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README.md

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The core framework is meant to be used primarily by .net applications/games, there is a unity specific version [here](https://github.com/ecsrx/ecsrx.unity) which builds on top of this core version, as well as a monogame game version [here](https://github.com/ecsrx/ecsrx.monogame).
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> It is also worth mentioning that this framework builds on top of [SystemsRx](https://github.com/EcsRx/SystemsRx), which can be used without EcsRx.
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> It is also worth mentioning that this framework builds on top of [SystemsRx](https://github.com/EcsRx/SystemsRx), which can be used without EcsRx for when you want Systems and Events but dont need the Entity Component aspects.
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## Installation
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Off the back of this there have been a few other libraries that were created for EcsRx but now live as their own standalone libraries:
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- [LazyData](https://github.com/grofit/LazyData) - Was created as a serialization layer for EcsRx
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- [Persisty](https://github.com/grofit/Persistity) - Was created as an ETL style pipeline for EcsRx
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- [Persistity](https://github.com/grofit/Persistity) - Was created as an ETL style pipeline for EcsRx
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- [SystemsRx](https://github.com/ecsrx/systemsrx) - Was the supporting system/data layer for EcsRx
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## Docs

docs/summary.md

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* [Application Lifecycle](infrastructure/application-lifecycle.md)
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* [Dependency Management](infrastructure/dependency-injection-abstraction.md)
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* Framework Architecture
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* [High Level Architecture](architecture/high-level-architecture.md)
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* [Entity Collections](architecture/entity-collections.md)
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* Plugins
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* [Overview](plugins/readme.md)

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