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zParametersDefault.txt
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zParametersDefault.txt
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// 0=Kinect; 1=PrimeSense; 2=KinectOne; 3=BinaryDumpReader; 4=NetworkSensor; 5=IntelSensor; 6=RealSense; 7=StructureSensor; 8=SensorDataReader (for offline processing)
s_sensorIdx = 1;
s_numSolveFramesBeforeExit = 30;//-1 //#frames to run after solve done, then saves and exits; -1 to stop after no more reintegration ops
s_generateVideo = false;
s_generateVideoDir = "output/";
s_printTimingsDirectory = "";
s_printConvergenceFile = "";
s_topVideoTransformWorld = 1.0f 0.0f 0.0f 0.0f 0.0f 1.0f 0.0f 0.0f 0.0f 0.0f 1.0f 0.0f 0.0f 0.0f 0.0f 1.0f;
s_topVideoCameraPose = 0.0f 0.0f 0.0f 0.0f; //rotation (deg around z axis), translation (m)
s_topVideoMinMax = 0.0f 0.0f;
s_windowWidth = 640; //render window width
s_windowHeight = 480; //render window height
//s_windowWidth = 1280; //render window width
//s_windowHeight = 960; //render window height
s_integrationWidth = 320; //input depth gets re-sampled to this width (decrease to improve perf.)
s_integrationHeight = 240; //input depth gets re-sampled to this height (decrease to improve perf.)
s_rayCastWidth = 320; //should be same as integration except if rendering video
s_rayCastHeight = 240;
//trajectory manager/reintegration
s_maxFrameFixes = 10; //max number of frames reintegrated per frame
s_topNActive = 30; //max number of active elements to be reintegrated (sorted list)
s_minPoseDistSqrt = 0.0f; //reintegrate everything above that pose distance (squared dist)
////////////////////////////////////
// **** DEPTH SENSING BELOW ***** //
////////////////////////////////////
s_sensorDepthMax = 5.0f; //maximum sensor depth in meter
s_sensorDepthMin = 0.1f; //minimum sensor depth in meter
s_renderDepthMax = 5.0f; //maximum render depth in meter
s_renderDepthMin = 0.1f; //minimum render depth in meter
// sdf and hash settings
s_SDFVoxelSize = 0.01f;//0.010f; //voxel size in meter (IMPORTANT: reduces to improve perf.)
s_SDFMarchingCubeThreshFactor = 10.0f; //marching cube thresh: s_SDFMarchingCubeThresh = s_SDFMarchingCubeThreshFactor*s_SDFVoxelSize
s_SDFTruncation = 0.06f; //truncation in meter
s_SDFTruncationScale = 0.02f; //truncation scale in meter per meter
s_SDFMaxIntegrationDistance = 3.0f; //maximum integration in meter
s_SDFIntegrationWeightSample = 1; //weight for an integrated depth value
s_SDFIntegrationWeightMax = 99999999; //maximum integration weight for a voxel
// s_SDFBlockSize is pound defined (SDF_BLOCK_SIZE)
// s_hashBucketSize is pound defined (HASH_BUCKET_SIZE)
s_hashNumBuckets = 800000; //smaller voxels require more space
s_hashNumSDFBlocks = 100000;//50000;//100000; //smaller voxels require more space
s_hashMaxCollisionLinkedListSize = 7;
// raycast
s_SDFRayIncrementFactor = 0.8f; //(don't touch) s_SDFRayIncrement = s_SDFRayIncrementFactor*s_SDFTrunaction;
s_SDFRayThresSampleDistFactor = 50.5f; //(don't touch) s_SDFRayThresSampleDist = s_SDFRayThresSampleDistFactor*s_rayIncrement;
s_SDFRayThresDistFactor = 50.0f; //(don't touch) s_SDFRayThresDist = s_SDFRayThresSampleDistFactor*s_rayIncrement;
s_SDFUseGradients = false; //analytic gradients for rendering
s_binaryDumpSensorFile = "../data/sequence.sens";
s_binaryDumpSensorUseTrajectory = false;
// filtering (unused here, see params in zParametersBundlingDefault.txt)
s_depthSigmaD = 2.0f; //bilateral filter sigma domain
s_depthSigmaR = 0.1f; //bilateral filter sigma range
s_depthFilter = false; //bilateral filter enabled depth
s_colorSigmaD = 2.0f; //bilateral filter sigma domain
s_colorSigmaR = 0.1f; //bilateral filter sigma range
s_colorFilter = false; //bilateral filter enabled depth
s_integrationEnabled = true;
s_trackingEnabled = true;
s_timingsDetailledEnabled = false; //enable timing output
s_timingsTotalEnabled = false; //enable timing output
s_garbageCollectionEnabled = true;
s_garbageCollectionStarve = 0; //decrement the voxel weight every n'th frame
// rendering
s_materialShininess = 16.0f;
s_materialAmbient = 0.75f 0.65f 0.5f 1.0f;
s_materialDiffuse = 1.0f 0.9f 0.7f 1.0f;
s_materialSpecular = 1.0f 1.0f 1.0f 1.0f;
s_lightAmbient = 0.4f 0.4f 0.4f 1.0f;
s_lightDiffuse = 0.6f 0.52944f 0.4566f 0.6f;
s_lightSpecular = 0.3f 0.3f 0.3f 1.0f;
s_lightDirection = 0.0f -1.0f 2.0f;
s_RenderMode = 1;
s_playData = true;
s_renderingDepthDiscontinuityThresOffset = 0.012f; // discontinuity offset in meter
s_renderingDepthDiscontinuityThresLin = 0.001f; // additional discontinuity threshold per meter
s_remappingDepthDiscontinuityThresOffset = 0.012f; // discontinuity offset in meter
s_remappingDepthDiscontinuityThresLin = 0.01f;
s_bUseCameraCalibration = false;
s_marchingCubesMaxNumTriangles = 4000000; // max buffer size for marching cube
//streaming parameters (streaming disabled for BundleFusion)
s_streamingEnabled = false;
s_streamingVoxelExtents = 1.0f 1.0f 1.0f;
s_streamingGridDimensions = 257 257 257; // dimensions have to be odd (number of samples)
s_streamingMinGridPos = -128 -128 -128;
//s_streamingGridDimensions = 513 513 513; // dimensions have to be odd (number of samples)
//s_streamingMinGridPos = -256 -256 -256;
s_streamingInitialChunkListSize = 2000;
s_streamingRadius = 5.0f; // Depends on DepthMin and DepthMax
s_streamingPos = 0.0f 0.0f 3.0f 1.0f; // Depends on DepthMin and DepthMax
s_streamingOutParts = 80; // number of frames required to sweep through the entire hash
//recording of the input data
s_recordData = false; // master flag for data recording: enables or disables data recording
s_recordCompression = true; //if recoding is enabled; then compression is used (.sens instead of .sensor)
s_recordDataWidth = 640; //only applies to the non compressed version (see RGBDSensor.cpp)
s_recordDataHeight = 480; //only applies to the non compressed version (see RGBDSensor.cpp)
s_recordDataFile = "dump/recording.sens";
s_reconstructionEnabled = true;
s_cameraIntrinsicFx = 583;
s_cameraIntrinsicFy = 583;
s_cameraIntrinsicCx = 320;
s_cameraIntrinsicCy = 240;
s_generateMeshDir = "./"