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Description
I'm using about 100 various mods, which I'll list in a follow-on comment, though only a few are truly "major" mods while most are minor improvements/QoL additions.
Problem: Whenever I pay science points to unlock a new tech tree node that has upgrades, the price for purchasing each individual upgrade is listed correctly. However, when I "purchase" the upgrade, no kerbal cash is deducted and I end up with the upgrade for free.
At least, I assume the upgrade is successfully applied—I'm not sure how to check to see if my Timberwind, etc. are actually the upgraded models.
One thing for sure is working properly, despite the free cost bug: Once I "purchase" an upgrade (for free, despite a cost being listed) it cannot be purchased again. i.e. I can't erroneously re-buy the same upgrade multiple times so the bug doesn't affect that part of it.
One more thing that's working properly: Although no funds are ever deducted for "Upgrade" purchases, I still cannot purchase upgrades if I don't at least have enough cash reserves to cover the cost of the upgrade. For example, I can't pay buy one of the Daedulus Upgrades because I don't have 6 million space bucks in my wallet. I am certain that once I have that amount and click "Upgrade", it will cost me 0 kerbucks in the end, which is the core of this bug report.
Let me know if there's anything I can do to help you track this down or if it's out of the scope of KSPI-E issue resolution.