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pangolin_fix.h
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pangolin_fix.h
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/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2011 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
//////////////////////////////////////////////////////////
// Attempt to portably include Necessary OpenGL headers
//////////////////////////////////////////////////////////
#include <pangolin/platform.h>
#ifdef _WIN_
// Define maths quantities when using <cmath> to match posix systems
#ifndef _USE_MATH_DEFINES
# define _USE_MATH_DEFINES
#endif
// Don't define min / max macros in windows.h or other unnecessary macros
#ifndef NOMINMAX
# define NOMINMAX
#endif
#ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
#endif
#include <Windows.h>
// Undef nuisance Windows.h macros which interfere with our methods
#undef LoadImage
#undef near
#undef far
#undef ERROR
#endif
#include </usr/include/GL/glew.h>
#ifdef HAVE_GLES
#if defined(_ANDROID_)
#include <EGL/egl.h>
#ifdef HAVE_GLES_2
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#include <GLES/gl.h>
#define GL_GLEXT_PROTOTYPES
#include <GLES/glext.h>
#endif
#elif defined(_APPLE_IOS_)
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#endif
#else
#ifdef _OSX_
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#endif // HAVE_GLES
#include <pangolin/gl/glpangoglu.h>