Replies: 1 comment 3 replies
-
Have you tried moving the lamp along Z axis? Will it solve the issue? In general it looks like a sorting bug, but it might be fix-able using Z offset. |
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I attempted to build a small demo 2D scene using a tilemap and some rectangles but I'm running into an issue with the alpha channel of the rectangle textures:
The lamp is composed of two rectangles inside a pivot. The transparent pixels of the lamp rectangles always contain the tile map contents and cover the car sprite below it.
Hiding the background tile map, shows the background color and still covers the rectangle underneath.
Am I doing something wrong, or is this a bug?
Beta Was this translation helpful? Give feedback.
All reactions