From 09d7fdb666beb24901ab4af02bc7244a88c1a92e Mon Sep 17 00:00:00 2001 From: Emerald Lockdown <86802223+EmeraldLoc@users.noreply.github.com> Date: Fri, 13 Oct 2023 10:37:29 -0500 Subject: [PATCH] Update README.md --- README.md | 6 ------ 1 file changed, 6 deletions(-) diff --git a/README.md b/README.md index fa1ab8d..f2f8ed7 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,6 @@ # sm_osx -## About Me -I am a swift programmer who enjoys playing video games. I started when I was very young, and since then have learned the swift programming language, and I have loved it ever since I started programming in swift. I also program in lua, c#, am decent at c, and have done a little bit of js. - -## How this project got started -Super Mario 64 was one of the first of 3 games I played, however I forgot about it for a couple of years until I learned about decomp and the sm64 pc port. Ever since I heard about it, I wanted to play the game at 60fps widescreen, however, on my mac, with no easy way to do it, I realized I would have to make my own way. So after collecting a lot of knowledge about Makefiles and a bit about compilers, I was able to tinker up a small, but usable app. I then released the first version of sm_osx. Only including a couple of repos, it was the start of this project. - ## Getting started You can download sm_osx [here](https://github.com/EmeraldLoc/sm_osx/releases/latest/download/sm_osx.zip).