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Skimming through the source code, I wasn't able to find anything that would prevent this from working on Linux (apart from usage of Windows data types like HMODULE, and perhaps the "Cheat Engine" part).
Do you plan on making this (partially) work on Linux?
Could you list all the Windows-specific things that would need to be rewritten? I'd be interested in adding Linux support if/once I have the time.
The text was updated successfully, but these errors were encountered:
Do you plan on making this (partially) work on Linux?
Yes, I do.
Could you list all the Windows-specific things that would need to be rewritten?
In fact, it is the files where "Windows.h" is included:
src/core/images/PEImage.h (only Windows data types used, they can be extracted from "Windows.h")
src/gui/main.cpp (here the code which connect the ImGui library with Windows platform)
I see no difficulties to rewrite it for Linux. I plan doing it myself, but I'm glad to any help everyone provide.
SDA is at an early stage of development, some declared futures are not implemented (e.g. debugger), so I'm not in a hurry with making SDA work on Linux, but since there is a request, I will try to do it myself as soon as possible
Skimming through the source code, I wasn't able to find anything that would prevent this from working on Linux (apart from usage of Windows data types like
HMODULE
, and perhaps the "Cheat Engine" part).Do you plan on making this (partially) work on Linux?
Could you list all the Windows-specific things that would need to be rewritten? I'd be interested in adding Linux support if/once I have the time.
The text was updated successfully, but these errors were encountered: