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Implement Area Lights For Clean Emissives #71

@MartianDays

Description

@MartianDays

Is your feature request related to a problem? Please describe.
— Currently, emissive materials cause a scene to be super noisy / boil-ey as area lights are unsupported. In dark / night scenes, this becomes quite apparent. Once resolved, dark / night scenes could look potentially stunning! This is particularly crucial for sci-fi scenes, and for fantasy scenes such as those with bioluminescent foliage, etc.

Describe the solution you'd like
— Implement area light support; possibly with RTXDI or some variation thereof. I leave the details to the pros, but let me know how I can help if possible. ^__^

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