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See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `AdventureNoFrameskip-v4`.
See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `AirRaidNoFrameskip-v4`.
See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `AlienNoFrameskip-v4`.
See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `AmidarNoFrameskip-v4`.
Copy file name to clipboardexpand all lines: docs/environments/assault.md
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## Description
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You control a vehicle that can move sideways. A big mother ship circles overhead and continually deploys smaller drones.You must destroy these enemies and dodge their attacks.
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You control a vehicle that can move sideways. A big mother ship circles overhead and continually deploys smaller drones.You must destroy these enemies and dodge their attacks.
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For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=827)
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Assault has the following variants of the environment id which have the following differences in observation,
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the number of frame-skips and the repeat action probability.
See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `AssaultNoFrameskip-v4`.
See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `AsterixNoFrameskip-v4`.
See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `AsteroidsNoFrameskip-v4`.
Copy file name to clipboardexpand all lines: docs/environments/atlantis.md
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## Description
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Your job is to defend the submerged city of Atlantis. Your enemies slowly descend towards the city and you must destroy them before they reach striking distance. To this end, you control three defense posts.You lose if your enemies manage to destroy all seven of Atlantis' installations. You may rebuild installations after you have fought of a wave of enemies and scored a sufficient number of points.
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Your job is to defend the submerged city of Atlantis. Your enemies slowly descend towards the city and you must destroy them before they reach striking distance. To this end, you control three defense posts.You lose if your enemies manage to destroy all seven of Atlantis' installations. You may rebuild installations after you have fought of a wave of enemies and scored a sufficient number of points.
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For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=835)
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Atlantis has the following variants of the environment id which have the following differences in observation,
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the number of frame-skips and the repeat action probability.
See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `AtlantisNoFrameskip-v4`.
Copy file name to clipboardexpand all lines: docs/environments/atlantis2.md
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## Description
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Your job is to defend the submerged city of Atlantis. Your enemies slowly descend towards the city and you must destroy them before they reach striking distance. To this end, you control three defense posts.You lose if your enemies manage to destroy all seven of Atlantis' installations. You may rebuild installations after you have fought of a wave of enemies and scored a sufficient number of points.
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Your job is to defend the submerged city of Atlantis. Your enemies slowly descend towards the city and you must destroy them before they reach striking distance. To this end, you control three defense posts.You lose if your enemies manage to destroy all seven of Atlantis' installations. You may rebuild installations after you have fought of a wave of enemies and scored a sufficient number of points.
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For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=835)
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Atlantis2 has the following variants of the environment id which have the following differences in observation,
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the number of frame-skips and the repeat action probability.
See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `Atlantis2NoFrameskip-v4`.
See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `BackgammonNoFrameskip-v4`.
Copy file name to clipboardexpand all lines: docs/environments/bank_heist.md
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## Description
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You are a bank robber and (naturally) want to rob as many banks as possible. You control your getaway car and must navigate maze-like cities. The police chases you and will appear whenever you rob a bank. You may destroy police cars by dropping sticks of dynamite. You can fill up your gas tank by entering a new city.At the beginning of the game you have four lives. Lives are lost if you run out of gas, are caught by the police,or run over the dynamite you have previously dropped.
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You are a bank robber and (naturally) want to rob as many banks as possible. You control your getaway car and must navigate maze-like cities. The police chases you and will appear whenever you rob a bank. You may destroy police cars by dropping sticks of dynamite. You can fill up your gas tank by entering a new city.At the beginning of the game you have four lives. Lives are lost if you run out of gas, are caught by the police,or run over the dynamite you have previously dropped.
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For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=1008)
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BankHeist has the following variants of the environment id which have the following differences in observation,
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the number of frame-skips and the repeat action probability.
See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `BankHeistNoFrameskip-v4`.
See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `BasicMathNoFrameskip-v4`.
See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `BattleZoneNoFrameskip-v4`.
See the [version history page](https://ale.farama.org/environments/#version-history-and-naming-schemes) to implement previously implemented environments, e.g., `BeamRiderNoFrameskip-v4`.
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