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test_subprogram_d3d12.cpp
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test_subprogram_d3d12.cpp
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// Copyright (c) 2024 Advanced Micro Devices, Inc.
//
// This file is part of the AMD Render Pipeline Shaders SDK which is
// released under the MIT LICENSE.
//
// See file LICENSE.txt for full license details.
#define RPS_D3D12_RUNTIME 1
#include "test_subprogram_shared.hpp"
#include "utils/rps_test_win32.hpp"
#include "utils/rps_test_d3d12_renderer.hpp"
using namespace DirectX;
class TestD3D12Subprogram : public RpsTestD3D12Renderer, public TestRpsSubprogram
{
protected:
virtual void OnInit(ID3D12GraphicsCommandList* pInitCmdList,
std::vector<ComPtr<ID3D12Object>>& tempResources) override
{
LoadAssets(pInitCmdList, tempResources);
RpsDevice hRpsDevice = rpsTestUtilCreateDevice(
[this](auto pCreateInfo, auto phDevice) { return CreateRpsRuntimeDevice(*pCreateInfo, *phDevice); });
TestRpsSubprogram::Init(hRpsDevice);
}
virtual void OnPostResize() override
{
}
virtual void OnCleanUp() override
{
TestRpsSubprogram::OnDestroy();
m_rootSignature = nullptr;
m_pipelineStateDrawScene = nullptr;
m_pipelineStateDrawGUI = nullptr;
}
virtual void OnUpdate(uint32_t frameIndex) override
{
BindNodes(m_mainRpslProgram, !!((frameIndex >> 6) & 1), !!((frameIndex >> 5) & 1));
RpsRuntimeResource backBuffers[DXGI_MAX_SWAP_CHAIN_BUFFERS];
RpsResourceDesc backBufferDesc;
GetBackBuffers(backBufferDesc, backBuffers);
RpsViewport viewport = {
0.0f, 0.0f, float(backBufferDesc.image.width), float(backBufferDesc.image.height), 0.0f, 1.0f};
RpsConstant args[] = {&backBufferDesc, &viewport};
const RpsRuntimeResource* argResources[] = {backBuffers};
uint64_t completedFrameIndex = CalcGuaranteedCompletedFrameIndexForRps();
TestRpsSubprogram::OnUpdate(frameIndex, completedFrameIndex, uint32_t(RPS_TEST_COUNTOF(args)), args, argResources);
RpsTestD3D12Renderer::OnUpdate(frameIndex);
}
virtual void OnRender(uint32_t frameIndex) override
{
REQUIRE(RPS_SUCCEEDED(ExecuteRenderGraph(frameIndex, GetRpsRenderGraph())));
}
protected:
virtual void BindNodes(RpsSubprogram hRpslEntry) override final
{
BindNodes(hRpslEntry, false, false);
}
void BindNodes(RpsSubprogram hRpslEntry, bool bUseSceneSubprogram, bool bUseGUISubprogram)
{
RpsResult result =
bUseSceneSubprogram
? rpsProgramBindNodeSubprogram(hRpslEntry, "DrawScene", m_drawSceneSubprogram)
: rpsProgramBindNode(hRpslEntry, "DrawScene", &TestD3D12Subprogram::DrawScene, this);
REQUIRE(result == RPS_OK);
result = bUseGUISubprogram
? rpsProgramBindNodeSubprogram(hRpslEntry, "DrawGUI", m_drawGUISubprogram)
: rpsProgramBindNode(hRpslEntry, "DrawGUI", &TestD3D12Subprogram::DrawGUI, this);
REQUIRE(result == RPS_OK);
}
void CreateScene(const RpsCmdCallbackContext* pContext)
{
if (!m_pipelineStateDrawScene)
{
RpsCmdRenderTargetInfo rtInfo;
RpsResult result = rpsCmdGetRenderTargetsInfo(pContext, &rtInfo);
REQUIRE(result == RPS_OK);
CreatePSO(L"VS", L"PSScene", false, false, &rtInfo, &m_pipelineStateDrawScene);
}
}
void DrawScene(const RpsCmdCallbackContext* pContext,
rps::UnusedArg rt,
const float color[4],
const RpsViewport& viewport)
{
CreateScene(pContext);
ID3D12GraphicsCommandList* pCmdList = rpsD3D12CommandListFromHandle(pContext->hCommandBuffer);
pCmdList->SetGraphicsRootSignature(m_rootSignature.Get());
pCmdList->SetPipelineState(m_pipelineStateDrawScene.Get());
pCmdList->SetGraphicsRoot32BitConstants(0, 4, color, 0);
pCmdList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
pCmdList->DrawInstanced(3, 1, 0, 0);
}
void CreateGUI(const RpsCmdCallbackContext* pContext)
{
if (!m_pipelineStateDrawGUI)
{
RpsCmdRenderTargetInfo rtInfo;
RpsResult result = rpsCmdGetRenderTargetsInfo(pContext, &rtInfo);
REQUIRE(result == RPS_OK);
CreatePSO(L"VS", L"PSGUI", false, true, &rtInfo, &m_pipelineStateDrawGUI);
}
}
void DrawGUI(const RpsCmdCallbackContext* pContext,
rps::UnusedArg rt,
const RpsViewport& viewport,
const float color[4])
{
CreateGUI(pContext);
ID3D12GraphicsCommandList* pCmdList = rpsD3D12CommandListFromHandle(pContext->hCommandBuffer);
pCmdList->SetGraphicsRootSignature(m_rootSignature.Get());
pCmdList->SetPipelineState(m_pipelineStateDrawGUI.Get());
pCmdList->SetGraphicsRoot32BitConstants(0, 4, color, 0);
pCmdList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
pCmdList->DrawInstanced(3, 1, 0, 0);
}
private:
void LoadAssets(ID3D12GraphicsCommandList* pInitCmdList, std::vector<ComPtr<ID3D12Object>>& tempResources)
{
CD3DX12_ROOT_PARAMETER rootParameters[1] = {};
rootParameters[0].InitAsConstants(4, 0);
D3D12_STATIC_SAMPLER_DESC sampler = {};
sampler.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
sampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler.MipLODBias = 0;
sampler.MaxAnisotropy = 0;
sampler.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER;
sampler.BorderColor = D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK;
sampler.MinLOD = 0.0f;
sampler.MaxLOD = D3D12_FLOAT32_MAX;
sampler.ShaderRegister = 0;
sampler.RegisterSpace = 0;
sampler.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
D3D12_ROOT_SIGNATURE_FLAGS rootSignatureFlags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC rootSignatureDesc;
rootSignatureDesc.Init_1_0(_countof(rootParameters), rootParameters, 1, &sampler, rootSignatureFlags);
ComPtr<ID3DBlob> signature;
ComPtr<ID3DBlob> error;
ThrowIfFailedEx(D3DX12SerializeVersionedRootSignature(
&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1_0, &signature, &error),
error);
ThrowIfFailed(m_device->CreateRootSignature(
0, signature->GetBufferPointer(), signature->GetBufferSize(), IID_PPV_ARGS(&m_rootSignature)));
}
void CreatePSO(LPCWSTR vsEntry,
LPCWSTR psEntry,
bool bDepthEnable,
bool bBlendEnable,
const RpsCmdRenderTargetInfo* pRenderTargetInfo,
ID3D12PipelineState** ppPSO)
{
// Create the pipeline state, which includes compiling and loading shaders.
{
std::vector<uint8_t> vsCode, psCode, gsCode;
// Describe and create the graphics pipeline state object (PSO).
D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
psoDesc.InputLayout = {nullptr, 0};
psoDesc.pRootSignature = m_rootSignature.Get();
psoDesc.RasterizerState = CD3DX12_RASTERIZER_DESC(D3D12_DEFAULT);
psoDesc.BlendState = CD3DX12_BLEND_DESC(D3D12_DEFAULT);
psoDesc.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC(D3D12_DEFAULT);
psoDesc.DepthStencilState.DepthEnable = !!bDepthEnable;
psoDesc.SampleMask = UINT_MAX;
psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
psoDesc.DSVFormat = rpsFormatToDXGI(pRenderTargetInfo->depthStencilFormat);
psoDesc.SampleDesc.Count = pRenderTargetInfo->numSamples;
psoDesc.NumRenderTargets = pRenderTargetInfo->numRenderTargets;
psoDesc.RasterizerState.MultisampleEnable = pRenderTargetInfo->numSamples > 1;
if (bBlendEnable)
{
psoDesc.BlendState.RenderTarget[0].BlendEnable = TRUE;
psoDesc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA;
psoDesc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA;
psoDesc.BlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
}
for (uint32_t iRT = 0; iRT < pRenderTargetInfo->numRenderTargets; iRT++)
{
psoDesc.RTVFormats[iRT] = rpsFormatToDXGI(pRenderTargetInfo->renderTargetFormats[iRT]);
}
DxcCompile(c_Shader, vsEntry, L"vs_6_0", L"", nullptr, 0, vsCode);
DxcCompile(c_Shader, psEntry, L"ps_6_0", L"", nullptr, 0, psCode);
psoDesc.VS = CD3DX12_SHADER_BYTECODE(vsCode.data(), vsCode.size());
psoDesc.PS = CD3DX12_SHADER_BYTECODE(psCode.data(), psCode.size());
ThrowIfFailed(m_device->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(ppPSO)));
}
}
void CreateComputePSO(LPCWSTR csEntry, ID3D12PipelineState** ppPSO)
{
std::vector<uint8_t> csCode;
D3D12_COMPUTE_PIPELINE_STATE_DESC psoDesc = {};
psoDesc.pRootSignature = m_rootSignature.Get();
DxcCompile(c_Shader, csEntry, L"cs_6_0", L"", nullptr, 0, csCode);
psoDesc.CS = CD3DX12_SHADER_BYTECODE(csCode.data(), csCode.size());
ThrowIfFailed(m_device->CreateComputePipelineState(&psoDesc, IID_PPV_ARGS(ppPSO)));
}
private:
ComPtr<ID3D12RootSignature> m_rootSignature;
ComPtr<ID3D12PipelineState> m_pipelineStateDrawScene;
ComPtr<ID3D12PipelineState> m_pipelineStateDrawGUI;
};
TEST_CASE(TEST_APP_NAME)
{
#if _DEBUG
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
TestD3D12Subprogram renderer;
RpsTestRunWindowInfo runInfo = {};
runInfo.title = TEXT(TEST_APP_NAME);
runInfo.numFramesToRender = g_exitAfterFrame;
runInfo.width = 1280;
runInfo.height = 720;
runInfo.pRenderer = &renderer;
RpsTestRunWindowApp(&runInfo);
}