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[BUG] - Support for non-latin characters does not work #48
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Any more information? |
CC @DenisTensorWorks We will need an internal ticket for this one. |
Issues go stale after 30 days of inactivity. Please comment or re-open the issue if you are still interested in getting this issue fixed. |
No... bad bot, we do want this to stay open. |
Sounds related: #120 |
Agreed. |
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UE Version:
E.g. UE 5.2
Frontend Version:
E.g. UE5.4-0.0.4
Problem component
FrontEnd
E.g. Signalling Server, Frontend, Pixel Streaming C++ plugin
Description
I created a EditableText in UE5.2. When I input Chinese from pixelstreaming, it dose not fire a CompositionStart event.
I found a fix at here: EpicGames/PixelStreamingInfrastructure#452.
But it still dose not work.
Steps to Reproduce:
Expected behavior
Screenshots
If applicable, add screenshots to help explain your problem.
I added this code to player.html, then it act like this:
work
1 i select EditableText in UE
2 active the input.example bellow
3 then it works fine. The Chinese shown on both EditableText and input.example bellow
not work
4 when i click on the other place except input.example
5 then the actived EditableText does not fire Composition Event any more.
Platform (please complete the following information):
Additional context
Add any other context about the problem here.
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