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base.py
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base.py
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BASE_CLASSES_MODELS = """
// FGD that allows displaying models in Trenchbroom Entity Browser
// Like an asset browser
//
// Base Classes
//
@BaseClass = Targetname
[
targetname(target_source) : "Name"
]
@BaseClass = Angles
[
angles(string) : "Pitch Yaw Roll (Y Z X)" : "0 0 0"
]
@BaseClass = FrameRate
[
framerate(integer) : "Frames per second" : 10
]
@BaseClass = RenderFields
[
renderfx(choices) :"Render FX" : 0 =
[
0: "Normal"
1: "Slow Pulse"
2: "Fast Pulse"
3: "Slow Wide Pulse"
4: "Fast Wide Pulse"
9: "Slow Strobe"
10: "Fast Strobe"
11: "Faster Strobe"
12: "Slow Flicker"
13: "Fast Flicker"
5: "Slow Fade Away"
6: "Fast Fade Away"
7: "Slow Become Solid"
8: "Fast Become Solid"
14: "Constant Glow"
15: "Distort"
16: "Hologram (Distort + fade)"
]
rendermode(choices) : "Render Mode" : 0 =
[
0: "Normal"
1: "Color"
2: "Texture"
3: "Glow"
4: "Solid"
5: "Additive"
]
renderamt(integer) : "FX Amount (1 - 255)"
rendercolor(color255) : "FX Color (R G B)" : "0 0 0"
]
@BaseClass = ConvertProp
[
convert_prop(choices) : "" : 1 =
[
0: "no"
1: "yes"
]
]
"""
BASE_CLASSES_SPRITES = """
// FGD that allows displaying sprites in Trenchbroom Entity Browser
// Like an asset browser
//
// Base Classes
//
@BaseClass = Targetname
[
targetname(target_source) : "Name"
]
@BaseClass = Angles
[
angles(string) : "Pitch Yaw Roll (Y Z X)" : "0 0 0"
]
@BaseClass = FrameRate
[
framerate(integer) : "Frames per second" : 10
]
@BaseClass = RenderFields
[
renderfx(choices) :"Render FX" : 0 =
[
0: "Normal"
1: "Slow Pulse"
2: "Fast Pulse"
3: "Slow Wide Pulse"
4: "Fast Wide Pulse"
9: "Slow Strobe"
10: "Fast Strobe"
11: "Faster Strobe"
12: "Slow Flicker"
13: "Fast Flicker"
5: "Slow Fade Away"
6: "Fast Fade Away"
7: "Slow Become Solid"
8: "Fast Become Solid"
14: "Constant Glow"
15: "Distort"
16: "Hologram (Distort + fade)"
]
rendermode(choices) : "Render Mode" : 0 =
[
0: "Normal"
1: "Color"
2: "Texture"
3: "Glow"
4: "Solid"
5: "Additive"
]
rendercolor(color255) : "FX Color (R G B)" : "0 0 0"
]
@BaseClass = ToggleSprite
[
spawnflags(flags) =
[
1: "Start on" : 0
2: "Play Once" : 0
]
]
@BaseClass = ConvertSprite
[
convert_sprite(choices) : "": 1 =
[
0: "no"
1: "yes"
]
]
"""