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error when compiling sm64ex-alo #31

@Kurtjwest

Description

@Kurtjwest

I am consistently receiving an error on macOS 15.5:

Compiling: src/game/ingame_menu.c -> build/us_pc/src/game/ingame_menu.o
Compiling: src/menu/file_select.c -> build/us_pc/src/menu/file_select.o
Compiling: levels/scripts.c -> build/us_pc/levels/scripts.o
Compiling: bin/segment2.c -> build/us_pc/bin/segment2.o
Compiling: src/pc/crash/crash_handler.c -> build/us_pc/src/pc/crash/crash_handler.o
Generating: build/us_pc/sound/sound_data.ctl
Converting to M64: build/us_pc/sound/sequences/00_sound_player.o -> build/us_pc/sound/sequences/00_sound_player.m64
Compiling: build/us_pc/assets/mario_anim_data.c -> build/us_pc/assets/mario_anim_data.o
Compiling: build/us_pc/assets/demo_data.c -> build/us_pc/assets/demo_data.o
Compiling: src/goddard/renderer.c -> build/us_pc/src/goddard/renderer.o
Generating: build/us_pc/sound/sequences.bin
Assembling: sound/sound_data.s -> build/us_pc/sound/sound_data.o
clang: error: no input files
gmake: *** [Makefile:1661: build/us_pc/sound/sound_data.o] Error 1
gmake: *** Waiting for unfinished jobs....
sm_osx: Done

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