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In the following example, you can't have a uniform with a variable amount of data, so it must be a storage_buffer instead. Currently, rust-gpu compiles it to an invalid spv, that is then caught by spirv-opt running afterwards, noticing the invalid spv and failing the build. Rust-gpu should probably catch this mistake earlier in the build pipeline and not even produce an invalid spv in the first place.
have a shader entry point with the parameter declaration above
compile the shader crate
observe compile failing due to invalid spv being optimized
System Info
Rust: nightly-2023-05-27
OS: Ubuntu 23.04
GPU: irrevelant
SPIR-V: v2023.5 unknown hash, 2023-10-17T17:19:41
Backtrace
Backtrace
Compiling space-engine v0.1.0 (<project dir>/space-engine)
error: failed to run custom build command for `space-engine v0.1.0 (<project dir>/space-engine)`
note: To improve backtraces for build dependencies, set the CARGO_PROFILE_DEV_BUILD_OVERRIDE_DEBUG=true environment variable to enable debug information generation.
Caused by:
process didn't exit successfully: `<project dir>/target/debug/build/space-engine-ab7683b3782ee376/build-script-build` (exit status: 1)
--- stdout
cargo:rerun-if-env-changed=RUSTGPU_CODEGEN_ARGS
cargo:rerun-if-env-changed=RUSTGPU_RUSTFLAGS
--- stderr
Compiling space-engine-shader v0.1.0 (<project dir>/space-engine-shader)
warning: error:0:0 - [VUID-StandaloneSpirv-OpTypeRuntimeArray-04680] For Vulkan, an OpTypeStruct variable containing an OpTypeRuntimeArray must be decorated with BufferBlock if it has storage class Uniform.
|
= note: spirv-opt failed, leaving as unoptimized
= note: module `<project dir>/target/spirv-builder/spirv-unknown-vulkan1.2/release/deps/space_engine_shader.spvs/space-renderer-lod_obj-opaque_shader-opaque_vs.spv`
error: error:0:0 - [VUID-StandaloneSpirv-OpTypeRuntimeArray-04680] For Vulkan, an OpTypeStruct variable containing an OpTypeRuntimeArray must be decorated with BufferBlock if it has storage class Uniform.
|
= note: spirv-val failed
= note: module `<project dir>/target/spirv-builder/spirv-unknown-vulkan1.2/release/deps/space_engine_shader.spvs/space-renderer-lod_obj-opaque_shader-opaque_vs.spv`
warning: `space-engine-shader` (lib) generated 1 warning
error: could not compile `space-engine-shader` (lib) due to previous error; 1 warning emitted
Error: SpirvBuilderError(BuildFailed)
Process finished with exit code 101
The text was updated successfully, but these errors were encountered:
Expected Behaviour
In the following example, you can't have a
uniform
with a variable amount of data, so it must be astorage_buffer
instead. Currently, rust-gpu compiles it to an invalid spv, that is then caught by spirv-opt running afterwards, noticing the invalid spv and failing the build. Rust-gpu should probably catch this mistake earlier in the build pipeline and not even produce an invalid spv in the first place.Example & Steps To Reproduce
System Info
Backtrace
Backtrace
The text was updated successfully, but these errors were encountered: