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docs: update all references to old GitHub address
Updates the GitHub urls in the Cargo toml files as well.
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.github/pull_request_template.md

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<!-- Thanks for sending a pull request! Here are some tips for you:
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1. If this is your first time, please read our contributor guidelines: https://github.com/googleforgames/quilkin/blob/main/CONTRIBUTING.md
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and developer guide https://github.com/googleforgames/quilkin/blob/main/build/README.md
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1. If this is your first time, please read our contributor guidelines: https://github.com/EmbarkStudios/quilkin/blob/main/CONTRIBUTING.md
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and developer guide https://github.com/EmbarkStudios/quilkin/blob/main/build/README.md
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2. Please label this pull request according to what type of issue you are addressing.
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3. Ensure you have added or ran the appropriate tests for your PR: https://github.com/googleforgames/quilkin/blob/main/build/README.md#run-tests
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3. Ensure you have added or ran the appropriate tests for your PR: https://github.com/EmbarkStudios/quilkin/blob/main/build/README.md#run-tests
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-->
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**What type of PR is this?**

CONTRIBUTING.md

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Participation in this project comes under the [Contributor Covenant Code of Conduct](code-of-conduct.md)
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[unassigned "help wanted" issues.]: https://github.com/googleforgames/quilkin/issues?q=is%3Aissue%20state%3Aopen%20label%3A%22help%20wanted%22%20no%3Aassignee
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[github discussions]: https://github.com/googleforgames/quilkin/discussions
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["Feature Request"]: https://github.com/googleforgames/quilkin/issues/new?template=feature_request.md
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[unassigned "help wanted" issues.]: https://github.com/EmbarkStudios/quilkin/issues?q=is%3Aissue%20state%3Aopen%20label%3A%22help%20wanted%22%20no%3Aassignee
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[github discussions]: https://github.com/EmbarkStudios/quilkin/discussions
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["Feature Request"]: https://github.com/EmbarkStudios/quilkin/issues/new?template=feature_request.md
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## Repository Layout
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- We follow the [GitHub Pull Request Model](https://help.github.com/articles/about-pull-requests/) for
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all contributions.
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- For large bodies of work, we recommend creating an issue and labelling it
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"[kind/design](https://github.com/googleforgames/quilkin/issues?q=is%3Aissue+is%3Aopen+label%3Akind%2Fdesign)"
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"[kind/design](https://github.com/EmbarkStudios/quilkin/issues?q=is%3Aissue+is%3Aopen+label%3Akind%2Fdesign)"
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outlining the feature that you wish to build, and describing how it will be implemented. This gives a chance
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for review to happen early, and ensures no wasted effort occurs.
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- For new features, documentation *must* be included. Documentation can currently be found under

Cargo.toml

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]
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license.workspace = true
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description = "Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more."
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homepage = "https://github.com/googleforgames/quilkin"
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repository = "https://github.com/googleforgames/quilkin"
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homepage = "https://github.com/EmbarkStudios/quilkin"
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repository = "https://github.com/EmbarkStudios/quilkin"
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readme = "README.md"
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keywords = [
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"proxy",

build/README.md

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We use several submodules, so make sure you have them downloaded and updated.
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```shell script
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git clone https://github.com/googleforgames/quilkin.git
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git clone https://github.com/EmbarkStudios/quilkin.git
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cd quilkin
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git submodule update --init --recursive
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```
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You will likely want to replace `https://github.com/googleforgames/quilkin.git` with your own fork of the repository
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You will likely want to replace `https://github.com/EmbarkStudios/quilkin.git` with your own fork of the repository
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for your development.
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### Developing with Rust tooling

build/templates/github-release.md

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{ write description of release }
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Check the [documentation](https://github.com/googleforgames/quilkin#documentation) for details on features, installation and
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Check the [documentation](https://github.com/EmbarkStudios/quilkin#documentation) for details on features, installation and
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usage.
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**Implemented enhancements:**
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{ insert enhancements from the changelog and/or security and breaking changes }
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See [CHANGELOG](https://github.com/googleforgames/quilkin/blob/release-{version}/CHANGELOG.md) for more details on changes.
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See [CHANGELOG](https://github.com/EmbarkStudios/quilkin/blob/release-{version}/CHANGELOG.md) for more details on changes.
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Images available with this release:
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build/templates/release-issue.md

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## Prerequisites
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- [ ] Have at least `Editor` level access to `quilkin` Google Cloud project.
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- [ ] Local gcloud configuration is pointing at the `quilkin` Google Cloud project.
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- [ ] Local git remote `upstream` points at `[email protected]:googleforgames/quilkin.git`.
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- [ ] Local gcloud configuration is pointing at the `quilkin` Google Cloud project.
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- [ ] Local git remote `upstream` points at `[email protected]:EmbarkStudios/quilkin.git`.
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## Steps
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- [ ] Run `git remote update && git checkout main && git reset --hard upstream/main` to ensure your code is in line
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with upstream.
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- [ ] Update Cargo version for release
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- [ ] Edit the `version` field in `./Cargo.toml` and remove the `-dev` suffix.
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- [ ] Edit the `quilkin-macros` dependency in `./Cargo.toml` and remove the `-dev` suffix.
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- [ ] Edit the `quilkin-proto` dependency in `./Cargo.toml` and remove the `-dev` suffix.
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- [ ] Edit the `quilkin-xds` dependency in `./Cargo.toml` and remove the `-dev` suffix.
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- [ ] Edit the `version` field in `./crates/macros/Cargo.toml` and remove the `-dev` suffix.
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- [ ] Edit the `version` field in `./crates/quilkin-proto/Cargo.toml` and remove the `-dev` suffix.
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- [ ] Edit the `version` field in `./crates/xds/Cargo.toml` and remove the `-dev` suffix.
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- [ ] Edit the `version` field in `./Cargo.toml` and remove the `-dev` suffix.
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- [ ] Edit the `quilkin-macros` dependency in `./Cargo.toml` and remove the `-dev` suffix.
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- [ ] Edit the `quilkin-proto` dependency in `./Cargo.toml` and remove the `-dev` suffix.
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- [ ] Edit the `quilkin-xds` dependency in `./Cargo.toml` and remove the `-dev` suffix.
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- [ ] Edit the `version` field in `./crates/macros/Cargo.toml` and remove the `-dev` suffix.
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- [ ] Edit the `version` field in `./crates/quilkin-proto/Cargo.toml` and remove the `-dev` suffix.
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- [ ] Edit the `version` field in `./crates/xds/Cargo.toml` and remove the `-dev` suffix.
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- [ ] cd to `./build/release` and run `make` to submit the cloud build
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- [ ] Download all the artifacts from the cloud build.
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- [ ] Review `license.html` to ensure that there aren't any new MPL, or CDDL dependencies from the last
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- [ ] Review `license.html` to ensure that there aren't any new MPL, or CDDL dependencies from the last
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release. If there are:
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- [ ] Add the dependencies to [archive_dependencies.sh](https://github.com/googleforgames/quilkin/blob/main/build/release/archive_dependencies.sh)
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- [ ] Add the dependencies to [archive_dependencies.sh](https://github.com/EmbarkStudios/quilkin/blob/main/build/release/archive_dependencies.sh)
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so that the source is archived in the container image.
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- [ ] Reset checklist back to "run `make` to submit the cloud build", and start from there again.
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- [ ] Reset checklist back to "run `make` to submit the cloud build", and start from there again.
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- [ ] Run `cd crates/macros && cargo publish --dry-run --allow-dirty` and ensure there are no issues.
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- [ ] Run `cd crates/quilkin-protos && cargo publish --dry-run --allow-dirty` and ensure there are no issues.
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- [ ] Run `cd crates/xds && cargo publish --dry-run --allow-dirty` and ensure there are no issues.
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- [ ] Run `cargo publish --dry-run --allow-dirty` and ensure there are no issues.
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- [ ] Run `cargo clippy` in the root directory, and ensure there are no issues.
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- [ ] Add a release item to README.md "Documentation" > "Releases" list with related links in reverse chronological
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- [ ] Add a release item to README.md "Documentation" > "Releases" list with related links in reverse chronological
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order.
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- [ ] Review any `data-proofer-ignore` attributes from links in the documentation in `./docs`, and remove any no
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- [ ] Review any `data-proofer-ignore` attributes from links in the documentation in `./docs`, and remove any no
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longer needed.
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- [ ] Update all yaml files in to `./examples` to the next release version.
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- [ ] Create a draft [Github release](https://github.com/googleforgames/quilkin/releases/new)
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- [ ] Populate the tag with `v{version}`
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- [ ] Click `Generate release notes` to generate the change log for this release.
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- [ ] Copy the release notes from the draft release and paste it at the top of CHANGELOG.md.
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- [ ] Using the
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[Github release template](https://github.com/googleforgames/quilkin/blob/main/build/templates/github-release.md)
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- [ ] Create a draft [Github release](https://github.com/EmbarkStudios/quilkin/releases/new)
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- [ ] Populate the tag with `v{version}`
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- [ ] Click `Generate release notes` to generate the change log for this release.
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- [ ] Copy the release notes from the draft release and paste it at the top of CHANGELOG.md.
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- [ ] Using the
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[Github release template](https://github.com/EmbarkStudios/quilkin/blob/main/build/templates/github-release.md)
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update the generated release notes with a description, and relevant changelog sections.
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- [ ] Attach all the cloud build artifacts to the draft GitHub release.
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- [ ] Attach all the cloud build artifacts to the draft GitHub release.
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- [ ] Submit these changes as a PR, and merge with approval.
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- [ ] Run `git remote update && git checkout main && git reset --hard upstream/main` to ensure your code is in line
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- [ ] Submit the release.
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- [ ] Post announcemnts
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- [ ] [mailing list](https://groups.google.com/g/quilkin-discuss).
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- [ ] [Discord #announcement](https://discord.com/channels/773975408265134100/879794098721140786)
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- [ ] [Discord #announcement](https://discord.com/channels/773975408265134100/879794098721140786)
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- [ ] [Twitter account](https://twitter.com/quilkindev).
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- [ ] Update Cargo version for development
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- [ ] Edit `Cargo.toml` and increment the [minor version](https://semver.org/) and apply the `-dev` suffix to the
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`version`.
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- [ ] Edit the `quilkin-macros` dependency in `./Cargo.toml` and increment the [minor version](https://semver.org/)
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and apply the `-dev` suffix to the `version`.
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- [ ] Edit the `quilkin-protos` dependency in `./Cargo.toml` and increment the [minor version](https://semver.org/)
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and apply the `-dev` suffix to the `version`.
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- [ ] Edit the `quilkin-xds` dependency in `./Cargo.toml` and increment the [minor version](https://semver.org/)
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- [ ] Edit `Cargo.toml` and increment the [minor version](https://semver.org/) and apply the `-dev` suffix to the
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`version`.
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- [ ] Edit the `quilkin-macros` dependency in `./Cargo.toml` and increment the [minor version](https://semver.org/)
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and apply the `-dev` suffix to the `version`.
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- [ ] Edit the `version` field in `./crates/macros/Cargo.toml`and increment the [minor version](https://semver.org/)
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and apply the `-dev` suffix to the `version`.
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- [ ] Edit the `version` field in `./crates/quilkin-protos/Cargo.toml`and increment the [minor version](https://semver.org/)
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- [ ] Edit the `quilkin-protos` dependency in `./Cargo.toml` and increment the [minor version](https://semver.org/)
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and apply the `-dev` suffix to the `version`.
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- [ ] Edit the `version` field in `./crates/xds/Cargo.toml`and increment the [minor version](https://semver.org/)
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- [ ] Edit the `quilkin-xds` dependency in `./Cargo.toml` and increment the [minor version](https://semver.org/)
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and apply the `-dev` suffix to the `version`.
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- [ ] Edit the `version` field in `./crates/macros/Cargo.toml`and increment the [minor version](https://semver.org/)
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and apply the `-dev` suffix to the `version`.
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- [ ] Edit the `version` field in `./crates/quilkin-protos/Cargo.toml`and increment the [minor version](https://semver.org/)
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and apply the `-dev` suffix to the `version`.
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- [ ] Edit the `version` field in `./crates/xds/Cargo.toml`and increment the [minor version](https://semver.org/)
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- [ ] Submit this change as a PR, and merge with approval.
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crates/macros/Cargo.toml

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authors = ["Erin Power <[email protected]>"]
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license.workspace = true
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description = "Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more."
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homepage = "https://github.com/googleforgames/quilkin"
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repository = "https://github.com/googleforgames/quilkin"
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homepage = "https://github.com/EmbarkStudios/quilkin"
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repository = "https://github.com/EmbarkStudios/quilkin"
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readme = "README.md"
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keywords = ["proxy", "game-server", "game-development", "networking", "multiplayer"]
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categories = ["game-development", "network-programming"]

crates/macros/README.md

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# Quilkin Macros
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Macros for https://github.com/googleforgames/quilkin.
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Macros for https://github.com/EmbarkStudios/quilkin.
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## Licence
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crates/quilkin-proto/Cargo.toml

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name = "quilkin-proto"
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version = "0.10.0-dev"
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description = "Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more."
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homepage = "https://github.com/googleforgames/quilkin"
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repository = "https://github.com/googleforgames/quilkin"
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homepage = "https://github.com/EmbarkStudios/quilkin"
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repository = "https://github.com/EmbarkStudios/quilkin"
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edition.workspace = true
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license.workspace = true
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crates/test/tests/token_router.rs

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use qt::xdp_util;
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use quilkin::filters;
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// This test covers the scenario in https://github.com/googleforgames/quilkin/issues/988
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// This test covers the scenario in https://github.com/EmbarkStudios/quilkin/issues/988
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// to make sure there are no issues with overlapping streams between clients.
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#[tokio::test]
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async fn multiple_clients() {

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