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victorMoneratto edited this page Sep 8, 2014 · 15 revisions

War Game (Game Design Document)

An asymetric multiplayer game where one player is the Queen, who commands it's army and workers, builds constructions and assigns Quests to friendly Heroes like an Real Time Strategy game, while it's teammates plays as any of the other Heroes, in a 3rd person combat system.

  • Name Suggestions

(Name suggestions are needed ASAP)

  • Genre

Asymetric competitive multiplayer game. Somewhere between Strategy and Combat genres.

  • Target Audience

Players looking for a Real Time Strategy and Action mixture in a competitive game.


Gameplay

For now, there will be a single map. (need more details)

    • Queen is the strategy player.
    • [Hero Worker](Hero Worker) has an axe to attack enemies, is weaker than other heroes but can also collect resources.
    • [Hero Warrior](Hero Warrior) is the strongest melee hero.
    • [Hero Archer](Hero Archer) is the only ranged hero.
  • Castle is the Team's base, has the slots for building every construction except for the Mines.
  • Outpost a weaker version of the Castle, in a more advanced position.
  • Keep is the main construction of Castles and Outposts, the team loses when it's Keep is destroyed.
  • Archery is the spawn for the Archer and [Hero Archer](Hero Archer).
  • Barracks are the spawn for the Warrior and [Hero Warrior](Hero Warrior).
  • Tower places it's units on an advantage point.
  • Mines are used to collect Stone or Gold.

The Queen player sends workers to collect resources, assign Quests to heroes, build the constructions and controls the army in an RTS way.

There are [Melee](Combat Combat) and [Ranged](Combat Combat) types of combat.

  • Objective

One team must progress to and destroy the enemy's Castle to win the match.


  • In-Game

Handcrafted fantasy (Close to [Diablo III]?).

  • Menus

(need more details)


Artificial Intelligence

(needs looking up)


Ideas for next versions

  • Change the Queen vote system.
  • Upgrade trees for units and constructions.
  • Unit variation, more types of Warrior, Archers and Workers.
  • Destructible castle walls.
  • Siege weapons for towers.
  • Rogue unit and hero, who has stealth abilities. Spawns at the Market.
  • Mage unit and hero, who has magical abilities. Spawns at the Library. [Diablo III]:http://us.battle.net/d3/en/media/artwork/

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