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This extension add a behavior that allow you to make a custom cursor from a sprite object.
You can (for the moment) use 2 animations:
One for the idle state (standard cursor)
One when a pressed event is detected (to display something else on a click)
How to use the extension
Add the behavior to a sprite object. The sprite object must meet the following criteria:
Have at least one animation (name it "idle"; see below to know how to use a custom name)
Origin point should be placed where you intend the user to click. It allow the behavior to correctly place the sprite (the location you use to click with the sprite should match the location used to click with the system cursor)
Optional The center point allow you to rotate the sprite around where you are supposed to click (the tip of your system cursor). Usefull when you want to rotate your sprite in the editor
Customize behavior
Add an animation that will be played when the user is pressing the right click
Enable the "Has pressed state" checkbox on the behavior settings
By default, the behavior will search for a "pressed" animation
Use another animation name
Override animation names used for idle and pressed in the behavior settings, under Idle Animation Name and Pressed Animation Name.
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Hi @DecampsRenan! 👋 This submission has passed all required tests, and has been moved to a PR as part of our submission pipeline. You can see the progress of your submission on this page. Community submissions are not reviewed by default, so your extension should be added once we've checked that your submission doesn't contain malicious code without further intervention on your part. If you wish for your extension to be reviewed (and thereby moved to the list of reviewed extensions), please follow the instructions written on the README. Thanks again for your contribution to GDevelop!
Description
This extension add a behavior that allow you to make a custom cursor from a sprite object.
You can (for the moment) use 2 animations:
How to use the extension
Add the behavior to a sprite object. The sprite object must meet the following criteria:
Have at least one animation (name it "idle"; see below to know how to use a custom name)
Origin point should be placed where you intend the user to click. It allow the behavior to correctly place the sprite (the location you use to click with the sprite should match the location used to click with the system cursor)
Optional The center point allow you to rotate the sprite around where you are supposed to click (the tip of your system cursor). Usefull when you want to rotate your sprite in the editor
Customize behavior
Add an animation that will be played when the user is pressing the right click
Use another animation name
Checklist
What tier of review do you aim for your extension?
Community (Unreviewed)
Example file
Demo Custom Cursor.zip
Extension file
CustomCursor.json.zip
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