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Description
This is a discussion thread. For the v2 of the book that'd be done, I think this should be a CV/IP replacement in the near future for all engineering and science institutes. What we're looking for is a tad bit of the theory and math, followed by the implementation and soon followed by the practical use case of the implementation.
All the games fall in the practical implementation of the game, the algorithms to write on and choosing the right game for the right algorithm would still be a challenge.
- Theory behind the algorithm.
- Mathematics of the algorithm.
- Implementation of the algorithm in C/C++/Python etc..,
- Practical usage of the algorithm. (Game and automation)