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Enhancement: Convert the freeplay difficulty star movement to code #6458

@KoloInDaCrib

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@KoloInDaCrib

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  • I have read the Contributing Guide
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What is your suggestion, and why should it be implemented?

Currently the freeplay difficulty stars have 1501 frames to display difficulties between 0 and 15, with a lot of that being attributed to the individual movement of the stars. This makes it very limiting to work with, as right now only the animations for the first 15 difficulties have been made.

I believe there should be a way to move and position the stars with some code - right now I'm looking in the fla and it seems that the movement of the first star starts from the 42nd frame of the each difficulty animation, with each subsequent star being delayed by 2 frames.

The only real potential difficulty with this is that stars don't seem to shrink down progressively as more stars are added and neither are the star holder buttons getting progressively closer together with a same rate. It's a matter of whether functionality would outweight the accuracy to the fla.

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