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I was running this through the debugger but could not reproduce the issue. I made a ZachTest class with 4 UPROPERTY variables. I compiled the project, verified that I could see all 4 variables in
the IDE and then removed 1 variable and recompiled. The change was correctly reflected in the IDE.
The area of interest in the IDE code is the function SSkMemberList::refresh_content and then the subequent call to add_new_or_keep_old for SkTypedNameRaw. I don't see any logic issues in the code and now am suspicious that perhaps UHT did not run when I experienced the issue.
Going to leave this bug open until I can confirm the situation.
Wednesday Nov 06, 2019 at 22:39 GMT
Originally opened as https://github.com/SkookumScript/SkookumScript-Plugin/issues/17
UE4 Version
4.23.1
SkookumScript Version
4.23.1
Describe the bug
When removing a variable defined in C++ and then recompiling, the Sk IDE will still show that variable until a restart.
To Reproduce
Expected behavior
IDE gets updated without requiring a restart.
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