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README.md

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@@ -20,17 +20,19 @@ The current mainline version is for Python 3.6 and up.
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SkyHook consist of 2 parts that can, but don’t have to, work together. There’s a client and a server. The server is just a very simple HTTP server that takes JSON requests. It parses those requests and tries to execute what was in them. The client just makes a a POST request to the server with a JSON payload. This is why you can basically use anything that’s able to do so as a client. Could be in a language other than Python, or even just webpage or mobile application.
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# Release 3.0
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I removed dependencies on PySide altogether, since they were causing unnecessary bloat to the package.
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# Quick Start
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Some quick start examples to help you get on your way.
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## Pip installing
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You should be able to pip install this package like this:
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```batch
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pip install --upgrade git+https://github.com/EmbarkStudios/skyhook
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```
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# Quick Start
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Some quick start examples to help you get on your way.
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## Maya
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Let's say you have a file called `skyhook_commands.py` that is available in `sys.path` inside of Maya. The following are some example functions you could have:
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## Complete example of a `skyhook_commands.py` file in Unreal
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Here's a short snippet of a skyhook_commands.py to help you get on your way
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Here's a short snippet of a `skyhook_commands.py` to help you get on your way
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```python
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import unreal

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