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WmvImporter.cs
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WmvImporter.cs
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// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
/// <summary>
/// Provides methods for reading Windows Media Video (.wmv) files for use in the Content Pipeline.
/// </summary>
[ContentImporter(".wmv", DisplayName = "Wmv Importer - MonoGame", DefaultProcessor = "VideoProcessor")]
public class WmvImporter : ContentImporter<VideoContent>
{
/// <summary>
/// Initializes a new instance of WmvImporter.
/// </summary>
public WmvImporter()
{
}
/// <summary>
/// Called by the XNA Framework when importing a .wmv file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
/// </summary>
/// <param name="filename">Name of a game asset file.</param>
/// <param name="context">Contains information for importing a game asset, such as a logger interface.</param>
/// <returns>Resulting game asset.</returns>
public override VideoContent Import(string filename, ContentImporterContext context)
{
var content = new VideoContent(filename);
return content;
}
}
}