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players.md

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Player Save Files

Player save files MUST be stored in the TOML format, containing the following variables:

Key Data type Optional Notes
username string No
creation_state integer No See player creation state
display_name string Yes
password string No See password format
level integer No

Password Format

Passwords MUST be stored in the format:

<algorithm>$<iterations>$<salt>$<hash>

For example, a password generated from the following:

Key Value
Algorithm PBKDF2 w/SHA512 hashing
Iterations 100,000
Salt this_is_my_salt
Password super_secret_password

Would be stored as the following:

pbkdf2_sha512$100000$this_is_my_salt$5e9fcfd9910423912540cda961793794dca41c926cbd6e577b43a2b80cb81978ab880a17ff50711eff7b0718457692c72d4c5f713d073e16ad9a99ab3bde0ef6

Supported Algorithms

PBKDF2

At this time, only the PBKDF2 algorithm is supported. This algorithm MUST be noted in the format pbkdf2_<hashing algorithm>. For example, pbkdf2_sha512.

At this time, the only supported hashing algorithm is SHA512.

The key length of the resulting password MUST be 64 bytes.