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Support: NHL 24 [PS4] #12
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Hey. Thank you for the download links. All done and made a new release today :) |
I see that you swapped the profiles nhl23 and nhl24? The data from NHL24PS4 is entered in NHL23 and vice versa |
Looks like I've made a mistake. I'll try and rectify ASAP. Also, could I ask. What was the tool you were using to convert DDS files? |
You mean dds to gnf (ps4 format) ? |
Thats one of the tools I have found. Not the one I remember though. I cannot remember if it was you who gave that old tool to me or not. It was a tool to convert Swizzle textures. It was really good. |
This is the Tool to Swizzle |
thank you |
Do you still need any tools for textures PS4? |
No, thank you. This is enough for me to work on it. 👍 |
maybe you can also do the other textures like ice logos, referee jersey 👍🏻 |
@FMTDev is it possible to compile then? because you no longer show the source codes for visual studio. You could previously compile PS4 with Madden 23. |
Everything is in development. I don't have a PS4 to test anything on. The profiles are still open in .json format. The NHL24 profile uses Frostbite 2022 compiler which is what "Madden23" was based on. So if it worked previously, it should work now. |
Yes, but I had to insert something into NHL 23 in Madden 23's visual studio for it to work. I think it was the section with write cas files and execute moddata when compiling. which has nothing to do with .json profile. it's in the madden23 plugin |
In madden23 plugin the compiler is different than in nhl23 plugin. The nhl23 plugin compiler is missing the entries that the cas and superbundles are written with the executer. It would be great if you would replace the code from madden23 plugin compiler with that from nhl23 plugin compiler. That's how I did it in the visual studio and it worked perfectly 👍🏻 |
but first the texture imports should work fine then we can tackle the compiler or what do you think? |
I just wanted to say that you don't need the Playstation until the very end. because you said you had to test blindly. Compiling must be done first and then the written files are packed by moddata into a .pkg using the pkg tool. only then can you test. But the most important thing is compiling and the madden23asset compiler is written slightly differently than the nhl22ps4asset compiler. I just wanted to explain that 👍🏻 |
All good. I have found the problems with the base compiler so made it so all these console platforms can now just use this instead of worrying about the plugin compiler. It seems to work well 👍 I have also added GNF & Binary texture import, so files converted using other tools can be used. I am now working on a better Backup/Vanilla/Modding system so I stop breaking my vanilla files because I dont have a ModData to edit. Hopefully wont be too much longer. |
Oh WOW thats fantastic News 💪🏻👍🏻 |
Have you been able to fix the textures for ice logos etc? |
@FMTDev |
@FMTDev |
This means FMT couldnt detect any of the following files to know whether it is a new/update install of the game.
It expects the fake .exe file to be next to package.mft (in your case) and to be able to read that folder. |
what do i have to do? |
Ah i understand. |
@FMTDev |
@FMTDev |
@FMTDev |
@FMTDev modded legacy files work in the game. So it can't be the compiler's fault, can it? maybe the textures? I will try different texture imports. with header without header with gnf without gnf etc |
@FMTDev |
Ok thats cool to hear it works. Even a little! It sounds like it is not discovering the patch folder of the game? Do you have any updated game files for me? |
Hey, here is the Update |
everything works. has nothing to do with the update. Apparently he doesn't write the textures into the .cas and .toc files when FMT created the mod. could you try using the madden23 compiler? it worked perfectly when compiling |
@FMTDev |
@AndaleObe |
This is wonderful news. I'll test it out as soon as I get home from work. Would you like to advertise your tool a little on Discord? There are currently two of us doing modding on the console, but there are several who are dedicated to modding your tool. only if you feel like it, of course 👍🏻 |
Thank you so much for your work bro |
@FMTDev |
![Snímka obrazo Zaznam.2024-08-04.213142.mp4vky 2024-08-04 213014](https://github.com/user-attachments/assets/d654b1d6-f674-4ba3-8e79-06ec167f44d5) I tried extract player head mesh but FMT tool crashed. As you can see on videoI tried it extract with skeleton_player. Skeleton player head option is missing I think. Or Am I doing something wrong? |
U dont extract as .fbx |
@FMTDev |
@FMTDev
Here is the Link for all 4 Parts of NHL24 PS4
NHL24 PS4.txt
Do you still have the tool to unzip the .pkg?
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