I was able to reproduce this crash by loading the provided file in the sfml example: jabuwu/rusty_spine#39
// `repro` is same as `celestialCircus` with animation changed to "idle"
testcase(repro, "", "repro/TGSoT_Character.skel.bytes", "repro/TGSoT_Character.atlas.txt", 1);
// load twice to crash
testcase(repro, "", "repro/TGSoT_Character.skel.bytes", "repro/TGSoT_Character.atlas.txt", 1);
Thanks for your time. Hopefully we can yeet spine-c soon.