstr ""
+
+#. ID 14, Page 1, Line 4, Pos (14,10)
+msgid ""
+"Name: \\n[1]\n"
+"(Should render colored)"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0023.po b/TestGame-2000/Language/de/Map0023.po
new file mode 100644
index 0000000..f4a3c72
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0023.po
@@ -0,0 +1,41 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (8,9)
+msgid ""
+"Change graphic of Alex to the last \n"
+"chara of Chara1.png (that's me!)"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (9,11)
+#. Choice (2 options)
+msgid ""
+"Remove alex/add brian\n"
+"Remove brian/add alex"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (9,9)
+msgid ""
+"Change graphic of Brian to the second\n"
+"chara of Chara1.png (that's me!)"
+msgstr ""
+
+#. ID 4, Page 1, Line 2, Pos (8,7)
+msgid ""
+"Change face of Alex to the last \n"
+"face of Chara1.png (this one)"
+msgstr ""
+
+#. ID 5, Page 1, Line 2, Pos (9,7)
+msgid ""
+"Change face of Brian to the second\n"
+"face of Chara1.png (this one)"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0024.po b/TestGame-2000/Language/de/Map0024.po
new file mode 100644
index 0000000..0c7d622
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0024.po
@@ -0,0 +1,36 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (9,12)
+msgid ""
+"If you can't see vehicles Set Vehicle Position is\n"
+"not implemented.\n"
+"Set this map as starting point for all vehicles\n"
+"in the editor instead."
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (8,9)
+msgid ""
+"Change the chara of vehicle 1 to first chara from\n"
+"Chara1.png"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (9,9)
+msgid ""
+"Change the chara of vehicle 2 to second chara from\n"
+"Chara1.png"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (10,9)
+msgid ""
+"Change the chara of vehicle 3 to third chara \n"
+"from Chara1.png"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0025.po b/TestGame-2000/Language/de/Map0025.po
new file mode 100644
index 0000000..33fae0b
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0025.po
@@ -0,0 +1,62 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (7,11)
+msgid "Reset to defaults"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (5,9)
+msgid "Change default battle music to Battle3.mid"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (6,9)
+msgid "Change default victory music to Hero1.mid"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (7,9)
+msgid "Change default inn music to Dobut.mid"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (9,9)
+msgid "Change default vehicle1 music to Anger.mid"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (10,9)
+msgid "Change default vehicle2 music to GameOver1.mid"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (11,9)
+msgid "Change default vehicle3 music to Mystery2.mid"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (8,9)
+msgid "Change default GameOver music to Fiesta.mid"
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (6,7)
+msgid "Invoke generic battle"
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (7,7)
+msgid "Invoke generic inn"
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (8,7)
+msgid "Invoke game over"
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (6,11)
+msgid ""
+"If you can't see vehicles Set Vehicle Position is\n"
+"not implemented.\n"
+"Set this map as starting point for all vehicles\n"
+"in the editor instead."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0026.po b/TestGame-2000/Language/de/Map0026.po
new file mode 100644
index 0000000..155216e
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0026.po
@@ -0,0 +1,66 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (6,10)
+msgid "Reset to defaults"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (6,8)
+msgid "Change cursor sound to Cold9.wav"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (7,8)
+msgid "Change accept sound to Cat.wav"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (8,8)
+msgid "Change cancel sound to Chicken.wav"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (9,8)
+msgid "Change fail sound to Lion.wav"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (10,8)
+msgid "Change battle start sound to Dog.wav"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (11,8)
+msgid "Change escape sound to Cow.wav"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (12,8)
+msgid "Change enemy attack sound to Blow2.wav"
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (13,8)
+msgid "Change enemy damage sound to Down.wav"
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (14,8)
+msgid "Change ally damage sound to Jump2.wav"
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (15,8)
+msgid "Change evade sound to Sucess.wav"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (16,8)
+msgid "Change enemy death sound to Sheep.wav"
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (17,8)
+msgid "Change item sound to Kill2.wav"
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (4,6)
+msgid "Invoke generic battle"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0027.po b/TestGame-2000/Language/de/Map0027.po
new file mode 100644
index 0000000..2bd48fe
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0027.po
@@ -0,0 +1,22 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (3,9)
+msgid "Change to System2 (Stretch)"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (4,9)
+msgid "Change to System2 (Tiled)"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (5,9)
+msgid "Change to system (stretch)"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0028.po b/TestGame-2000/Language/de/Map0028.po
new file mode 100644
index 0000000..e7de613
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0028.po
@@ -0,0 +1,48 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (6,9)
+msgid "Make default Out/In transitions"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (7,9)
+msgid "Change teleport transitions."
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (7,7)
+msgid "Change battle out transitions."
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (6,7)
+msgid "Invoke battle"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (8,7)
+msgid "Change battle in transitions."
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (9,9)
+msgid "Reset to defaults"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (7,11)
+msgid ""
+"This map tests changing transitions only.\n"
+"If you want tests the transitions itself\n"
+"go to transitions test map."
+msgstr ""
+
+#. ID 7, Page 1, Line 4, Pos (7,11)
+#. Choice (2 options)
+msgid ""
+"Go\n"
+"Don't go"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0030.po b/TestGame-2000/Language/de/Map0030.po
new file mode 100644
index 0000000..209b6b1
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0030.po
@@ -0,0 +1,89 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (41,80)
+msgid ""
+"I'm the IRC Bot EV0001.\n"
+"Visit me and the developers\n"
+"in #easyrpg @ freenode.net"
+msgstr ""
+"Ich bin der IRC-Bot EV0001.\n"
+"Besuche mich und die Entwickler\n"
+"in #easyrpg @ irc.libera.chat"
+
+#. ID 2, Page 1, Line 1, Pos (34,79)
+msgid ""
+"That huge tree is awesome, must be hundreds of\n"
+"years old!"
+msgstr ""
+"Dieser riesige Baum ist klasse, es muss hunderte\n"
+"von Jahren alt sein!"
+
+#. ID 3, Page 1, Line 1, Pos (35,77)
+msgid "Dev: I am busy!"
+msgstr "Dev: Ich bin beschäftigt!"
+
+#. ID 4, Page 1, Line 1, Pos (38,83)
+msgid ""
+"Just taking a walk, the landscape is beautiful,\n"
+"isn't it?"
+msgstr ""
+"Ich mache nur einen Spaziergang, die Landschaft\n"
+"ist schön, oder?"
+
+#. ID 5, Page 1, Line 1, Pos (26,73)
+msgid "I take a walk around the root"
+msgstr "Ich spaziere um den Stumpf."
+
+#. ID 6, Page 1, Line 1, Pos (36,72)
+msgid ""
+"Welcome to the EasyRPG TestGame, Alex!\n"
+"This game is used to verify how good EasyRPG (or\n"
+"other RPG Maker implementations) work."
+msgstr ""
+"Willkommen zum EasyRPG-Testspiel, Alex!\n"
+"Dieses Spiel wird verwendet um zu prüfen wie gut\n"
+"EasyRPG und andere RPG-Maker-Implementationen\n"
+"funktionieren."
+
+#. ID 6, Page 1, Line 4, Pos (36,72)
+msgid ""
+"Talk to one of the three characters waiting next\n"
+"to the bridge to enter the test rooms."
+msgstr ""
+"Sprich mit einem der drei Charakteren die neben\n"
+"der Brücke warten um die Testräume zu betreten."
+
+#. ID 6, Page 1, Line 6, Pos (36,72)
+msgid ""
+"The bridge is the first test case.\n"
+"It is used to check passability on event\n"
+"layer level. If you can't walk over the bridge\n"
+"touch the magical bridge on the left."
+msgstr ""
+"Die Brücke ist der erste Testfall. Dieser wird\n"
+"genutzt um die Überquerbarkeit auf der Ereignis-\n"
+"schicht zu überprüfen.\n"
+"<easyrpg:new_page>\n"
+"Wenn Sie nicht über die Brücke gehen können\n"
+"dann berühren Sie die magische Brücke links."
+
+#. ID 9, Page 1, Line 1, Pos (38,77)
+msgid "Map events"
+msgstr "Kartenereignisse"
+
+#. ID 10, Page 1, Line 1, Pos (39,77)
+msgid "Test AB Blocks"
+msgstr "Test der AB-Blöcke"
+
+#. ID 11, Page 1, Line 1, Pos (40,77)
+msgid "Test D Blocks"
+msgstr "Test der D-Blöcke"
+
diff --git a/TestGame-2000/Language/de/Map0033.po b/TestGame-2000/Language/de/Map0033.po
new file mode 100644
index 0000000..4237f90
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0033.po
@@ -0,0 +1,63 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (9,7)
+msgid ""
+"Normal Shop\n"
+"Potion, Tear Drop, Magic Ether & Miracle Drop"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (11,7)
+msgid ""
+"No Sale.\n"
+"Potion, Tear Drop, Iron sword, Bow, Robe,\n"
+"Bandana & Magic Ring."
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (13,7)
+msgid "Sale only."
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (5,9)
+msgid "How much gold do you want?"
+msgstr ""
+
+#. ID 4, Page 1, Line 4, Pos (5,9)
+msgid "Ok, \\V[0001] gold added."
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (7,7)
+msgid "Normal Shop."
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (15,9)
+msgid "Shop with A dialogue."
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (15,10)
+msgid "Shop with B dialogue."
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (15,11)
+msgid "Shop with C dialogue."
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (17,9)
+msgid "Shop with A dialogue and bought/sold condition."
+msgstr ""
+
+#. ID 10, Page 1, Line 4, Pos (17,9)
+msgid "Thanks for buying/selling"
+msgstr ""
+
+#. ID 10, Page 1, Line 7, Pos (17,9)
+msgid "Thanks for nothing!"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0034.po b/TestGame-2000/Language/de/Map0034.po
new file mode 100644
index 0000000..4d6f2c0
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0034.po
@@ -0,0 +1,247 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (1,9)
+msgid "Switch 0001 is enabled"
+msgstr ""
+
+#. ID 1, Page 1, Line 3, Pos (1,9)
+#. ID 2, Page 1, Line 3, Pos (1,7)
+#. ID 3, Page 1, Line 3, Pos (3,9)
+#. ID 5, Page 1, Line 3, Pos (3,8)
+#. ID 6, Page 1, Line 3, Pos (3,7)
+#. ID 7, Page 1, Line 3, Pos (3,6)
+#. ID 8, Page 1, Line 3, Pos (3,5)
+#. ID 9, Page 1, Line 3, Pos (3,4)
+#. ID 10, Page 1, Line 3, Pos (5,9)
+#. ID 12, Page 1, Line 3, Pos (5,7)
+#. ID 14, Page 1, Line 3, Pos (7,9)
+#. ID 15, Page 1, Line 3, Pos (7,7)
+#. ID 17, Page 1, Line 4, Pos (9,9)
+#. ID 17, Page 1, Line 13, Pos (9,9)
+#. ID 17, Page 1, Line 22, Pos (9,9)
+#. ID 17, Page 1, Line 31, Pos (9,9)
+#. ID 18, Page 1, Line 4, Pos (9,7)
+#. ID 18, Page 1, Line 13, Pos (9,7)
+#. ID 18, Page 1, Line 22, Pos (9,7)
+#. ID 18, Page 1, Line 31, Pos (9,7)
+#. ID 19, Page 1, Line 4, Pos (9,5)
+#. ID 19, Page 1, Line 13, Pos (9,5)
+#. ID 19, Page 1, Line 22, Pos (9,5)
+#. ID 19, Page 1, Line 31, Pos (9,5)
+#. ID 25, Page 1, Line 3, Pos (11,9)
+#. ID 29, Page 1, Line 3, Pos (12,9)
+#. ID 31, Page 1, Line 3, Pos (13,9)
+#. ID 32, Page 1, Line 3, Pos (14,9)
+#. ID 35, Page 1, Line 3, Pos (15,9)
+#. ID 36, Page 1, Line 3, Pos (16,9)
+msgid "True"
+msgstr ""
+
+#. ID 1, Page 1, Line 6, Pos (1,9)
+#. ID 2, Page 1, Line 6, Pos (1,7)
+#. ID 3, Page 1, Line 6, Pos (3,9)
+#. ID 5, Page 1, Line 6, Pos (3,8)
+#. ID 6, Page 1, Line 6, Pos (3,7)
+#. ID 7, Page 1, Line 6, Pos (3,6)
+#. ID 8, Page 1, Line 6, Pos (3,5)
+#. ID 9, Page 1, Line 6, Pos (3,4)
+#. ID 10, Page 1, Line 6, Pos (5,9)
+#. ID 12, Page 1, Line 6, Pos (5,7)
+#. ID 14, Page 1, Line 6, Pos (7,9)
+#. ID 15, Page 1, Line 6, Pos (7,7)
+#. ID 17, Page 1, Line 7, Pos (9,9)
+#. ID 17, Page 1, Line 16, Pos (9,9)
+#. ID 17, Page 1, Line 25, Pos (9,9)
+#. ID 17, Page 1, Line 34, Pos (9,9)
+#. ID 18, Page 1, Line 7, Pos (9,7)
+#. ID 18, Page 1, Line 16, Pos (9,7)
+#. ID 18, Page 1, Line 25, Pos (9,7)
+#. ID 18, Page 1, Line 34, Pos (9,7)
+#. ID 19, Page 1, Line 7, Pos (9,5)
+#. ID 19, Page 1, Line 16, Pos (9,5)
+#. ID 19, Page 1, Line 25, Pos (9,5)
+#. ID 19, Page 1, Line 34, Pos (9,5)
+#. ID 25, Page 1, Line 6, Pos (11,9)
+#. ID 29, Page 1, Line 6, Pos (12,9)
+#. ID 31, Page 1, Line 6, Pos (13,9)
+#. ID 32, Page 1, Line 6, Pos (14,9)
+#. ID 35, Page 1, Line 6, Pos (15,9)
+#. ID 36, Page 1, Line 6, Pos (16,9)
+msgid "False"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (1,7)
+msgid "Switch 0001 is disabled"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (3,9)
+msgid "\\v[1] == \\v[2]"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (3,11)
+msgid "Enter Value for Variable 0001"
+msgstr ""
+
+#. ID 4, Page 1, Line 3, Pos (3,11)
+msgid "Enter Value for Variable 0002"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (3,8)
+msgid "\\v[1] != \\v[2]"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (3,7)
+msgid "\\v[1] <= \\v[2]"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (3,6)
+msgid "\\v[1] >= \\v[2]"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (3,5)
+msgid "\\v[1] > \\v[2]"
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (3,4)
+msgid "\\v[1] < \\v[2]"
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (5,9)
+msgid "Money is >= 100"
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (1,11)
+msgid "Toggling Switch 0001"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (5,7)
+msgid "Money is <= 100"
+msgstr ""
+
+#. ID 13, Page 1, Line 2, Pos (5,11)
+msgid "Enter how many money you want"
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (7,9)
+msgid "Hero has an apple"
+msgstr ""
+
+#. ID 15, Page 1, Line 1, Pos (7,7)
+msgid "Hero has no apple"
+msgstr ""
+
+#. ID 16, Page 1, Line 1, Pos (7,11)
+#. Contains choice at line 2 (2 options)
+msgid "Do you want an apple?"
+msgstr ""
+
+#. ID 16, Page 1, Line 2, Pos (7,11)
+#. Choice (2 options, embedded in a message)
+#. ID 26, Page 1, Line 2, Pos (11,11)
+#. Choice (2 options, embedded in a message)
+#. ID 37, Page 1, Line 2, Pos (16,11)
+#. Choice (2 options, embedded in a message)
+msgid ""
+"Yes\n"
+"No"
+msgstr ""
+
+#. ID 16, Page 1, Line 8, Pos (7,11)
+msgid "I took your apples"
+msgstr ""
+
+#. ID 17, Page 1, Line 1, Pos (9,9)
+#. Choice (4 options)
+msgid ""
+"Hero faces up\n"
+"Down\n"
+"Left\n"
+"Right"
+msgstr ""
+
+#. ID 18, Page 1, Line 1, Pos (9,7)
+#. Choice (4 options)
+msgid ""
+"I face Up\n"
+"Down\n"
+"Left\n"
+"Right"
+msgstr ""
+
+#. ID 19, Page 1, Line 1, Pos (9,5)
+#. Choice (4 options)
+msgid ""
+"Guy above me faces Up\n"
+"Down\n"
+"Left\n"
+"Right"
+msgstr ""
+
+#. ID 25, Page 1, Line 1, Pos (11,9)
+msgid "Alex is in the party"
+msgstr ""
+
+#. ID 26, Page 1, Line 1, Pos (11,11)
+#. Contains choice at line 2 (2 options)
+msgid "Do you want Alex in your party?"
+msgstr ""
+
+#. ID 28, Page 1, Line 1, Pos (12,11)
+msgid "Enter new name for Alex"
+msgstr ""
+
+#. ID 29, Page 1, Line 1, Pos (12,9)
+msgid "Alex is named Alex"
+msgstr ""
+
+#. ID 30, Page 1, Line 1, Pos (13,11)
+msgid "Enter new level for Alex"
+msgstr ""
+
+#. ID 31, Page 1, Line 1, Pos (13,9)
+msgid "Alex level is >= 25"
+msgstr ""
+
+#. ID 32, Page 1, Line 1, Pos (14,9)
+msgid "Alex HP is >= 50"
+msgstr ""
+
+#. ID 33, Page 1, Line 1, Pos (14,11)
+msgid "Enter HP for Alex"
+msgstr ""
+
+#. ID 34, Page 1, Line 1, Pos (11,7)
+msgid "I was triggered by action key"
+msgstr ""
+
+#. ID 34, Page 1, Line 3, Pos (11,7)
+msgid "Yepp!"
+msgstr ""
+
+#. ID 34, Page 1, Line 6, Pos (11,7)
+msgid ""
+"Nope!\n"
+"(Probably by collision)"
+msgstr ""
+
+#. ID 35, Page 1, Line 1, Pos (15,9)
+msgid "Alex has iron sword equipped"
+msgstr ""
+
+#. ID 36, Page 1, Line 1, Pos (16,9)
+msgid "Alex has skill Roar"
+msgstr ""
+
+#. ID 37, Page 1, Line 1, Pos (16,11)
+#. Contains choice at line 2 (2 options)
+msgid "Add skill Roar to Alex?"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0035.po b/TestGame-2000/Language/de/Map0035.po
new file mode 100644
index 0000000..58df75a
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0035.po
@@ -0,0 +1,54 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (9,7)
+msgid "0 GP Inn (It don't ask)"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (11,7)
+msgid "100 GP Inn (with branches)"
+msgstr ""
+
+#. ID 2, Page 1, Line 4, Pos (11,7)
+#. ID 3, Page 1, Line 5, Pos (13,7)
+msgid "True"
+msgstr ""
+
+#. ID 2, Page 1, Line 7, Pos (11,7)
+#. ID 3, Page 1, Line 8, Pos (13,7)
+msgid "False"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (13,7)
+msgid ""
+"0 GP Inn (with branches)\n"
+"(It don't ask, return True)"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (5,9)
+msgid "How much gold do you want?"
+msgstr ""
+
+#. ID 4, Page 1, Line 4, Pos (5,9)
+msgid "Ok, \\V[0001] gold added."
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (7,7)
+msgid "100 GP Inn"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (16,9)
+msgid "100 GP Inn with A dialogue."
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (16,10)
+msgid "100 GP Inn with B dialogue."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0036.po b/TestGame-2000/Language/de/Map0036.po
new file mode 100644
index 0000000..b37365c
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0036.po
@@ -0,0 +1,28 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (6,9)
+msgid ""
+"Renaming Alex \n"
+"(Don't show original name, Higarana)"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (8,9)
+msgid ""
+"Renaming Alex \n"
+"(Showing original name, Higarana)"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (10,9)
+msgid ""
+"Renaming Alex \n"
+"(Showing original name, Katakana)"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0037.po b/TestGame-2000/Language/de/Map0037.po
new file mode 100644
index 0000000..a4bd165
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0037.po
@@ -0,0 +1,51 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (8,7)
+msgid "Memorize this place (0037, 008, 007)"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (9,7)
+msgid ""
+"Go to memorized place stored in:\n"
+"Var1 (Map ID)\n"
+"Var2 (X)\n"
+"Var3 (Y)"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (9,10)
+msgid ""
+"Go to Inexistent Map. (ID 9999999)\n"
+"(RPG_RT 2000 1.51 tries to load map9999999.lmu and\n"
+"it fails)."
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (8,10)
+msgid ""
+"Go to Inexistent Map. (ID -6)\n"
+"(RPG_RT 2000 1.51 tries to load Map-0006.lmu and\n"
+"it fails)."
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (8,12)
+msgid ""
+"Go to Other map with inexistent coordinates.\n"
+"(X=-1 , Y=-1)\n"
+"(It works, but hero doesn't show, cannot move)."
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (9,12)
+msgid ""
+"Go to Other map with inexistent coordinates.\n"
+"(X=28 , Y=30)\n"
+"(It works, hero has half-show, can move upside \n"
+"with Ctrl in debug mode)."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0038.po b/TestGame-2000/Language/de/Map0038.po
new file mode 100644
index 0000000..d5199c7
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0038.po
@@ -0,0 +1,54 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (8,7)
+msgid "Memorize this place (0038, 008, 007)"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (9,7)
+msgid ""
+"Go to memorized place stored in:\n"
+"Var1 (Map ID)\n"
+"Var2 (X)\n"
+"Var3 (Y)"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (3,7)
+msgid ""
+"If you turn Switch 0001 ON, it will memorize\n"
+"the place of hero has actually ( useful in\n"
+"the case of GoTo x=-1 y=-1 cases).\n"
+"(Paralel Process/Erase Event required)"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (0,0)
+msgid "Memorize you actual place."
+msgstr ""
+
+#. ID 6, Page 1, Line 3, Pos (0,0)
+msgid "Put an event here"
+msgstr ""
+
+#. ID 6, Page 1, Line 5, Pos (0,0)
+msgid "Trying to obtain the terrain ID"
+msgstr ""
+
+#. ID 6, Page 1, Line 7, Pos (0,0)
+msgid "Terrain ID= \\v[4]"
+msgstr ""
+
+#. ID 6, Page 1, Line 8, Pos (0,0)
+msgid "Interchange an event here."
+msgstr ""
+
+#. ID 6, Page 1, Line 10, Pos (0,0)
+msgid "End of paralell process. Erasing it."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0039.po b/TestGame-2000/Language/de/Map0039.po
new file mode 100644
index 0000000..6d5d8cc
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0039.po
@@ -0,0 +1,139 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 2, Pos (6,5)
+msgid ""
+"Call \"Enter or Exit Vehicle\"\n"
+"(Hero facing right (to Vehicle) )."
+msgstr ""
+
+#. ID 3, Page 1, Line 2, Pos (10,2)
+#. ID 14, Page 1, Line 4, Pos (13,13)
+msgid ""
+"Call \"Enter or Exit Vehicle\"\n"
+"(Hero facing down (to Vehicle) )."
+msgstr ""
+
+#. ID 4, Page 1, Line 4, Pos (10,9)
+msgid ""
+"Call \"Enter or Exit Vehicle\"\n"
+"(Vehicle facing down (to terrain) )."
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (14,1)
+msgid ""
+"Talk to left chara to set boats in this map or\n"
+"set vehicle start position  manually in this map \n"
+"inside water (in the coast) before test this\n"
+" command."
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (9,2)
+#. ID 7, Page 1, Line 1, Pos (6,4)
+#. ID 17, Page 1, Line 1, Pos (1,0)
+msgid ""
+"Call \"Enter or Exit Vehicle\"\n"
+"(without facing to vehicle )."
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (11,9)
+msgid ""
+"Call \"Enter or Exit Vehicle\"\n"
+"(Without facing on terrain )."
+msgstr ""
+
+#. ID 9, Page 1, Line 4, Pos (15,5)
+msgid ""
+"Call \"Enter or Exit Vehicle\"\n"
+"(Vehicle facing right (to terrain) )."
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (15,6)
+msgid ""
+"Call \"Enter or Exit Vehicle\"\n"
+"(Whithout facing (to terrain) )."
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (13,1)
+msgid ""
+"Reset vehicle position. \n"
+"( Requires \"Set vehicle position\")"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (1,8)
+msgid ""
+"Call \"Enter or Exit Vehicle\"\n"
+"(without movement vehicle ).\n"
+"(NOTE: Will not enter to vehicle in \n"
+"this way)"
+msgstr ""
+
+#. ID 13, Page 1, Line 2, Pos (3,8)
+msgid ""
+"Call \"Enter or Exit Vehicle\"\n"
+"(moving hero to vehicle )."
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (13,13)
+#. Choice (2 options)
+msgid ""
+"Face Down\n"
+"Face Up"
+msgstr ""
+
+#. ID 14, Page 1, Line 9, Pos (13,13)
+msgid ""
+"Call \"Enter or Exit Vehicle\"\n"
+"(Hero facing up (to Vehicle) )."
+msgstr ""
+
+#. ID 15, Page 1, Line 1, Pos (4,1)
+msgid ""
+"Set vehicle position to out-of-range areas of \n"
+"this map.\n"
+"Boat (1,-1), Ship (21,21), Airship (0,-1)."
+msgstr ""
+
+#. ID 15, Page 1, Line 14, Pos (4,1)
+msgid ""
+"(If you go 1,0, hero facing up, you can\n"
+"enter to boat, and it teleports at 1,0.\n"
+"For testing pruposes, do you want to set\n"
+"\"Enter/exit vehicle\" command in 1,0?)"
+msgstr ""
+
+#. ID 15, Page 1, Line 18, Pos (4,1)
+#. Choice (2 options)
+#. ID 18, Page 1, Line 14, Pos (5,1)
+#. Choice (2 options, embedded in a message)
+msgid ""
+"Yes\n"
+"No"
+msgstr ""
+
+#. ID 16, Page 1, Line 1, Pos (3,1)
+msgid ""
+"Set all vehicle position to single area for\n"
+"this map.\n"
+"(0,0)"
+msgstr ""
+
+#. ID 18, Page 1, Line 1, Pos (5,1)
+msgid ""
+"Set vehicle position to Standard world test\n"
+"(ID 0030).\n"
+"Boat (33,72), Ship (33,74), Airship (37,74)."
+msgstr ""
+
+#. ID 18, Page 1, Line 13, Pos (5,1)
+#. Contains choice at line 2 (2 options)
+msgid "Do you want go to main Test Suite map?"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0040.po b/TestGame-2000/Language/de/Map0040.po
new file mode 100644
index 0000000..3b4433b
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0040.po
@@ -0,0 +1,52 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (2,5)
+msgid "All color spectrum"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (1,7)
+msgid "Reset Screen Tone to 100,100,100,100"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (2,7)
+msgid ""
+"Screen Tone to 80,80,80,100, 3,0 sec transition,\n"
+"wait."
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (3,7)
+msgid ""
+"Screen Tone to 120,80,60,100, 3,0 sec transition,\n"
+"no wait."
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (12,2)
+msgid "Red"
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (12,5)
+msgid "Green"
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (12,8)
+msgid "Blue"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (12,11)
+msgid "Chroma"
+msgstr ""
+
+#. ID 33, Page 1, Line 2, Pos (10,11)
+msgid ""
+"You must not see the map.\n"
+"Return to screen tone 100,100,100,100."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0041.po b/TestGame-2000/Language/de/Map0041.po
new file mode 100644
index 0000000..2b5aa07
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0041.po
@@ -0,0 +1,50 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (5,9)
+msgid ""
+"Flash screen\n"
+"31, 31, 31, 31, 0,5 seg, no wait"
+msgstr ""
+
+#. ID 18, Page 1, Line 1, Pos (6,9)
+msgid ""
+"Flash screen\n"
+"31, 31, 31, 31, 3 seg, wait"
+msgstr ""
+
+#. ID 19, Page 1, Line 1, Pos (7,9)
+msgid ""
+"Flash screen\n"
+"31, 31, 31, 31, 0,0 seg, no wait"
+msgstr ""
+
+#. ID 20, Page 1, Line 1, Pos (9,9)
+msgid ""
+"Flash screen\n"
+"23, 07, 19, 20, 0,5 seg, no wait"
+msgstr ""
+
+#. ID 21, Page 1, Line 1, Pos (2,6)
+msgid "Red"
+msgstr ""
+
+#. ID 22, Page 1, Line 1, Pos (4,6)
+msgid "Green"
+msgstr ""
+
+#. ID 23, Page 1, Line 1, Pos (6,6)
+msgid "Blue"
+msgstr ""
+
+#. ID 24, Page 1, Line 1, Pos (8,6)
+msgid "Power"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0042.po b/TestGame-2000/Language/de/Map0042.po
new file mode 100644
index 0000000..458e679
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0042.po
@@ -0,0 +1,33 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (7,6)
+msgid ""
+"Shake Screen, default parameters, 2 seconds,\n"
+"wait to finish.\n"
+"(Testing in 20x15 map, black bordes will shown)"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (5,6)
+msgid ""
+"Test all possible patterns, 0.5 sec each one, \n"
+"(40,5 sec in total), wait to finish."
+msgstr ""
+
+#. ID 2, Page 1, Line 84, Pos (5,6)
+msgid "Finished"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (8,6)
+msgid ""
+"Shake Screen, default parameters, 4.5 seconds,\n"
+"no wait."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0043.po b/TestGame-2000/Language/de/Map0043.po
new file mode 100644
index 0000000..a125abe
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0043.po
@@ -0,0 +1,27 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (11,6)
+msgid ""
+"Shake Screen, default parameters, 2 seconds,\n"
+"wait to finish.\n"
+"(Testing in 24x15 map, rest of map will shown)"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (11,7)
+msgid ""
+"Test all possible patterns, 0.5 sec each one, \n"
+"(40,5 sec in total), wait to finish."
+msgstr ""
+
+#. ID 4, Page 1, Line 84, Pos (11,7)
+msgid "Finished"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0044.po b/TestGame-2000/Language/de/Map0044.po
new file mode 100644
index 0000000..2625eef
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0044.po
@@ -0,0 +1,91 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (9,8)
+msgid ""
+"This map (20x15) have both scrolling.\n"
+"Want to go to other big-sized map?\n"
+"(Fix screen still enabled in other maps)"
+msgstr ""
+
+#. ID 1, Page 1, Line 4, Pos (9,8)
+#. Choice (2 options)
+msgid ""
+"Yes\n"
+"No"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (10,8)
+#. ID 4, Page 1, Line 1, Pos (2,2)
+#. ID 9, Page 1, Line 1, Pos (16,2)
+#. ID 10, Page 1, Line 1, Pos (16,12)
+#. ID 11, Page 1, Line 1, Pos (2,12)
+msgid "Fix screen"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (11,8)
+#. ID 5, Page 1, Line 1, Pos (3,2)
+#. ID 6, Page 1, Line 1, Pos (3,12)
+#. ID 7, Page 1, Line 1, Pos (17,12)
+#. ID 8, Page 1, Line 1, Pos (17,2)
+msgid ""
+"Cancel Fix ( Cam focus must be more below to \n"
+"normal. Fixes after hero movement in the map)"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (11,10)
+msgid ""
+"Move screen 4 tiles up, 4 tiles left, 4 tiles\n"
+"down, 4 tiles right, normal speed, wait.\n"
+"Screen must be at the same place of start."
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (10,10)
+msgid "Pan screen 8 tiles up, normal speed, no wait."
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (9,10)
+#. ID 15, Page 1, Line 1, Pos (4,2)
+#. ID 16, Page 1, Line 1, Pos (15,2)
+#. ID 17, Page 1, Line 1, Pos (15,12)
+#. ID 18, Page 1, Line 1, Pos (4,12)
+msgid "Return original position, vel 4, wait."
+msgstr ""
+
+#. ID 19, Page 1, Line 1, Pos (12,10)
+msgid ""
+"Doing a 2 Pan screen command combo:\n"
+"> 4 tiles up, normal speed. (no wait)\n"
+"> 6 tiles left, 1/8 speed. (wait).\n"
+"( Executes a 1/8 diagonal pan, wait)."
+msgstr ""
+
+#. ID 19, Page 1, Line 7, Pos (12,10)
+msgid "Now return to original position (vel 5, wait)."
+msgstr ""
+
+#. ID 20, Page 1, Line 1, Pos (7,8)
+msgid ""
+"Pan 20 tiles down, vel 5, no wait. \n"
+"(The screen must be scrolling)."
+msgstr ""
+
+#. ID 21, Page 1, Line 1, Pos (7,10)
+msgid ""
+"Testing al speeds, with 2 pan's:\n"
+"> 6 tiles left\n"
+"> Return original\n"
+"(wait)."
+msgstr ""
+
+#. ID 21, Page 1, Line 17, Pos (7,10)
+msgid "Finished"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0045.po b/TestGame-2000/Language/de/Map0045.po
new file mode 100644
index 0000000..52ba90b
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0045.po
@@ -0,0 +1,81 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (13,13)
+msgid "This map (30x30) does not have any scrolling."
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (14,13)
+#. ID 4, Page 1, Line 1, Pos (2,2)
+#. ID 9, Page 1, Line 1, Pos (26,2)
+#. ID 10, Page 1, Line 1, Pos (26,27)
+#. ID 11, Page 1, Line 1, Pos (2,27)
+msgid "Fix screen"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (15,13)
+#. ID 5, Page 1, Line 1, Pos (3,2)
+#. ID 6, Page 1, Line 1, Pos (3,27)
+#. ID 7, Page 1, Line 1, Pos (27,27)
+#. ID 8, Page 1, Line 1, Pos (27,2)
+msgid ""
+"Cancel Fix ( Cam focus must be more below to \n"
+"normal. Fixes after hero movement in the map)"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (15,15)
+msgid ""
+"Move screen 4 tiles up, 4 tiles left, 4 tiles\n"
+"down, 4 tiles right, normal speed, wait.\n"
+"Screen must be at the same place of start."
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (14,15)
+msgid "Pan screen 8 tiles up, normal speed, no wait."
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (13,15)
+#. ID 15, Page 1, Line 1, Pos (4,2)
+#. ID 16, Page 1, Line 1, Pos (25,2)
+#. ID 17, Page 1, Line 1, Pos (25,27)
+#. ID 18, Page 1, Line 1, Pos (4,27)
+msgid "Return original position, vel 4, wait."
+msgstr ""
+
+#. ID 19, Page 1, Line 1, Pos (16,15)
+msgid ""
+"Doing a 2 Pan screen command combo:\n"
+"> 4 tiles up, normal speed. (no wait)\n"
+"> 6 tiles left, 1/8 speed. (wait).\n"
+"( Executes a 1/8 diagonal pan, wait)."
+msgstr ""
+
+#. ID 19, Page 1, Line 7, Pos (16,15)
+msgid "Now return to original position (vel 5, wait)."
+msgstr ""
+
+#. ID 20, Page 1, Line 1, Pos (10,13)
+msgid ""
+"Pan 20 tiles down, vel 5, no wait. \n"
+"(Pan must stop when reaches the end of map)."
+msgstr ""
+
+#. ID 21, Page 1, Line 1, Pos (10,15)
+msgid ""
+"Testing al speeds, with 2 pan's:\n"
+"> 6 tiles left\n"
+"> Return original\n"
+"(wait)."
+msgstr ""
+
+#. ID 21, Page 1, Line 17, Pos (10,15)
+msgid "Finished"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0046.po b/TestGame-2000/Language/de/Map0046.po
new file mode 100644
index 0000000..2823910
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0046.po
@@ -0,0 +1,68 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (4,8)
+msgid "Off"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (6,8)
+msgid "Rain, low"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (6,7)
+msgid "Rain, medium"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (6,6)
+msgid "Rain, high"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (8,8)
+msgid "Snow, low"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (8,7)
+msgid "Snow, medium"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (8,6)
+msgid "Snow, high"
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (12,8)
+msgid "Fog (RM2003), low"
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (10,9)
+msgid ""
+"Events to the right are RPG Maker 2003 only \n"
+"weather efects."
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (14,8)
+msgid "Sandstorm (RM2003), low"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (12,7)
+msgid "Fog (RM2003), medium"
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (12,6)
+msgid "Fog (RM2003), high"
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (14,7)
+msgid "Sandstorm (RM2003), medium"
+msgstr ""
+
+#. ID 15, Page 1, Line 1, Pos (14,6)
+msgid "Sandstorm (RM2003), high"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0047.po b/TestGame-2000/Language/de/Map0047.po
new file mode 100644
index 0000000..1952979
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0047.po
@@ -0,0 +1,1257 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (13,9)
+msgid ""
+"Show test image, magnitude 0% to 2000% \n"
+"(RPG Maker max), step 10%.(200 times).\n"
+"(waving)"
+msgstr ""
+
+#. ID 1, Page 1, Line 7, Pos (13,9)
+#. ID 1, Page 1, Line 10, Pos (13,9)
+#. ID 1, Page 1, Line 13, Pos (13,9)
+#. ID 1, Page 1, Line 16, Pos (13,9)
+#. ID 1, Page 1, Line 19, Pos (13,9)
+#. ID 1, Page 1, Line 22, Pos (13,9)
+#. ID 1, Page 1, Line 25, Pos (13,9)
+#. ID 1, Page 1, Line 28, Pos (13,9)
+#. ID 1, Page 1, Line 31, Pos (13,9)
+#. ID 1, Page 1, Line 34, Pos (13,9)
+#. ID 1, Page 1, Line 37, Pos (13,9)
+#. ID 1, Page 1, Line 40, Pos (13,9)
+#. ID 1, Page 1, Line 43, Pos (13,9)
+#. ID 1, Page 1, Line 46, Pos (13,9)
+#. ID 1, Page 1, Line 49, Pos (13,9)
+#. ID 1, Page 1, Line 52, Pos (13,9)
+#. ID 1, Page 1, Line 55, Pos (13,9)
+#. ID 1, Page 1, Line 58, Pos (13,9)
+#. ID 1, Page 1, Line 61, Pos (13,9)
+#. ID 1, Page 1, Line 64, Pos (13,9)
+#. ID 1, Page 1, Line 67, Pos (13,9)
+#. ID 1, Page 1, Line 70, Pos (13,9)
+#. ID 1, Page 1, Line 73, Pos (13,9)
+#. ID 1, Page 1, Line 76, Pos (13,9)
+#. ID 1, Page 1, Line 79, Pos (13,9)
+#. ID 1, Page 1, Line 82, Pos (13,9)
+#. ID 1, Page 1, Line 85, Pos (13,9)
+#. ID 1, Page 1, Line 88, Pos (13,9)
+#. ID 1, Page 1, Line 91, Pos (13,9)
+#. ID 1, Page 1, Line 94, Pos (13,9)
+#. ID 1, Page 1, Line 97, Pos (13,9)
+#. ID 1, Page 1, Line 100, Pos (13,9)
+#. ID 1, Page 1, Line 103, Pos (13,9)
+#. ID 1, Page 1, Line 106, Pos (13,9)
+#. ID 1, Page 1, Line 109, Pos (13,9)
+#. ID 1, Page 1, Line 112, Pos (13,9)
+#. ID 1, Page 1, Line 115, Pos (13,9)
+#. ID 1, Page 1, Line 118, Pos (13,9)
+#. ID 1, Page 1, Line 121, Pos (13,9)
+#. ID 1, Page 1, Line 124, Pos (13,9)
+#. ID 1, Page 1, Line 127, Pos (13,9)
+#. ID 1, Page 1, Line 130, Pos (13,9)
+#. ID 1, Page 1, Line 133, Pos (13,9)
+#. ID 1, Page 1, Line 136, Pos (13,9)
+#. ID 1, Page 1, Line 139, Pos (13,9)
+#. ID 1, Page 1, Line 142, Pos (13,9)
+#. ID 1, Page 1, Line 145, Pos (13,9)
+#. ID 1, Page 1, Line 148, Pos (13,9)
+#. ID 1, Page 1, Line 151, Pos (13,9)
+#. ID 1, Page 1, Line 154, Pos (13,9)
+#. ID 1, Page 1, Line 157, Pos (13,9)
+#. ID 1, Page 1, Line 160, Pos (13,9)
+#. ID 1, Page 1, Line 163, Pos (13,9)
+#. ID 1, Page 1, Line 166, Pos (13,9)
+#. ID 1, Page 1, Line 169, Pos (13,9)
+#. ID 1, Page 1, Line 172, Pos (13,9)
+#. ID 1, Page 1, Line 175, Pos (13,9)
+#. ID 1, Page 1, Line 178, Pos (13,9)
+#. ID 1, Page 1, Line 181, Pos (13,9)
+#. ID 1, Page 1, Line 184, Pos (13,9)
+#. ID 1, Page 1, Line 187, Pos (13,9)
+#. ID 1, Page 1, Line 190, Pos (13,9)
+#. ID 1, Page 1, Line 193, Pos (13,9)
+#. ID 1, Page 1, Line 196, Pos (13,9)
+#. ID 1, Page 1, Line 199, Pos (13,9)
+#. ID 1, Page 1, Line 202, Pos (13,9)
+#. ID 1, Page 1, Line 205, Pos (13,9)
+#. ID 1, Page 1, Line 208, Pos (13,9)
+#. ID 1, Page 1, Line 211, Pos (13,9)
+#. ID 1, Page 1, Line 214, Pos (13,9)
+#. ID 1, Page 1, Line 217, Pos (13,9)
+#. ID 1, Page 1, Line 220, Pos (13,9)
+#. ID 1, Page 1, Line 223, Pos (13,9)
+#. ID 1, Page 1, Line 226, Pos (13,9)
+#. ID 1, Page 1, Line 229, Pos (13,9)
+#. ID 1, Page 1, Line 232, Pos (13,9)
+#. ID 1, Page 1, Line 235, Pos (13,9)
+#. ID 1, Page 1, Line 238, Pos (13,9)
+#. ID 1, Page 1, Line 241, Pos (13,9)
+#. ID 1, Page 1, Line 244, Pos (13,9)
+#. ID 1, Page 1, Line 247, Pos (13,9)
+#. ID 1, Page 1, Line 250, Pos (13,9)
+#. ID 1, Page 1, Line 253, Pos (13,9)
+#. ID 1, Page 1, Line 256, Pos (13,9)
+#. ID 1, Page 1, Line 259, Pos (13,9)
+#. ID 1, Page 1, Line 262, Pos (13,9)
+#. ID 1, Page 1, Line 265, Pos (13,9)
+#. ID 1, Page 1, Line 268, Pos (13,9)
+#. ID 1, Page 1, Line 271, Pos (13,9)
+#. ID 1, Page 1, Line 274, Pos (13,9)
+#. ID 1, Page 1, Line 277, Pos (13,9)
+#. ID 1, Page 1, Line 280, Pos (13,9)
+#. ID 1, Page 1, Line 283, Pos (13,9)
+#. ID 1, Page 1, Line 286, Pos (13,9)
+#. ID 1, Page 1, Line 289, Pos (13,9)
+#. ID 1, Page 1, Line 292, Pos (13,9)
+#. ID 1, Page 1, Line 295, Pos (13,9)
+#. ID 1, Page 1, Line 298, Pos (13,9)
+#. ID 1, Page 1, Line 301, Pos (13,9)
+#. ID 1, Page 1, Line 304, Pos (13,9)
+#. ID 1, Page 1, Line 307, Pos (13,9)
+#. ID 1, Page 1, Line 310, Pos (13,9)
+#. ID 1, Page 1, Line 313, Pos (13,9)
+#. ID 1, Page 1, Line 316, Pos (13,9)
+#. ID 1, Page 1, Line 319, Pos (13,9)
+#. ID 1, Page 1, Line 322, Pos (13,9)
+#. ID 1, Page 1, Line 325, Pos (13,9)
+#. ID 1, Page 1, Line 328, Pos (13,9)
+#. ID 1, Page 1, Line 331, Pos (13,9)
+#. ID 1, Page 1, Line 334, Pos (13,9)
+#. ID 1, Page 1, Line 337, Pos (13,9)
+#. ID 1, Page 1, Line 340, Pos (13,9)
+#. ID 1, Page 1, Line 343, Pos (13,9)
+#. ID 1, Page 1, Line 346, Pos (13,9)
+#. ID 1, Page 1, Line 349, Pos (13,9)
+#. ID 1, Page 1, Line 352, Pos (13,9)
+#. ID 1, Page 1, Line 355, Pos (13,9)
+#. ID 1, Page 1, Line 358, Pos (13,9)
+#. ID 1, Page 1, Line 361, Pos (13,9)
+#. ID 1, Page 1, Line 364, Pos (13,9)
+#. ID 1, Page 1, Line 367, Pos (13,9)
+#. ID 1, Page 1, Line 370, Pos (13,9)
+#. ID 1, Page 1, Line 373, Pos (13,9)
+#. ID 1, Page 1, Line 376, Pos (13,9)
+#. ID 1, Page 1, Line 379, Pos (13,9)
+#. ID 1, Page 1, Line 382, Pos (13,9)
+#. ID 1, Page 1, Line 385, Pos (13,9)
+#. ID 1, Page 1, Line 388, Pos (13,9)
+#. ID 1, Page 1, Line 391, Pos (13,9)
+#. ID 1, Page 1, Line 394, Pos (13,9)
+#. ID 1, Page 1, Line 397, Pos (13,9)
+#. ID 1, Page 1, Line 400, Pos (13,9)
+#. ID 1, Page 1, Line 403, Pos (13,9)
+#. ID 1, Page 1, Line 406, Pos (13,9)
+#. ID 1, Page 1, Line 409, Pos (13,9)
+#. ID 1, Page 1, Line 412, Pos (13,9)
+#. ID 1, Page 1, Line 415, Pos (13,9)
+#. ID 1, Page 1, Line 418, Pos (13,9)
+#. ID 1, Page 1, Line 421, Pos (13,9)
+#. ID 1, Page 1, Line 424, Pos (13,9)
+#. ID 1, Page 1, Line 427, Pos (13,9)
+#. ID 1, Page 1, Line 430, Pos (13,9)
+#. ID 1, Page 1, Line 433, Pos (13,9)
+#. ID 1, Page 1, Line 436, Pos (13,9)
+#. ID 1, Page 1, Line 439, Pos (13,9)
+#. ID 1, Page 1, Line 442, Pos (13,9)
+#. ID 1, Page 1, Line 445, Pos (13,9)
+#. ID 1, Page 1, Line 448, Pos (13,9)
+#. ID 1, Page 1, Line 451, Pos (13,9)
+#. ID 1, Page 1, Line 454, Pos (13,9)
+#. ID 1, Page 1, Line 457, Pos (13,9)
+#. ID 1, Page 1, Line 460, Pos (13,9)
+#. ID 1, Page 1, Line 463, Pos (13,9)
+#. ID 1, Page 1, Line 466, Pos (13,9)
+#. ID 1, Page 1, Line 469, Pos (13,9)
+#. ID 1, Page 1, Line 472, Pos (13,9)
+#. ID 1, Page 1, Line 475, Pos (13,9)
+#. ID 1, Page 1, Line 478, Pos (13,9)
+#. ID 1, Page 1, Line 481, Pos (13,9)
+#. ID 1, Page 1, Line 484, Pos (13,9)
+#. ID 1, Page 1, Line 487, Pos (13,9)
+#. ID 1, Page 1, Line 490, Pos (13,9)
+#. ID 1, Page 1, Line 493, Pos (13,9)
+#. ID 1, Page 1, Line 496, Pos (13,9)
+#. ID 1, Page 1, Line 499, Pos (13,9)
+#. ID 1, Page 1, Line 502, Pos (13,9)
+#. ID 1, Page 1, Line 505, Pos (13,9)
+#. ID 1, Page 1, Line 508, Pos (13,9)
+#. ID 1, Page 1, Line 511, Pos (13,9)
+#. ID 1, Page 1, Line 514, Pos (13,9)
+#. ID 1, Page 1, Line 517, Pos (13,9)
+#. ID 1, Page 1, Line 520, Pos (13,9)
+#. ID 1, Page 1, Line 523, Pos (13,9)
+#. ID 1, Page 1, Line 526, Pos (13,9)
+#. ID 1, Page 1, Line 529, Pos (13,9)
+#. ID 1, Page 1, Line 532, Pos (13,9)
+#. ID 1, Page 1, Line 535, Pos (13,9)
+#. ID 1, Page 1, Line 538, Pos (13,9)
+#. ID 1, Page 1, Line 541, Pos (13,9)
+#. ID 1, Page 1, Line 544, Pos (13,9)
+#. ID 1, Page 1, Line 547, Pos (13,9)
+#. ID 1, Page 1, Line 550, Pos (13,9)
+#. ID 1, Page 1, Line 553, Pos (13,9)
+#. ID 1, Page 1, Line 556, Pos (13,9)
+#. ID 1, Page 1, Line 559, Pos (13,9)
+#. ID 1, Page 1, Line 562, Pos (13,9)
+#. ID 1, Page 1, Line 565, Pos (13,9)
+#. ID 1, Page 1, Line 568, Pos (13,9)
+#. ID 1, Page 1, Line 571, Pos (13,9)
+#. ID 1, Page 1, Line 574, Pos (13,9)
+#. ID 1, Page 1, Line 577, Pos (13,9)
+#. ID 1, Page 1, Line 580, Pos (13,9)
+#. ID 1, Page 1, Line 583, Pos (13,9)
+#. ID 1, Page 1, Line 586, Pos (13,9)
+#. ID 1, Page 1, Line 589, Pos (13,9)
+#. ID 1, Page 1, Line 592, Pos (13,9)
+#. ID 1, Page 1, Line 595, Pos (13,9)
+#. ID 1, Page 1, Line 598, Pos (13,9)
+#. ID 1, Page 1, Line 601, Pos (13,9)
+#. ID 1, Page 1, Line 604, Pos (13,9)
+#. ID 1, Page 1, Line 607, Pos (13,9)
+#. ID 7, Page 1, Line 6, Pos (11,9)
+#. ID 7, Page 1, Line 9, Pos (11,9)
+#. ID 7, Page 1, Line 12, Pos (11,9)
+#. ID 7, Page 1, Line 15, Pos (11,9)
+#. ID 7, Page 1, Line 18, Pos (11,9)
+#. ID 7, Page 1, Line 21, Pos (11,9)
+#. ID 7, Page 1, Line 24, Pos (11,9)
+#. ID 7, Page 1, Line 27, Pos (11,9)
+#. ID 7, Page 1, Line 30, Pos (11,9)
+#. ID 7, Page 1, Line 33, Pos (11,9)
+#. ID 7, Page 1, Line 36, Pos (11,9)
+#. ID 7, Page 1, Line 39, Pos (11,9)
+#. ID 7, Page 1, Line 42, Pos (11,9)
+#. ID 7, Page 1, Line 45, Pos (11,9)
+#. ID 7, Page 1, Line 48, Pos (11,9)
+#. ID 7, Page 1, Line 51, Pos (11,9)
+#. ID 7, Page 1, Line 54, Pos (11,9)
+#. ID 7, Page 1, Line 57, Pos (11,9)
+#. ID 7, Page 1, Line 60, Pos (11,9)
+#. ID 7, Page 1, Line 63, Pos (11,9)
+#. ID 7, Page 1, Line 66, Pos (11,9)
+#. ID 7, Page 1, Line 69, Pos (11,9)
+#. ID 7, Page 1, Line 72, Pos (11,9)
+#. ID 7, Page 1, Line 75, Pos (11,9)
+#. ID 7, Page 1, Line 78, Pos (11,9)
+#. ID 7, Page 1, Line 81, Pos (11,9)
+#. ID 7, Page 1, Line 84, Pos (11,9)
+#. ID 7, Page 1, Line 87, Pos (11,9)
+#. ID 7, Page 1, Line 90, Pos (11,9)
+#. ID 7, Page 1, Line 93, Pos (11,9)
+#. ID 7, Page 1, Line 96, Pos (11,9)
+#. ID 7, Page 1, Line 99, Pos (11,9)
+#. ID 7, Page 1, Line 102, Pos (11,9)
+#. ID 7, Page 1, Line 105, Pos (11,9)
+#. ID 7, Page 1, Line 108, Pos (11,9)
+#. ID 7, Page 1, Line 111, Pos (11,9)
+#. ID 7, Page 1, Line 114, Pos (11,9)
+#. ID 7, Page 1, Line 117, Pos (11,9)
+#. ID 7, Page 1, Line 120, Pos (11,9)
+#. ID 7, Page 1, Line 123, Pos (11,9)
+#. ID 7, Page 1, Line 126, Pos (11,9)
+#. ID 7, Page 1, Line 129, Pos (11,9)
+#. ID 7, Page 1, Line 132, Pos (11,9)
+#. ID 7, Page 1, Line 135, Pos (11,9)
+#. ID 7, Page 1, Line 138, Pos (11,9)
+#. ID 7, Page 1, Line 141, Pos (11,9)
+#. ID 7, Page 1, Line 144, Pos (11,9)
+#. ID 7, Page 1, Line 147, Pos (11,9)
+#. ID 7, Page 1, Line 150, Pos (11,9)
+#. ID 7, Page 1, Line 153, Pos (11,9)
+#. ID 7, Page 1, Line 156, Pos (11,9)
+#. ID 7, Page 1, Line 159, Pos (11,9)
+#. ID 7, Page 1, Line 162, Pos (11,9)
+#. ID 7, Page 1, Line 165, Pos (11,9)
+#. ID 7, Page 1, Line 168, Pos (11,9)
+#. ID 7, Page 1, Line 171, Pos (11,9)
+#. ID 7, Page 1, Line 174, Pos (11,9)
+#. ID 7, Page 1, Line 177, Pos (11,9)
+#. ID 7, Page 1, Line 180, Pos (11,9)
+#. ID 7, Page 1, Line 183, Pos (11,9)
+#. ID 7, Page 1, Line 186, Pos (11,9)
+#. ID 7, Page 1, Line 189, Pos (11,9)
+#. ID 7, Page 1, Line 192, Pos (11,9)
+#. ID 7, Page 1, Line 195, Pos (11,9)
+#. ID 7, Page 1, Line 198, Pos (11,9)
+#. ID 7, Page 1, Line 201, Pos (11,9)
+#. ID 7, Page 1, Line 204, Pos (11,9)
+#. ID 7, Page 1, Line 207, Pos (11,9)
+#. ID 7, Page 1, Line 210, Pos (11,9)
+#. ID 7, Page 1, Line 213, Pos (11,9)
+#. ID 7, Page 1, Line 216, Pos (11,9)
+#. ID 7, Page 1, Line 219, Pos (11,9)
+#. ID 7, Page 1, Line 222, Pos (11,9)
+#. ID 7, Page 1, Line 225, Pos (11,9)
+#. ID 7, Page 1, Line 228, Pos (11,9)
+#. ID 7, Page 1, Line 231, Pos (11,9)
+#. ID 7, Page 1, Line 234, Pos (11,9)
+#. ID 7, Page 1, Line 237, Pos (11,9)
+#. ID 7, Page 1, Line 240, Pos (11,9)
+#. ID 7, Page 1, Line 243, Pos (11,9)
+#. ID 7, Page 1, Line 246, Pos (11,9)
+#. ID 7, Page 1, Line 249, Pos (11,9)
+#. ID 7, Page 1, Line 252, Pos (11,9)
+#. ID 7, Page 1, Line 255, Pos (11,9)
+#. ID 7, Page 1, Line 258, Pos (11,9)
+#. ID 7, Page 1, Line 261, Pos (11,9)
+#. ID 7, Page 1, Line 264, Pos (11,9)
+#. ID 7, Page 1, Line 267, Pos (11,9)
+#. ID 7, Page 1, Line 270, Pos (11,9)
+#. ID 7, Page 1, Line 273, Pos (11,9)
+#. ID 7, Page 1, Line 276, Pos (11,9)
+#. ID 7, Page 1, Line 279, Pos (11,9)
+#. ID 7, Page 1, Line 282, Pos (11,9)
+#. ID 7, Page 1, Line 285, Pos (11,9)
+#. ID 7, Page 1, Line 288, Pos (11,9)
+#. ID 7, Page 1, Line 291, Pos (11,9)
+#. ID 7, Page 1, Line 294, Pos (11,9)
+#. ID 7, Page 1, Line 297, Pos (11,9)
+#. ID 7, Page 1, Line 300, Pos (11,9)
+#. ID 7, Page 1, Line 303, Pos (11,9)
+#. ID 7, Page 1, Line 306, Pos (11,9)
+#. ID 7, Page 1, Line 309, Pos (11,9)
+#. ID 7, Page 1, Line 312, Pos (11,9)
+#. ID 7, Page 1, Line 315, Pos (11,9)
+#. ID 7, Page 1, Line 318, Pos (11,9)
+#. ID 7, Page 1, Line 321, Pos (11,9)
+#. ID 7, Page 1, Line 324, Pos (11,9)
+#. ID 7, Page 1, Line 327, Pos (11,9)
+#. ID 7, Page 1, Line 330, Pos (11,9)
+#. ID 7, Page 1, Line 333, Pos (11,9)
+#. ID 7, Page 1, Line 336, Pos (11,9)
+#. ID 7, Page 1, Line 339, Pos (11,9)
+#. ID 7, Page 1, Line 342, Pos (11,9)
+#. ID 7, Page 1, Line 345, Pos (11,9)
+#. ID 7, Page 1, Line 348, Pos (11,9)
+#. ID 7, Page 1, Line 351, Pos (11,9)
+#. ID 7, Page 1, Line 354, Pos (11,9)
+#. ID 7, Page 1, Line 357, Pos (11,9)
+#. ID 7, Page 1, Line 360, Pos (11,9)
+#. ID 7, Page 1, Line 363, Pos (11,9)
+#. ID 7, Page 1, Line 366, Pos (11,9)
+#. ID 7, Page 1, Line 369, Pos (11,9)
+#. ID 7, Page 1, Line 372, Pos (11,9)
+#. ID 7, Page 1, Line 375, Pos (11,9)
+#. ID 7, Page 1, Line 378, Pos (11,9)
+#. ID 7, Page 1, Line 381, Pos (11,9)
+#. ID 7, Page 1, Line 384, Pos (11,9)
+#. ID 7, Page 1, Line 387, Pos (11,9)
+#. ID 7, Page 1, Line 390, Pos (11,9)
+#. ID 7, Page 1, Line 393, Pos (11,9)
+#. ID 7, Page 1, Line 396, Pos (11,9)
+#. ID 7, Page 1, Line 399, Pos (11,9)
+#. ID 7, Page 1, Line 402, Pos (11,9)
+#. ID 7, Page 1, Line 405, Pos (11,9)
+#. ID 7, Page 1, Line 408, Pos (11,9)
+#. ID 7, Page 1, Line 411, Pos (11,9)
+#. ID 7, Page 1, Line 414, Pos (11,9)
+#. ID 7, Page 1, Line 417, Pos (11,9)
+#. ID 7, Page 1, Line 420, Pos (11,9)
+#. ID 7, Page 1, Line 423, Pos (11,9)
+#. ID 7, Page 1, Line 426, Pos (11,9)
+#. ID 7, Page 1, Line 429, Pos (11,9)
+#. ID 7, Page 1, Line 432, Pos (11,9)
+#. ID 7, Page 1, Line 435, Pos (11,9)
+#. ID 7, Page 1, Line 438, Pos (11,9)
+#. ID 7, Page 1, Line 441, Pos (11,9)
+#. ID 7, Page 1, Line 444, Pos (11,9)
+#. ID 7, Page 1, Line 447, Pos (11,9)
+#. ID 7, Page 1, Line 450, Pos (11,9)
+#. ID 7, Page 1, Line 453, Pos (11,9)
+#. ID 7, Page 1, Line 456, Pos (11,9)
+#. ID 7, Page 1, Line 459, Pos (11,9)
+#. ID 7, Page 1, Line 462, Pos (11,9)
+#. ID 7, Page 1, Line 465, Pos (11,9)
+#. ID 7, Page 1, Line 468, Pos (11,9)
+#. ID 7, Page 1, Line 471, Pos (11,9)
+#. ID 7, Page 1, Line 474, Pos (11,9)
+#. ID 7, Page 1, Line 477, Pos (11,9)
+#. ID 7, Page 1, Line 480, Pos (11,9)
+#. ID 7, Page 1, Line 483, Pos (11,9)
+#. ID 7, Page 1, Line 486, Pos (11,9)
+#. ID 7, Page 1, Line 489, Pos (11,9)
+#. ID 7, Page 1, Line 492, Pos (11,9)
+#. ID 7, Page 1, Line 495, Pos (11,9)
+#. ID 7, Page 1, Line 498, Pos (11,9)
+#. ID 7, Page 1, Line 501, Pos (11,9)
+#. ID 7, Page 1, Line 504, Pos (11,9)
+#. ID 7, Page 1, Line 507, Pos (11,9)
+#. ID 7, Page 1, Line 510, Pos (11,9)
+#. ID 7, Page 1, Line 513, Pos (11,9)
+#. ID 7, Page 1, Line 516, Pos (11,9)
+#. ID 7, Page 1, Line 519, Pos (11,9)
+#. ID 7, Page 1, Line 522, Pos (11,9)
+#. ID 7, Page 1, Line 525, Pos (11,9)
+#. ID 7, Page 1, Line 528, Pos (11,9)
+#. ID 7, Page 1, Line 531, Pos (11,9)
+#. ID 7, Page 1, Line 534, Pos (11,9)
+#. ID 7, Page 1, Line 537, Pos (11,9)
+#. ID 7, Page 1, Line 540, Pos (11,9)
+#. ID 7, Page 1, Line 543, Pos (11,9)
+#. ID 7, Page 1, Line 546, Pos (11,9)
+#. ID 7, Page 1, Line 549, Pos (11,9)
+#. ID 7, Page 1, Line 552, Pos (11,9)
+#. ID 7, Page 1, Line 555, Pos (11,9)
+#. ID 7, Page 1, Line 558, Pos (11,9)
+#. ID 7, Page 1, Line 561, Pos (11,9)
+#. ID 7, Page 1, Line 564, Pos (11,9)
+#. ID 7, Page 1, Line 567, Pos (11,9)
+#. ID 7, Page 1, Line 570, Pos (11,9)
+#. ID 7, Page 1, Line 573, Pos (11,9)
+#. ID 7, Page 1, Line 576, Pos (11,9)
+#. ID 7, Page 1, Line 579, Pos (11,9)
+#. ID 7, Page 1, Line 582, Pos (11,9)
+#. ID 7, Page 1, Line 585, Pos (11,9)
+#. ID 7, Page 1, Line 588, Pos (11,9)
+#. ID 7, Page 1, Line 591, Pos (11,9)
+#. ID 7, Page 1, Line 594, Pos (11,9)
+#. ID 7, Page 1, Line 597, Pos (11,9)
+#. ID 7, Page 1, Line 600, Pos (11,9)
+#. ID 7, Page 1, Line 603, Pos (11,9)
+#. ID 7, Page 1, Line 606, Pos (11,9)
+#. ID 8, Page 1, Line 7, Pos (12,9)
+#. ID 8, Page 1, Line 10, Pos (12,9)
+#. ID 8, Page 1, Line 13, Pos (12,9)
+#. ID 8, Page 1, Line 16, Pos (12,9)
+#. ID 8, Page 1, Line 19, Pos (12,9)
+#. ID 8, Page 1, Line 22, Pos (12,9)
+#. ID 8, Page 1, Line 25, Pos (12,9)
+#. ID 8, Page 1, Line 28, Pos (12,9)
+#. ID 8, Page 1, Line 31, Pos (12,9)
+#. ID 8, Page 1, Line 34, Pos (12,9)
+#. ID 8, Page 1, Line 37, Pos (12,9)
+#. ID 8, Page 1, Line 40, Pos (12,9)
+#. ID 8, Page 1, Line 43, Pos (12,9)
+#. ID 8, Page 1, Line 46, Pos (12,9)
+#. ID 8, Page 1, Line 49, Pos (12,9)
+#. ID 8, Page 1, Line 52, Pos (12,9)
+#. ID 8, Page 1, Line 55, Pos (12,9)
+#. ID 8, Page 1, Line 58, Pos (12,9)
+#. ID 8, Page 1, Line 61, Pos (12,9)
+#. ID 8, Page 1, Line 64, Pos (12,9)
+#. ID 8, Page 1, Line 67, Pos (12,9)
+#. ID 8, Page 1, Line 70, Pos (12,9)
+#. ID 8, Page 1, Line 73, Pos (12,9)
+#. ID 8, Page 1, Line 76, Pos (12,9)
+#. ID 8, Page 1, Line 79, Pos (12,9)
+#. ID 8, Page 1, Line 82, Pos (12,9)
+#. ID 8, Page 1, Line 85, Pos (12,9)
+#. ID 8, Page 1, Line 88, Pos (12,9)
+#. ID 8, Page 1, Line 91, Pos (12,9)
+#. ID 8, Page 1, Line 94, Pos (12,9)
+#. ID 8, Page 1, Line 97, Pos (12,9)
+#. ID 8, Page 1, Line 100, Pos (12,9)
+#. ID 8, Page 1, Line 103, Pos (12,9)
+#. ID 8, Page 1, Line 106, Pos (12,9)
+#. ID 8, Page 1, Line 109, Pos (12,9)
+#. ID 8, Page 1, Line 112, Pos (12,9)
+#. ID 8, Page 1, Line 115, Pos (12,9)
+#. ID 8, Page 1, Line 118, Pos (12,9)
+#. ID 8, Page 1, Line 121, Pos (12,9)
+#. ID 8, Page 1, Line 124, Pos (12,9)
+#. ID 8, Page 1, Line 127, Pos (12,9)
+#. ID 8, Page 1, Line 130, Pos (12,9)
+#. ID 8, Page 1, Line 133, Pos (12,9)
+#. ID 8, Page 1, Line 136, Pos (12,9)
+#. ID 8, Page 1, Line 139, Pos (12,9)
+#. ID 8, Page 1, Line 142, Pos (12,9)
+#. ID 8, Page 1, Line 145, Pos (12,9)
+#. ID 8, Page 1, Line 148, Pos (12,9)
+#. ID 8, Page 1, Line 151, Pos (12,9)
+#. ID 8, Page 1, Line 154, Pos (12,9)
+#. ID 8, Page 1, Line 157, Pos (12,9)
+#. ID 8, Page 1, Line 160, Pos (12,9)
+#. ID 8, Page 1, Line 163, Pos (12,9)
+#. ID 8, Page 1, Line 166, Pos (12,9)
+#. ID 8, Page 1, Line 169, Pos (12,9)
+#. ID 8, Page 1, Line 172, Pos (12,9)
+#. ID 8, Page 1, Line 175, Pos (12,9)
+#. ID 8, Page 1, Line 178, Pos (12,9)
+#. ID 8, Page 1, Line 181, Pos (12,9)
+#. ID 8, Page 1, Line 184, Pos (12,9)
+#. ID 8, Page 1, Line 187, Pos (12,9)
+#. ID 8, Page 1, Line 190, Pos (12,9)
+#. ID 8, Page 1, Line 193, Pos (12,9)
+#. ID 8, Page 1, Line 196, Pos (12,9)
+#. ID 8, Page 1, Line 199, Pos (12,9)
+#. ID 8, Page 1, Line 202, Pos (12,9)
+#. ID 8, Page 1, Line 205, Pos (12,9)
+#. ID 8, Page 1, Line 208, Pos (12,9)
+#. ID 8, Page 1, Line 211, Pos (12,9)
+#. ID 8, Page 1, Line 214, Pos (12,9)
+#. ID 8, Page 1, Line 217, Pos (12,9)
+#. ID 8, Page 1, Line 220, Pos (12,9)
+#. ID 8, Page 1, Line 223, Pos (12,9)
+#. ID 8, Page 1, Line 226, Pos (12,9)
+#. ID 8, Page 1, Line 229, Pos (12,9)
+#. ID 8, Page 1, Line 232, Pos (12,9)
+#. ID 8, Page 1, Line 235, Pos (12,9)
+#. ID 8, Page 1, Line 238, Pos (12,9)
+#. ID 8, Page 1, Line 241, Pos (12,9)
+#. ID 8, Page 1, Line 244, Pos (12,9)
+#. ID 8, Page 1, Line 247, Pos (12,9)
+#. ID 8, Page 1, Line 250, Pos (12,9)
+#. ID 8, Page 1, Line 253, Pos (12,9)
+#. ID 8, Page 1, Line 256, Pos (12,9)
+#. ID 8, Page 1, Line 259, Pos (12,9)
+#. ID 8, Page 1, Line 262, Pos (12,9)
+#. ID 8, Page 1, Line 265, Pos (12,9)
+#. ID 8, Page 1, Line 268, Pos (12,9)
+#. ID 8, Page 1, Line 271, Pos (12,9)
+#. ID 8, Page 1, Line 274, Pos (12,9)
+#. ID 8, Page 1, Line 277, Pos (12,9)
+#. ID 8, Page 1, Line 280, Pos (12,9)
+#. ID 8, Page 1, Line 283, Pos (12,9)
+#. ID 8, Page 1, Line 286, Pos (12,9)
+#. ID 8, Page 1, Line 289, Pos (12,9)
+#. ID 8, Page 1, Line 292, Pos (12,9)
+#. ID 8, Page 1, Line 295, Pos (12,9)
+#. ID 8, Page 1, Line 298, Pos (12,9)
+#. ID 8, Page 1, Line 301, Pos (12,9)
+#. ID 8, Page 1, Line 304, Pos (12,9)
+#. ID 8, Page 1, Line 307, Pos (12,9)
+#. ID 8, Page 1, Line 310, Pos (12,9)
+#. ID 8, Page 1, Line 313, Pos (12,9)
+#. ID 8, Page 1, Line 316, Pos (12,9)
+#. ID 8, Page 1, Line 319, Pos (12,9)
+#. ID 8, Page 1, Line 322, Pos (12,9)
+#. ID 8, Page 1, Line 325, Pos (12,9)
+#. ID 8, Page 1, Line 328, Pos (12,9)
+#. ID 8, Page 1, Line 331, Pos (12,9)
+#. ID 8, Page 1, Line 334, Pos (12,9)
+#. ID 8, Page 1, Line 337, Pos (12,9)
+#. ID 8, Page 1, Line 340, Pos (12,9)
+#. ID 8, Page 1, Line 343, Pos (12,9)
+#. ID 8, Page 1, Line 346, Pos (12,9)
+#. ID 8, Page 1, Line 349, Pos (12,9)
+#. ID 8, Page 1, Line 352, Pos (12,9)
+#. ID 8, Page 1, Line 355, Pos (12,9)
+#. ID 8, Page 1, Line 358, Pos (12,9)
+#. ID 8, Page 1, Line 361, Pos (12,9)
+#. ID 8, Page 1, Line 364, Pos (12,9)
+#. ID 8, Page 1, Line 367, Pos (12,9)
+#. ID 8, Page 1, Line 370, Pos (12,9)
+#. ID 8, Page 1, Line 373, Pos (12,9)
+#. ID 8, Page 1, Line 376, Pos (12,9)
+#. ID 8, Page 1, Line 379, Pos (12,9)
+#. ID 8, Page 1, Line 382, Pos (12,9)
+#. ID 8, Page 1, Line 385, Pos (12,9)
+#. ID 8, Page 1, Line 388, Pos (12,9)
+#. ID 8, Page 1, Line 391, Pos (12,9)
+#. ID 8, Page 1, Line 394, Pos (12,9)
+#. ID 8, Page 1, Line 397, Pos (12,9)
+#. ID 8, Page 1, Line 400, Pos (12,9)
+#. ID 8, Page 1, Line 403, Pos (12,9)
+#. ID 8, Page 1, Line 406, Pos (12,9)
+#. ID 8, Page 1, Line 409, Pos (12,9)
+#. ID 8, Page 1, Line 412, Pos (12,9)
+#. ID 8, Page 1, Line 415, Pos (12,9)
+#. ID 8, Page 1, Line 418, Pos (12,9)
+#. ID 8, Page 1, Line 421, Pos (12,9)
+#. ID 8, Page 1, Line 424, Pos (12,9)
+#. ID 8, Page 1, Line 427, Pos (12,9)
+#. ID 8, Page 1, Line 430, Pos (12,9)
+#. ID 8, Page 1, Line 433, Pos (12,9)
+#. ID 8, Page 1, Line 436, Pos (12,9)
+#. ID 8, Page 1, Line 439, Pos (12,9)
+#. ID 8, Page 1, Line 442, Pos (12,9)
+#. ID 8, Page 1, Line 445, Pos (12,9)
+#. ID 8, Page 1, Line 448, Pos (12,9)
+#. ID 8, Page 1, Line 451, Pos (12,9)
+#. ID 8, Page 1, Line 454, Pos (12,9)
+#. ID 8, Page 1, Line 457, Pos (12,9)
+#. ID 8, Page 1, Line 460, Pos (12,9)
+#. ID 8, Page 1, Line 463, Pos (12,9)
+#. ID 8, Page 1, Line 466, Pos (12,9)
+#. ID 8, Page 1, Line 469, Pos (12,9)
+#. ID 8, Page 1, Line 472, Pos (12,9)
+#. ID 8, Page 1, Line 475, Pos (12,9)
+#. ID 8, Page 1, Line 478, Pos (12,9)
+#. ID 8, Page 1, Line 481, Pos (12,9)
+#. ID 8, Page 1, Line 484, Pos (12,9)
+#. ID 8, Page 1, Line 487, Pos (12,9)
+#. ID 8, Page 1, Line 490, Pos (12,9)
+#. ID 8, Page 1, Line 493, Pos (12,9)
+#. ID 8, Page 1, Line 496, Pos (12,9)
+#. ID 8, Page 1, Line 499, Pos (12,9)
+#. ID 8, Page 1, Line 502, Pos (12,9)
+#. ID 8, Page 1, Line 505, Pos (12,9)
+#. ID 8, Page 1, Line 508, Pos (12,9)
+#. ID 8, Page 1, Line 511, Pos (12,9)
+#. ID 8, Page 1, Line 514, Pos (12,9)
+#. ID 8, Page 1, Line 517, Pos (12,9)
+#. ID 8, Page 1, Line 520, Pos (12,9)
+#. ID 8, Page 1, Line 523, Pos (12,9)
+#. ID 8, Page 1, Line 526, Pos (12,9)
+#. ID 8, Page 1, Line 529, Pos (12,9)
+#. ID 8, Page 1, Line 532, Pos (12,9)
+#. ID 8, Page 1, Line 535, Pos (12,9)
+#. ID 8, Page 1, Line 538, Pos (12,9)
+#. ID 8, Page 1, Line 541, Pos (12,9)
+#. ID 8, Page 1, Line 544, Pos (12,9)
+#. ID 8, Page 1, Line 547, Pos (12,9)
+#. ID 8, Page 1, Line 550, Pos (12,9)
+#. ID 8, Page 1, Line 553, Pos (12,9)
+#. ID 8, Page 1, Line 556, Pos (12,9)
+#. ID 8, Page 1, Line 559, Pos (12,9)
+#. ID 8, Page 1, Line 562, Pos (12,9)
+#. ID 8, Page 1, Line 565, Pos (12,9)
+#. ID 8, Page 1, Line 568, Pos (12,9)
+#. ID 8, Page 1, Line 571, Pos (12,9)
+#. ID 8, Page 1, Line 574, Pos (12,9)
+#. ID 8, Page 1, Line 577, Pos (12,9)
+#. ID 8, Page 1, Line 580, Pos (12,9)
+#. ID 8, Page 1, Line 583, Pos (12,9)
+#. ID 8, Page 1, Line 586, Pos (12,9)
+#. ID 8, Page 1, Line 589, Pos (12,9)
+#. ID 8, Page 1, Line 592, Pos (12,9)
+#. ID 8, Page 1, Line 595, Pos (12,9)
+#. ID 8, Page 1, Line 598, Pos (12,9)
+#. ID 8, Page 1, Line 601, Pos (12,9)
+#. ID 8, Page 1, Line 604, Pos (12,9)
+#. ID 8, Page 1, Line 607, Pos (12,9)
+msgid "\\>\\v[1]%\\<\\.\\^"
+msgstr ""
+
+#. ID 1, Page 1, Line 611, Pos (13,9)
+#. ID 2, Page 1, Line 17, Pos (11,6)
+#. ID 3, Page 1, Line 9, Pos (12,6)
+#. ID 4, Page 1, Line 44, Pos (13,6)
+#. ID 5, Page 1, Line 34, Pos (17,6)
+#. ID 6, Page 1, Line 40, Pos (15,6)
+#. ID 7, Page 1, Line 610, Pos (11,9)
+#. ID 8, Page 1, Line 611, Pos (12,9)
+#. ID 9, Page 1, Line 30, Pos (9,8)
+#. ID 20, Page 1, Line 35, Pos (18,6)
+#. ID 21, Page 1, Line 35, Pos (19,6)
+#. ID 22, Page 1, Line 15, Pos (6,6)
+#. ID 23, Page 1, Line 10, Pos (7,6)
+#. ID 24, Page 1, Line 7, Pos (18,8)
+msgid "Finished"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (11,6)
+msgid ""
+"Show an image (1, 100%, 160x120 coordinates, \n"
+"no effects, no transparency color), and deleting\n"
+"it. (Press a key to continue)."
+msgstr ""
+
+#. ID 2, Page 1, Line 9, Pos (11,6)
+msgid ""
+"Show an image (1, 100%, 160x120 coordinates, \n"
+"no effects, with transparency color), and deleting\n"
+"it. (Press a key to continue)."
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (12,6)
+msgid ""
+"Show an image (1, 100%, 0x0 coordinates, \n"
+"no effects, no transparency color), and deleting\n"
+"it. (Press a key to continue)."
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (13,6)
+msgid ""
+"Make appear a image ( Show image with 100% \n"
+"transparency, transparency color and Move image\n"
+" 3,0 sec 0% transparency, wait). ( Press a key\n"
+" to continue)."
+msgstr ""
+
+#. ID 4, Page 1, Line 12, Pos (13,6)
+msgid ""
+"Make appear a image ( Show image with 100% \n"
+"transparency, transparency color, from bottom \n"
+"and Move image  3,0 sec 0% transparency, wait).\n"
+"( Press a key  to continue). "
+msgstr ""
+
+#. ID 4, Page 1, Line 23, Pos (13,6)
+msgid ""
+"Make appear a image, same conditions of last \n"
+"image plus rotating and waving disappear.\n"
+"( Press a key  to continue). "
+msgstr ""
+
+#. ID 4, Page 1, Line 33, Pos (13,6)
+msgid ""
+"Make appear a image, same conditions of last \n"
+"image plus magnitud 0 to 100, and 100 to zero.\n"
+"( Press a key  to continue). \n"
+"(Known bug in RPG_RT, will crash sometimes)"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (17,6)
+msgid ""
+"Do images animation effects and turning it.\n"
+"(With move images command only)\n"
+"(curiously RPG_RT doesn't apply effects)."
+msgstr ""
+
+#. ID 5, Page 1, Line 6, Pos (17,6)
+#. ID 20, Page 1, Line 7, Pos (18,6)
+#. ID 21, Page 1, Line 6, Pos (19,6)
+msgid "Normal (Next: rotating, 5)"
+msgstr ""
+
+#. ID 5, Page 1, Line 8, Pos (17,6)
+#. ID 20, Page 1, Line 9, Pos (18,6)
+#. ID 21, Page 1, Line 8, Pos (19,6)
+msgid "Rotating 5 (Next: Rotating 1 (transition, 3 sec no wait))"
+msgstr ""
+
+#. ID 5, Page 1, Line 10, Pos (17,6)
+#. ID 20, Page 1, Line 11, Pos (18,6)
+#. ID 21, Page 1, Line 10, Pos (19,6)
+msgid "Rotating 1 (Next: Rotating 9 (transition, 3 sec no wait))"
+msgstr ""
+
+#. ID 5, Page 1, Line 12, Pos (17,6)
+#. ID 20, Page 1, Line 13, Pos (18,6)
+#. ID 21, Page 1, Line 12, Pos (19,6)
+msgid "Rotating 9 (Next: No rotating (transition, 3 sec no wait))"
+msgstr ""
+
+#. ID 5, Page 1, Line 14, Pos (17,6)
+#. ID 20, Page 1, Line 15, Pos (18,6)
+#. ID 21, Page 1, Line 14, Pos (19,6)
+msgid "Normal (Next: Waving 5)"
+msgstr ""
+
+#. ID 5, Page 1, Line 16, Pos (17,6)
+#. ID 20, Page 1, Line 17, Pos (18,6)
+#. ID 21, Page 1, Line 16, Pos (19,6)
+msgid "Waving 5 (Next: Waving 1 (transition, 3 sec no wait))"
+msgstr ""
+
+#. ID 5, Page 1, Line 18, Pos (17,6)
+#. ID 20, Page 1, Line 19, Pos (18,6)
+#. ID 21, Page 1, Line 18, Pos (19,6)
+msgid "Waving 1 (Next: Waving 9 (transition, 3 sec no wait))"
+msgstr ""
+
+#. ID 5, Page 1, Line 20, Pos (17,6)
+#. ID 20, Page 1, Line 21, Pos (18,6)
+#. ID 21, Page 1, Line 20, Pos (19,6)
+msgid ""
+"Waving 9 (Next: Waving 9  150 magnitude,\n"
+"50 transparency (transition, 3 sec no wait))"
+msgstr ""
+
+#. ID 5, Page 1, Line 23, Pos (17,6)
+#. ID 20, Page 1, Line 24, Pos (18,6)
+#. ID 21, Page 1, Line 23, Pos (19,6)
+msgid ""
+"Waving 9  150 magnitude,\n"
+"50 transparency  (Next: Normal\n"
+"(transition, 3 sec no wait))"
+msgstr ""
+
+#. ID 5, Page 1, Line 27, Pos (17,6)
+#. ID 20, Page 1, Line 28, Pos (18,6)
+#. ID 21, Page 1, Line 27, Pos (19,6)
+msgid ""
+"Normal  (Next: Rotating 9 + 150\n"
+" magnitude + 50 transparency\n"
+"(transition, 3 sec no wait))"
+msgstr ""
+
+#. ID 5, Page 1, Line 31, Pos (17,6)
+#. ID 20, Page 1, Line 32, Pos (18,6)
+#. ID 21, Page 1, Line 32, Pos (19,6)
+msgid ""
+"Rotating 9  + 150 magnitude + 50  transparency \n"
+"(Next: normal (transition, 3 sec  no wait))"
+msgstr ""
+
+#. ID 6, Page 1, Line 3, Pos (15,6)
+msgid "Rotating 1"
+msgstr ""
+
+#. ID 6, Page 1, Line 5, Pos (15,6)
+msgid "Rotating 2"
+msgstr ""
+
+#. ID 6, Page 1, Line 7, Pos (15,6)
+msgid "Rotating 3"
+msgstr ""
+
+#. ID 6, Page 1, Line 9, Pos (15,6)
+msgid "Rotating 4"
+msgstr ""
+
+#. ID 6, Page 1, Line 11, Pos (15,6)
+msgid "Rotating 5"
+msgstr ""
+
+#. ID 6, Page 1, Line 13, Pos (15,6)
+msgid "Rotating 6"
+msgstr ""
+
+#. ID 6, Page 1, Line 15, Pos (15,6)
+msgid "Rotating 7"
+msgstr ""
+
+#. ID 6, Page 1, Line 17, Pos (15,6)
+msgid "Rotating 8"
+msgstr ""
+
+#. ID 6, Page 1, Line 19, Pos (15,6)
+msgid "Rotating 9"
+msgstr ""
+
+#. ID 6, Page 1, Line 21, Pos (15,6)
+msgid "Waving 1"
+msgstr ""
+
+#. ID 6, Page 1, Line 23, Pos (15,6)
+msgid "Waving 2"
+msgstr ""
+
+#. ID 6, Page 1, Line 25, Pos (15,6)
+msgid "Waving 3"
+msgstr ""
+
+#. ID 6, Page 1, Line 27, Pos (15,6)
+msgid "Waving 4"
+msgstr ""
+
+#. ID 6, Page 1, Line 29, Pos (15,6)
+msgid "Waving 5"
+msgstr ""
+
+#. ID 6, Page 1, Line 31, Pos (15,6)
+msgid "Waving 6"
+msgstr ""
+
+#. ID 6, Page 1, Line 33, Pos (15,6)
+msgid "Waving 7"
+msgstr ""
+
+#. ID 6, Page 1, Line 35, Pos (15,6)
+msgid "Waving 8"
+msgstr ""
+
+#. ID 6, Page 1, Line 37, Pos (15,6)
+msgid "Waving 9"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (11,9)
+msgid ""
+"Show test image, magnitude 0% to 2000% \n"
+"(RPG Maker max), step 10%.(200 times)."
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (12,9)
+msgid ""
+"Show test image, magnitude 0% to 2000% \n"
+"(RPG Maker max), step 10%.(200 times).\n"
+"(rotating 5, 50%transparency)"
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (9,8)
+msgid ""
+"Show an image with coordinates according to \n"
+"Variables 0001 and 0002."
+msgstr ""
+
+#. ID 9, Page 1, Line 3, Pos (9,8)
+msgid "Enter var 0001"
+msgstr ""
+
+#. ID 9, Page 1, Line 5, Pos (9,8)
+msgid "Enter var 0002"
+msgstr ""
+
+#. ID 9, Page 1, Line 7, Pos (9,8)
+#. Contains choice at line 3 (2 options)
+msgid ""
+"Do you want to move the image? (Pause, move 3 \n"
+"seconds (wait) and pause again)."
+msgstr ""
+
+#. ID 9, Page 1, Line 9, Pos (9,8)
+#. Choice (2 options, embedded in a message)
+#. ID 19, Page 1, Line 3, Pos (2,11)
+#. Choice (2 options, embedded in a message)
+msgid ""
+"Yes\n"
+"No"
+msgstr ""
+
+#. ID 9, Page 1, Line 11, Pos (9,8)
+msgid ""
+"Move to coordinates according to variable 0003\n"
+"and 0004. Variable 0003?"
+msgstr ""
+
+#. ID 9, Page 1, Line 14, Pos (9,8)
+msgid "Variable 0004?"
+msgstr ""
+
+#. ID 9, Page 1, Line 18, Pos (9,8)
+#. ID 9, Page 1, Line 20, Pos (9,8)
+#. ID 9, Page 1, Line 25, Pos (9,8)
+#. ID 22, Page 1, Line 11, Pos (6,6)
+msgid " "
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (8,8)
+msgid ""
+"Show (and move) many images at once.\n"
+"The animation must be uniform and without\n"
+"flicks."
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (7,8)
+msgid "Testing showing 50 images ( max ID) at once."
+msgstr ""
+
+#. ID 11, Page 1, Line 53, Pos (7,8)
+msgid "Finished."
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (3,7)
+msgid ""
+"Show an static image in screen\n"
+"(small)\n"
+"Talk to the left chara to erase it."
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (2,7)
+#. ID 17, Page 1, Line 1, Pos (2,9)
+msgid "Erase image #1 and #40"
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (4,7)
+msgid ""
+"Show an  image in screen moving with the map\n"
+"(small)\n"
+"Talk to the left chara to erase it."
+msgstr ""
+
+#. ID 15, Page 1, Line 1, Pos (3,9)
+msgid ""
+"Show an static image in screen\n"
+"(big, zoomed, 50% transparency)\n"
+"Talk to the left chara to erase it."
+msgstr ""
+
+#. ID 16, Page 1, Line 1, Pos (4,9)
+msgid ""
+"Show an  image in screen moving with the map\n"
+"(big, zoomed, 50% transparency)\n"
+"Talk to the left chara to erase it."
+msgstr ""
+
+#. ID 18, Page 1, Line 1, Pos (5,9)
+msgid ""
+"Show 2 images in screen moving with the map\n"
+"(big, zoomed, 50% transparency)\n"
+"Talk to the left chara to erase it."
+msgstr ""
+
+#. ID 19, Page 1, Line 1, Pos (2,11)
+#. Contains choice at line 3 (2 options)
+msgid ""
+"Do you want go to main Test Suite map?\n"
+"(all images must be erased)"
+msgstr ""
+
+#. ID 20, Page 1, Line 1, Pos (18,6)
+msgid ""
+"Do images animation effects and turning it.\n"
+"(With move images command, and show image while\n"
+"turning to rotating effect)\n"
+"(curiously RPG_RT doesn't turn rotate to waving)."
+msgstr ""
+
+#. ID 21, Page 1, Line 1, Pos (19,6)
+msgid ""
+"Do images animation effects and turning it.\n"
+"(With move images command, and show images while\n"
+"turning effects). "
+msgstr ""
+
+#. ID 22, Page 1, Line 1, Pos (6,6)
+msgid "Doing image commands to no existent images."
+msgstr ""
+
+#. ID 22, Page 1, Line 2, Pos (6,6)
+msgid ""
+"Moving picture #15\n"
+"(wait 3.0 sec to finish)"
+msgstr ""
+
+#. ID 22, Page 1, Line 5, Pos (6,6)
+msgid "Erasing picture #44"
+msgstr ""
+
+#. ID 22, Page 1, Line 7, Pos (6,6)
+msgid ""
+"Show image 1, and erasing it. Apply zoom to image \n"
+"1 then (wait 3.0 sec to finish)"
+msgstr ""
+
+#. ID 23, Page 1, Line 1, Pos (7,6)
+msgid ""
+"Showing a test image and do some battle \n"
+"animations (show battle animation required, \n"
+"wait to finish)\n"
+"(Images priority must be below to animations)."
+msgstr ""
+
+#. ID 24, Page 1, Line 1, Pos (18,8)
+msgid ""
+"Moving a 0% zoomed image. \n"
+"(Watch out! RPG_RT can crash!)\n"
+"(Wait 3.0 sec)."
+msgstr ""
+
+#. ID 70, Page 1, Line 1, Pos (18,24)
+msgid "Picture layer"
+msgstr ""
+
+#. ID 70, Page 1, Line 3, Pos (18,24)
+msgid "Lowest (Above parallax)"
+msgstr ""
+
+#. ID 70, Page 1, Line 5, Pos (18,24)
+msgid ""
+"Above lower tileset\n"
+"Castle & Lower part of tree"
+msgstr ""
+
+#. ID 70, Page 1, Line 8, Pos (18,24)
+msgid ""
+"Above below Player events\n"
+"1st Carol"
+msgstr ""
+
+#. ID 70, Page 1, Line 11, Pos (18,24)
+msgid ""
+"Above same as Player events\n"
+"2nd Carol & Player"
+msgstr ""
+
+#. ID 70, Page 1, Line 14, Pos (18,24)
+msgid ""
+"Above upper tileset\n"
+"Hole (Square tile) and upper tree (Star tile)"
+msgstr ""
+
+#. ID 70, Page 1, Line 18, Pos (18,24)
+msgid ""
+"Above above Player events\n"
+"3rd Carol"
+msgstr ""
+
+#. ID 70, Page 1, Line 22, Pos (18,24)
+msgid "Above weather (default)"
+msgstr ""
+
+#. ID 70, Page 1, Line 25, Pos (18,24)
+msgid "Above Battle Animations"
+msgstr ""
+
+#. ID 70, Page 1, Line 30, Pos (18,24)
+msgid ""
+"\n"
+"\n"
+"\n"
+"                   Above Message"
+msgstr ""
+
+#. ID 70, Page 1, Line 35, Pos (18,24)
+msgid ""
+"                     Highest\n"
+"\n"
+"\n"
+"                   Above Timers"
+msgstr ""
+
+#. ID 71, Page 1, Line 2, Pos (15,9)
+msgid "This picture has an alpha-channel"
+msgstr ""
+
+#. ID 71, Page 1, Line 4, Pos (15,9)
+msgid ""
+"This picture has an alpha-channel\n"
+"and 50% transparency"
+msgstr ""
+
+#. ID 71, Page 1, Line 7, Pos (15,9)
+msgid "This picture has no alpha-channel"
+msgstr ""
+
+#. ID 71, Page 1, Line 9, Pos (15,9)
+msgid ""
+"This picture has no alpha-channel\n"
+"and 50% transparency"
+msgstr ""
+
+#. ID 72, Page 1, Line 1, Pos (4,24)
+msgid ""
+"Changing transparency from 0 to 100\n"
+"via ShowPicture"
+msgstr ""
+
+#. ID 73, Page 1, Line 1, Pos (4,23)
+msgid ""
+"Changing transparency from 0 to 100\n"
+"via MovePicture"
+msgstr ""
+
+#. ID 74, Page 1, Line 1, Pos (8,24)
+#. ID 75, Page 1, Line 1, Pos (8,23)
+msgid ""
+"Testing showing 50 images (max ID) at once.\n"
+"Using a fancy loop."
+msgstr ""
+
+#. ID 74, Page 1, Line 33, Pos (8,24)
+msgid ""
+"Finished.\n"
+"Next: Batch erase"
+msgstr ""
+
+#. ID 75, Page 1, Line 33, Pos (8,23)
+msgid ""
+"Finished.\n"
+"Next: Loop erase"
+msgstr ""
+
+#. ID 76, Page 1, Line 1, Pos (6,24)
+msgid ""
+"Changing zoom from 0 to 2000\n"
+"via ShowPicture"
+msgstr ""
+
+#. ID 77, Page 1, Line 1, Pos (6,23)
+msgid ""
+"Changing zoom from 0 to 2000\n"
+"via MovePicture"
+msgstr ""
+
+#. ID 78, Page 1, Line 1, Pos (2,24)
+msgid "All events below the stairs require RPG Maker 2k3 1.12"
+msgstr ""
+
+#. ID 79, Page 1, Line 1, Pos (10,24)
+msgid "Insert a number"
+msgstr ""
+
+#. ID 79, Page 1, Line 4, Pos (10,24)
+msgid "The picture shows \\V[3]"
+msgstr ""
+
+#. ID 80, Page 1, Line 1, Pos (10,23)
+msgid "Showing 0 to 9 through Filename substitution"
+msgstr ""
+
+#. ID 81, Page 1, Line 2, Pos (12,24)
+msgid "Spritesheet: Frame 1"
+msgstr ""
+
+#. ID 81, Page 1, Line 4, Pos (12,24)
+msgid "Spritesheet: Frame 7"
+msgstr ""
+
+#. ID 81, Page 1, Line 6, Pos (12,24)
+msgid "Spritesheet: Frame 13"
+msgstr ""
+
+#. ID 81, Page 1, Line 8, Pos (12,24)
+msgid "Spritesheet: Frame 19"
+msgstr ""
+
+#. ID 81, Page 1, Line 10, Pos (12,24)
+msgid "Spritesheet: Frame 25"
+msgstr ""
+
+#. ID 82, Page 1, Line 2, Pos (12,23)
+msgid "Using a 2x5 Spritesheet: Frame 1"
+msgstr ""
+
+#. ID 82, Page 1, Line 4, Pos (12,23)
+msgid "Spritesheet: Frame 2"
+msgstr ""
+
+#. ID 82, Page 1, Line 6, Pos (12,23)
+msgid "Spritesheet: Frame 4"
+msgstr ""
+
+#. ID 82, Page 1, Line 8, Pos (12,23)
+msgid "Spritesheet: Frame 10"
+msgstr ""
+
+#. ID 83, Page 1, Line 1, Pos (12,21)
+msgid ""
+"Spritesheet: Loop\n"
+"6/60s per frame"
+msgstr ""
+
+#. ID 83, Page 1, Line 4, Pos (12,21)
+msgid "Hit enter"
+msgstr ""
+
+#. ID 83, Page 1, Line 6, Pos (12,21)
+msgid ""
+"Spritesheet: Loop and erase\n"
+"4/60s per frame"
+msgstr ""
+
+#. ID 84, Page 1, Line 1, Pos (12,22)
+msgid "Spritesheet: Insert a frame (1-25)"
+msgstr ""
+
+#. ID 84, Page 1, Line 4, Pos (12,22)
+#. ID 84, Page 1, Line 8, Pos (12,22)
+msgid "Bad input. Nothing shown"
+msgstr ""
+
+#. ID 84, Page 1, Line 16, Pos (12,22)
+msgid "The picture shows \\V[2]"
+msgstr ""
+
+#. ID 85, Page 1, Line 3, Pos (14,24)
+msgid "Moving to World Map"
+msgstr ""
+
+#. ID 85, Page 1, Line 5, Pos (14,24)
+msgid "The 1 survived the map change"
+msgstr ""
+
+#. ID 85, Page 1, Line 7, Pos (14,24)
+#. ID 89, Page 1, Line 6, Pos (10,22)
+msgid "Done"
+msgstr ""
+
+#. ID 86, Page 1, Line 4, Pos (16,24)
+msgid "Image 1 doesn't shake"
+msgstr ""
+
+#. ID 87, Page 1, Line 4, Pos (16,23)
+msgid "Image 1 doesn't flash"
+msgstr ""
+
+#. ID 88, Page 1, Line 4, Pos (16,22)
+msgid "Image 1 tints"
+msgstr ""
+
+#. ID 89, Page 1, Line 2, Pos (10,22)
+msgid ""
+"Showing 10 through Filename substitution\n"
+"But the size of the replacement char \n"
+"width is only 1."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0048.po b/TestGame-2000/Language/de/Map0048.po
new file mode 100644
index 0000000..66e36c5
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0048.po
@@ -0,0 +1,73 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (7,5)
+msgid ""
+"Show battle animation to Hero,\n"
+"wait until finish."
+msgstr ""
+
+#. ID 1, Page 1, Line 4, Pos (7,5)
+msgid "Finished"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (3,10)
+msgid "I'm EV0002."
+msgstr ""
+
+#. ID 2, Page 1, Line 2, Pos (3,10)
+msgid ""
+"Show battle animation to myself.\n"
+"No wait."
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (8,5)
+msgid ""
+"Show battle animation to Hero,\n"
+"no wait."
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (9,5)
+msgid ""
+"Show battle animation to whole map.\n"
+"(But hero selected to apply FX)\n"
+"No wait."
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (10,5)
+msgid ""
+"Show battle animation to EV0002.\n"
+"No wait."
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (12,5)
+msgid ""
+"Show battle animation to EV0002, myself and \n"
+"hero at the same time, same animation.\n"
+"No wait. (RPG_RT only shows last battle \n"
+"animation: to hero)."
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (13,5)
+msgid ""
+"Show battle animation to EV0002, myself and \n"
+"hero, 0.5 sec pause one each other, same anim.\n"
+"No wait. (RPG_RT aborts last animation to \n"
+"show the new one)."
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (14,5)
+msgid ""
+"Show battle animation to EV0002, myself and \n"
+"hero at the same time, different animations.\n"
+"No wait. (RPG_RT only shows last battle \n"
+"animation: to hero)."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0049.po b/TestGame-2000/Language/de/Map0049.po
new file mode 100644
index 0000000..cce1461
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0049.po
@@ -0,0 +1,24 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (8,7)
+msgid ""
+"Hero transparency ON.\n"
+"Hero is invisible now.\n"
+"Go to the stairs to become visible\n"
+"again."
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (9,7)
+msgid ""
+"Hero transparency OFF.\n"
+"Hero is visible now."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0050.po b/TestGame-2000/Language/de/Map0050.po
new file mode 100644
index 0000000..bb63178
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0050.po
@@ -0,0 +1,49 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (6,7)
+msgid ""
+"Flash hero 3.0 sec.\n"
+"Wait to finish"
+msgstr ""
+
+#. ID 1, Page 1, Line 4, Pos (6,7)
+#. ID 2, Page 1, Line 4, Pos (6,4)
+msgid "Finished"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (6,4)
+msgid ""
+"Flash hero 0.0 sec.\n"
+"Wait to finish"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (7,7)
+msgid ""
+"Flash EV0005 3.0 sec.\n"
+"No wait"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (2,11)
+msgid "I'm EV0005."
+msgstr ""
+
+#. ID 5, Page 1, Line 2, Pos (2,11)
+msgid ""
+"Flash myself 3.0 sec.\n"
+"No wait"
+msgstr ""
+
+#. ID 30, Page 1, Line 1, Pos (8,7)
+msgid ""
+"Flash EV0005, myself an hero 3.0 sec at once.\n"
+"No wait"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0051.po b/TestGame-2000/Language/de/Map0051.po
new file mode 100644
index 0000000..494a3ff
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0051.po
@@ -0,0 +1,308 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (13,10)
+msgid "Move down."
+msgstr ""
+
+#. ID 1, Page 1, Line 3, Pos (13,10)
+msgid "Move left."
+msgstr ""
+
+#. ID 1, Page 1, Line 5, Pos (13,10)
+msgid "Move up."
+msgstr ""
+
+#. ID 1, Page 1, Line 7, Pos (13,10)
+msgid "Move right."
+msgstr ""
+
+#. ID 1, Page 1, Line 9, Pos (13,10)
+msgid "Move right-up."
+msgstr ""
+
+#. ID 1, Page 1, Line 11, Pos (13,10)
+msgid "Move left-down."
+msgstr ""
+
+#. ID 1, Page 1, Line 13, Pos (13,10)
+msgid "Move left-up."
+msgstr ""
+
+#. ID 1, Page 1, Line 15, Pos (13,10)
+msgid "Move right-down."
+msgstr ""
+
+#. ID 1, Page 1, Line 17, Pos (13,10)
+#. ID 11, Page 1, Line 24, Pos (15,8)
+#. ID 13, Page 1, Line 5, Pos (17,8)
+#. ID 19, Page 1, Line 16, Pos (14,6)
+msgid "Finished"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (11,9)
+msgid "Look down"
+msgstr ""
+
+#. ID 2, Page 1, Line 3, Pos (11,9)
+msgid "Look up"
+msgstr ""
+
+#. ID 2, Page 1, Line 5, Pos (11,9)
+msgid "Look left"
+msgstr ""
+
+#. ID 2, Page 1, Line 7, Pos (11,9)
+msgid "Look right"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (15,10)
+msgid "Move down, left, up, right."
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (16,10)
+msgid "Move random position."
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (3,12)
+msgid "I'm testing chara."
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (18,10)
+msgid "Make TestChara follow hero (1 step)."
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (19,10)
+msgid "Make TestChara run away hero (1 step)."
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (19,14)
+msgid ""
+"Make hero run away hero (1 step- watch out).\n"
+"(RPG_RT tries to move up?)."
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (19,13)
+msgid ""
+"Make hero follow hero (1 step- watch out).\n"
+"(RPG_RT tries to move down?)."
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (13,8)
+msgid ""
+"Step foward. (Be sure this chara has low \n"
+"priority), or else player will be event-level\n"
+"hang."
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (15,8)
+msgid "Testing chara's speeds."
+msgstr ""
+
+#. ID 11, Page 1, Line 2, Pos (15,8)
+msgid "1 speed Lower"
+msgstr ""
+
+#. ID 11, Page 1, Line 4, Pos (15,8)
+#. ID 11, Page 1, Line 6, Pos (15,8)
+#. ID 11, Page 1, Line 20, Pos (15,8)
+#. ID 11, Page 1, Line 22, Pos (15,8)
+msgid "Next: 1 speed Lower"
+msgstr ""
+
+#. ID 11, Page 1, Line 8, Pos (15,8)
+#. ID 11, Page 1, Line 10, Pos (15,8)
+#. ID 11, Page 1, Line 12, Pos (15,8)
+#. ID 11, Page 1, Line 14, Pos (15,8)
+#. ID 11, Page 1, Line 16, Pos (15,8)
+#. ID 11, Page 1, Line 18, Pos (15,8)
+msgid "Next: 1 speed upper"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (16,8)
+msgid "Testing rotations."
+msgstr ""
+
+#. ID 12, Page 1, Line 2, Pos (16,8)
+msgid "Next:90°right."
+msgstr ""
+
+#. ID 12, Page 1, Line 4, Pos (16,8)
+msgid "Next:90°left."
+msgstr ""
+
+#. ID 12, Page 1, Line 6, Pos (16,8)
+msgid "Next:180° "
+msgstr ""
+
+#. ID 12, Page 1, Line 8, Pos (16,8)
+msgid "Next: Left-right 90°. (?)"
+msgstr ""
+
+#. ID 12, Page 1, Line 10, Pos (16,8)
+msgid "Next: Random rotation."
+msgstr ""
+
+#. ID 12, Page 1, Line 12, Pos (16,8)
+#. ID 28, Page 1, Line 6, Pos (14,1)
+#. ID 29, Page 1, Line 8, Pos (15,1)
+msgid "Finished."
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (17,8)
+msgid "Make TestChara Look to hero."
+msgstr ""
+
+#. ID 13, Page 1, Line 3, Pos (17,8)
+msgid "NEXT: Make TestChara Look away to hero."
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (18,8)
+msgid ""
+"Make hero Look to hero.\n"
+"(Watch out- RPG_RT make hero look down?)"
+msgstr ""
+
+#. ID 15, Page 1, Line 1, Pos (19,8)
+msgid ""
+"Make hero Look away to hero.\n"
+"(Watch out! - RPG_RT makes hero look upside?)"
+msgstr ""
+
+#. ID 16, Page 1, Line 1, Pos (11,6)
+msgid "Set a pause in movement"
+msgstr ""
+
+#. ID 16, Page 1, Line 3, Pos (11,6)
+msgid ""
+"Next: Move in circles with a pause bewteen lap.\n"
+"(3 laps)."
+msgstr ""
+
+#. ID 17, Page 1, Line 1, Pos (12,6)
+#. Contains choice at line 3 (2 options)
+msgid ""
+"Testing frecuency to TestChara2 (doesn't apply\n"
+"in map-event commands?)"
+msgstr ""
+
+#. ID 17, Page 1, Line 3, Pos (12,6)
+#. Choice (2 options, embedded in a message)
+msgid ""
+"More frecuency\n"
+"Less frecuency"
+msgstr ""
+
+#. ID 18, Page 1, Line 1, Pos (0,10)
+msgid "I'm testing chara number2."
+msgstr ""
+
+#. ID 19, Page 1, Line 1, Pos (14,6)
+msgid "Jumping test"
+msgstr ""
+
+#. ID 19, Page 1, Line 2, Pos (14,6)
+msgid "Jump in the same position."
+msgstr ""
+
+#. ID 19, Page 1, Line 4, Pos (14,6)
+msgid "NEXT: Jumping 2 tiles left."
+msgstr ""
+
+#. ID 19, Page 1, Line 6, Pos (14,6)
+msgid ""
+"NEXT: Jumping 2 tiles right, 2 left, and \n"
+"2 right again. (player must be reduce this\n"
+"at 2 tiles right)."
+msgstr ""
+
+#. ID 19, Page 1, Line 10, Pos (14,6)
+msgid ""
+"NEXT: Jump 2 tiles up, 3 tiles left.\n"
+"And back."
+msgstr ""
+
+#. ID 19, Page 1, Line 13, Pos (14,6)
+msgid ""
+"NEXT: Incomplete jumping.\n"
+"(without End jump command - Does not excecute)."
+msgstr ""
+
+#. ID 20, Page 1, Line 1, Pos (15,6)
+#. Choice (2 options)
+msgid ""
+"Enable fixed direction\n"
+"Disable fixed direction"
+msgstr ""
+
+#. ID 21, Page 1, Line 1, Pos (16,6)
+#. Choice (2 options)
+msgid ""
+"Enable ghost mode\n"
+"Disable ghost mode"
+msgstr ""
+
+#. ID 22, Page 1, Line 1, Pos (17,6)
+#. Choice (2 options)
+msgid ""
+"Disable chara animation\n"
+"Enable chara animation"
+msgstr ""
+
+#. ID 23, Page 1, Line 2, Pos (12,4)
+msgid "Switch 0006 is ON."
+msgstr ""
+
+#. ID 23, Page 1, Line 5, Pos (12,4)
+msgid "Switch 0006 is OFF."
+msgstr ""
+
+#. ID 23, Page 1, Line 8, Pos (12,4)
+#. Choice (2 options)
+msgid ""
+"Enable switch [0006]\n"
+"Disable switch [0006]"
+msgstr ""
+
+#. ID 24, Page 1, Line 1, Pos (19,6)
+#. Choice (2 options)
+msgid ""
+"More transparency\n"
+"Less transparency"
+msgstr ""
+
+#. ID 25, Page 1, Line 1, Pos (13,4)
+msgid "Change hero's chara."
+msgstr ""
+
+#. ID 26, Page 1, Line 1, Pos (14,4)
+msgid "Play sound effect."
+msgstr ""
+
+#. ID 27, Page 1, Line 1, Pos (3,10)
+msgid ""
+"Move up 2 tiles ( with ignore impossible\n"
+"movements ON). The movement will stop at half."
+msgstr ""
+
+#. ID 28, Page 1, Line 1, Pos (14,1)
+msgid ""
+"Move in circles, repeat event activated.\n"
+"Wait 5 sec. and Stop Movement will be called."
+msgstr ""
+
+#. ID 29, Page 1, Line 1, Pos (15,1)
+msgid ""
+"Move in circles 5 times.\n"
+"Move test chara to random position many times.\n"
+"Wait until finish both.\n"
+"(using excecute all movement command)."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0052.po b/TestGame-2000/Language/de/Map0052.po
new file mode 100644
index 0000000..16eafbd
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0052.po
@@ -0,0 +1,40 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (7,7)
+msgid ""
+"Wait 1.0 sec.\n"
+"During waits the messagebox closes."
+msgstr ""
+
+#. ID 1, Page 1, Line 4, Pos (7,7)
+#. ID 2, Page 1, Line 3, Pos (8,7)
+#. ID 3, Page 1, Line 3, Pos (9,7)
+msgid "Finished"
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (8,7)
+msgid "Wait 0.1 sec."
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (9,7)
+msgid "Wait 0.0 sec. RPG_RT waits for one frame."
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (2,8)
+msgid "Playing a beep sound effect."
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (9,9)
+msgid ""
+"A pararell process is running. It waits a 1.0\n"
+"sec, and plays a beep sound."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0053.po b/TestGame-2000/Language/de/Map0053.po
new file mode 100644
index 0000000..57a1c13
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0053.po
@@ -0,0 +1,126 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1, Page 1, Line 1, Pos (4,7)
+msgid ""
+"Play MIDI Music. Default parameters.\n"
+"(Wait ~2 min to loop)."
+msgstr ""
+
+#. ID 2, Page 1, Line 1, Pos (5,7)
+msgid ""
+"Play MIDI Music (With midi controller event 111\n"
+"enabled for loop). Default parameters.\n"
+"(Wait ~2 min to loop)"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (7,7)
+msgid ""
+"Play MIDI fanfare. Default parameters.\n"
+"(Doesn't have Midi event controller, it will\n"
+"repeat forever)."
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (8,7)
+msgid ""
+"Play MIDI fanfare. Default parameters.\n"
+"(With midi controller event 111\n"
+"enabled for stopping)."
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (2,7)
+#. ID 6, Page 1, Line 1, Pos (2,6)
+msgid "Fade out music (3.0 sec, no wait)."
+msgstr ""
+
+#. ID 6, Page 1, Line 2, Pos (2,6)
+#. Choice (4 options)
+msgid ""
+"Play melody 1\n"
+"Play melody 2\n"
+"Memorize melody\n"
+"Play memorized melody"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (2,4)
+msgid "Test PCM Wave."
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (4,4)
+msgid "Test ACM Wave."
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (5,4)
+msgid "Test MP3 Wave."
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (6,4)
+msgid ""
+"Can't test OGG Wave. (not supported by original\n"
+"RPG Maker)."
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (2,8)
+msgid "Fade in melody 1(3.0 sec, no wait)."
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (2,11)
+msgid "Stop Melody."
+msgstr ""
+
+#. ID 13, Page 1, Line 1, Pos (4,11)
+msgid "Testing balance (MIDI)"
+msgstr ""
+
+#. ID 13, Page 1, Line 25, Pos (4,11)
+#. ID 14, Page 1, Line 6, Pos (2,9)
+#. ID 15, Page 1, Line 6, Pos (1,9)
+#. ID 16, Page 1, Line 25, Pos (5,11)
+#. ID 17, Page 1, Line 25, Pos (4,13)
+#. ID 18, Page 1, Line 25, Pos (5,13)
+msgid "Finished"
+msgstr ""
+
+#. ID 14, Page 1, Line 1, Pos (2,9)
+msgid "Play melody 1 (default parameter)."
+msgstr ""
+
+#. ID 14, Page 1, Line 3, Pos (2,9)
+msgid ""
+"NEXT: Play same melody, with some parameters\n"
+"changed ( song don't restart)."
+msgstr ""
+
+#. ID 15, Page 1, Line 1, Pos (1,9)
+msgid "Play melody 2 (default parameter)."
+msgstr ""
+
+#. ID 15, Page 1, Line 3, Pos (1,9)
+msgid ""
+"NEXT: Play same melody, with some parameters\n"
+"changed."
+msgstr ""
+
+#. ID 16, Page 1, Line 1, Pos (5,11)
+msgid "Testing speed (MIDI)"
+msgstr ""
+
+#. ID 17, Page 1, Line 1, Pos (4,13)
+msgid "Testing balance (stream)"
+msgstr ""
+
+#. ID 18, Page 1, Line 1, Pos (5,13)
+msgid "Testing speed (stream)"
+msgstr ""
+
+#. ID 20, Page 1, Line 1, Pos (3,4)
+msgid "Test ADPCM Wave."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0054.po b/TestGame-2000/Language/de/Map0054.po
new file mode 100644
index 0000000..78e411d
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0054.po
@@ -0,0 +1,34 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 2, Pos (5,7)
+msgid "Enable save menu"
+msgstr ""
+
+#. ID 3, Page 1, Line 2, Pos (6,7)
+msgid "Disable save menu"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (3,7)
+msgid "Call save menu"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (3,5)
+msgid "Call system menu"
+msgstr ""
+
+#. ID 6, Page 1, Line 2, Pos (5,5)
+msgid "Enable system menu"
+msgstr ""
+
+#. ID 7, Page 1, Line 2, Pos (6,5)
+msgid "Disable system menu"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0055.po b/TestGame-2000/Language/de/Map0055.po
new file mode 100644
index 0000000..8327e3a
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0055.po
@@ -0,0 +1,64 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 4, Pos (4,9)
+msgid ""
+"Added 3 teleport points.\n"
+"Use Teleport skill (Alex)."
+msgstr ""
+
+#. ID 3, Page 1, Line 3, Pos (5,9)
+msgid "Removed all teleport points except World test."
+msgstr ""
+
+#. ID 4, Page 1, Line 4, Pos (8,9)
+msgid ""
+"Add 3 teleports on this map. One overlapping.\n"
+"Only the last is used."
+msgstr ""
+
+#. ID 5, Page 1, Line 2, Pos (4,7)
+msgid ""
+"Added escape point to map2\n"
+"Use Escape skill (Alex)."
+msgstr ""
+
+#. ID 6, Page 1, Line 3, Pos (5,7)
+msgid ""
+"Added two escape locations.\n"
+"Only the 2nd (this map) is respected."
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (12,9)
+msgid "Teleport enabled"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (11,9)
+msgid "Teleport disabled"
+msgstr ""
+
+#. ID 9, Page 1, Line 4, Pos (9,9)
+msgid "Remove the 3 teleports on this map."
+msgstr ""
+
+#. ID 10, Page 1, Line 4, Pos (6,9)
+msgid ""
+"Removed all teleport points. Using different\n"
+"coordinates. Do not matter."
+msgstr ""
+
+#. ID 11, Page 1, Line 1, Pos (7,7)
+msgid "Escape disabled"
+msgstr ""
+
+#. ID 12, Page 1, Line 1, Pos (8,7)
+msgid "Escape enabled"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0056.po b/TestGame-2000/Language/de/Map0056.po
new file mode 100644
index 0000000..ec6f4fc
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0056.po
@@ -0,0 +1,42 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (4,9)
+msgid "Moving event to 0,0"
+msgstr ""
+
+#. ID 3, Page 1, Line 3, Pos (5,9)
+msgid ""
+"Moving event to 1,2\n"
+"Indirect via Variable"
+msgstr ""
+
+#. ID 4, Page 1, Line 3, Pos (6,9)
+msgid ""
+"Moving event to -1,2\n"
+"Indirect via Variable"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (5,12)
+msgid "I'm moved around"
+msgstr ""
+
+#. ID 7, Page 1, Line 3, Pos (7,9)
+msgid ""
+"Moving event to -10,-10\n"
+"Indirect via Variable"
+msgstr ""
+
+#. ID 8, Page 1, Line 3, Pos (8,9)
+msgid ""
+"Moving event to 50,100\n"
+"Indirect via Variable"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0057.po b/TestGame-2000/Language/de/Map0057.po
new file mode 100644
index 0000000..21e6c25
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0057.po
@@ -0,0 +1,26 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (4,9)
+msgid "Swapping the two bottom events"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (5,9)
+msgid "Swapping myself with the female bottom one"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (5,12)
+msgid "I'm moved around"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (6,12)
+msgid "Me too"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0058.po b/TestGame-2000/Language/de/Map0058.po
new file mode 100644
index 0000000..54dca0f
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0058.po
@@ -0,0 +1,42 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (4,9)
+msgid ""
+"Get Terrain ID at 0,0\n"
+"Store in V1"
+msgstr ""
+
+#. ID 2, Page 1, Line 4, Pos (4,9)
+#. ID 3, Page 1, Line 4, Pos (5,9)
+#. ID 4, Page 1, Line 6, Pos (4,7)
+#. ID 5, Page 1, Line 6, Pos (5,7)
+#. ID 6, Page 1, Line 6, Pos (6,7)
+#. ID 7, Page 1, Line 6, Pos (6,9)
+#. ID 8, Page 1, Line 6, Pos (7,9)
+msgid "ID: \\v[1]"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (5,9)
+msgid ""
+"Get Terrain ID at 1,2\n"
+"Store in V1"
+msgstr ""
+
+#. ID 4, Page 1, Line 3, Pos (4,7)
+#. ID 5, Page 1, Line 3, Pos (5,7)
+#. ID 6, Page 1, Line 3, Pos (6,7)
+#. ID 7, Page 1, Line 3, Pos (6,9)
+#. ID 8, Page 1, Line 3, Pos (7,9)
+msgid ""
+"Get Terrain ID at \\v[3]x\\v[4]\n"
+"Store in V1. Indirect via Var."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0059.po b/TestGame-2000/Language/de/Map0059.po
new file mode 100644
index 0000000..63b7cce
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0059.po
@@ -0,0 +1,44 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (4,9)
+msgid ""
+"Getting Event ID at 4x9 (thats me)\n"
+"Saved in Var1"
+msgstr ""
+
+#. ID 2, Page 1, Line 4, Pos (4,9)
+#. ID 3, Page 1, Line 7, Pos (5,9)
+#. ID 5, Page 1, Line 6, Pos (4,7)
+#. ID 6, Page 1, Line 6, Pos (5,7)
+#. ID 7, Page 1, Line 6, Pos (6,7)
+msgid "ID: \\v[1]"
+msgstr ""
+
+#. ID 3, Page 1, Line 3, Pos (5,9)
+msgid ""
+"Getting Event ID of Hero. Hero has no ID.\n"
+"Saved in Var1.\n"
+"Note: Required Var Op: Hero position"
+msgstr ""
+
+#. ID 5, Page 1, Line 3, Pos (4,7)
+#. ID 7, Page 1, Line 3, Pos (6,7)
+msgid ""
+"Get Event ID at \\v[3]x\\v[4]\n"
+"Store in V1. Indirect via Var."
+msgstr ""
+
+#. ID 6, Page 1, Line 3, Pos (5,7)
+msgid ""
+"Get Terrain ID at \\v[3]x\\v[4]\n"
+"Store in V1. Indirect via Var."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0060.po b/TestGame-2000/Language/de/Map0060.po
new file mode 100644
index 0000000..fc724ed
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0060.po
@@ -0,0 +1,63 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (4,9)
+msgid ""
+"Press a key\n"
+"Direction, Confirm, Cancel, Shift\n"
+"result in Var 1"
+msgstr ""
+
+#. ID 2, Page 1, Line 5, Pos (4,9)
+#. ID 3, Page 1, Line 4, Pos (5,9)
+msgid "You pressed \\v[1]"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (5,9)
+msgid ""
+"Press a key\n"
+"I only accept confirm"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (6,9)
+msgid ""
+"Press a key. No wait.\n"
+"End with confirm, again with Cancel"
+msgstr ""
+
+#. ID 4, Page 1, Line 6, Pos (6,9)
+msgid "Confirm"
+msgstr ""
+
+#. ID 4, Page 1, Line 11, Pos (6,9)
+msgid "Cancel"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (4,5)
+msgid ""
+"Press a number key.\n"
+"result in Var 1. Time in Var 2.\n"
+"RPG2k3 feature."
+msgstr ""
+
+#. ID 5, Page 1, Line 5, Pos (4,5)
+msgid ""
+"You pressed \\v[1]\n"
+"And needed \\v[2]/10 seconds."
+msgstr ""
+
+#. ID 5, Page 1, Line 8, Pos (4,5)
+msgid "And needed less then 1 second"
+msgstr ""
+
+#. ID 5, Page 1, Line 11, Pos (4,5)
+msgid "And needed more then 1 second"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0061.po b/TestGame-2000/Language/de/Map0061.po
new file mode 100644
index 0000000..c436746
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0061.po
@@ -0,0 +1,73 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (4,9)
+msgid "Looping 5 times and breaking"
+msgstr ""
+
+#. ID 2, Page 1, Line 5, Pos (4,9)
+#. ID 3, Page 1, Line 6, Pos (4,7)
+msgid "Loop \\v[1]"
+msgstr ""
+
+#. ID 2, Page 1, Line 12, Pos (4,9)
+#. ID 3, Page 1, Line 11, Pos (4,7)
+msgid "Done \\v[1]"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (4,7)
+msgid ""
+"Jumping to label 5 times\n"
+"FIXME"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (5,7)
+msgid "Jumping downwards"
+msgstr ""
+
+#. ID 4, Page 1, Line 3, Pos (5,7)
+msgid "FAIL"
+msgstr ""
+
+#. ID 4, Page 1, Line 5, Pos (5,7)
+#. ID 5, Page 1, Line 2, Pos (5,9)
+msgid "OK"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (5,9)
+msgid "Breaking outside of a loop"
+msgstr ""
+
+#. ID 5, Page 1, Line 4, Pos (5,9)
+msgid "ERROR"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (6,7)
+msgid "Jumping to invalid label"
+msgstr ""
+
+#. ID 6, Page 1, Line 3, Pos (6,7)
+#. ID 7, Page 1, Line 2, Pos (7,7)
+msgid "1"
+msgstr ""
+
+#. ID 6, Page 1, Line 5, Pos (6,7)
+#. ID 7, Page 1, Line 5, Pos (7,7)
+msgid "2"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (7,7)
+msgid "Same label multiple times"
+msgstr ""
+
+#. ID 7, Page 1, Line 7, Pos (7,7)
+msgid "3"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0062.po b/TestGame-2000/Language/de/Map0062.po
new file mode 100644
index 0000000..f03a78c
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0062.po
@@ -0,0 +1,77 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (4,9)
+#. ID 7, Page 1, Line 1, Pos (8,7)
+msgid ""
+"Tree: Deleting myself.\n"
+"Next message should appear."
+msgstr ""
+
+#. ID 2, Page 1, Line 4, Pos (4,9)
+#. ID 7, Page 1, Line 4, Pos (8,7)
+#. ID 10, Page 1, Line 5, Pos (9,6)
+msgid "SUCCESS"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (5,9)
+msgid ""
+"Ending event processing\n"
+"This is the last message."
+msgstr ""
+
+#. ID 3, Page 1, Line 4, Pos (5,9)
+#. ID 6, Page 2, Line 5, Pos (7,7)
+msgid "FAIL"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (8,9)
+msgid "CallEvent Tree (behind me)"
+msgstr ""
+
+#. ID 5, Page 1, Line 3, Pos (8,9)
+msgid ""
+"This message should appear.\n"
+"Only the tree was deleted."
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (7,7)
+#. ID 7, Page 2, Line 1, Pos (8,7)
+#. ID 9, Page 1, Line 1, Pos (9,7)
+#. ID 10, Page 2, Line 1, Pos (9,6)
+msgid "Talk to the person in front of me"
+msgstr ""
+
+#. ID 6, Page 2, Line 1, Pos (7,7)
+msgid ""
+"Parallel process (Tree):\n"
+"Deleting myself. The next message should not\n"
+"appear."
+msgstr ""
+
+#. ID 9, Page 2, Line 1, Pos (9,7)
+msgid ""
+"Parallel Process (Tree):\n"
+"CallEvent Tree (behind me)"
+msgstr ""
+
+#. ID 9, Page 2, Line 4, Pos (9,7)
+msgid ""
+"This message should appear.\n"
+"Only the last tree was deleted."
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (9,6)
+msgid ""
+"Event called by PP:\n"
+"Deleting myself.\n"
+"The next message should appear."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0063.po b/TestGame-2000/Language/de/Map0063.po
new file mode 100644
index 0000000..545cf9f
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0063.po
@@ -0,0 +1,62 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (5,11)
+msgid "Setting parallax"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (5,9)
+msgid "Loop Horizontal"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (6,9)
+msgid "Loop Vertical"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (7,9)
+msgid "Loop Both"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (5,7)
+msgid ""
+"Loop Horizontal\n"
+"Speed 0"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (6,7)
+msgid ""
+"Loop Horizontal\n"
+"Speed 5"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (7,7)
+msgid ""
+"Loop Vertical\n"
+"Speed -5"
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (6,5)
+msgid ""
+"Loop Both\n"
+"Speed 5,-5"
+msgstr ""
+
+#. ID 10, Page 1, Line 1, Pos (8,11)
+#. Contains choice at line 2 (2 options)
+msgid "Go to a looping map?"
+msgstr ""
+
+#. ID 10, Page 1, Line 2, Pos (8,11)
+#. Choice (2 options, embedded in a message)
+msgid ""
+"Yes\n"
+"No"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0064.po b/TestGame-2000/Language/de/Map0064.po
new file mode 100644
index 0000000..1ad6dc1
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0064.po
@@ -0,0 +1,46 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (4,9)
+msgid ""
+"Substitute lower.\n"
+"Wood with Plate"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (5,9)
+msgid ""
+"Substitute lower.\n"
+"Plate with Spike"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (6,9)
+msgid ""
+"Substitute lower.\n"
+"Spike with Plate"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (4,7)
+msgid ""
+"Substitute upper.\n"
+"House with Snow House."
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (5,7)
+msgid ""
+"Substitute upper.\n"
+"Snow House with stone house"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (6,7)
+msgid ""
+"Substitute upper.\n"
+"Stone house with normal house"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0065.po b/TestGame-2000/Language/de/Map0065.po
new file mode 100644
index 0000000..7af8634
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0065.po
@@ -0,0 +1,49 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (4,9)
+msgid "Calling Common Event"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (5,9)
+msgid "Calling page2 of This event"
+msgstr ""
+
+#. ID 3, Page 2, Line 1, Pos (5,9)
+#. ID 4, Page 2, Line 1, Pos (4,7)
+#. ID 5, Page 2, Line 1, Pos (5,7)
+#. ID 6, Page 2, Line 1, Pos (6,7)
+#. ID 7, Page 2, Line 1, Pos (7,7)
+#. ID 8, Page 2, Line 1, Pos (8,7)
+msgid "Page 2 called"
+msgstr ""
+
+#. ID 4, Page 1, Line 3, Pos (4,7)
+msgid ""
+"Calling page \\v[4] of event \\v[3]\n"
+"indirect via variables"
+msgstr ""
+
+#. ID 5, Page 1, Line 3, Pos (5,7)
+#. ID 6, Page 1, Line 3, Pos (6,7)
+msgid ""
+"Calling invalid page \\v[4] of event \\v[3]\n"
+"indirect via variables\n"
+"RPG_RT will exit."
+msgstr ""
+
+#. ID 7, Page 1, Line 3, Pos (7,7)
+#. ID 8, Page 1, Line 3, Pos (8,7)
+msgid ""
+"Calling invalid event \\v[3]\n"
+"indirect via variables\n"
+"RPG_RT will exit."
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0066.po b/TestGame-2000/Language/de/Map0066.po
new file mode 100644
index 0000000..9842564
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0066.po
@@ -0,0 +1,50 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Page 1, Line 1, Pos (5,11)
+msgid "Setting parallax"
+msgstr ""
+
+#. ID 3, Page 1, Line 1, Pos (5,9)
+msgid "Loop Horizontal"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (6,9)
+msgid "Loop Vertical"
+msgstr ""
+
+#. ID 5, Page 1, Line 1, Pos (7,9)
+msgid "Loop Both"
+msgstr ""
+
+#. ID 6, Page 1, Line 1, Pos (5,7)
+msgid ""
+"Loop Horizontal\n"
+"Speed 0"
+msgstr ""
+
+#. ID 7, Page 1, Line 1, Pos (6,7)
+msgid ""
+"Loop Horizontal\n"
+"Speed 5"
+msgstr ""
+
+#. ID 8, Page 1, Line 1, Pos (7,7)
+msgid ""
+"Loop Vertical\n"
+"Speed -5"
+msgstr ""
+
+#. ID 9, Page 1, Line 1, Pos (6,5)
+msgid ""
+"Loop Both\n"
+"Speed 5,-5"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Map0067.po b/TestGame-2000/Language/de/Map0067.po
new file mode 100644
index 0000000..f086b92
--- /dev/null
+++ b/TestGame-2000/Language/de/Map0067.po
@@ -0,0 +1,18 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 3, Page 1, Line 1, Pos (3,6)
+msgid "I'm here because teleport enabled Switch 5"
+msgstr ""
+
+#. ID 4, Page 1, Line 1, Pos (4,6)
+msgid "I'm here because escape enabled Switch 6"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/Meta.ini b/TestGame-2000/Language/de/Meta.ini
new file mode 100644
index 0000000..086b0a7
--- /dev/null
+++ b/TestGame-2000/Language/de/Meta.ini
@@ -0,0 +1,3 @@
+[Language]
+Name=Deutsch
+Description=Spiel in deutscher Sprache
diff --git a/TestGame-2000/Language/de/RPG_RT.ldb.battle.po b/TestGame-2000/Language/de/RPG_RT.ldb.battle.po
new file mode 100644
index 0000000..53c9311
--- /dev/null
+++ b/TestGame-2000/Language/de/RPG_RT.ldb.battle.po
@@ -0,0 +1,10 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
diff --git a/TestGame-2000/Language/de/RPG_RT.ldb.common.po b/TestGame-2000/Language/de/RPG_RT.ldb.common.po
new file mode 100644
index 0000000..9d54056
--- /dev/null
+++ b/TestGame-2000/Language/de/RPG_RT.ldb.common.po
@@ -0,0 +1,14 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2, Line 1
+msgid "Hello from Common Event"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/RPG_RT.ldb.po b/TestGame-2000/Language/de/RPG_RT.ldb.po
new file mode 100644
index 0000000..af2a486
--- /dev/null
+++ b/TestGame-2000/Language/de/RPG_RT.ldb.po
@@ -0,0 +1,3526 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 1
+msgctxt "actors.name"
+msgid "Alex"
+msgstr ""
+
+#. ID 1
+#. ID 2
+msgctxt "actors.title"
+msgid "Soldier"
+msgstr ""
+
+#. ID 1
+msgctxt "actors.skill_name"
+msgid "sorcery"
+msgstr ""
+
+#. ID 2
+msgctxt "actors.name"
+msgid "Brian"
+msgstr ""
+
+#. ID 3
+msgctxt "actors.name"
+msgid "Carol"
+msgstr ""
+
+#. ID 3
+msgctxt "actors.title"
+msgid "Magician"
+msgstr ""
+
+#. ID 4
+msgctxt "actors.name"
+msgid "Deiji"
+msgstr ""
+
+#. ID 4
+msgctxt "actors.title"
+msgid "Priest"
+msgstr ""
+
+#. ID 5
+msgctxt "actors.name"
+msgid "Enrike"
+msgstr ""
+
+#. ID 5
+msgctxt "actors.title"
+msgid "Hand Fighter"
+msgstr ""
+
+#. ID 6
+msgctxt "actors.name"
+msgid "Arkon"
+msgstr ""
+
+#. ID 6
+msgctxt "actors.title"
+msgid "Thief"
+msgstr ""
+
+#. ID 7
+msgctxt "actors.name"
+msgid "Homes"
+msgstr ""
+
+#. ID 7
+msgctxt "actors.title"
+msgid "Pirate"
+msgstr ""
+
+#. ID 8
+msgctxt "actors.name"
+msgid "Helen"
+msgstr ""
+
+#. ID 8
+msgctxt "actors.title"
+msgid "Elf"
+msgstr ""
+
+#. ID 1
+#. ID 50
+msgctxt "skills.name"
+msgid "Poison"
+msgstr ""
+
+#. ID 1
+msgctxt "skills.description"
+msgid "Poisons the enemy"
+msgstr ""
+
+#. ID 1
+msgctxt "skills.using_message1"
+msgid " uses poison"
+msgstr ""
+
+#. ID 2
+msgctxt "skills.name"
+msgid "Test"
+msgstr ""
+
+#. ID 2
+msgctxt "skills.description"
+msgid "Dark strike at an enemy"
+msgstr ""
+
+#. ID 2
+msgctxt "skills.using_message1"
+msgid " uses dark strike"
+msgstr ""
+
+#. ID 3
+#. ID 55
+msgctxt "skills.name"
+msgid "Sleep"
+msgstr ""
+
+#. ID 3
+msgctxt "skills.description"
+msgid "Causes an enemy to go into deep sleep"
+msgstr ""
+
+#. ID 3
+msgctxt "skills.using_message1"
+msgid " chants sleep"
+msgstr ""
+
+#. ID 4
+#. ID 29
+msgctxt "skills.name"
+msgid "Paralysis"
+msgstr ""
+
+#. ID 4
+msgctxt "skills.description"
+msgid "Paralyze's an enemy"
+msgstr ""
+
+#. ID 4
+msgctxt "skills.using_message1"
+msgid " chants Paralysis"
+msgstr ""
+
+#. ID 5
+msgctxt "skills.name"
+msgid "Flame Field"
+msgstr ""
+
+#. ID 5
+msgctxt "skills.description"
+msgid "Creates a flame field around all enemys"
+msgstr ""
+
+#. ID 5
+msgctxt "skills.using_message1"
+msgid " calls flame field"
+msgstr ""
+
+#. ID 6
+msgctxt "skills.name"
+msgid "Snow Storm"
+msgstr ""
+
+#. ID 6
+msgctxt "skills.description"
+msgid "Causes a Snow storm to hit all the enemies"
+msgstr ""
+
+#. ID 6
+msgctxt "skills.using_message1"
+msgid " calls a snow storm"
+msgstr ""
+
+#. ID 7
+msgctxt "skills.name"
+msgid "Electric Shock"
+msgstr ""
+
+#. ID 7
+msgctxt "skills.description"
+msgid "Calls an eletric shock to hit all enemies"
+msgstr ""
+
+#. ID 7
+msgctxt "skills.using_message1"
+msgid " calls eletric shock"
+msgstr ""
+
+#. ID 8
+#. ID 97
+msgctxt "skills.name"
+msgid "Tidal Wave"
+msgstr ""
+
+#. ID 8
+msgctxt "skills.description"
+msgid "Calls a tidal wave to hit all enemies"
+msgstr ""
+
+#. ID 8
+msgctxt "skills.using_message1"
+msgid " calls tidal wave"
+msgstr ""
+
+#. ID 9
+#. ID 98
+msgctxt "skills.name"
+msgid "Earth"
+msgstr ""
+
+#. ID 9
+msgctxt "skills.description"
+msgid "Calls the elemental earth to damage all enemies"
+msgstr ""
+
+#. ID 9
+msgctxt "skills.using_message1"
+msgid " uses earth"
+msgstr ""
+
+#. ID 10
+msgctxt "skills.name"
+msgid "Trick"
+msgstr ""
+
+#. ID 10
+msgctxt "skills.description"
+msgid "A unknown spell suposedly damages all enemys"
+msgstr ""
+
+#. ID 10
+msgctxt "skills.using_message1"
+msgid " casts trick"
+msgstr ""
+
+#. ID 11
+msgctxt "skills.name"
+msgid "Ultra Poison"
+msgstr ""
+
+#. ID 11
+msgctxt "skills.description"
+msgid "A stronger spell of Poison"
+msgstr ""
+
+#. ID 11
+msgctxt "skills.using_message1"
+msgid " casts ultra poison"
+msgstr ""
+
+#. ID 12
+msgctxt "skills.name"
+msgid "Ultra Sleep"
+msgstr ""
+
+#. ID 12
+msgctxt "skills.description"
+msgid "A stronger spell of sleep"
+msgstr ""
+
+#. ID 12
+msgctxt "skills.using_message1"
+msgid " casts ultra sleep"
+msgstr ""
+
+#. ID 13
+msgctxt "skills.name"
+msgid "Poison dust"
+msgstr ""
+
+#. ID 13
+msgctxt "skills.description"
+msgid "A spell of dust that causes poison"
+msgstr ""
+
+#. ID 13
+msgctxt "skills.using_message1"
+msgid " casts posion dust"
+msgstr ""
+
+#. ID 14
+msgctxt "skills.name"
+msgid "Blind Dust"
+msgstr ""
+
+#. ID 14
+msgctxt "skills.description"
+msgid "A spell of dust that causes blindness"
+msgstr ""
+
+#. ID 14
+msgctxt "skills.using_message1"
+msgid " casts blind dust"
+msgstr ""
+
+#. ID 15
+msgctxt "skills.name"
+msgid "Berserk Dust"
+msgstr ""
+
+#. ID 15
+msgctxt "skills.description"
+msgid "A spell of dust that causes beserk"
+msgstr ""
+
+#. ID 15
+msgctxt "skills.using_message1"
+msgid " casts beserk dust"
+msgstr ""
+
+#. ID 16
+msgctxt "skills.name"
+msgid "Chaos Pollen"
+msgstr ""
+
+#. ID 16
+msgctxt "skills.description"
+msgid "Causes chaos to all enemies "
+msgstr ""
+
+#. ID 16
+msgctxt "skills.using_message1"
+msgid " cast chaos pollen"
+msgstr ""
+
+#. ID 17
+msgctxt "skills.name"
+msgid "Paralysis Pollen"
+msgstr ""
+
+#. ID 17
+msgctxt "skills.description"
+msgid "Paralyzes all enemies"
+msgstr ""
+
+#. ID 17
+msgctxt "skills.using_message1"
+msgid " casts paralysis pollen"
+msgstr ""
+
+#. ID 18
+msgctxt "skills.name"
+msgid "Sound Wave"
+msgstr ""
+
+#. ID 18
+msgctxt "skills.description"
+msgid "Loud sound spell that makes all enemies go beserk"
+msgstr ""
+
+#. ID 18
+msgctxt "skills.using_message1"
+msgid " casts sound wave"
+msgstr ""
+
+#. ID 19
+msgctxt "skills.name"
+msgid "Super Sound Wave"
+msgstr ""
+
+#. ID 19
+msgctxt "skills.description"
+msgid "Loud sound spell that makes all enemies confused"
+msgstr ""
+
+#. ID 19
+msgctxt "skills.using_message1"
+msgid " supersonic waves go!"
+msgstr ""
+
+#. ID 20
+msgctxt "skills.name"
+msgid "Sleep Sound"
+msgstr ""
+
+#. ID 20
+msgctxt "skills.description"
+msgid "Loud sound scausing all enemies to go to sleep"
+msgstr ""
+
+#. ID 20
+msgctxt "skills.using_message1"
+msgid " casts sleep sound"
+msgstr ""
+
+#. ID 21
+msgctxt "skills.name"
+msgid "Mist of Silence"
+msgstr ""
+
+#. ID 21
+msgctxt "skills.description"
+msgid "Causes silence to all enimies"
+msgstr ""
+
+#. ID 21
+msgctxt "skills.using_message1"
+msgid " casts mist of silence"
+msgstr ""
+
+#. ID 22
+msgctxt "skills.name"
+msgid "Sleep Fog"
+msgstr ""
+
+#. ID 22
+msgctxt "skills.description"
+msgid "A fog that puts all enemies to sleep"
+msgstr ""
+
+#. ID 22
+msgctxt "skills.using_message1"
+msgid " calls sleep fog"
+msgstr ""
+
+#. ID 23
+msgctxt "skills.name"
+msgid "Silence Song"
+msgstr ""
+
+#. ID 23
+msgctxt "skills.description"
+msgid "A song that makes all enemies silenced"
+msgstr ""
+
+#. ID 23
+msgctxt "skills.using_message1"
+msgid " sings silence song"
+msgstr ""
+
+#. ID 24
+msgctxt "skills.name"
+msgid "Childs Song"
+msgstr ""
+
+#. ID 24
+msgctxt "skills.description"
+msgid "A song that makes all enemies sleep"
+msgstr ""
+
+#. ID 24
+msgctxt "skills.using_message1"
+msgid " sings childs song"
+msgstr ""
+
+#. ID 25
+msgctxt "skills.name"
+msgid "Lure Song"
+msgstr ""
+
+#. ID 25
+msgctxt "skills.description"
+msgid "A song that makes all enemies confused"
+msgstr ""
+
+#. ID 25
+msgctxt "skills.using_message1"
+msgid " sings lure song"
+msgstr ""
+
+#. ID 26
+msgctxt "skills.name"
+msgid "Sand Flash"
+msgstr ""
+
+#. ID 26
+msgctxt "skills.description"
+msgid "A sand attack damages all enemies"
+msgstr ""
+
+#. ID 26
+msgctxt "skills.using_message1"
+msgid "does Sand Flash"
+msgstr ""
+
+#. ID 27
+msgctxt "skills.name"
+msgid "Radiant Ray"
+msgstr ""
+
+#. ID 27
+msgctxt "skills.description"
+msgid "The whole of the enemy is made darkness condition."
+msgstr ""
+
+#. ID 27
+msgctxt "skills.using_message1"
+msgid " emitted glaring light!"
+msgstr ""
+
+#. ID 28
+msgctxt "skills.name"
+msgid "Stun Weed"
+msgstr ""
+
+#. ID 28
+#. ID 29
+msgctxt "skills.description"
+msgid "Causes Paralysis to an enemy"
+msgstr ""
+
+#. ID 28
+msgctxt "skills.using_message1"
+msgid " casts stun weed"
+msgstr ""
+
+#. ID 29
+msgctxt "skills.using_message1"
+msgid "casts paralysis"
+msgstr ""
+
+#. ID 30
+msgctxt "skills.name"
+msgid "Blood Suck"
+msgstr ""
+
+#. ID 30
+msgctxt "skills.description"
+msgid "Absorbs hp from a single enemy"
+msgstr ""
+
+#. ID 30
+msgctxt "skills.using_message1"
+msgid " uses blood suck"
+msgstr ""
+
+#. ID 31
+msgctxt "skills.name"
+msgid "Weird Dance"
+msgstr ""
+
+#. ID 31
+msgctxt "skills.description"
+msgid "Absorbs Mp from all enemies"
+msgstr ""
+
+#. ID 31
+msgctxt "skills.using_message1"
+msgid " uses wierd dance"
+msgstr ""
+
+#. ID 32
+msgctxt "skills.name"
+msgid "Body Blow"
+msgstr ""
+
+#. ID 32
+msgctxt "skills.description"
+msgid "Causes Hp damage and surprise to a single enemy"
+msgstr ""
+
+#. ID 32
+msgctxt "skills.using_message1"
+msgid "does a body blow"
+msgstr ""
+
+#. ID 33
+msgctxt "skills.name"
+msgid "Fast Move"
+msgstr ""
+
+#. ID 33
+msgctxt "skills.description"
+msgid "Causes surprise to a single enemy"
+msgstr ""
+
+#. ID 33
+msgctxt "skills.using_message1"
+msgid " does a fast move"
+msgstr ""
+
+#. ID 34
+msgctxt "skills.name"
+msgid "Roar"
+msgstr ""
+
+#. ID 34
+msgctxt "skills.description"
+msgid "Causes MindBlow to all enemies"
+msgstr ""
+
+#. ID 34
+msgctxt "skills.using_message1"
+msgid " does a loud roar"
+msgstr ""
+
+#. ID 35
+#. ID 48
+#. ID 57
+#. ID 70
+#. ID 73
+#. ID 128
+msgctxt "skills.name"
+msgid "--------------------"
+msgstr ""
+
+#. ID 36
+msgctxt "skills.name"
+msgid "Heal"
+msgstr ""
+
+#. ID 36
+msgctxt "skills.description"
+msgid "Raises hp by 30"
+msgstr ""
+
+#. ID 36
+msgctxt "skills.using_message1"
+msgid " casts heal"
+msgstr ""
+
+#. ID 37
+msgctxt "skills.name"
+msgid "Heal Party"
+msgstr ""
+
+#. ID 37
+msgctxt "skills.description"
+msgid "Raises hp of all by 30"
+msgstr ""
+
+#. ID 37
+msgctxt "skills.using_message1"
+msgid "casts advanced heal"
+msgstr ""
+
+#. ID 38
+msgctxt "skills.name"
+msgid "Heal Self"
+msgstr ""
+
+#. ID 38
+msgctxt "skills.description"
+msgid "Cures 30hp of the caster"
+msgstr ""
+
+#. ID 38
+msgctxt "skills.using_message1"
+msgid "casts restore"
+msgstr ""
+
+#. ID 39
+msgctxt "skills.name"
+msgid "Cure"
+msgstr ""
+
+#. ID 39
+msgctxt "skills.description"
+msgid "Restores 20 hp to the whole party"
+msgstr ""
+
+#. ID 39
+msgctxt "skills.using_message1"
+msgid "casts cure"
+msgstr ""
+
+#. ID 40
+msgctxt "skills.name"
+msgid "Recover"
+msgstr ""
+
+#. ID 40
+msgctxt "skills.description"
+msgid "Restores 80 hp to the whole party"
+msgstr ""
+
+#. ID 40
+msgctxt "skills.using_message1"
+msgid "casts recover"
+msgstr ""
+
+#. ID 41
+msgctxt "skills.name"
+msgid "Savior"
+msgstr ""
+
+#. ID 41
+msgctxt "skills.description"
+msgid "Restores 320 hp to all members "
+msgstr ""
+
+#. ID 41
+msgctxt "skills.using_message1"
+msgid "casts savior"
+msgstr ""
+
+#. ID 42
+msgctxt "skills.name"
+msgid "Antidote"
+msgstr ""
+
+#. ID 42
+msgctxt "skills.description"
+msgid "Cures Poison"
+msgstr ""
+
+#. ID 42
+msgctxt "skills.using_message1"
+msgid " casts antidote"
+msgstr ""
+
+#. ID 43
+msgctxt "skills.name"
+msgid "Medicine"
+msgstr ""
+
+#. ID 43
+msgctxt "skills.description"
+msgid "Cures Poison,Blind,Silence,and Sleep"
+msgstr ""
+
+#. ID 43
+msgctxt "skills.using_message1"
+msgid "cast medicine"
+msgstr ""
+
+#. ID 44
+msgctxt "skills.name"
+msgid "Miracle"
+msgstr ""
+
+#. ID 44
+msgctxt "skills.description"
+msgid "Cures any status ailment"
+msgstr ""
+
+#. ID 44
+msgctxt "skills.using_message1"
+msgid "casts miracle"
+msgstr ""
+
+#. ID 45
+msgctxt "skills.name"
+msgid "Raise"
+msgstr ""
+
+#. ID 45
+msgctxt "skills.description"
+msgid "Revives a dead ally and restores 10 hp"
+msgstr ""
+
+#. ID 45
+msgctxt "skills.using_message1"
+msgid " casts Raise"
+msgstr ""
+
+#. ID 46
+msgctxt "skills.name"
+msgid "Phoenix"
+msgstr ""
+
+#. ID 46
+msgctxt "skills.description"
+msgid "Revives a dead ally and restores 50 hp"
+msgstr ""
+
+#. ID 46
+msgctxt "skills.using_message1"
+msgid "casts phoenix"
+msgstr ""
+
+#. ID 47
+msgctxt "skills.name"
+msgid "Revive"
+msgstr ""
+
+#. ID 47
+msgctxt "skills.description"
+msgid "Revives a dead ally and restores 100 hp"
+msgstr ""
+
+#. ID 47
+msgctxt "skills.using_message1"
+msgid "casts revive"
+msgstr ""
+
+#. ID 49
+msgctxt "skills.name"
+msgid "Knockout"
+msgstr ""
+
+#. ID 49
+msgctxt "skills.description"
+msgid "Causes all enemys to die"
+msgstr ""
+
+#. ID 49
+msgctxt "skills.using_message1"
+msgid "attempts a knockout"
+msgstr ""
+
+#. ID 50
+msgctxt "skills.description"
+msgid "Causes all enemies to be poisioned"
+msgstr ""
+
+#. ID 50
+msgctxt "skills.using_message1"
+msgid " casts poison"
+msgstr ""
+
+#. ID 51
+msgctxt "skills.name"
+msgid "Blind"
+msgstr ""
+
+#. ID 51
+msgctxt "skills.description"
+msgid "Causes all enemies to be blinded"
+msgstr ""
+
+#. ID 51
+msgctxt "skills.using_message1"
+msgid " casts blind"
+msgstr ""
+
+#. ID 52
+msgctxt "skills.name"
+msgid "Silence"
+msgstr ""
+
+#. ID 52
+msgctxt "skills.description"
+msgid "Causes all enemies to be silenced"
+msgstr ""
+
+#. ID 52
+msgctxt "skills.using_message1"
+msgid " casts silence"
+msgstr ""
+
+#. ID 53
+msgctxt "skills.name"
+msgid "WildRun"
+msgstr ""
+
+#. ID 53
+msgctxt "skills.description"
+msgid "Causes all enemies to become berserk"
+msgstr ""
+
+#. ID 53
+msgctxt "skills.using_message1"
+msgid " casts beserk"
+msgstr ""
+
+#. ID 54
+msgctxt "skills.name"
+msgid "Confusion"
+msgstr ""
+
+#. ID 54
+msgctxt "skills.description"
+msgid "Causes all enemies to be confused"
+msgstr ""
+
+#. ID 54
+msgctxt "skills.using_message1"
+msgid " casts confusion"
+msgstr ""
+
+#. ID 55
+msgctxt "skills.description"
+msgid "Causes all enemies to fall asleep"
+msgstr ""
+
+#. ID 55
+msgctxt "skills.using_message1"
+msgid " casts sleep"
+msgstr ""
+
+#. ID 56
+msgctxt "skills.name"
+msgid "Paralyze"
+msgstr ""
+
+#. ID 56
+msgctxt "skills.description"
+msgid "Causes all enemies to be paralyzed"
+msgstr ""
+
+#. ID 56
+msgctxt "skills.using_message1"
+msgid " casts paralyze"
+msgstr ""
+
+#. ID 58
+msgctxt "skills.name"
+msgid "Attack Up"
+msgstr ""
+
+#. ID 58
+msgctxt "skills.description"
+msgid "Causes attack power to increase"
+msgstr ""
+
+#. ID 58
+msgctxt "skills.using_message1"
+msgid "casts attack up"
+msgstr ""
+
+#. ID 59
+msgctxt "skills.name"
+msgid "Attack Down"
+msgstr ""
+
+#. ID 59
+msgctxt "skills.description"
+msgid "Decrease all enemies attack power"
+msgstr ""
+
+#. ID 59
+msgctxt "skills.using_message1"
+msgid "casts attack down"
+msgstr ""
+
+#. ID 60
+msgctxt "skills.name"
+msgid "Defense Up"
+msgstr ""
+
+#. ID 60
+msgctxt "skills.description"
+msgid "Causes defense power to increase"
+msgstr ""
+
+#. ID 60
+msgctxt "skills.using_message1"
+msgid "casts defense up"
+msgstr ""
+
+#. ID 61
+msgctxt "skills.name"
+msgid "Defense Down"
+msgstr ""
+
+#. ID 61
+msgctxt "skills.description"
+msgid "Decrease all enemies defense power"
+msgstr ""
+
+#. ID 61
+msgctxt "skills.using_message1"
+msgid "casts defense down"
+msgstr ""
+
+#. ID 62
+msgctxt "skills.name"
+msgid "Spirit Up"
+msgstr ""
+
+#. ID 62
+msgctxt "skills.description"
+msgid "Causes mind force to rise"
+msgstr ""
+
+#. ID 62
+msgctxt "skills.using_message1"
+msgid "casts Spirit Up"
+msgstr ""
+
+#. ID 63
+msgctxt "skills.name"
+msgid "Spirit Down"
+msgstr ""
+
+#. ID 63
+msgctxt "skills.description"
+msgid "Decrease all enemies mind force power"
+msgstr ""
+
+#. ID 63
+msgctxt "skills.using_message1"
+msgid "casts spirit down"
+msgstr ""
+
+#. ID 64
+msgctxt "skills.name"
+msgid "Speed Up"
+msgstr ""
+
+#. ID 64
+msgctxt "skills.description"
+msgid "Causes speed to rise"
+msgstr ""
+
+#. ID 64
+msgctxt "skills.using_message1"
+msgid "casts speed up"
+msgstr ""
+
+#. ID 65
+msgctxt "skills.name"
+msgid "Speed Down"
+msgstr ""
+
+#. ID 65
+msgctxt "skills.description"
+msgid "Causes all enemies speed to go down"
+msgstr ""
+
+#. ID 65
+msgctxt "skills.using_message1"
+msgid "casts speed down"
+msgstr ""
+
+#. ID 66
+msgctxt "skills.name"
+msgid "Heat Barrier"
+msgstr ""
+
+#. ID 66
+msgctxt "skills.description"
+msgid "Protects The whole party against fire attacks"
+msgstr ""
+
+#. ID 66
+msgctxt "skills.using_message1"
+msgid "casts heat barrier"
+msgstr ""
+
+#. ID 67
+msgctxt "skills.name"
+msgid "Cold Barrier"
+msgstr ""
+
+#. ID 67
+msgctxt "skills.description"
+msgid "Protects The whole party against ice attacks"
+msgstr ""
+
+#. ID 67
+msgctxt "skills.using_message1"
+msgid "casts cold barrier"
+msgstr ""
+
+#. ID 68
+msgctxt "skills.name"
+msgid "Hp Absorb"
+msgstr ""
+
+#. ID 68
+msgctxt "skills.description"
+msgid "Absorbs 20 hp from an enemy"
+msgstr ""
+
+#. ID 68
+msgctxt "skills.using_message1"
+msgid "casts hp absorb"
+msgstr ""
+
+#. ID 69
+msgctxt "skills.name"
+msgid "Mp Absorb"
+msgstr ""
+
+#. ID 69
+msgctxt "skills.description"
+msgid "Absorbs 20 mp from an enemy"
+msgstr ""
+
+#. ID 69
+msgctxt "skills.using_message1"
+msgid "casts mp absorb"
+msgstr ""
+
+#. ID 71
+msgctxt "skills.name"
+msgid "Teleport"
+msgstr ""
+
+#. ID 71
+msgctxt "skills.description"
+msgid "Teleports to a visited place"
+msgstr ""
+
+#. ID 71
+msgctxt "skills.using_message1"
+msgid "‚̓eƒŒƒ|[ƒg‚ð¥‚¦‚½I"
+msgstr ""
+
+#. ID 72
+msgctxt "skills.name"
+msgid "Escape"
+msgstr ""
+
+#. ID 72
+msgctxt "skills.description"
+msgid "Escapes from a dungeon"
+msgstr ""
+
+#. ID 72
+msgctxt "skills.using_message1"
+msgid "‚̓GƒXƒP[ƒv‚ð¥‚¦‚½I"
+msgstr ""
+
+#. ID 74
+msgctxt "skills.name"
+msgid "Fire"
+msgstr ""
+
+#. ID 74
+#. ID 75
+#. ID 76
+msgctxt "skills.description"
+msgid "An attack with the elemental power of fire"
+msgstr ""
+
+#. ID 74
+#. ID 75
+msgctxt "skills.using_message1"
+msgid "casts flame"
+msgstr ""
+
+#. ID 75
+msgctxt "skills.name"
+msgid "Flame"
+msgstr ""
+
+#. ID 76
+msgctxt "skills.name"
+msgid "Fire Ball"
+msgstr ""
+
+#. ID 76
+msgctxt "skills.using_message1"
+msgid "casts fire ball"
+msgstr ""
+
+#. ID 77
+msgctxt "skills.name"
+msgid "Flame Line"
+msgstr ""
+
+#. ID 77
+#. ID 78
+#. ID 79
+msgctxt "skills.description"
+msgid "A fire attack that damages all enemies"
+msgstr ""
+
+#. ID 77
+msgctxt "skills.using_message1"
+msgid "cast flame line"
+msgstr ""
+
+#. ID 78
+msgctxt "skills.name"
+msgid "Flame Blast"
+msgstr ""
+
+#. ID 78
+msgctxt "skills.using_message1"
+msgid "casts flame blast"
+msgstr ""
+
+#. ID 79
+msgctxt "skills.name"
+msgid "Brush Fire"
+msgstr ""
+
+#. ID 79
+msgctxt "skills.using_message1"
+msgid "casts brush fire"
+msgstr ""
+
+#. ID 80
+msgctxt "skills.name"
+msgid "Ice"
+msgstr ""
+
+#. ID 80
+#. ID 81
+#. ID 82
+msgctxt "skills.description"
+msgid "An attack with the elemental power of ice"
+msgstr ""
+
+#. ID 80
+msgctxt "skills.using_message1"
+msgid "casts ice"
+msgstr ""
+
+#. ID 81
+msgctxt "skills.name"
+msgid "Ice Crystal"
+msgstr ""
+
+#. ID 81
+msgctxt "skills.using_message1"
+msgid "casts ice crystal"
+msgstr ""
+
+#. ID 82
+msgctxt "skills.name"
+msgid "Frost"
+msgstr ""
+
+#. ID 82
+msgctxt "skills.using_message1"
+msgid "casts frost"
+msgstr ""
+
+#. ID 83
+msgctxt "skills.name"
+msgid "Frost Wave"
+msgstr ""
+
+#. ID 83
+#. ID 84
+#. ID 85
+msgctxt "skills.description"
+msgid "A ice attack that damages all enemies"
+msgstr ""
+
+#. ID 83
+msgctxt "skills.using_message1"
+msgid "casts frost wave"
+msgstr ""
+
+#. ID 84
+msgctxt "skills.name"
+msgid "Icicle"
+msgstr ""
+
+#. ID 84
+msgctxt "skills.using_message1"
+msgid "casts icicle"
+msgstr ""
+
+#. ID 85
+msgctxt "skills.name"
+msgid "Winter"
+msgstr ""
+
+#. ID 85
+msgctxt "skills.using_message1"
+msgid "casts winter"
+msgstr ""
+
+#. ID 86
+msgctxt "skills.name"
+msgid "Thunder"
+msgstr ""
+
+#. ID 86
+#. ID 87
+#. ID 88
+msgctxt "skills.description"
+msgid "An attack with the elemental power of thunder"
+msgstr ""
+
+#. ID 86
+msgctxt "skills.using_message1"
+msgid "casts thunder"
+msgstr ""
+
+#. ID 87
+msgctxt "skills.name"
+msgid "Flash"
+msgstr ""
+
+#. ID 87
+msgctxt "skills.using_message1"
+msgid "uses flash"
+msgstr ""
+
+#. ID 88
+msgctxt "skills.name"
+msgid "Lightning"
+msgstr ""
+
+#. ID 88
+msgctxt "skills.using_message1"
+msgid "casts lightning"
+msgstr ""
+
+#. ID 89
+msgctxt "skills.name"
+msgid "Sparkle"
+msgstr ""
+
+#. ID 89
+#. ID 90
+#. ID 91
+msgctxt "skills.description"
+msgid "A thunder attack that damages all enemies"
+msgstr ""
+
+#. ID 89
+msgctxt "skills.using_message1"
+msgid "casts sparkle"
+msgstr ""
+
+#. ID 90
+msgctxt "skills.name"
+msgid "Lightning Dance"
+msgstr ""
+
+#. ID 90
+msgctxt "skills.using_message1"
+msgid "  casts lightning dance"
+msgstr ""
+
+#. ID 91
+msgctxt "skills.name"
+msgid "Blast"
+msgstr ""
+
+#. ID 91
+msgctxt "skills.using_message1"
+msgid "casts blast"
+msgstr ""
+
+#. ID 92
+msgctxt "skills.name"
+msgid "Water Tunnel"
+msgstr ""
+
+#. ID 92
+#. ID 93
+#. ID 94
+msgctxt "skills.description"
+msgid "An attack with the elemental power of water"
+msgstr ""
+
+#. ID 92
+msgctxt "skills.using_message1"
+msgid "casts water tunnel"
+msgstr ""
+
+#. ID 93
+msgctxt "skills.name"
+msgid "Water  Beam"
+msgstr ""
+
+#. ID 93
+msgctxt "skills.using_message1"
+msgid "casts water beam"
+msgstr ""
+
+#. ID 94
+msgctxt "skills.name"
+msgid "Bubbles"
+msgstr ""
+
+#. ID 94
+msgctxt "skills.using_message1"
+msgid "casts bubbles"
+msgstr ""
+
+#. ID 95
+msgctxt "skills.name"
+msgid "Water Smash"
+msgstr ""
+
+#. ID 95
+#. ID 96
+#. ID 97
+msgctxt "skills.description"
+msgid "A water attack that damages all enemies"
+msgstr ""
+
+#. ID 95
+msgctxt "skills.using_message1"
+msgid "cast water smash"
+msgstr ""
+
+#. ID 96
+msgctxt "skills.name"
+msgid "Massive Bubbles"
+msgstr ""
+
+#. ID 96
+msgctxt "skills.using_message1"
+msgid "casts massive bubbles"
+msgstr ""
+
+#. ID 97
+msgctxt "skills.using_message1"
+msgid "calls a tidal wave"
+msgstr ""
+
+#. ID 98
+#. ID 99
+#. ID 100
+msgctxt "skills.description"
+msgid "An attack with the elemental power of earth"
+msgstr ""
+
+#. ID 98
+msgctxt "skills.using_message1"
+msgid "casts stone egg!"
+msgstr ""
+
+#. ID 99
+msgctxt "skills.name"
+msgid "Rock throw"
+msgstr ""
+
+#. ID 99
+msgctxt "skills.using_message1"
+msgid "casts rock throw"
+msgstr ""
+
+#. ID 100
+msgctxt "skills.name"
+msgid "Quake"
+msgstr ""
+
+#. ID 100
+msgctxt "skills.using_message1"
+msgid "casts quake"
+msgstr ""
+
+#. ID 101
+msgctxt "skills.name"
+msgid "Earth Smash"
+msgstr ""
+
+#. ID 101
+#. ID 102
+#. ID 103
+msgctxt "skills.description"
+msgid "An earth attack that damages all enemies"
+msgstr ""
+
+#. ID 101
+msgctxt "skills.using_message1"
+msgid "casts earth smash"
+msgstr ""
+
+#. ID 102
+msgctxt "skills.name"
+msgid "Stone Thorn"
+msgstr ""
+
+#. ID 102
+msgctxt "skills.using_message1"
+msgid "casts stone thorn"
+msgstr ""
+
+#. ID 103
+msgctxt "skills.name"
+msgid "Earth Quake"
+msgstr ""
+
+#. ID 103
+msgctxt "skills.using_message1"
+msgid "casts earth quake"
+msgstr ""
+
+#. ID 104
+msgctxt "skills.name"
+msgid "Wind"
+msgstr ""
+
+#. ID 104
+#. ID 105
+#. ID 106
+msgctxt "skills.description"
+msgid "An attack with the elemental power of wind"
+msgstr ""
+
+#. ID 104
+msgctxt "skills.using_message1"
+msgid "casts wind"
+msgstr ""
+
+#. ID 105
+msgctxt "skills.name"
+msgid "Gust"
+msgstr ""
+
+#. ID 105
+msgctxt "skills.using_message1"
+msgid "casts gust"
+msgstr ""
+
+#. ID 106
+msgctxt "skills.name"
+msgid "Wind Tunnel"
+msgstr ""
+
+#. ID 106
+msgctxt "skills.using_message1"
+msgid "casts wind tunnel"
+msgstr ""
+
+#. ID 107
+msgctxt "skills.name"
+msgid "Hurricane"
+msgstr ""
+
+#. ID 107
+#. ID 108
+#. ID 109
+msgctxt "skills.description"
+msgid "A strong wind attack"
+msgstr ""
+
+#. ID 107
+msgctxt "skills.using_message1"
+msgid "casts hurricane"
+msgstr ""
+
+#. ID 108
+msgctxt "skills.name"
+msgid "Tornado"
+msgstr ""
+
+#. ID 108
+msgctxt "skills.using_message1"
+msgid "casts tornado"
+msgstr ""
+
+#. ID 109
+msgctxt "skills.name"
+msgid "Wind Blast"
+msgstr ""
+
+#. ID 109
+msgctxt "skills.using_message1"
+msgid "cast wind blast"
+msgstr ""
+
+#. ID 110
+msgctxt "skills.name"
+msgid "Holy"
+msgstr ""
+
+#. ID 110
+#. ID 111
+#. ID 112
+msgctxt "skills.description"
+msgid "An attack with a holy attribute"
+msgstr ""
+
+#. ID 110
+msgctxt "skills.using_message1"
+msgid "casts holy"
+msgstr ""
+
+#. ID 111
+msgctxt "skills.name"
+msgid "Chat"
+msgstr ""
+
+#. ID 111
+msgctxt "skills.using_message1"
+msgid "does a chant"
+msgstr ""
+
+#. ID 112
+msgctxt "skills.name"
+msgid "Prayer"
+msgstr ""
+
+#. ID 112
+msgctxt "skills.using_message1"
+msgid "does a prayer"
+msgstr ""
+
+#. ID 113
+msgctxt "skills.name"
+msgid "Star Light"
+msgstr ""
+
+#. ID 113
+#. ID 114
+#. ID 115
+msgctxt "skills.description"
+msgid "A holy attack that damages all enemies"
+msgstr ""
+
+#. ID 113
+msgctxt "skills.using_message1"
+msgid "casts star light"
+msgstr ""
+
+#. ID 114
+msgctxt "skills.name"
+msgid "Holy Flash"
+msgstr ""
+
+#. ID 114
+msgctxt "skills.using_message1"
+msgid "casts holy flash"
+msgstr ""
+
+#. ID 115
+msgctxt "skills.name"
+msgid "Preist Light"
+msgstr ""
+
+#. ID 115
+msgctxt "skills.using_message1"
+msgid "casts priest light"
+msgstr ""
+
+#. ID 116
+msgctxt "skills.name"
+msgid "Dark Bolt"
+msgstr ""
+
+#. ID 116
+msgctxt "skills.description"
+msgid "A bolt of darkness"
+msgstr ""
+
+#. ID 116
+msgctxt "skills.using_message1"
+msgid "casts dark bolt"
+msgstr ""
+
+#. ID 117
+msgctxt "skills.name"
+msgid "Dark Wave"
+msgstr ""
+
+#. ID 117
+msgctxt "skills.description"
+msgid "A wave of darkness"
+msgstr ""
+
+#. ID 117
+msgctxt "skills.using_message1"
+msgid "cast dark wave"
+msgstr ""
+
+#. ID 118
+msgctxt "skills.name"
+msgid "Dark Smash"
+msgstr ""
+
+#. ID 118
+msgctxt "skills.description"
+msgid "A smash of darkness"
+msgstr ""
+
+#. ID 118
+msgctxt "skills.using_message1"
+msgid "casts dark smash"
+msgstr ""
+
+#. ID 119
+msgctxt "skills.name"
+msgid "Dark Flash"
+msgstr ""
+
+#. ID 119
+msgctxt "skills.description"
+msgid "A dark flash"
+msgstr ""
+
+#. ID 119
+msgctxt "skills.using_message1"
+msgid "casts dark flash"
+msgstr ""
+
+#. ID 120
+msgctxt "skills.name"
+msgid "Dark Ghosts"
+msgstr ""
+
+#. ID 120
+msgctxt "skills.description"
+msgid "A wave of ghosts"
+msgstr ""
+
+#. ID 120
+msgctxt "skills.using_message1"
+msgid "casts dark ghosts"
+msgstr ""
+
+#. ID 121
+msgctxt "skills.name"
+msgid "Darkness"
+msgstr ""
+
+#. ID 121
+msgctxt "skills.description"
+msgid "A overwhelming force of Darkness"
+msgstr ""
+
+#. ID 121
+msgctxt "skills.using_message1"
+msgid "casts darkness"
+msgstr ""
+
+#. ID 122
+msgctxt "skills.name"
+msgid "Holy Sound"
+msgstr ""
+
+#. ID 122
+msgctxt "skills.description"
+msgid "A holy sound"
+msgstr ""
+
+#. ID 122
+msgctxt "skills.using_message1"
+msgid "casts holy sound"
+msgstr ""
+
+#. ID 123
+msgctxt "skills.name"
+msgid "Holy Cross"
+msgstr ""
+
+#. ID 123
+#. ID 124
+msgctxt "skills.description"
+msgid "A holy attack"
+msgstr ""
+
+#. ID 123
+msgctxt "skills.using_message1"
+msgid "casts holy cross"
+msgstr ""
+
+#. ID 124
+msgctxt "skills.name"
+msgid "Holy Sparkle"
+msgstr ""
+
+#. ID 124
+msgctxt "skills.using_message1"
+msgid "casts holy sparkle"
+msgstr ""
+
+#. ID 125
+msgctxt "skills.name"
+msgid "Holy Savior"
+msgstr ""
+
+#. ID 125
+msgctxt "skills.description"
+msgid "A holy savior spell"
+msgstr ""
+
+#. ID 125
+msgctxt "skills.using_message1"
+msgid "casts holy savior"
+msgstr ""
+
+#. ID 126
+msgctxt "skills.name"
+msgid "Creation"
+msgstr ""
+
+#. ID 126
+msgctxt "skills.description"
+msgid "A holy spell of creation"
+msgstr ""
+
+#. ID 126
+msgctxt "skills.using_message1"
+msgid "casts creation"
+msgstr ""
+
+#. ID 127
+msgctxt "skills.name"
+msgid "Ultima"
+msgstr ""
+
+#. ID 127
+msgctxt "skills.description"
+msgid "The holy spell of ultima"
+msgstr ""
+
+#. ID 127
+msgctxt "skills.using_message1"
+msgid "casts ultima"
+msgstr ""
+
+#. ID 129
+msgctxt "skills.name"
+msgid "Switch On!"
+msgstr ""
+
+#. ID 129
+msgctxt "skills.description"
+msgid "Activates Switch 0002"
+msgstr ""
+
+#. ID 1
+msgctxt "items.name"
+msgid "Potion"
+msgstr ""
+
+#. ID 1
+msgctxt "items.description"
+msgid "Recovers 50 hp"
+msgstr ""
+
+#. ID 2
+msgctxt "items.name"
+msgid "Test item"
+msgstr ""
+
+#. ID 2
+msgctxt "items.description"
+msgid "Recovers 250 HP"
+msgstr ""
+
+#. ID 3
+msgctxt "items.name"
+msgid "Magic Ether"
+msgstr ""
+
+#. ID 3
+msgctxt "items.description"
+msgid "Restore 80 mp"
+msgstr ""
+
+#. ID 4
+msgctxt "items.name"
+msgid "Miracle Drop"
+msgstr ""
+
+#. ID 4
+msgctxt "items.description"
+msgid "Restores Mp and Hp to 100%"
+msgstr ""
+
+#. ID 5
+msgctxt "items.name"
+msgid "Phoenix Down"
+msgstr ""
+
+#. ID 5
+msgctxt "items.description"
+msgid "Revive  a  Dead  Ally"
+msgstr ""
+
+#. ID 6
+msgctxt "items.name"
+msgid "Antidote"
+msgstr ""
+
+#. ID 6
+msgctxt "items.description"
+msgid "Cures  Poison"
+msgstr ""
+
+#. ID 7
+msgctxt "items.name"
+msgid "OmniAntidote"
+msgstr ""
+
+#. ID 7
+msgctxt "items.description"
+msgid "Cures  All  Bad  Conditions"
+msgstr ""
+
+#. ID 8
+msgctxt "items.name"
+msgid "Pocket Shelter"
+msgstr ""
+
+#. ID 8
+msgctxt "items.description"
+msgid "All Allies Full Recovery. (Unusable in  battle)"
+msgstr ""
+
+#. ID 9
+#. ID 16
+#. ID 43
+#. ID 52
+#. ID 66
+#. ID 75
+msgctxt "items.name"
+msgid "--------------------"
+msgstr ""
+
+#. ID 10
+msgctxt "items.name"
+msgid "Apple"
+msgstr ""
+
+#. ID 10
+msgctxt "items.description"
+msgid "Raises max Hp by 5"
+msgstr ""
+
+#. ID 11
+msgctxt "items.name"
+msgid "MP Apple"
+msgstr ""
+
+#. ID 11
+msgctxt "items.description"
+msgid "Raises Max mp by 5"
+msgstr ""
+
+#. ID 12
+msgctxt "items.name"
+msgid "Powr-Up"
+msgstr ""
+
+#. ID 12
+msgctxt "items.description"
+msgid "Raises attack power by 3"
+msgstr ""
+
+#. ID 13
+msgctxt "items.name"
+msgid "Defensive-Up"
+msgstr ""
+
+#. ID 13
+msgctxt "items.description"
+msgid "Raises defensive power by 3"
+msgstr ""
+
+#. ID 14
+msgctxt "items.name"
+msgid "Mind-Up"
+msgstr ""
+
+#. ID 14
+msgctxt "items.description"
+msgid "Raises mind force by 3"
+msgstr ""
+
+#. ID 15
+msgctxt "items.name"
+msgid "Speed Up"
+msgstr ""
+
+#. ID 15
+msgctxt "items.description"
+msgid "Raises agility by 3"
+msgstr ""
+
+#. ID 17
+msgctxt "items.name"
+msgid "Club"
+msgstr ""
+
+#. ID 17
+msgctxt "items.description"
+msgid "A club"
+msgstr ""
+
+#. ID 18
+msgctxt "items.name"
+msgid "Iron sword"
+msgstr ""
+
+#. ID 18
+msgctxt "items.description"
+msgid "The generally, widely used iron sword"
+msgstr ""
+
+#. ID 19
+msgctxt "items.name"
+msgid "Spear"
+msgstr ""
+
+#. ID 19
+msgctxt "items.description"
+msgid "A spear"
+msgstr ""
+
+#. ID 20
+msgctxt "items.name"
+msgid "Bow"
+msgstr ""
+
+#. ID 20
+msgctxt "items.description"
+msgid "A bow"
+msgstr ""
+
+#. ID 21
+msgctxt "items.name"
+msgid "Claw"
+msgstr ""
+
+#. ID 21
+msgctxt "items.description"
+msgid "A claw"
+msgstr ""
+
+#. ID 22
+msgctxt "items.name"
+msgid "Thin Blade"
+msgstr ""
+
+#. ID 22
+msgctxt "items.description"
+msgid "A thin blade"
+msgstr ""
+
+#. ID 23
+msgctxt "items.name"
+msgid "Iron Knuckle"
+msgstr ""
+
+#. ID 23
+msgctxt "items.description"
+msgid "An iron knuckle"
+msgstr ""
+
+#. ID 24
+msgctxt "items.name"
+msgid "Leather Fist"
+msgstr ""
+
+#. ID 24
+msgctxt "items.description"
+msgid "A fist of leather worn on the hands"
+msgstr ""
+
+#. ID 25
+msgctxt "items.name"
+msgid "Flint Spear"
+msgstr ""
+
+#. ID 25
+msgctxt "items.description"
+msgid "A spear with a flint head"
+msgstr ""
+
+#. ID 26
+msgctxt "items.name"
+msgid "Thick Blade"
+msgstr ""
+
+#. ID 26
+msgctxt "items.description"
+msgid "A thick blade"
+msgstr ""
+
+#. ID 27
+msgctxt "items.name"
+msgid "Long Bow"
+msgstr ""
+
+#. ID 27
+msgctxt "items.description"
+msgid "A long range bow"
+msgstr ""
+
+#. ID 28
+msgctxt "items.name"
+msgid "Axe"
+msgstr ""
+
+#. ID 28
+msgctxt "items.description"
+msgid "An axe"
+msgstr ""
+
+#. ID 29
+msgctxt "items.name"
+msgid "Katana"
+msgstr ""
+
+#. ID 29
+msgctxt "items.description"
+msgid "A nicely made sword"
+msgstr ""
+
+#. ID 30
+msgctxt "items.name"
+msgid "Arbalet"
+msgstr ""
+
+#. ID 30
+msgctxt "items.description"
+msgid "A kind of spear"
+msgstr ""
+
+#. ID 31
+msgctxt "items.name"
+msgid "Metal Fists"
+msgstr ""
+
+#. ID 31
+msgctxt "items.description"
+msgid "A glove made of metal that fits over ones hands"
+msgstr ""
+
+#. ID 32
+msgctxt "items.name"
+msgid "Soul Blade"
+msgstr ""
+
+#. ID 32
+msgctxt "items.description"
+msgid "A blade made out of one of the finest steels"
+msgstr ""
+
+#. ID 33
+msgctxt "items.name"
+msgid "Crossbow"
+msgstr ""
+
+#. ID 33
+msgctxt "items.description"
+msgid "An accurate and more effective bow"
+msgstr ""
+
+#. ID 34
+msgctxt "items.name"
+msgid "Spiked Knuckles"
+msgstr ""
+
+#. ID 34
+msgctxt "items.description"
+msgid "Strong knuckles with spikes on them"
+msgstr ""
+
+#. ID 35
+msgctxt "items.name"
+msgid "Bear Claws"
+msgstr ""
+
+#. ID 35
+msgctxt "items.description"
+msgid "Claws as strong as a bear"
+msgstr ""
+
+#. ID 36
+msgctxt "items.name"
+msgid "Bee Sting"
+msgstr ""
+
+#. ID 36
+msgctxt "items.description"
+msgid "A special made spear with incredible power"
+msgstr ""
+
+#. ID 37
+msgctxt "items.name"
+msgid "Long Sword"
+msgstr ""
+
+#. ID 37
+msgctxt "items.description"
+msgid "A very long but thin sword"
+msgstr ""
+
+#. ID 38
+msgctxt "items.name"
+msgid "Big Axe"
+msgstr ""
+
+#. ID 38
+msgctxt "items.description"
+msgid "A much bigger version of the axe"
+msgstr ""
+
+#. ID 39
+msgctxt "items.name"
+msgid "Ice Bow"
+msgstr ""
+
+#. ID 39
+msgctxt "items.description"
+msgid "A bow with the elemental power of ice"
+msgstr ""
+
+#. ID 40
+msgctxt "items.name"
+msgid "Dragon Claws"
+msgstr ""
+
+#. ID 40
+msgctxt "items.description"
+msgid "Claws with the power of a dragon"
+msgstr ""
+
+#. ID 41
+msgctxt "items.name"
+msgid "Titan Spear"
+msgstr ""
+
+#. ID 41
+msgctxt "items.description"
+msgid "The most powerful kind of spear ever made"
+msgstr ""
+
+#. ID 42
+msgctxt "items.name"
+msgid "Titanium Sword"
+msgstr ""
+
+#. ID 42
+msgctxt "items.description"
+msgid "A powerful sword made out of titanium"
+msgstr ""
+
+#. ID 44
+msgctxt "items.name"
+msgid "Wooden Shield"
+msgstr ""
+
+#. ID 44
+msgctxt "items.description"
+msgid "A shield made out of wood"
+msgstr ""
+
+#. ID 45
+msgctxt "items.name"
+msgid "Bronze Shield"
+msgstr ""
+
+#. ID 45
+msgctxt "items.description"
+msgid "A shield made out of bronze"
+msgstr ""
+
+#. ID 46
+msgctxt "items.name"
+msgid "Heavy Shield"
+msgstr ""
+
+#. ID 46
+msgctxt "items.description"
+msgid "A heavy but powerful shield"
+msgstr ""
+
+#. ID 47
+msgctxt "items.name"
+msgid "Iron Shield"
+msgstr ""
+
+#. ID 47
+msgctxt "items.description"
+msgid "A shield made of iron"
+msgstr ""
+
+#. ID 48
+msgctxt "items.name"
+msgid "Titanium Shield"
+msgstr ""
+
+#. ID 48
+msgctxt "items.description"
+msgid "A shield made from titanium"
+msgstr ""
+
+#. ID 49
+msgctxt "items.name"
+msgid "Body Shield"
+msgstr ""
+
+#. ID 49
+msgctxt "items.description"
+msgid "A powerful shield the size of the body"
+msgstr ""
+
+#. ID 50
+msgctxt "items.name"
+msgid "Sacred Shield"
+msgstr ""
+
+#. ID 50
+msgctxt "items.description"
+msgid "A holy shield"
+msgstr ""
+
+#. ID 51
+msgctxt "items.name"
+msgid "Dragon Scale"
+msgstr ""
+
+#. ID 51
+msgctxt "items.description"
+msgid "A shield with the toughness of a dragons scales"
+msgstr ""
+
+#. ID 53
+msgctxt "items.name"
+msgid "Robe"
+msgstr ""
+
+#. ID 53
+msgctxt "items.description"
+msgid "A robe made out of fine silk"
+msgstr ""
+
+#. ID 54
+msgctxt "items.name"
+msgid "Cloth Armor"
+msgstr ""
+
+#. ID 54
+msgctxt "items.description"
+msgid "The armor which was made with robust cloth"
+msgstr ""
+
+#. ID 55
+msgctxt "items.name"
+msgid "Wood Armor"
+msgstr ""
+
+#. ID 55
+msgctxt "items.description"
+msgid "An armor made of wood"
+msgstr ""
+
+#. ID 56
+msgctxt "items.name"
+msgid "Leather Armor"
+msgstr ""
+
+#. ID 56
+msgctxt "items.description"
+msgid "An Armor made of fine leather"
+msgstr ""
+
+#. ID 57
+msgctxt "items.name"
+msgid "Light Armor"
+msgstr ""
+
+#. ID 57
+msgctxt "items.description"
+msgid "Light but powerful armor"
+msgstr ""
+
+#. ID 58
+msgctxt "items.name"
+msgid "Heavy Armor"
+msgstr ""
+
+#. ID 58
+msgctxt "items.description"
+msgid "Heavier but more powerful armor"
+msgstr ""
+
+#. ID 59
+msgctxt "items.name"
+msgid "Steel Armor"
+msgstr ""
+
+#. ID 59
+msgctxt "items.description"
+msgid "Armor made from high quality steel"
+msgstr ""
+
+#. ID 60
+msgctxt "items.name"
+msgid "Iron Armor"
+msgstr ""
+
+#. ID 60
+msgctxt "items.description"
+msgid "Armor made from iron"
+msgstr ""
+
+#. ID 61
+msgctxt "items.name"
+msgid "Armadillo Armor"
+msgstr ""
+
+#. ID 61
+msgctxt "items.description"
+msgid "Tough armor made to look that of an armadillo's"
+msgstr ""
+
+#. ID 62
+msgctxt "items.name"
+msgid "Bronze Armor"
+msgstr ""
+
+#. ID 62
+msgctxt "items.description"
+msgid "Armor made of Bronze"
+msgstr ""
+
+#. ID 63
+msgctxt "items.name"
+msgid "Diamond Armor"
+msgstr ""
+
+#. ID 63
+msgctxt "items.description"
+msgid "Armor made of the toughest jewel a diamond"
+msgstr ""
+
+#. ID 64
+msgctxt "items.name"
+msgid "Titanium Armor"
+msgstr ""
+
+#. ID 64
+msgctxt "items.description"
+msgid "Armor made of pure titanium"
+msgstr ""
+
+#. ID 65
+msgctxt "items.name"
+msgid "Dragon Armor"
+msgstr ""
+
+#. ID 65
+msgctxt "items.description"
+msgid "Armor made from the tough scales of a dragon"
+msgstr ""
+
+#. ID 67
+msgctxt "items.name"
+msgid "Hat"
+msgstr ""
+
+#. ID 67
+msgctxt "items.description"
+msgid "A plain hat"
+msgstr ""
+
+#. ID 68
+msgctxt "items.name"
+msgid "Wood Helmet"
+msgstr ""
+
+#. ID 68
+msgctxt "items.description"
+msgid "A helmet made of wood"
+msgstr ""
+
+#. ID 69
+msgctxt "items.name"
+msgid "Leather Helmet"
+msgstr ""
+
+#. ID 69
+msgctxt "items.description"
+msgid "A helmet made of leather"
+msgstr ""
+
+#. ID 70
+msgctxt "items.name"
+msgid "Light Helmet"
+msgstr ""
+
+#. ID 70
+msgctxt "items.description"
+msgid "A light but powerful helmet"
+msgstr ""
+
+#. ID 71
+msgctxt "items.name"
+msgid "Heavy Helmet"
+msgstr ""
+
+#. ID 71
+msgctxt "items.description"
+msgid "A heavier but more powerful helmet"
+msgstr ""
+
+#. ID 72
+msgctxt "items.name"
+msgid "Steel Helmet"
+msgstr ""
+
+#. ID 72
+msgctxt "items.description"
+msgid "A helmet made of steel"
+msgstr ""
+
+#. ID 73
+msgctxt "items.name"
+msgid "Iron Helmet"
+msgstr ""
+
+#. ID 73
+msgctxt "items.description"
+msgid "A helmet made of iron"
+msgstr ""
+
+#. ID 74
+msgctxt "items.name"
+msgid "Dragon Helmet"
+msgstr ""
+
+#. ID 74
+msgctxt "items.description"
+msgid "A helmet made from dragon scales"
+msgstr ""
+
+#. ID 76
+msgctxt "items.name"
+msgid "Talisman"
+msgstr ""
+
+#. ID 76
+msgctxt "items.description"
+msgid "Allows an ally to kill any enemy"
+msgstr ""
+
+#. ID 77
+msgctxt "items.name"
+msgid "Magic Pedant"
+msgstr ""
+
+#. ID 77
+msgctxt "items.description"
+msgid "Half's the mp cost"
+msgstr ""
+
+#. ID 78
+msgctxt "items.name"
+msgid "Safe Tea Boots"
+msgstr ""
+
+#. ID 78
+msgctxt "items.description"
+msgid "Can walk over any terrain without damage."
+msgstr ""
+
+#. ID 79
+msgctxt "items.name"
+msgid "Bandana"
+msgstr ""
+
+#. ID 79
+msgctxt "items.description"
+msgid "A bandana that increases the attack by 5"
+msgstr ""
+
+#. ID 80
+msgctxt "items.name"
+msgid "Magic Ring"
+msgstr ""
+
+#. ID 80
+msgctxt "items.description"
+msgid "Increase mind force by 7"
+msgstr ""
+
+#. ID 81
+msgctxt "items.name"
+msgid "Switcher"
+msgstr ""
+
+#. ID 81
+msgctxt "items.description"
+msgid "Enables Switch 0001"
+msgstr ""
+
+#. ID 1
+msgctxt "enemies.name"
+msgid "Slime"
+msgstr ""
+
+#. ID 2
+msgctxt "enemies.name"
+msgid "Bat"
+msgstr ""
+
+#. ID 3
+msgctxt "enemies.name"
+msgid "Spider"
+msgstr ""
+
+#. ID 4
+msgctxt "enemies.name"
+msgid "Snake"
+msgstr ""
+
+#. ID 5
+msgctxt "enemies.name"
+msgid "Big Snake"
+msgstr ""
+
+#. ID 6
+msgctxt "enemies.name"
+msgid "Mystic Knight"
+msgstr ""
+
+#. ID 7
+msgctxt "enemies.name"
+msgid "Ghost"
+msgstr ""
+
+#. ID 8
+msgctxt "enemies.name"
+msgid "Ice Flame"
+msgstr ""
+
+#. ID 9
+msgctxt "enemies.name"
+msgid "Mystic Fish"
+msgstr ""
+
+#. ID 10
+msgctxt "enemies.name"
+msgid "Will-o'-the-wisp"
+msgstr ""
+
+#. ID 11
+msgctxt "enemies.name"
+msgid "Messenger Demon"
+msgstr ""
+
+#. ID 12
+msgctxt "enemies.name"
+msgid "Skeleton"
+msgstr ""
+
+#. ID 13
+msgctxt "enemies.name"
+msgid "Phosphorous Gobu"
+msgstr ""
+
+#. ID 14
+msgctxt "enemies.name"
+msgid "Zombie"
+msgstr ""
+
+#. ID 15
+msgctxt "enemies.name"
+msgid "Oak"
+msgstr ""
+
+#. ID 16
+msgctxt "enemies.name"
+msgid "Golem"
+msgstr ""
+
+#. ID 17
+msgctxt "enemies.name"
+msgid "Wolf"
+msgstr ""
+
+#. ID 18
+msgctxt "enemies.name"
+msgid "Mimic"
+msgstr ""
+
+#. ID 19
+msgctxt "enemies.name"
+msgid "Rich"
+msgstr ""
+
+#. ID 20
+msgctxt "enemies.name"
+msgid "Lizadrman"
+msgstr ""
+
+#. ID 21
+msgctxt "enemies.name"
+msgid "Ghoul"
+msgstr ""
+
+#. ID 22
+msgctxt "enemies.name"
+msgid "Scythe Demon"
+msgstr ""
+
+#. ID 23
+msgctxt "enemies.name"
+msgid "Knight"
+msgstr ""
+
+#. ID 24
+msgctxt "enemies.name"
+msgid "Medusa"
+msgstr ""
+
+#. ID 25
+msgctxt "enemies.name"
+msgid "Purple Dragon"
+msgstr ""
+
+#. ID 26
+msgctxt "enemies.name"
+msgid "Hell Knight"
+msgstr ""
+
+#. ID 27
+msgctxt "enemies.name"
+msgid "Thief"
+msgstr ""
+
+#. ID 28
+msgctxt "enemies.name"
+msgid "Chimera"
+msgstr ""
+
+#. ID 29
+msgctxt "enemies.name"
+msgid "Dark Elf"
+msgstr ""
+
+#. ID 30
+msgctxt "enemies.name"
+msgid "Gargoyle"
+msgstr ""
+
+#. ID 31
+msgctxt "enemies.name"
+msgid "Harpy"
+msgstr ""
+
+#. ID 32
+msgctxt "enemies.name"
+msgid "Minotaur"
+msgstr ""
+
+#. ID 33
+msgctxt "enemies.name"
+msgid "Unholy angel"
+msgstr ""
+
+#. ID 34
+msgctxt "enemies.name"
+msgid "Red Scorpion"
+msgstr ""
+
+#. ID 35
+msgctxt "enemies.name"
+msgid "Dragon"
+msgstr ""
+
+#. ID 36
+msgctxt "enemies.name"
+msgid "Wraith"
+msgstr ""
+
+#. ID 37
+msgctxt "enemies.name"
+msgid "Levithan"
+msgstr ""
+
+#. ID 38
+msgctxt "enemies.name"
+msgid "Dark Knight"
+msgstr ""
+
+#. ID 39
+msgctxt "enemies.name"
+msgid "Blue Dragon"
+msgstr ""
+
+#. ID 40
+msgctxt "enemies.name"
+msgid "Demon"
+msgstr ""
+
+#. ID 41
+msgctxt "enemies.name"
+msgid "Mistress"
+msgstr ""
+
+#. ID 42
+msgctxt "enemies.name"
+msgid "Cobra"
+msgstr ""
+
+#. ID 43
+msgctxt "enemies.name"
+msgid "Knight Dragon"
+msgstr ""
+
+#. ID 44
+msgctxt "enemies.name"
+msgid "Demon King"
+msgstr ""
+
+#. ID 45
+msgctxt "enemies.name"
+msgid "Witch"
+msgstr ""
+
+#. ID 1
+msgctxt "states.name"
+msgid "Dead"
+msgstr ""
+
+#. ID 1
+msgctxt "states.message_actor"
+msgid " has fallen!"
+msgstr ""
+
+#. ID 1
+msgctxt "states.message_enemy"
+msgid " collapses!"
+msgstr ""
+
+#. ID 1
+msgctxt "states.message_recovery"
+msgid " has revived!"
+msgstr ""
+
+#. ID 2
+msgctxt "states.name"
+msgid "Poison"
+msgstr ""
+
+#. ID 2
+msgctxt "states.message_actor"
+msgid " has been poisoned"
+msgstr ""
+
+#. ID 2
+msgctxt "states.message_enemy"
+msgid " has been poisoned"
+msgstr ""
+
+#. ID 2
+msgctxt "states.message_recovery"
+msgid " is no longer poisoned"
+msgstr ""
+
+#. ID 3
+msgctxt "states.name"
+msgid "Blind"
+msgstr ""
+
+#. ID 3
+msgctxt "states.message_actor"
+msgid " is now blind"
+msgstr ""
+
+#. ID 3
+msgctxt "states.message_enemy"
+msgid " has become blind"
+msgstr ""
+
+#. ID 3
+msgctxt "states.message_recovery"
+msgid " is no longer blind"
+msgstr ""
+
+#. ID 4
+msgctxt "states.name"
+msgid "Silence"
+msgstr ""
+
+#. ID 4
+msgctxt "states.message_actor"
+msgid " has become silenced"
+msgstr ""
+
+#. ID 4
+msgctxt "states.message_enemy"
+msgid " has become silenced"
+msgstr ""
+
+#. ID 4
+msgctxt "states.message_recovery"
+msgid " is no longer silenced"
+msgstr ""
+
+#. ID 5
+msgctxt "states.name"
+msgid "Berserk"
+msgstr ""
+
+#. ID 5
+msgctxt "states.message_actor"
+msgid " has become beserk"
+msgstr ""
+
+#. ID 5
+msgctxt "states.message_enemy"
+msgid " has become beserk"
+msgstr ""
+
+#. ID 5
+msgctxt "states.message_recovery"
+msgid " is no longer beserk"
+msgstr ""
+
+#. ID 6
+msgctxt "states.name"
+msgid "Chaos"
+msgstr ""
+
+#. ID 6
+msgctxt "states.message_actor"
+msgid " is now confused"
+msgstr ""
+
+#. ID 6
+msgctxt "states.message_enemy"
+msgid " has become confused"
+msgstr ""
+
+#. ID 6
+msgctxt "states.message_recovery"
+msgid " is no longer confused"
+msgstr ""
+
+#. ID 7
+msgctxt "states.name"
+msgid "Sleep"
+msgstr ""
+
+#. ID 7
+msgctxt "states.message_actor"
+msgid " has fallen fast asleep"
+msgstr ""
+
+#. ID 7
+msgctxt "states.message_enemy"
+msgid " falls fast asleep"
+msgstr ""
+
+#. ID 7
+msgctxt "states.message_recovery"
+msgid " is now awake"
+msgstr ""
+
+#. ID 8
+msgctxt "states.name"
+msgid "Numb"
+msgstr ""
+
+#. ID 8
+msgctxt "states.message_actor"
+msgid " has become numb"
+msgstr ""
+
+#. ID 8
+msgctxt "states.message_enemy"
+msgid " has become numb"
+msgstr ""
+
+#. ID 8
+msgctxt "states.message_recovery"
+msgid " is no longer numb"
+msgstr ""
+
+#. ID 9
+msgctxt "states.name"
+msgid "Shock"
+msgstr ""
+
+#. ID 9
+msgctxt "states.message_actor"
+msgid " has become shocked for a move"
+msgstr ""
+
+#. ID 9
+msgctxt "states.message_enemy"
+msgid " has become shocked for a move"
+msgstr ""
+
+#. ID 9
+msgctxt "states.message_recovery"
+msgid " is no longer shocked"
+msgstr ""
+
+#. ID 10
+msgctxt "states.name"
+msgid "MindBlow"
+msgstr ""
+
+#. ID 10
+msgctxt "states.message_actor"
+msgid " mind has been blown"
+msgstr ""
+
+#. ID 10
+msgctxt "states.message_enemy"
+msgid " mind has been blown"
+msgstr ""
+
+#. ID 10
+msgctxt "states.message_recovery"
+msgid " is no longer under mindblow"
+msgstr ""
+
+msgctxt "terms.encounter"
+msgid " emerges!"
+msgstr ""
+
+msgctxt "terms.special_combat"
+msgid " Pre-emptive attack"
+msgstr ""
+
+msgctxt "terms.escape_success"
+msgid " You ran away safely!"
+msgstr ""
+
+msgctxt "terms.escape_failure"
+msgid " You Failed to escape..."
+msgstr ""
+
+msgctxt "terms.victory"
+msgid " You won a combat!"
+msgstr ""
+
+msgctxt "terms.defeat"
+msgid " Your Party has Perished"
+msgstr ""
+
+msgctxt "terms.exp_received"
+msgid " EXP"
+msgstr ""
+
+msgctxt "terms.gold_recieved_a"
+msgid " You found"
+msgstr ""
+
+msgctxt "terms.gold_recieved_b"
+msgid " money!"
+msgstr ""
+
+msgctxt "terms.item_recieved"
+msgid " recieved!"
+msgstr ""
+
+msgctxt "terms.attacking"
+msgid " attacks the enemy"
+msgstr ""
+
+msgctxt "terms.enemy_critical"
+msgid " A critical hit!"
+msgstr ""
+
+msgctxt "terms.actor_critical"
+msgid " A critical blow!"
+msgstr ""
+
+msgctxt "terms.defending"
+msgid " defends."
+msgstr ""
+
+msgctxt "terms.observing"
+msgid " is waiting and watching."
+msgstr ""
+
+msgctxt "terms.focus"
+msgid " is building strength."
+msgstr ""
+
+msgctxt "terms.autodestruction"
+msgid " pounces."
+msgstr ""
+
+msgctxt "terms.enemy_escape"
+msgid " runs away!"
+msgstr ""
+
+msgctxt "terms.enemy_transform"
+msgid " transforms."
+msgstr ""
+
+msgctxt "terms.enemy_damaged"
+msgid " hp is lost"
+msgstr ""
+
+msgctxt "terms.enemy_undamaged"
+msgid " misses"
+msgstr ""
+
+msgctxt "terms.actor_damaged"
+msgid " hp is lost"
+msgstr ""
+
+msgctxt "terms.actor_undamaged"
+msgid " misses"
+msgstr ""
+
+msgctxt "terms.skill_failure_a"
+msgid " Failed"
+msgstr ""
+
+msgctxt "terms.skill_failure_b"
+msgid " Failed"
+msgstr ""
+
+msgctxt "terms.skill_failure_c"
+msgid " Failed"
+msgstr ""
+
+msgctxt "terms.dodge"
+msgid " dodges"
+msgstr ""
+
+msgctxt "terms.use_item"
+msgid "uses"
+msgstr ""
+
+msgctxt "terms.hp_recovery"
+msgid " Recovered"
+msgstr ""
+
+msgctxt "terms.parameter_increase"
+msgid " "
+msgstr ""
+
+msgctxt "terms.resistance_increase"
+msgid "Defense increases!"
+msgstr ""
+
+msgctxt "terms.resistance_decrease"
+msgid "Defense Decreases!"
+msgstr ""
+
+msgctxt "terms.level_up"
+msgid "Raised a level!"
+msgstr ""
+
+msgctxt "terms.skill_learned"
+msgid "Acquired"
+msgstr ""
+
+msgctxt "terms.shop_greeting1"
+msgid "How can i help you?"
+msgstr ""
+
+msgctxt "terms.shop_regreeting1"
+msgid "Hurry up and buy!!!"
+msgstr ""
+
+msgctxt "terms.shop_buy1"
+msgid " Buy"
+msgstr ""
+
+msgctxt "terms.shop_sell1"
+msgid " Sell"
+msgstr ""
+
+msgctxt "terms.shop_leave1"
+msgid " Leave"
+msgstr ""
+
+msgctxt "terms.shop_buy_select1"
+msgid " What do you want to buy?"
+msgstr ""
+
+msgctxt "terms.shop_buy_number1"
+msgid " How Many"
+msgstr ""
+
+msgctxt "terms.shop_purchased1"
+msgid " Done"
+msgstr ""
+
+msgctxt "terms.shop_sell_select1"
+msgid " What do you wish to sell?"
+msgstr ""
+
+msgctxt "terms.shop_sell_number1"
+msgid " How many"
+msgstr ""
+
+msgctxt "terms.shop_sold1"
+msgid " Thank you!"
+msgstr ""
+
+msgctxt "terms.shop_greeting2"
+msgid "Hurry up would you please!"
+msgstr ""
+
+msgctxt "terms.shop_regreeting2"
+msgid "Hurry up already!!!"
+msgstr ""
+
+msgctxt "terms.shop_buy2"
+msgid "Buy"
+msgstr ""
+
+msgctxt "terms.shop_sell2"
+msgid "Sell"
+msgstr ""
+
+msgctxt "terms.shop_leave2"
+msgid "Leave"
+msgstr ""
+
+msgctxt "terms.shop_buy_select2"
+msgid "Bought"
+msgstr ""
+
+msgctxt "terms.shop_buy_number2"
+msgid "How Many"
+msgstr ""
+
+msgctxt "terms.shop_purchased2"
+msgid "Done"
+msgstr ""
+
+msgctxt "terms.shop_sell_select2"
+msgid "Sold"
+msgstr ""
+
+msgctxt "terms.shop_sell_number2"
+msgid "How many"
+msgstr ""
+
+msgctxt "terms.shop_sold2"
+msgid "Go now!"
+msgstr ""
+
+msgctxt "terms.shop_greeting3"
+msgid "Good day!"
+msgstr ""
+
+msgctxt "terms.shop_regreeting3"
+msgid "I dont have all day you know!!!!"
+msgstr ""
+
+msgctxt "terms.shop_buy3"
+msgid "BUY"
+msgstr ""
+
+msgctxt "terms.shop_sell3"
+msgid "SELL"
+msgstr ""
+
+msgctxt "terms.shop_leave3"
+msgid "GO HOME"
+msgstr ""
+
+msgctxt "terms.shop_buy_select3"
+msgid "Bought"
+msgstr ""
+
+msgctxt "terms.shop_buy_number3"
+msgid "How much?"
+msgstr ""
+
+msgctxt "terms.shop_purchased3"
+msgid "Done"
+msgstr ""
+
+msgctxt "terms.shop_sell_select3"
+msgid "Sold"
+msgstr ""
+
+msgctxt "terms.shop_sell_number3"
+msgid "How many?"
+msgstr ""
+
+msgctxt "terms.shop_sold3"
+msgid "Thanx!"
+msgstr ""
+
+msgctxt "terms.inn_a_greeting_1"
+msgid "Only"
+msgstr ""
+
+msgctxt "terms.inn_a_greeting_2"
+msgid " to rest here"
+msgstr ""
+
+msgctxt "terms.inn_a_greeting_3"
+msgid "Do you wish to rest here?"
+msgstr ""
+
+msgctxt "terms.inn_a_accept"
+msgid "Yes"
+msgstr ""
+
+msgctxt "terms.inn_a_cancel"
+msgid "No"
+msgstr ""
+
+msgctxt "terms.inn_b_greeting_1"
+msgid "Its only"
+msgstr ""
+
+msgctxt "terms.inn_b_greeting_2"
+msgid " for the night"
+msgstr ""
+
+msgctxt "terms.inn_b_greeting_3"
+msgid "Do you wish to stay here for the night?"
+msgstr ""
+
+msgctxt "terms.inn_b_accept"
+msgid "Yes"
+msgstr ""
+
+msgctxt "terms.inn_b_cancel"
+msgid "No"
+msgstr ""
+
+msgctxt "terms.possessed_items"
+msgid "Owned Items"
+msgstr ""
+
+msgctxt "terms.equipped_items"
+msgid "Equipped Items"
+msgstr ""
+
+msgctxt "terms.gold"
+msgid "GP2"
+msgstr ""
+
+msgctxt "terms.battle_fight"
+msgid "Fight"
+msgstr ""
+
+msgctxt "terms.battle_auto"
+msgid "AutoBattle"
+msgstr ""
+
+msgctxt "terms.battle_escape"
+msgid "Run away"
+msgstr ""
+
+msgctxt "terms.command_attack"
+msgid "Attack"
+msgstr ""
+
+msgctxt "terms.command_defend"
+msgid "Defense"
+msgstr ""
+
+msgctxt "terms.command_item"
+msgid "Item$A"
+msgstr ""
+
+msgctxt "terms.command_skill"
+msgid "Tech Skill"
+msgstr ""
+
+msgctxt "terms.menu_equipment"
+msgid "Equipment"
+msgstr ""
+
+msgctxt "terms.menu_save"
+msgid "Save"
+msgstr ""
+
+msgctxt "terms.menu_quit"
+msgid "End Game$c"
+msgstr ""
+
+msgctxt "terms.new_game"
+msgid "Start"
+msgstr ""
+
+msgctxt "terms.load_game"
+msgid "Load"
+msgstr ""
+
+msgctxt "terms.exit_game"
+msgid "End"
+msgstr ""
+
+msgctxt "terms.level"
+msgid "LEVEL"
+msgstr ""
+
+msgctxt "terms.health_points"
+msgid "HP"
+msgstr ""
+
+msgctxt "terms.spirit_points"
+msgid "MP"
+msgstr ""
+
+msgctxt "terms.normal_status"
+msgid "Normal"
+msgstr ""
+
+msgctxt "terms.exp_short"
+msgid "Ex"
+msgstr ""
+
+msgctxt "terms.lvl_short"
+msgid "L"
+msgstr ""
+
+msgctxt "terms.hp_short"
+msgid "H"
+msgstr ""
+
+msgctxt "terms.sp_short"
+msgid "M"
+msgstr ""
+
+msgctxt "terms.sp_cost"
+msgid "Cost"
+msgstr ""
+
+msgctxt "terms.attack"
+msgid "Attack"
+msgstr ""
+
+msgctxt "terms.defense"
+msgid "Defence"
+msgstr ""
+
+msgctxt "terms.spirit"
+msgid "Mental"
+msgstr ""
+
+msgctxt "terms.agility"
+msgid "Ability"
+msgstr ""
+
+msgctxt "terms.weapon"
+msgid "Arms"
+msgstr ""
+
+msgctxt "terms.shield"
+msgid "Shield"
+msgstr ""
+
+msgctxt "terms.armor"
+msgid "Armor"
+msgstr ""
+
+msgctxt "terms.helmet"
+msgid "Helmet"
+msgstr ""
+
+msgctxt "terms.accessory"
+msgid "Stuff"
+msgstr ""
+
+msgctxt "terms.save_game_message"
+msgid "Save in which slot?"
+msgstr ""
+
+msgctxt "terms.load_game_message"
+msgid "Load which slot?"
+msgstr ""
+
+msgctxt "terms.file"
+msgid "File"
+msgstr ""
+
+msgctxt "terms.exit_game_message"
+msgid "End game?"
+msgstr ""
+
+msgctxt "terms.yes"
+msgid "Yes"
+msgstr ""
+
+msgctxt "terms.no"
+msgid "No"
+msgstr ""
+
+msgctxt "terms.easyrpg_item_number_separator"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_skill_cost_separator"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_equipment_arrow"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_status_scene_name"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_status_scene_class"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_status_scene_title"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_status_scene_condition"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_status_scene_front"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_status_scene_back"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_order_scene_confirm"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_order_scene_redo"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_battle2k3_double_attack"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_battle2k3_defend"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_battle2k3_observe"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_battle2k3_charge"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_battle2k3_selfdestruct"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_battle2k3_escape"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_battle2k3_skill"
+msgid "default_term"
+msgstr ""
+
+msgctxt "terms.easyrpg_battle2k3_item"
+msgid "default_term"
+msgstr ""
+
diff --git a/TestGame-2000/Language/de/RPG_RT.lmt.po b/TestGame-2000/Language/de/RPG_RT.lmt.po
new file mode 100644
index 0000000..3702096
--- /dev/null
+++ b/TestGame-2000/Language/de/RPG_RT.lmt.po
@@ -0,0 +1,275 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: GAME_NAME 1.0\n"
+"Language-Team: YOUR NAME <mail@your.address>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-CreatedBy: LcfTrans"
+
+#. ID 2
+msgid "Message"
+msgstr ""
+
+#. ID 3
+msgid "Map events"
+msgstr ""
+
+#. ID 4
+msgid "Message options"
+msgstr ""
+
+#. ID 5
+msgid "Show face"
+msgstr ""
+
+#. ID 6
+msgid "Choices"
+msgstr ""
+
+#. ID 7
+msgid "Number input"
+msgstr ""
+
+#. ID 8
+msgid "Switch operation"
+msgstr ""
+
+#. ID 9
+msgid "Variable operation"
+msgstr ""
+
+#. ID 10
+msgid "Timer operations"
+msgstr ""
+
+#. ID 11
+msgid "Money operations"
+msgstr ""
+
+#. ID 12
+msgid "Items operation"
+msgstr ""
+
+#. ID 13
+msgid "Hero operations"
+msgstr ""
+
+#. ID 14
+msgid "Experience"
+msgstr ""
+
+#. ID 15
+msgid "Level"
+msgstr ""
+
+#. ID 16
+msgid "Parameters"
+msgstr ""
+
+#. ID 17
+msgid "Abilities"
+msgstr ""
+
+#. ID 18
+msgid "Equip"
+msgstr ""
+
+#. ID 19
+msgid "HP/MP Recover/Remove"
+msgstr ""
+
+#. ID 20
+msgid "Status (command only)"
+msgstr ""
+
+#. ID 21
+msgid "Cure all"
+msgstr ""
+
+#. ID 22
+msgid "Damage"
+msgstr ""
+
+#. ID 23
+msgid "Change hero name/title"
+msgstr ""
+
+#. ID 24
+msgid "Change hero chara/face"
+msgstr ""
+
+#. ID 25
+msgid "Change vehicles chara"
+msgstr ""
+
+#. ID 26
+msgid "Change system BGM"
+msgstr ""
+
+#. ID 27
+msgid "Change System sounds"
+msgstr ""
+
+#. ID 28
+msgid "Change system (graphic)"
+msgstr ""
+
+#. ID 29
+msgid "Chane default scr.trans."
+msgstr ""
+
+#. ID 30
+msgid "Transitions"
+msgstr ""
+
+#. ID 31
+msgid "Standard world test"
+msgstr ""
+
+#. ID 32
+msgid "Test AB Blocks"
+msgstr ""
+
+#. ID 33
+msgid "Test D Blocks"
+msgstr ""
+
+#. ID 34
+msgid "Item Shop"
+msgstr ""
+
+#. ID 35
+msgid "Branching"
+msgstr ""
+
+#. ID 36
+msgid "Inn"
+msgstr ""
+
+#. ID 37
+msgid "Hero name input"
+msgstr ""
+
+#. ID 38
+msgid "Memo/GoTo Place"
+msgstr ""
+
+#. ID 39
+#. ID 68
+msgid "Map2"
+msgstr ""
+
+#. ID 40
+msgid "Vehicle commands"
+msgstr ""
+
+#. ID 41
+msgid "Screen Tone"
+msgstr ""
+
+#. ID 42
+msgid "Screen Flash"
+msgstr ""
+
+#. ID 43
+msgid "Shake Screen"
+msgstr ""
+
+#. ID 44
+msgid "Shake Screen 2"
+msgstr ""
+
+#. ID 45
+msgid "Pan Screen"
+msgstr ""
+
+#. ID 46
+msgid "Big map"
+msgstr ""
+
+#. ID 47
+msgid "Weather effects"
+msgstr ""
+
+#. ID 48
+msgid "Image operations"
+msgstr ""
+
+#. ID 49
+msgid "Battle Animations"
+msgstr ""
+
+#. ID 50
+msgid "Hero transparency"
+msgstr ""
+
+#. ID 51
+msgid "Hero flash"
+msgstr ""
+
+#. ID 52
+msgid "Event Movement"
+msgstr ""
+
+#. ID 53
+msgid "Wait"
+msgstr ""
+
+#. ID 54
+msgid "Music playing"
+msgstr ""
+
+#. ID 55
+msgid "Menu testing"
+msgstr ""
+
+#. ID 56
+msgid "Teleport/Escape place"
+msgstr ""
+
+#. ID 57
+msgid "Change Event Position"
+msgstr ""
+
+#. ID 58
+msgid "Swap Event"
+msgstr ""
+
+#. ID 59
+msgid "Get Terrain ID"
+msgstr ""
+
+#. ID 60
+msgid "Get Event ID"
+msgstr ""
+
+#. ID 61
+msgid "Key input"
+msgstr ""
+
+#. ID 62
+msgid "Loop Label"
+msgstr ""
+
+#. ID 63
+msgid "Event delete"
+msgstr ""
+
+#. ID 64
+msgid "Panorama"
+msgstr ""
+
+#. ID 65
+msgid "Tile substiution"
+msgstr ""
+
+#. ID 66
+msgid "Call Event"
+msgstr ""
+
+#. ID 67
+msgid "Panorama Loop"
+msgstr ""
+