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Limits crocgodyl.Limits`json:"limits"`// Limits which will be set for new servers.
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ForceLimitsbool`json:"forceLimits"`// if true, server which does not meet Limits settings will be deleted. If false, existing suspended servers will be reused, no matter of matching Limits
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Environmentmap[string]interface{} `json:"environment"`// Environment settings for a game. Can be values or matching properties of a gameserver match thingy object in go-template like format // TODO: set correct object description
Limits crocgodyl.Limits`json:"limits"`// Limits which will be set for new servers.
47
+
ForceLimitsbool`json:"forceLimits"`// if true, server which does not meet Limits settings will be deleted. If false, existing suspended servers will be reused, no matter of matching Limits
48
+
Environmentmap[string]interface{} `json:"environment"`// Environment settings for a game. Can be values or matching properties of a gameserver match thingy object in go-template like format // TODO: set correct object description
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