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Blocking the exit from the map for controlled NPCs in combat. #32
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I guess this can be done by adding an extra check for PID when |
Something like that. Ps. I'm still working on my other projects. |
I know, seeing you are updating your script editor and proto manager (great job on speeding up proto extraction process). It's not like we are hurrying to meet a deadline or something, so take your time. |
Препятствием к реализации является использование различных лестниц переходов и машины для того чтобы покинуть карту. Может быть для того чтобы покинуть карту все члены команды должны будут находится в непосредственой близости 5-10 гексов от места выхода. ??? |
Изменить так чтобы только игрок смог покинуть карту, при этом все члены команды должны будут находиться поблизости от игрока (места выхода), проверку дистанции проводить только втом случае если проверяемый партийец будет являться целью у неприятелей. |
It seems rather complex (stuff about distance and being targeted) than blocking non-player critters from triggering the map leave when stepping on exit grid. |
Nothing complicated. |
So if I control my own player character, I can't simply leave a map in combat by exit grids or scenery objects, unless all my party members are close enough to me or not being the target of other NPCs? |
so. this will complicate the cheat escape :-) |
I still think if I'm controlling my own character (real dude), I should be able to leave a map as usual. |
Ok. I'll take that into account. Checking by ID is a bad way. |
Why is that? Or check if it's the real dude (obj pointer)? |
Best check by |
The last few days I was playing more with combat control activated, and now I agree that map_exit should be disabled when playing as party members. It might feel a bit abstract, but most party members have so many AP and a high sequence that you can often run into the exit grid in 1 or 2 turns. It makes avoiding encounters very trivial.
Disabling it for all not(obj_dude) without any other condition would do the job, imo.
Originally posted by @Lexx2k in sfall-team#87 (comment)
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