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Unit Test for validating LCF readers/writers #270

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@Ghabry

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@Ghabry

As discussed in the bit perfect issues we need a regression test. This allows major refactorings without being afraid to break games :).

I don't want to bloat the repo with too many binary files, the testrunner could accept a custom directory for execution but there should be at least files of any type in the repo to have minimal test coverage.

As a generic unit test we could maybe add the following files to liblcf: (LDB, LMT, Map0001.LMU, one savegame per project).

  • 2k: Test Game 2000
  • 2k: "New Project" RPG2k Japan
  • 2ke: "New Project" RPG2k Steam
  • 2k3: Test Game 2003
  • 2k3: "New Project" RPG2k3 Japan
  • 2k3e: "New Project" RPG2k3 Steam

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