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Бой внезапно закончился. #13
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Sounds like the knockout effect of the enemy goes away very quickly after the combat ends? Or you're saying the combat shouldn't end automatically just because the sole enemy got knocked out? |
Should not end. I will do some research. |
Протестировал поведение, обнаружилось, что существует баг связанный с DAM_KNOCKED_OUT. Автоматическое завершение боя не является багом при нокаутах т.к. такое же поведение свойственно и без этого исправления. |
It sounds similar to the "walking container" bug for party members. |
Thanks for the hint, I'll see what was fixed there. I can not find what causes the critter to immediately get up after the end of the combat. |
The cause of the bug is different (PM got DAM_LOSE_TURN and player leaves the map before it recovers), but the syndrome are similar (becoming unresponsive). |
And who made the fix "walking container"? Can you describe in more detail the manifestation of this (walking container) bug? |
It was from Crafty. Here's the post from NMA thread: |
You have the opportunity to check this bug again?, it seems to me that this is again broken. :P |
The fix seems still working. I tested with a hook script:
I removed the comment in bugfixes.cpp and set NPCTurnsIntoContainerFix=0. |
This fix concerns not only PM, but other NPCs, for other NPCs it seems that it broken after commit b25d2f8 |
Oh, I thought the bug only effects PM so I only focus testing with them. I didn't test other NPCs on a map. |
Yes. I have already made some corrections for this. By the way, I use the debug editor and right there I set the flags. |
Thanks for the tip. But will setting the flags outside of combat still get the critter to be put in the clearing queue, or it's needed to be set in combat? Like entering the combat -> set flags (0x44?) on a NPC -> leave the map during my turn -> bug triggered. |
I tried testing the bug on NPCs (Klint) with current build. Even if he lost his next turn or got himself knocked down, and I leave the map (enter the temple) in my turn. When I return he acts normally. How to trigger the bug with non-party member NPCs on a map that don't follow you? |
I tested two versions xx.7 and 8, everything is fine. the only difference in 8 is the knock_down flag is not reset when PM was knocked out. |
I think this issue is solved in 4.1.9? |
Not) |
If the enemy has the |
Заметил баг с |
С этим исправлением 997ee71 у меня один раз было странное поведение, когда остался один враг в нокауте/лежал на полу, автоматически закончился бой, после того как бой закончился враг встал и начал снова атаковать.
Пытаюсь воспроизвести туже ситуацию в том-же бое, не получается вызвать такое же поведение.
Возможно, что тот баг и не связанно с этим исправлением.
Нужно продолжить тестирование.
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