diff --git a/units/UAL0301/UAL0301_unit.bp b/units/UAL0301/UAL0301_unit.bp index d12845f3ce..e3ba9f273b 100644 --- a/units/UAL0301/UAL0301_unit.bp +++ b/units/UAL0301/UAL0301_unit.bp @@ -616,7 +616,7 @@ UnitBlueprint{ }, FiringTolerance = 2, Label = "RightReactonCannon", - MaxRadius = 30, + MaxRadius = 25, MinRadius = 1, MuzzleChargeDelay = 0.1, MuzzleSalvoDelay = 0, diff --git a/units/UEL0301/UEL0301_unit.bp b/units/UEL0301/UEL0301_unit.bp index 555880991f..e985d55d41 100644 --- a/units/UEL0301/UEL0301_unit.bp +++ b/units/UEL0301/UEL0301_unit.bp @@ -270,6 +270,7 @@ UnitBlueprint{ }, Slot = "Back", }, + Shield = { BuildCostEnergy = 100200, BuildCostMass = 2000, @@ -311,6 +312,7 @@ UnitBlueprint{ }, Slot = "Back", }, + ShieldGeneratorField = { BuildCostEnergy = 360800, BuildCostMass = 3500, @@ -351,7 +353,9 @@ UnitBlueprint{ Slot = "Back", }, - -- Left Slot + -- Left Slot -- + + -- Gun Fire Rate and Damage AdvancedCoolingUpgrade = { BuildCostEnergy = 44700, BuildCostMass = 1000, @@ -377,6 +381,7 @@ UnitBlueprint{ }, Slot = "LCH", }, + SensorRangeEnhancer = { BuildCostEnergy = 20000, BuildCostMass = 600, @@ -406,7 +411,9 @@ UnitBlueprint{ Slot = "LCH", }, - -- Right Slot + -- Right Slot -- + + -- Gun Splash Radius and Range HighExplosiveOrdnance = { BuildCostEnergy = 30000, BuildCostMass = 800, @@ -439,6 +446,7 @@ UnitBlueprint{ }, Slot = "RCH", }, + ResourceAllocation = { BuildCostEnergy = 90000, BuildCostMass = 4500, diff --git a/units/URL0301/URL0301_unit.bp b/units/URL0301/URL0301_unit.bp index 04cd776fa9..c8fda19f31 100644 --- a/units/URL0301/URL0301_unit.bp +++ b/units/URL0301/URL0301_unit.bp @@ -383,7 +383,7 @@ UnitBlueprint{ BuildTime = 3000, Icon = "fc", Name = "Disintegrator Amplifier", - NewDamageMod = 400, + NewDamageMod = 300, NewMaxRadius = 35, Slot = "RCH", UpgradeUnitAmbientBones = { "URL0301" }, diff --git a/units/XSL0301/XSL0301_unit.bp b/units/XSL0301/XSL0301_unit.bp index 5b0759954b..b2572676c9 100644 --- a/units/XSL0301/XSL0301_unit.bp +++ b/units/XSL0301/XSL0301_unit.bp @@ -382,6 +382,7 @@ UnitBlueprint{ Name = "Nano-Repair System", NewHealth = 14000, NewRegenRate = 250, + NewDamageMod = 300, ShowBones = { "Back_Upgrade" }, Slot = "LCH", UpgradeEffectBones = { @@ -410,7 +411,9 @@ UnitBlueprint{ BuildTime = 4200, Icon = "efm", Name = "Rapid Fabricator", - NewBuildRate = 98, + NewBuildRate = 80, + ProductionPerSecondEnergy = 400, + ProductionPerSecondMass = 4, Slot = "LCH", UpgradeEffectBones = { "Left_Arm_Muzzle",