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Support: NHL 24 [PS4] #12

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AndaleObe opened this issue Jun 17, 2024 · 45 comments
Open

Support: NHL 24 [PS4] #12

AndaleObe opened this issue Jun 17, 2024 · 45 comments
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enhancement New feature or request

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@AndaleObe
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AndaleObe commented Jun 17, 2024

@FMTDev

Here is the Link for all 4 Parts of NHL24 PS4
NHL24 PS4.txt

Do you still have the tool to unzip the .pkg?

@FMTDev
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FMTDev commented Jun 19, 2024

Hey. Thank you for the download links. All done and made a new release today :)

@AndaleObe
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Hey. Thank you for the download links. All done and made a new release today :)

Hey, Thank you for Support NHL 24 PS4 but i can not open it
Unbenannt

@AndaleObe
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AndaleObe commented Jun 20, 2024

I see that you swapped the profiles nhl23 and nhl24? The data from NHL24PS4 is entered in NHL23 and vice versa
NHL23PS4Profile.json
NHL24PS4Profile.json

@FMTDev FMTDev changed the title NHL 24 PS4 Support: NHL 24 [PS4] Jun 20, 2024
@FMTDev FMTDev added the enhancement New feature or request label Jun 21, 2024
@FMTDev
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FMTDev commented Jun 21, 2024

Looks like I've made a mistake. I'll try and rectify ASAP.

Also, could I ask. What was the tool you were using to convert DDS files?

@AndaleObe
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Looks like I've made a mistake. I'll try and rectify ASAP.

Also, could I ask. What was the tool you were using to convert DDS files?

You mean dds to gnf (ps4 format) ?

@FMTDev
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FMTDev commented Jun 21, 2024

Thats one of the tools I have found. Not the one I remember though. I cannot remember if it was you who gave that old tool to me or not. It was a tool to convert Swizzle textures. It was really good.

@AndaleObe
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Rawtex.zip

@AndaleObe
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This is the Tool to Swizzle

@FMTDev
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FMTDev commented Jun 22, 2024

This is the Tool to Swizzle

thank you

@AndaleObe
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@FMTDev

Do you still need any tools for textures PS4?

@FMTDev
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FMTDev commented Jun 24, 2024

No, thank you. This is enough for me to work on it. 👍

@AndaleObe
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No, thank you. This is enough for me to work on it. 👍

maybe you can also do the other textures like ice logos, referee jersey 👍🏻

@AndaleObe
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@FMTDev
hey,

is it possible to compile then? because you no longer show the source codes for visual studio. You could previously compile PS4 with Madden 23.

@FMTDev
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FMTDev commented Jun 25, 2024

Everything is in development. I don't have a PS4 to test anything on. The profiles are still open in .json format. The NHL24 profile uses Frostbite 2022 compiler which is what "Madden23" was based on. So if it worked previously, it should work now.

@AndaleObe
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Everything is in development. I don't have a PS4 to test anything on. The profiles are still open in .json format. The NHL24 profile uses Frostbite 2022 compiler which is what "Madden23" was based on. So if it worked previously, it should work now.

Yes, but I had to insert something into NHL 23 in Madden 23's visual studio for it to work. I think it was the section with write cas files and execute moddata when compiling. which has nothing to do with .json profile. it's in the madden23 plugin

@AndaleObe
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Now come this error when compile

20240625_173344

@AndaleObe
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In madden23 plugin the compiler is different than in nhl23 plugin. The nhl23 plugin compiler is missing the entries that the cas and superbundles are written with the executer. It would be great if you would replace the code from madden23 plugin compiler with that from nhl23 plugin compiler. That's how I did it in the visual studio and it worked perfectly 👍🏻

@AndaleObe
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but first the texture imports should work fine then we can tackle the compiler or what do you think?

@AndaleObe
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@FMTDev

I just wanted to say that you don't need the Playstation until the very end. because you said you had to test blindly. Compiling must be done first and then the written files are packed by moddata into a .pkg using the pkg tool. only then can you test. But the most important thing is compiling and the madden23asset compiler is written slightly differently than the nhl22ps4asset compiler. I just wanted to explain that 👍🏻

@FMTDev
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FMTDev commented Jun 28, 2024

All good.

I have found the problems with the base compiler so made it so all these console platforms can now just use this instead of worrying about the plugin compiler. It seems to work well 👍

I have also added GNF & Binary texture import, so files converted using other tools can be used.

I am now working on a better Backup/Vanilla/Modding system so I stop breaking my vanilla files because I dont have a ModData to edit. Hopefully wont be too much longer.

@AndaleObe
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AndaleObe commented Jun 28, 2024

All good.

I have found the problems with the base compiler so made it so all these console platforms can now just use this instead of worrying about the plugin compiler. It seems to work well 👍

I have also added GNF & Binary texture import, so files converted using other tools can be used.

I am now working on a better Backup/Vanilla/Modding system so I stop breaking my vanilla files because I dont have a ModData to edit. Hopefully wont be too much longer.

Oh WOW thats fantastic News 💪🏻👍🏻
I'm looking forward to testing it 🤗😁

@AndaleObe
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Have you been able to fix the textures for ice logos etc?

@AndaleObe
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@FMTDev
Maybe you can create a version for testing over the weekend. I would be very happy 🤗

@AndaleObe
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@FMTDev
Hey,
I have an Error
Unbenannt

@FMTDev
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FMTDev commented Jun 30, 2024

This means FMT couldnt detect any of the following files to know whether it is a new/update install of the game.

  • __Installer/InstallLog.txt (used by EADesktop)
  • package.mft (used in PS4)
  • Engine.BuildInfo.nro (used in Switch)

It expects the fake .exe file to be next to package.mft (in your case) and to be able to read that folder.

@AndaleObe
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This means FMT couldnt detect any of the following files to know whether it is a new/update install of the game.

  • __Installer/InstallLog.txt (used by EADesktop)
  • package.mft (used in PS4)
  • Engine.BuildInfo.nro (used in Switch)

It expects the fake .exe file to be next to package.mft (in your case) and to be able to read that folder.

what do i have to do?
I always did it the same way.

@AndaleObe
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Ah i understand.
I must have the rest of the files was in Folder

@AndaleObe
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@FMTDev
it works brilliantly. Thanks alot :). The only thing that doesn't display correctly are the pants and the referee jerseys. they are pixelated.

@AndaleObe
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AndaleObe commented Jul 1, 2024

@FMTDev
hey
I have now tested. Importing the textures into FMT works perfectly. The only thing that happens now is that the game crashes when it gets to the point where the modding took place. I think it might be something to do with the compiler?
I would like to try the Madden 23 compiler. could you possibly provide me with visual studio? private if you want?

@AndaleObe
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@FMTDev
I will now try again with a modded legacy file to see whether it is the compiler or the import of the textures that is causing the game to crash

@AndaleObe
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@FMTDev
Update

modded legacy files work in the game. So it can't be the compiler's fault, can it? maybe the textures? I will try different texture imports. with header without header with gnf without gnf etc

@AndaleObe
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@FMTDev
I've tested more now. had an incorrect setting on the playstation. So the legacy files modded are displayed in the game but the textures always remain the original textures even though modded in the FMT. could it be dad maybe ebx or modify tocchunk are not taken over when compiling fmt?

@FMTDev
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FMTDev commented Jul 7, 2024

Ok thats cool to hear it works. Even a little!

It sounds like it is not discovering the patch folder of the game? Do you have any updated game files for me?

@AndaleObe
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@FMTDev
NHL24PS4 Update.txt

Hey, here is the Update

@AndaleObe
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AndaleObe commented Jul 7, 2024

Ok thats cool to hear it works. Even a little!

It sounds like it is not discovering the patch folder of the game? Do you have any updated game files for me?

everything works. has nothing to do with the update. Apparently he doesn't write the textures into the .cas and .toc files when FMT created the mod. could you try using the madden23 compiler? it worked perfectly when compiling

@AndaleObe
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@FMTDev
Hey,
Did you happen to find out what could be causing the textures not to be written into the .cas files?

@FMTDev
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FMTDev commented Jul 31, 2024

@AndaleObe
I had a vague idea of what the problem could be and it was a bigger problem than just NHL. I have made another release today with several other features added for NHL. Hope you like it. 👍

@AndaleObe
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@AndaleObe I had a vague idea of what the problem could be and it was a bigger problem than just NHL. I have made another release today with several other features added for NHL. Hope you like it. 👍

This is wonderful news. I'll test it out as soon as I get home from work.

Would you like to advertise your tool a little on Discord? There are currently two of us doing modding on the console, but there are several who are dedicated to modding your tool.

only if you feel like it, of course 👍🏻

@TylerQuint
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@AndaleObe I had a vague idea of what the problem could be and it was a bigger problem than just NHL. I have made another release today with several other features added for NHL. Hope you like it. 👍

Thank you so much for your work bro

@AndaleObe
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@FMTDev
Hey,
The new feature with export mesh is amazing.
But the game crash again. I think its the frostbite2022compiler. Can you change this with the madden23compiler? With this can see the texture in game. I postet in old fmt forum the visual code but i dont have the picture saved. Please for testing. Thank my friend

@lerrel129
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![Snímka obrazo

Zaznam.2024-08-04.213142.mp4

vky 2024-08-04 213014](https://github.com/user-attachments/assets/d654b1d6-f674-4ba3-8e79-06ec167f44d5)

I tried extract player head mesh but FMT tool crashed. As you can see on videoI tried it extract with skeleton_player. Skeleton player head option is missing I think. Or Am I doing something wrong?

@AndaleObe
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![Snímka obrazo

Zaznam.2024-08-04.213142.mp4
vky 2024-08-04 213014](https://github.com/user-attachments/assets/d654b1d6-f674-4ba3-8e79-06ec167f44d5)

I tried extract player head mesh but FMT tool crashed. As you can see on videoI tried it extract with skeleton_player. Skeleton player head option is missing I think. Or Am I doing something wrong?

U dont extract as .fbx
U must .obj to extract

@lerrel129
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lerrel129 commented Aug 4, 2024

Snímka obrazo Zaznam.2024-08-04.213142.mp4 vky 2024-08-04 213014
I tried extract player head mesh but FMT tool crashed. As you can see on videoI tried it extract with skeleton_player. Skeleton player head option is missing I think. Or Am I doing something wrong?

U dont extract as .fbx U must .obj to extract

Thank you, it worked. But extraction folder with multiple meshes inside dont work properly, because extracted folder doesnt contain all files. Probably there was error in extraction process and it stopped. Is it only solution for now to extract mesh files file by file manually?

@AndaleObe
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Snímka obrazo Zaznam.2024-08-04.213142.mp4 vky 2024-08-04 213014
I tried extract player head mesh but FMT tool crashed. As you can see on videoI tried it extract with skeleton_player. Skeleton player head option is missing I think. Or Am I doing something wrong?

U dont extract as .fbx U must .obj to extract

Thank you, it worked. But extraction folder with multiple meshes inside dont work properly, because extracted folder doesnt contain all files. Probably there was error in extraction process and it stopped. Is it only solution for now to extract mesh files file by file manually?

Yes, in the moment file by file

@AndaleObe
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@FMTDev
Hello,
Have you been able to find out anything about compiling?

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