Releases: FunkinCrew/Funkin
Releases Β· FunkinCrew/Funkin
v0.5.2
The second patch to the Playable Pico update.
[0.5.2] - 2024-10-11
Added
- Added InverseDotsShader that emulates flash selections. (097dbf5) - by @ninjamuffin99
- Added a new reworked Stage Editor. (27a0b44) - by @KoloInDaCrib in #3482
- Added the
colorattribute to stage prop JSON data to allow them to be tinted without code. (27a0b44) - by @KoloInDaCrib in #3482 - Added the
angleattribute to stage prop JSON data to allow them to be rotated without code. (27a0b44) - by @KoloInDaCrib in #3482 - Added the
blendattribute to the stage prop JSON data to allow blend modes to be applied without code. (27a0b44) - by @KoloInDaCrib in #3482
Fixed
- Input offsets no longer cause songs to stutter or skip. (410cfe9) - by @KoloInDaCrib in #3546
- Exiting the Input Offset menu no longer crashes the game. (39b1a42) - by @lemz1 in #3493
- Pico's songs now display properly in the Freeplay Menu. (1d2bd61) - by @ninjamuffin99 in #3506
- Fixed issues with variation/difficulty loading for Freeplay Menu which caused some songs to disappear. (c0314c8) - by @ninjamuffin99 in #3506
Song.getFirstValidVariation()now properly takes into account multiple variation/difficulty inputs. (d2e2987) - by @ninjamuffin99 in #3506- Song previews no longer restart when changing difficulties within the same variation. (903b3fc) - by @KoloInDaCrib in #3587
- Main menu music no longer cuts out when switching states. (711e0a6) - by @EliteMasterEric in #3530
- Centered preloader 'fnf' and 'dsp' text so they don't clip anymore. (165ad60) - by @Burgerballs in #3567
- FPS setting in options menu no longer flickers when selected. (b2647fe) - by @lemz1 in #3629
- Volume sound tray is now anti-aliased/smoothed. (e66290c) - by @Kn1ghtNight in #2853
- Fixed looping animations for modded StrumlineNote sprites. (bc546e8) - by @DaWaterMalone in #3577
- Stopped allowing inputs after selecting a character in Character Select. (dbf66ac) - by @ACrazyTown in #3398
- The player and girlfriend no longer disappear or overlap themselves in Character Select. (9324359) - by @gamerbross in #3457
- The player no longer enters twice after entering Character Select or when spamming buttons. (30a9887) - by @gamerbross in #3457
- The wrong girlfriend no longer appears in Character Select. (9324359) - by @gamerbross in #3457
- Cursor now updates properly when moving and selecting in Character Select. (9324359) - by @gamerbross in #3457
- Cursor now moves properly at lower framerates in Character Select. (ab5bda3) - by @ninjamuffin99 in #3507
- Exiting the Chart Editor no longer crashes the game. (f52472a) - by @EliteMasterEric and @ianharrigan in #3519
- The millisecond counter in the Chart Editor playbar is now properly formatted. (f1b6e6c) - by @afreetoplaynoob in #3537
- Pressing F1 multiple times no longer creates more than one help window in the Chart Editor. (777978f) - by @amyspark-ng in #3552
- The dialog box now shows up in the Animation Editor. (1fde59f) - by @EliteMasterEric in #3530
- (debug) No more fullscreening when typing "F" in the flixel debugger console. (29b6763) - by @ninjamuffin99
- Added additional classes to Polymod blacklist for security. (b0b73c8) - by @EliteMasterEric in #3558
New Contributors for 0.5.2
- @Kn1ghtNight made their first contribution in #2853
- @Cartridge-Man made their first contribution in #3082
- @afreetoplaynoob made their first contribution in #3537
- @amyspark-ng made their first contribution in #3552
- @DaWaterMalone made their first contribution in #3577
v0.5.1
The first patch to the Playable Pico update.
[0.5.1] - 2024-09-30
Added
- Readded the Merch button to the main menu.
- Click it to check out our Makeship campaign!
- Added Discord Rich Presence support. People can now see what song you are playing from Discord!
- We'll get mod support working for this eventually.
- Added an FPS limit option to the Preferences menu.
- You can now change how high the game tries to push your frame rate, from as little as 30 to as high as 300.
- Added support for the Tracy instrumentation-based profiling tool in development environments. Enable it with the
-DFEATURE_DEBUG_TRACYcompilation flag.- For the people who aren't nerds, this is a tool for tracking down performance issues!
- Playable Character data now defines an asset location for an Animate Atlas to display Girlfriend.
- This includes the option to display a visualizer, if configured correctly.
- Separated the Perfect and Perfect (Gold) animations in the Playable Character data.
- Base game just uses the same animation for both, but modders can split the animations up on their custom characters now.
- Added a bunch of Flash project files from the Weekend 1 and Playable Pico updates to the
funkin.artrepository. - Added the
flipXandflipYparameters to props in the Stage data. (community feature by AbnormalPoof)
Changed
- Pico is no longer unlocked for all players automatically.
- You need to beat Weekend 1 in Story Mode in order to unlock him in Character Select.
- The game's mod API version check is now more dynamic.
- The update accepts mods with API version
0.5.0as well as0.5.1.
- The update accepts mods with API version
- Removed some of the more spammy
trace()calls to improve debugging a bit. - The game now complains if you create a song variation with symbols in its name.
- Switched the force crash keybind from Ctrl-Shift-L to Ctrl-Alt-Shift-L.
- Added some additional functions to
funkin.Assetsafteropenfl.utils.Assetshad to get blacklisted from scripts.
Fixed
- Pico is no longer locked every time the game starts, so you no longer have to watch the unlock animation each game boot.
- The animation should now play only once per save file.
- The clear % now displays in Freeplay after switching characters.
- Character remixes no longer display the base song's highscore in Freeplay.
- Freeplay no longer displays the wrong text on capsules.
- Freeplay now displays custom songs when switching characters.
- Duplicate difficulties from custom variations now display properly in Freeplay.
- DadBattle (Pico Mix) now has charts for Normal and Easy difficulties.
- DadBattle (Pico Mix) is now properly credited to
TeraVex (ft. Saruky). - Spookeez (Pico Mix) is now properly credited to
Six Impala (ft. Saster). - The audio track now unmutes if you miss a note just before Pico burps.
- Pico now plays out his full burp animation in South (Pico Mix).
- Removed a tap note stacked on top of a hold note in Cocoa Erect (Erect difficulty).
- Pico Erect can no longer be played with different instrumentals.
- The curtains in Week 1 no longer display in front of larger characters.
- Boyfriend now plays his death animation properly on the Week 2 Remix stage.
- The game no longer stutters when playing on the Week 5 Remix stage.
- The "Shit!" judgement no longer displays with anti-aliasing in Week 6.
- Spirit's trail in Week 6 now displays correctly.
- Pico now plays his shooting animations in Stress.
- Characters with high offsets no longer shift over after the player dies or restarts.
- Custom note styles no longer sometimes use default values rather than the fallback note style.
- Custom note styles no longer randomly fail to fetch information about their fallback note style.
- Screenshots and Chart Editor binds no longer display in the controls menu on Web builds (where they are disabled).
- Stage Editor bind no longer displays in the controls menu even when the feature is disabled.
- Freeplay Character Select keybind no longer displays strangely in the controls menu.
- Audio tracks no longer get destroyed if they are flagged as persistent.
- Video cutscenes now scale their volume properly.
- Results screen audio no longer continues into Freeplay or gameplay.
- The Results screen now plays the percentage tick sound when the value changes instead of spamming the sound.
- The save data version number is now written to the save data properly.
- The example mod can now be loaded.
- Pressing F5 to force reload a song no longer occasionally causes the game to crash.
- Animations on Animate Atlas characters no longer throw a bunch of warnings in the console.
- Entering Blazin' no longer displays a script error.
- The Input Offsets menu no longer crashes when entering it before playing a song on web builds.
- Setting the input offset or visual offset to high values no longer causes the song to skip.
- Classic FocusCamera song events no longer cause the camera to snap in place. (community fix by nebulazorua)
- Pixel hold note trails in Week 6 are now scaled/positioned correctly. (community fix by dombomb64)
- Achieving the same rank on a song with a lower clear % no longer overwrites your clear %. (community fix by lemz1)
- The FPS counter no longer displays if Debug Display is turned off. (community fix by Lethrial)
- The Chart Editor can now be interacted with properly. (community fix by Kade-github)
- Selecting the area to the left of the Chart Editor no longer selects some of the player's notes. (community fix by NotHyper-474)
- Pixel icons now display correctly in the Chart Editor. (community fix by TechnikTil)
- Audio offsets now interact with the Chart Editor properly. (community fix by Kade-github)
- Players can no longer crash the game by interacting with Character Select during the unlock sequence. (community fix by ActualMandM)
Stage.addCharacternow properly assigns thecharacterType. (community fix by Kade-github)- Fetching Modules during the
onDestroyevent no longer fails at random. (community fix by cyn0x8) onSubStateOpenEndandonSubStateCloseEndscript events are now called consistently. (community fix by lemz1)
New Contributors for 0.5.1
- @dombomb64 made their first contribution in #3351
- @Lethrial made their first contribution in #3356
- @KoloInDaCrib made their first contribution in #3371
v0.5.0 - Pico Playable Update
The Playable Pico content update.
[0.5.0] - 2024-09-12
The Playable Pico Update!
Added
- Added a new Character Select screen to switch between playable characters in Freeplay.
- Modding isn't 100% there but we're working on it!
- Added Pico as a playable character! Unlock him by completing Weekend 1 (if you haven't already done that).
- The songs from Weekend 1 have moved; you must now switch to Pico via Character Select screen in Freeplay to access them.
- Added 11 new Pico remixes! Access them by selecting Pico in the Character Select screen.
- Bopeebo (Pico Mix)
- Fresh (Pico Mix)
- DadBattle (Pico Mix)
- Spookeez (Pico Mix)
- South (Pico Mix)
- Pico (Pico Mix)
- Philly Nice (Pico Mix)
- Blammed (Pico Mix)
- Eggnog (Pico Mix)
- Ugh (Pico Mix)
- Guns (Pico Mix)
- Added 1 new Boyfriend remix! Access it by completing Weekend 1 as Pico and then selecting Boyfriend in the Character Select screen.
- Darnell (BF Mix)
- Added 2 new Erect remixes! Access them by switching difficulties on the songs.
- Cocoa Erect
- Ugh Erect
- Implemented support for a new Instrumental Selector in Freeplay.
- Beating a Pico remix lets you use that instrumental when playing as Boyfriend.
- Added the first batch of Erect Stages! These graphical overhauls of the original stages will be used when playing Erect remixes and Pico remixes:
- Week 1 Erect Stage
- Week 2 Erect Stage
- Week 3 Erect Stage
- Week 4 Erect Stage
- Week 5 Erect Stage
- Weekend 1 Erect Stage
- Implemented alternate animations and music for Pico in the Results screen.
- These display on Pico remixes, as well as when playing Weekend 1.
- Implemented support for scripted Note Kinds. You can use HScript define a different note style to display for these notes as well as custom behavior. (community feature by lemz1)
- Implemented support for Numeric and Selector options in the Options menu. (community feature by FlooferLand)
- Implemented new animations for Tankman and Pico.
Changed
- Girlfriend and Nene now perform previously unused animations when you achieve a large combo, or drop a large combo.
- The pixel character icons in the Freeplay menu now display an animation!
- Altered how Week 6 displays sprites to make things look more retro.
- Character offsets are now independent of the character's scale.
- This should resolve issues with offsets when porting characters from older mods.
- Pixel character offsets have been modified to compensate.
- Reworked the JSON merging system in Polymod; you can now include JSONPatch files under
_mergein your mod folder to add, modify, or remove values in a JSON without replacing it entirely! - The
danceEveryproperty of characters and stage props can now use values with a precision of0.25, to play their idle animation up to four times per beat. - Characters now respect the
danceEveryproperty. (community fix by gamerbross) - Note style data can now specify custom combo count graphics, judgement graphics, countdown graphics, and countdown audio. (community feature by anysad)
- These were previously using hardcoded values based on whether the stage was
schoolorschoolEvil.
- These were previously using hardcoded values based on whether the stage was
- The YEAH! events in Tutorial now use chart events rather than being hard-coded. (community fix by anysad)
- Cutscenes now automatically pause when tabbing out. (community fix by AbnormalPoof)
- The F5 function now reloads the current song's chart data from disk. (community feature by gamerbross)
- Made several layout improvements and fixes to the Animation Offsets editor in the Debug menu. (community fix by gamerbross)
- Animation offsets no longer directly modify the
xandyposition of props, making props work better with tweens. (community fix by Sword352) - Fixed a bug where the Back sound would be not played when leaving the Story menu and Options menu. (community fix by AppleHair)
- The player's Score now displays commas in it. (community fix by loggo)
Fixed
- Songs with no notes no longer crash on the Results screen.
- Note inputs are no longer accepted during the Thorns cutscene.
- The old icon easter egg now works properly on pixel levels.
- The Heart icon is no longer malformed when favoriting a song in Freeplay.
- Freeplay songs with no
Normaldifficulty no longer crash the game. (community fix by AppleHair and gamerbross) - Songs that aren't valid for the current variation can no longer be selected. (community fix by AppleHair)
- The Freeplay song preview now respects the instrumental ID specified in the song metadata. (community fix by AppleHair)
- Modded songs now play previews in the Freeplay menu. (community fix by KarimAkra)
- The Story Mode menu can now be scrolled using the mouse wheel. (community fix by JVNpixels)
- Pressing F5 after seeing the sticker transition no longer crashes the game. (community fix by gamerbross)
- Pausing the game during a camera zoom no longer zooms the pause menu as well. (community fix by gamerbross)
- The song no longer majorly desyncs at times. (community fix by Burgerballs)
- Pico's death animation no longer displays a faint blue background. (community fix by doggogit)
- The game now uses the placeholder health icon as a fallback. (community fix by gamerbross)
- Pressing the Chart Editor keybind while playtesting a chart no longer resets the Chart Editor. (community fix by gamerbross)
- The Chart Editor no longer gets stuck creating a hold note when using Live Inputs. (community fix by gamerbross)
- Tankman's icon now displays in the Chart Editor. (community fix by Hundrec)
- The Memory Usage counter no longer overflows and displays a negative number. (community fix by KarimAkra)
- Certain UI elements now flash at a consistent rate. (community fix by cyn0x8)
- Character graphics can now be placed in week folders. (community fix by 7oltan)
New Contributors for 0.5.0
- @Sword352 made their first contribution in #2310
- @cyn0x8 made their first contribution in #2494
- @KarimAkra made their first contribution in #2713
- @tposejank made their first contribution in #2717
- @AppleHair made their first contribution in #2742
- @JVNpixels made their first contribution in #2873
- @FlooferLand made their first contribution in #2942
- @Punkinator7 made their first contribution in #2962
- @anysad made their first contribution in #3007
- @7oltan made their first contribution in #3035
v0.4.1
[0.4.1] - 2024-06-12
Added
- Pressing ESCAPE on the title screen on desktop now exits the game, allowing you to exit the game while in fullscreen on desktop.
- Freeplay menu controls (favoriting and switching categories) are now rebindable from the Options menu, and now have default binds on controllers.
Changed
- Highscores and ranks are now saved separately, fixing an issue where lower ranks would overwrite higher ranks if the player achieved a new highscore.
- A-Bot speaker now reacts to the user's volume preference on desktop. (thanks to M7theguy for the issue report/suggestion!)
- Freeplay heart icons are now shifted to the right when favoriting a song with no rank.
- The
scrollMenusound effect now only plays when there's a real change on the Freeplay menu. (thanks gamerbross for the PR!) - Applied anti-aliasing to the edge of the Freeplay Dad graphic.
- Rearranged some controls in the controls menu.
- Made several chart revisions:
- Re-enabled custom camera events in Roses (Erect/Nightmare)
- Tweaked chart for Lit Up (Hard)
- Corrected difficulty ratings for M.I.L.F (Easy/Normal/Hard)
Fixed
- Control binds in the controls menu no longer overlap their names.
- Attempting to exit the gameover screen and retry the song at the same time no longer crashes the game. (thanks DMMaster636 for the PR!)
- Botplay mode now handles the player's animations properly during hold notes. (thanks Hundrec!)
- Camera movement now pauses when the game is paused. (thanks Matriculaso!)
- Pico's gameplay sprite no longer appears on the gameover screen when dying from an explosion in 2hot.
- Freeplay previews now properly fade in volume during the DJ's idle animation.
- DadBattle no longer incorrectly appears as DadBattle Erect when returning to Freeplay on Hard.
- 2hot now appears under the "#" category in Freeplay menu.
- The Chart Editor no longer crashes when selecting an event with the Event toolbox open.
- Improved offsets for Pico and Tankman opponents so they don't slide around as much.
- The black "temp" graphic in Freeplay is now correctly sized/masked, now it's identical to the Dad Freeplay graphic.
New Contributors for 0.4.1
v0.4.0 - Pit Stop 1
[0.4.0] - 2024-06-06
The Pit Stop 1 update!
Added
- 2 new Erect remixes, Eggnog and Satin Panties. Check them out from the Freeplay menu!
- Major visual improvements to the Results screen, with additional animations and audio based on your performance.
- Major visual improvements to the Freeplay screen, with song difficulty ratings and player rank displays.
- Freeplay now plays a preview of songs when you hover over them.
- Added a Charter field to the chart format, to allow for crediting the creator of a level's chart.
- You can see who charted a song from the Pause menu.
- Added a new Scroll Speed chart event to change the note speed mid-song. (thanks Burgerballs!)
Changed
- Tweaked charts for several songs:
- Tutorial (increased the note speed slightly)
- Spookeez
- Monster
- Winter Horrorland
- M.I.L.F
- Senpai (increased the note speed)
- Roses
- Thorns (increased the note speed slightly)
- Ugh
- Stress
- Lit Up
- Favorite songs marked in Freeplay are now stored between sessions.
- The Freeplay easter eggs are now easier to see.
- In the event that the game cannot load your save data, it will now perform a backup before clearing it, so that we can try to repair it in the future.
- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
- Improved the Event Toolbox in the Chart Editor; dropdowns are now bigger, include search field, and display elements in alphabetical order rather than a random order.
Fixed
- Nene's visualizer now plays on Desktop builds.
- The game no longer silently fails to load saves on HTML5.
- Props on the Story Menu now bop properly.
- Additional fixes for the loading bar on HTML5. (thanks lemz1!)
- Fixed several bugs with the TitleState, including missing music when returning from the Main Menu. (thanks gamerbross!)
- The Main Menu camera now properly follows the selected item. (thanks richTrash21!)
- Changing difficulties in Story Mode now updates the score text. (thanks sector-a!)
- Fixed a crash in Freeplay caused by a level referencing an invalid song. (thanks gamerbross!)
- Pressing the volume keys no longer stops the Toy commercial. (thanks gamerbross!)
- Playtesting in the Chart Editor no longer crashes when losing. (thanks gamerbross!)
- Hold notes now display properly in the Chart Editor when downscroll is enabled for gameplay. (thanks gamerbross!)
- Hold notes are now positioned correctly with downscroll enabled. (thanks MaybeMaru!)
- Removed a large number of unused imports to optimize builds. (thanks Ethan-makes-music!)
- Improved debug logging for unscripted stages. (thanks gamerbross!)
- Fixed a crash on Linux caused by an old version of hxCodec. (thanks Noobz4Life!)
- Optimized animation handling for characters. (thanks richTrash21!)
- The Chart Editor no longer uses an incorrect instrumental on imported Legacy songs. (thanks gamerbross!)
- Opening the game from the command line no longer crashes the preloader. (thanks NotHyper-474!)
- Characters no longer use the wrong scale value sometimes. (thanks PurSnake!)
- Additional bug fixes and optimizations.
New Contributors for 0.4.0
- @doggogit made their first contribution in #2325
- @Noobz4Life made their first contribution in #2472
- @MaybeMaru made their first contribution in #2488
- @NotHyper-474 made their first contribution in #2490
- @richTrash21 made their first contribution in #2493
- @TechnikTil made their first contribution in #2508
- @SanicBTW made their first contribution in #2544
- @EnterTheVoid-x86 made their first contribution in #2573
- @Keoiki made their first contribution in #2581
- @sector-a made their first contribution in #2585
- @PurSnake made their first contribution in #2610
- @Ethan-makes-music made their first contribution in #2624
- @An-enderman made their first contribution in #2662
- @moondroidcoder made their first contribution in #2701
v0.3.3
this release is mostly a handful of community related fixes! thank you to contributors :)
[0.3.3] - 2024-05-14
Changed
- Cleaned up some code in
PlayAnimationSongEvent.hx. (thanks Burgerballs!)
Fixed
- Fixes for the Loading bar on HTML5. (thanks lemz1!)
- Don't allow inputs when exiting Freeplay. (thanks gamerbross!)
- Fixed mouse wheel scrolling in Freeplay. (thanks JugieNoob!)
- Health icons, score, and notes now reset properly when re-entering gameplay from gameover. (thanks ImCodist!)
- Fixed the character selector's hitbox width in the Chart Editor. (thanks MadBear422!)
- Fixed camera stutter once a wipe transition to the Main Menu completes. (thanks ImCodist!)
- Hold notes no longer become invisible for a single frame. (thanks ImCodist!)
- Tweens no longer accumulate on the Title screen when pressing Y multiple times. (thanks TheGaloXx!)
- Fixed a crash when querying FlxG.state in the crash handler.
- Fixed a game over easter egg so you don't accidentally exit it when viewing.
- The Freeplay menu can now display 100% clear.
- Weekend 1 Pico no longer attempts to retrieve a missing asset.
- Fixed an issue where duplicate keybinds would be stored, potentially causing a crash.
- Chart debug key now properly returns you to the previous chart editor session if you were playtesting a chart. (thanks nebulazorua!)
- Fixed a crash on Freeplay found on AMD graphics cards.
New Contributors for 0.3.3
- @Chubercik made their first contribution in #2297
- @TheGaloXx made their first contribution in #2300
- @Burgerballs made their first contribution in #2308
- @ImCodist made their first contribution in #2309
- @nebulazorua made their first contribution in #2323
- @MadBear422 made their first contribution in #2370
- @JugieNoob made their first contribution in #2466
- @gamerbross made their first contribution in #2470
- @lemz1 made their first contribution in #2499
- @MadBear422 made their first contribution in #2370
- @nebulazorua made their first contribution in #2323
- @lemz1 made their first contribution in #2499
- @gamerbross made their first contribution in #2470
- @JugieNoob made their first contribution in #2466
Full Commit History: v0.3.2...v0.3.3
v0.3.2 - Weekend 1 update (with related bug fixies)
Weekend 1 level of FNF !
[0.3.2] - 2024-05-03
Added
- Added
,and.keybinds to the Chart Editor. These place Focus Camera events at the playhead, for the opponent and player respectively. - Implemented a blacklist to prevent mods from calling system functions.
- Added a couple utility functions to call useful stuff that got blacklisted.
- Added an
onSongLoadscript event which allows for mutation of notes and events. - Added the currently loaded modlist to crash logs.
- Added the
visibleattribute to Level JSON data. - Enabled ZIP file system support for Polymod (make sure the metadata is in the root of the ZIP).
Changed
- Songs in the mod folders will display in Freeplay without any extra scripting.
- Story levels in the mod folders will display in Story without any extra scripting.
- All audio should sound better in HTML5, less muddy.
Fixed
- Fixed a typo in the credits folder (
Custcene->Cutscene) - Health icon transition animations now finish properly instead of looping forever.
- Video cutscenes flagged as mid-song no longer crash the game when they finish.
- Substate lifecycle events are now dispatched consistently.
- Trying to load into the Animation Offsets menu with an invalid character no longer crashes the game.
- The preloader no longer spams the logs when it is complete and waiting for user input.
- Should definitely have the fix for Freeplay where it stops taking control of the main menu below it.
- Changed the code for the Story Mode menu difficulties so that "normal" doesn't overlap the arrows after leaving Weekend 1.
Removed
- Removed some unused
.txtfiles in theassets/datafolder.
v0.2.7.1 - a few lil fixins hehe
[0.2.7.1] - 2021-02-14
Added
- Easter eggs
- readme's in desktop versions of the game
Changed
- New icons, old one was placeholder since October woops!
- Made the transitions between the story mode levels more seamless.
- Offset of the Newgrounds logo on boot screen.
- Made the changelog txt so it can be opened easier by normal people who don't have a markdown reader (most normal people);
Fixed
- Fixed crashes on Week 6 story mode dialogue if spam too fast (Thanks to Lotusotho for the Pull Request!)
- Should show intro credits on desktop versions of the game more consistently
- Layering on Week 4 songs with GF and the LIMO LOL HOW TF I MISS THIS
- Chart's and chart editor now support changeBPM, GOD BLESS MTH FOR THIS ONE I BEEN STRUGGLIN WIT THAT SINCE OCTOBER LMAO (GOD BLESS MTH)
- Fixed sustain note trails ALSO THANKS TO MTH U A REAL ONE (MTH VERY POWERFUL)
- Antialiasing on the skyscraper lights
v0.2.7 - WEEK 6 SENPAI AND PIXEL DAY
This actually came out on like Feb 2nd but I was takin a break for a bit teehee
0.2.6 - WEEK 5 CHRISTMAS
v0.2.6 mod guide in progress