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Context menu fixes, aspect ratio fixes, new quick menu
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README.md

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Polyform is for loading, generating, editing, and exporting 3D geometry and it's associated data.
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Developers and artists are welcome to join the [Discord](https://discord.gg/rHAdm6TFX9).
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Developers and artists are welcome to join the [Discord](https://discord.gg/rHAdm6TFX9) to share feedback, get help, or discuss feature requests.
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## Quickstart
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If you just want to play around without setting polyform up locally, you can check it out [here](https://elicdavis.github.io/polyform/)
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### Pre-built binaries
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Download the latest [release](https://github.com/EliCDavis/polyform/releases) of polyform and one of the [example graphs](./examples/graphs/) and then run:
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![Chunky Bunny](/examples/inflate/chunky-bunny.png)
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## Todo List
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Progress towards V1...
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- [ ] Finalize Material Definition (or remove and defer to file format specifications)
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- [ ] Finalize Node error propogation flow
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- [ ] Cleanup Node interface
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- [ ] Finalize package organization for node equivalent functionality (ie vector3 => vecn3)
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- [x] Finalize package organization for node equivalent functionality (ie vector3 => vecn3)
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- [x] Proper WASM Deployment
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Things I want to implement eventually...

generator/html/js/NodeFlow.js

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generator/html/js/index.js

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antialias: RenderingConfiguration.AntiAlias
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});
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(threeCanvas.clientWidth, threeCanvas.clientHeight, false);
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// renderer.setSize(threeCanvas.clientWidth, threeCanvas.clientHeight, false);
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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// const progressiveSurfacemap = new ProgressiveLightMap(renderer, lightMapRes);
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const labelRenderer = new CSS2DRenderer();
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labelRenderer.setSize(threeCanvas.clientWidth, threeCanvas.clientHeight, false);
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// labelRenderer.setSize(threeCanvas.clientWidth, threeCanvas.clientHeight, false);
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labelRenderer.domElement.style.position = 'absolute';
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labelRenderer.domElement.style.top = '0px';
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labelRenderer.domElement.style.pointerEvents = 'none';

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