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Prebuilt binaries for Mac ? #15
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If the goal is to run the editor + sk IDE on the mac then unfortunately there isn't a path to do this. The IDE never got up and running on the mac and I don't have the equipment to dev/test it. |
It was the goal! Thanks |
Well the sk runtime has always been supported on mac, so running packaged games should work, although I am a little fuzzy on how things get built since I don't have a mac. As far as why the IDE doesn't work, I'm not exactly sure. It uses Slate which should be cross-platform-ready. If I had a mac, I would grab my |
I'll try that road then and report back here. Thanks. |
I'm asking mainly because the IDE fork is using UE 4.21 and I'm using 4.23.1 |
The IDE is a completely independent stand-alone complicated thing tied to 4.21. It's backward and forward compatible with the SkookumScript runtime running on any engine version. My SkookumIDE repo is the SkookumIDE + UE4 4.21 modified source, so it should be everything needed. |
Thanks !! |
Yep, you got it. Ideally after building the IDE for 4.21, you'd copy the binaries into the 4.23.1 SkookumScript folder and everything would work. |
Oh that's even better !! |
Hey @melMass, did you ever make any progress on this? I'm curious what issues you ran into. |
Thursday Oct 31, 2019 at 09:30 GMT
Originally opened as https://github.com/SkookumScript/SkookumScript-Plugin/issues/15
I'm trying to build Skookum for UE4 from source but fail at building the IDE portion.
I saw your UE branch, but is there a simpler way to build on Mac?
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