From 5fb7c7c618d7b29482a6c46a4063b8b8ecaa1f80 Mon Sep 17 00:00:00 2001 From: Ethan Lee Date: Tue, 28 Jan 2025 17:06:07 -0500 Subject: [PATCH] Update PlayStation status --- docs/appendix/Appendix-B:-FNA-on-Consoles.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/appendix/Appendix-B:-FNA-on-Consoles.md b/docs/appendix/Appendix-B:-FNA-on-Consoles.md index 5ee52fb..7e929d7 100644 --- a/docs/appendix/Appendix-B:-FNA-on-Consoles.md +++ b/docs/appendix/Appendix-B:-FNA-on-Consoles.md @@ -118,6 +118,8 @@ While there is no special code needed for Nintendo Switch support (100% of the p ## PlayStation -FNA for PlayStation 4 and 5 is nearly complete - FNA and the fnalibs work, we just need to finish the port of SDL3 (particularly SDL_GPU). For runtimes we are currently using NativeAOT, with Mono as our fallback plan. +FNA for PlayStation 5 is nearly complete - FNA and the fnalibs work (including SDL3), we just need to finish the port of SDL_GPU. For runtimes we are currently using NativeAOT, with Mono as our fallback plan. + +PlayStation 4 is in a similar state, except we are not planning to port SDL_GPU to PS4, so unless someone else does it this platform support will likely be canceled. If you are a licensee, please get in touch with [Ryan](mailto:icculus@icculus.org) for SDL access, then once you have access to that, let us know!