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Combat Sequence #36
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I tried a couple of random encounters, but didn't notice the difference or anything unusual after re-loading the save in first turn. Can you give more details on this or it's just someone "feels" the sequence is off? |
This was not a single case for me, any encounter in Sonora causes this situation. |
Does it only happen on Sonora? From your description I thought it's like: |
enter ecnounter > combat start dude turn > save game > next turn enemy a > next enemy b |
Did you start the combat first (press A) or an enemy starts it, move closer or attack you then it's your turn (i.e. you have higher seq than enemies)? I tried to reproduce it in RP but I'm not sure if it's because my character has much higher sequence than enemies, or I didn't exactly follow your description. My test is like this: I (seq 26) take Vic (seq 16) and Sulik (seq 20) with me. Enter a random encounter with floaters (3 normal w/ seq 18 & 3 mean w/ seq 20). I save the game before combat (they didn't see me yet).
I'm not sure if this is the same as the bug you said but happens on Vic (his order in combat is varied between loading). |
Yes, this is the bug. |
OK, thanks for confirming. At least there is indeed an inconsistency I can reproduce. |
Should I fix this feature? |
I think we should examine the code to see if it's intended first. Personally I'm fine with this 'feature'. |
I haven't searched for this code yet. most likely, it will be difficult to determine how the developers wanted it. |
В боевых встречах при сохранении в первом раунде боя, и последующей загрузке этого же сохранения, происходит переход хода между криттерами, складывается ощущение что меняется/нарушается боевая последовательность(очередность) хода.
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